Fallout 4

About this mod

Munitions is a lore-friendly and modular ammunition expansion project & framework that adds new ammunition types seamlessly into the vanilla sandbox. Munitions is the ONLY ammo mod that gives players control over what they do or don't want added to their game. Features high-quality custom textures and meshes.

Requirements
Permissions and credits
Translations
  • Ukrainian
  • Spanish
  • Russian
  • Mandarin
  • Italian
  • German
Mirrors
Changelogs
OVERVIEW
Munitions is a lore-friendly and modular ammunition expansion project & framework that adds new ballistic, energy, and explosive ammunition types seamlessly into the vanilla sandbox. Unlike other ammo frameworks, Munitions gives players control over what ammo they do or don't want added to their game. Features high-quality custom textures and meshes.


Here are some of the key features that Munitions offers over other similar mods:

  • Players have control over which ammo types are added to their game. This means that you won't see ammo in the world that you can't use unless you manually inject an ammo type into the game using the included holotape.
  • A narrow focus on balance and consistency with the vanilla game. This is not an overhaul of how ammunition or ballistics work in the game. Munitions does not modify any vanilla records unless you use the optional vanilla ammo addon.
  • Lore-friendliness is the primary design philosophy. Most of the new ammo types added by Munitions are from other games in the Fallout series. Others were logical additions to fill out the vanilla ammo pool while also being as lore-friendly as possible.


The included holotape can be used to manually add any (or all) of the Munitions ammo types into the game, though mods using Munitions can automatically inject their respective ammo types without players needing to use the holotape at all.

Patches for weapons can be found on the Munitions - Official Patch Repository mod page.

If you are interested in creating patches for or using Munitions in your mod, please see this article for a step-by-step guide to correctly patch any mod to work with Munitions.


AMMO TYPES INCLUDED
The list below shows each new ammo type that Munitions offers along with the level that they'll inject themselves into the game. Once added to your game, they will appear in similar areas and quantities as vanilla ammo. This includes full support for the Scrounger perk and seamless, consistent integration into vanilla loot lists and vendor lists.

Please note that due to how the game's leveled lists work, you may see small quantities of these ammo types earlier than the levels listed below. This is normal.

BALLISTIC
  • 12.7mm: As seen in Fallout: New Vegas. Starts appearing at level 19.
  • 20 gauge: As seen in Fallout: New Vegas. Starts appearing at level 3.
  • 20mm: Starts appearing at level 30.
  • .22 caliber: As seen in Fallout: New Vegas. Starts appearing at level 1.
  • .223 caliber: As seen in Fallout 1, 2, and New Vegas. Starts appearing at level 18.
  • .280 caliber: Starts appearing at level 19.
  • .30 caliber: Starts appearing at level 12.
  • .30-06 caliber: As seen in Fallout Tactics. Starts appearing at level 16.
  • .303 caliber: As seen in Fallout Tactics. Starts appearing at level 21.
  • .32 caliber: As seen in Fallout 3. Starts appearing at level 1.
  • .357 caliber: As seen in Fallout: New Vegas. Starts appearing at level 6.
  • 4.7mm caseless: As seen in Fallout 2. Starts appearing at level 22.
  • .40 caliber: Starts appearing at level 9.
  • .410 gauge: Starts appearing at level 11.
  • .44-40 caliber: Starts appearing at level 8.
  • .455 caliber: Starts appearing at level 8.
  • 5.45mm: Starts appearing at level 20.
  • 5.7mm: Starts appearing at level 17.
  • .50 caliber ball: As seen in Fallout 76. Starts appearing at level 16.
  • 6.5mm: Starts appearing at level 11.
  • 7.62mm Tokarev: Starts appearing at level 5.
  • 7.92mm: Starts appearing at level 23.
  • 9mm: As seen in Fallout 1, 2, Tactics, and New Vegas. Starts appearing at level 4.


ENERGY
  • Energy cell: As seen in Fallout 1, 2, Tactics, 3 and New Vegas. Starts appearing at level 1.
  • Electron charge pack: As seen in Fallout 3 and New Vegas. Starts appearing at level 15.
  • Plasma core: As seen in Fallout 76. Starts appearing at level 32.


EXPLOSIVE
  • 25mm grenade: As seen in Fallout: New Vegas. Starts appearing at level 18.
  • 40mm grenade: As seen in Fallout Tactics and New Vegas. Starts appearing at level 22.
  • Rocket: As seen in Fallout 1, 2, Tactics, and New Vegas. Starts appearing at level 12.


OTHER
  • BB pellet: Found in Fallout 1, 2, 3, and New Vegas. Starts appearing at level 1. This was also added to the LL_Junk_Small leveled list.
  • Nail: Found in Fallout: New Vegas. Starts appearing at level 3. This was also added to the LL_Tools leveled list.



VANILLA AMMO ADDON
The Vanilla Ammo Addon is an optional file that makes small cosmetic adjustments to the vanilla ammo types as well as fixing a few bugs and oversights. This requires the Nuka World and Far Harbor DLC in addition to the main Munitions file. Changes are listed below:

  • Fixes a very annoying issue where .308 rounds do not always hit their target. All credit goes to Utherien and Theshadow1173 for the fix.
  • Brand new textures for vanilla ballistic ammo types in assorted sizes, 512 (vanilla), 1K (default), 2K, and 4K.
  • Additionally, Cryo Cell and Microfusion Cell textures were adjusted to look visually consistent with Munitions' Electron Charge Packs.
  • Added missing pick up sounds for Plasma Cartridges, Microfusion Cells, Syringer Ammo, and Acid Concentrate.
  • Added missing ObjectTypeAmmo keywords to Gamma rounds, Alien Blaster rounds, and Flares.
  • Adjusted weights of all vanilla ammo types to be consistent with Munitions' ammo weights.
  • Name adjustments:
    • .50 Caliber was renamed to .50 Round.
    • 5.56 Rounds were renamed to 5.56mm Round.
    • Shotgun Shells were renamed to 12 Gauge Shell.
    • Fusion Cells were renamed to Microfusion Cell.
    • Flamer Fuel was renamed to Fuel.
    • .45-70 Caliber was renamed to .45-70 Round.
    • 7.62 Rounds were renamed to 7.62mm Round.



NEW VEGAS AMMO NAMES PATCH
The FOMOD installer contains an optional New Vegas Ammo Names Patch that changes a handful of ammo names to match the naming conventions seen in Fallout: New Vegas. Examples include: .22LR, .357 Magnum, .280 British, and .50MG. This requires RobCo Patcher but (as of version 1.2.3) no longer requires any DLCs.



REDUCED AMMO PATCH
The FOMOD installer contains an optional Reduced Ammo Patch that alters Munitions' leveled lists to be more scarce, putting it closer to (but not replicating) loot overhauls such as Damn Apocalypse, Lunar Fallout Overhaul, Horizon, etc. No vanilla leveled lists are modified with this patch- only Munitions records.



HOW TO USE
Once you start the mod for the first time, a holotape called Munitions Configuration will appear in your inventory. You can use this holotape to manually add Munitions ammo types into your game, "hide" injected ammo types from appearing in leveled lists, or check to see whether or not any ammo types were automatically added from a mod using Munitions.

When you load the Munitions Configuration holotape in your Pip-Boy, you'll be presented with the main menu. From here, you can select a category to view all ammo types in that group- ballistic, energy, explosive, and other.

All ammo types will have three possible statuses. Selecting an entry will cause it to cycle between one of these three statuses which are detailed below. Using .22 caliber rounds as an example:

[.22 Caliber] - Ammo type has not been added to leveled lists. Select this to add the ammo type into your game.
[.22 Caliber: ADDED] - Ammo has been added to leveled lists and will appear in the game as normal. Select this to hide the ammo type from appearing.
[.22 Caliber: HIDDEN] - Ammo has been hidden and will not appear in leveled lists. Select this to unhide the ammo type and have it appear as normal.**

You will need to wait up to 72 in-game hours after making any changes in the holotape.


IMPORTANT: Munitions used scripted leveled list injections to add ammo types into the game. This is not reversible!

**If you accidentally inject an ammo type into your game that you don't want, the recommended action is to revert to a previous save before the ammo was added. If that is not possible, you can "hide" an injected ammo type from leveled lists. Please note, though, that this will likely cause you to see fewer items returned in ammo leveled lists.



REQUIREMENTS
None, aside from the base game.

If using the optional Vanilla Ammo Addon, the Nuka World and Far Harbor DLCs are required.
If using the optional New Vegas Ammo Names Patch, the Vanilla Ammo Addon and RobCo Patcher are required.



INSTALLATION
Install using a mod manager such as MO2 or Vortex. The installation wizard will walk you through the process.

This mod is offered as an .esl plugin, so it should automatically place itself near the top of your load order.

If you are using Leveled Item Fixes (which you should be, as it is a fantastic bug-fixing and consistency mod), Munitions should be loaded right after it.

If using the optional Vanilla Ammo Addon:
  • Munitions - An Ammo Expansion.esl
  • Munitions - Vanilla Ammo Addon.esl

If using the optional Reduced Ammo Patch:
  • Munitions - An Ammo Expansion.esl
  • Munitions - Reduced Ammo Patch.esp

If using everything:
  • Munitions - An Ammo Expansion.esl
  • Munitions - Vanilla Ammo Addon.esl
  • Munitions - Reduced Ammo Patch.esp



COMPATIBILITY AND ADDONS
Munitions is completely standalone in that it doesn't directly conflict with any existing mods that add ammo types into the game. Additionally, no vanilla records were modified or altered in any way (unless you are using the optional Vanilla Ammo Addon or New Vegas Ammo Names Patch).

That being said, for the best experience, I strongly suggest not using this alongside other mods that accomplish the same thing (such as Caliber Complex, Armament, New Calibers, etc.). Other ammo overhauls often make hard leveled list edits, sweeping changes to ammo and projectile records, etc. which can potentially cause issues.

The following is a list of compatibility patches and add-on mods released by other authors. Go check them out and give all of the authors kudos for their work!

  • Munitions - Additional Ammo by PIZZASPULUNKER: A fan-made addon and framework for Munitions to add even more calibers to the game world, in the same clutter-free method that Munitions used.
  • Munitions - Settlement Supplies by Fliteska: Bring lore-friendly ammo from Munitions into your settlements with over 100 items added to your build menu and create yourself an armory.
  • Munitions Ballistics by ShanicTheMeme: Ballistic and projectile overhaul designed specifically for Munitions. 
  • Munitions Manufacturing by MisterMoai: Adds an ammo manufacturing plant to craft Munitions ammo. Requires the Contraptions DLC.
  • Munitions - ECO by DankRafft: Adds Munitions new ammo types to ECO's ammo conversion framework and adds crafting and scrapping recipes for those ammo types to ECO's Ammo Station.
  • Better Locational Damage by Zzyxzz: Includes out-of-the-box support for Munitions! Requires BLD 7.4.2 or above.
  • True Damage by eclix: Includes out-of-the-box support for Munitions! Requires True Damage 1.0.5 or above.
  • Munitions Ammo Crafting Patch by DeathByPewPew: Adds crafting recipes for Munitions ammo to the Standalone Workbenches mod.
  • New Vegas Workbench Crafting - Ammo Variants by Gek2Win: Adds crafting recipes for Munitions ammo to the vanilla game. Also includes patches to work with Standalone Workbenches and Equipment and Crafting Overhaul.



KNOWN ISSUES
None that I am aware of at the moment.

You can reach out via the Posts tab if you encounter any bugs or issues. Please make sure to provide your load order and a list of steps to replicate the issue, however.



CREDITS & THANKS
I absolutely could not have done this project all on my own. I'm thankful to have so many talented folks who have pitched in ideas, assets, or just bounced ideas around with me. Please take a few minutes and give kudos to the following authors for all of their help!


If you've contributed and you do not see your name above, please let me know and I will make sure you're credited. I want to make sure anyone and everyone who helped me gets recognized for their contributions.



XBOX PORT
Munitions is now available on Xbox thanks to the wonderful ElfUnstoppable! Links can be found below:


Please note that I do not have the bandwidth to provide support for Xbox users. This is not due to any ill will towards console users- I just legitimately do not have the free time to provide support for a platform that I do not play on.



PERMISSIONS
Munitions was built from the ground up to be a resource for both mod authors and players alike. You are more than welcome (and strongly encouraged) to use Munitions in your projects as long as the following conditions are met:

  • Your mod cannot redistribute assets from Munitions.
  • Your mod must require Munitions to function.
  • Your mod can't be put behind a paywall.

While I do not opt any of my mods into Donation Points, I encourage anyone making patches or translations to enable donation points for their pages, as I am extraordinarily grateful to everyone who helps to make this a community-wide framework.

I've uploaded a file to the Miscellaneous section containing the .psd source files I used for any of the textures I personally made. Feel free to do whatever you'd like with them, as long as you don't put any mod using these assets behind a paywall.

Please note that I cannot grant permission to use any of the assets created by other authors. If you wish to use those any of those assets in your projects, you will need to contact the specific author directly for permission.