Fallout 4

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Babaloo321

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Babaloo321

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About this mod

Tweak/Overhaul of AnotherOne YK42B Reborn by GloriousWarrior. Rebalanced stats, bugfixes, redone LLs, all using RobCo Patcher wherever possible.

Requirements
Permissions and credits
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Tweak/Overhaul of AnotherOne YK42B Reborn by GloriousWarrior.

Contains rebalanced stats, new leveled weapon combinations, bugfixes, and adds Leveled List integration, all utilizing RobCo Patcher by Zzyxzz, at least wherever possible.

What this mod does:
Rebalances YK42B attachments and stats. (It's now a proper end-game weapon).
Makes the YK42B Autocharger modification use Electron Charge Packs from Munitions - Ammo Expansion Project by codeblackcrash.
(REQUIRES SAID MOD, BUT AN OPTIONAL REPLACER PLUGIN TO DISABLE THIS IS AVAILABLE, HOWEVER)
Adds new weapon combinations, increasing the diversity of how the weapon spawns.
Fixes some bugs in the original plugin (Incorrect loose mods assigned to some attachments).
Adds balanced Leveled List integration.
Adds proper instance naming to the YK42B (Uses script injection).
Adds a unique YK42B variant to Proctor Quinlan.
Makes the base YK42B actually give scrap when scrapped.


Also included are RobCo Patcher files that detect if you have my other mod Laser Plasma Pulse Overhaul (LPPO) - Classic Energy Damage Types and More and makes the YK42B compatible with it.

                                                   FILES                                                             
YK42B Reborn Tweaks - Main File. Contains most changes and all RobCo Patcher files/folders.

YK42B Reborn Tweaks - No Munitions Replacer - Replacer plugin that removes the Munitions requirement from the main file. (Still requires main file, as it contains all Scripts and RobCo Patcher files/folders)

YK42B Reborn Tweaks - ECO-NEO INNR Patch - Makes the YK42B INNR compatible with the INNR changes from Equipment and Crafting Overhaul (ECO) - Redux and New Equipment Overhaul (NEO)'s INNR change plugins.
(Requires either one of the optional INNR plugins from Equipment and Crafting Overhaul (ECO) - Redux OR New Equipment Overhaul (NEO) [Dank_ECO-INNR.esp / Dank_INNRoverride.esp])

YK42B Reborn Tweaks - ECO Redux Patch - Patch for Equipment and Crafting Overhaul (ECO) - Redux that fully integrates the YK42B into the ECO framework, including quick mod swapping (Just the scopes, however), and gives the ability to craft the YK42B weapon itself, just like with the other weapons in ECO - Redux. 

                                          REQUIREMENTS                                                   
As stated earlier, the main file requires both RobCo Patcher and Munitions - Ammo Expansion Project. RobCo Patcher requires F4SE in order to function, so you'll need that, too.

                          COMPATIBILITY WITH OTHER MODS                               
Since this mod uses RobCo Patcher to make most of it's changes, I've made sure to add native compatibility with my other mod Laser Plasma Pulse Overhaul (LPPO) - Classic Energy Damage Types and More.

Since this mod adds improved Leveled List integration, it should not be used with the YK42B Reborn patch from Weapons Level List Patches by Aaron209928, as using both would double the amount of YK42Bs that are added to the game.

It also should not be used with any other Munitions patch for the base mod, like YK42B - Reborn Munitions ECP Conversion Patch by hexakern.

                          INSTRUCTIONS AND INSTALLATION                               

All of the files listed here are light ESPs, meaning they won't count towards your max plugin limit.

Manual:
Place in Fallout 4/Data

With Manager:
Download and Install normally

As always, criticism is always welcome, and even encouraged! I hope you enjoy! :)

                                                CREDITS                                                          
AnotherOne aka RetroPaladin/GloriousWarrior for AnotherOne YK42B Reborn
DankRafft for Injector Scripts - Leveled Item - Legendaries - INNR - Form List
Zzyxzz for 
RobCo Patcher

                                  SOME OF MY OTHER MODS                                       
Constructible Settlement Faction Guards
Wild Plants Grow Back - Wild Plant Respawn Fix
Utility Grenades Have Visible Throw Arc
Institute Has Their Own Batons - Uses Robco Patcher
Misc To Melee - Fixes and Tweaks (Uses Base Object Swapper)
Immersive Courser Overhaul - Vanilla Friendly
- Fallout 3 Styled Alien Blaster
Yet Another Spectacle Island Bridge - Wide Tho
Bunker Hill Vendors Fix - Kay and Joe Savoldi Actually Sell Things
No More Self-Destructing Robot Settlers
Wasteland Imports - Reloaded
- Laser Plasma Pulse Overhaul (LPPO) - Classic Energy Damage Types and More
Raider Children and Other Horrors of the Commonwealth Replacer - Big Al and Serum Changes
Institute Automatron Robot Lasers
Basement Living - Immersion Adjustment - ESP Marked as Light (Plus Separated Workshops and SMM Patch)
- Snappable Covenant Walls - SMM - Standalone (No More Settlement Keywords Requirement)
- No BoS Before Call to Arms - An Enter The Brotherhood Alternative
Institute Power Armor Redux Additions
Northland Diggers - Fixes and Tweaks
Lost Soul Quest Tweak - No Faction Hostility
You and What Army - Faction Robot Paints and Alliance Fix
We Are The Minutemen - Tweaks - Fixes - Power Armor Expansion - Patches
Check out my page for more!