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Tartarsauce190

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tartarsauce190

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About this mod

adds skibadaa's rifles rebirth ammo options and changes JHP to +25% dmg +50 armor +10 bleed damage, AP to -20% damage -50% armor, and JSP to +5 bleed dmg
separate files for doombased, vanilla+DLC, hopefully degenerate dak, and hopefully random mod authors I like for modular usage

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part of a gameplay overhaul I'm doing by piggybacking on others but adding a few things and changing values to personalize and customize the player experience in a curated fashion

HEAVILY recommend using all 4, but vanilla + DLC only is an option, once/if I get permission most of degenerate dak's guns are modded in his file, doombased's merged 16 weapons, and the once/if I get permission random mod authors just add a bunch of flavour in missing areas
a list of 2 hopefully soon 4 mod files for modularity

required for the doombased ammo changes
https://www.nexusmods.com/fallout4/mods/16387
required for all this mod's configurations (skibadaa rifles rebirth)
https://www.nexusmods.com/fallout4/videos/20231
requires munitions for the doombased guns
https://www.nexusmods.com/fallout4/mods/66051

useable without the following but is designed with them in mind
strongly suggested to use alongside my "balanced damage threshold values" mod using "damage threshold" (a mod that adds DT framework)
also heavily recommend using alongside degenerate dak's weapon rebalance and damage overhaul and his guns which also require munitions often (they're made to flesh out munitions weapons that use its ammo roster especially)

and slightly recommend using my mod editing his bullet damage values to incorporate the fact of damage threshold once I upload it if you want .22 pistols to pierce most high DT stuff especially when upgraded (but barely)

recommended
Balanced Damage Thresh-hold values
https://www.nexusmods.com/fallout4/mods/88013

Dak's weapon balance (damage overhaul and level lists)
https://www.nexusmods.com/fallout4/mods/77613