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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This mod is free to use with the exdception of "weapon pack" mods where you just merge a bunch of weapons, any mod being sold, behind a paywall like patreon exct is also not allowed.
Earning DP is fine however.
File credits
Ophelia for annoying giving me the idea.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Translations
Russian
Translations available on the Nexus
Language
Name
RussianAuthor: micalov and Ophelia for the Idea and NB - Nillck - translator
Version :1.0 Date :16/03/2023 Category:Weapons Mod's Website :https://www.nexusmods.com/fallout4/mods/69737
Description
Adds a new heavy weapon for the Institute, the Plasma Incinerator which also can switch to a heavy wide spread plasma LMG that fires 3 projectiles per shot in automatic mode using plasma cores for ammo.
The weapon will spawn on synths after level 30 injected with scripts and the weapon uses the HEAVY gunner perk.
Munitions is required as it uses the plasma core ammo from that mod.
Legal and Licensing
The assets in the mod are free to use with credit given with a few exceptions.
*Not to be used in weapon packs. *Not to be used in mods that are sold or behind a paywall like patreon. *Only used in Fallout 4.
DP earning is fine however.
Tools Used
BLENDER CK NifSkope BSA Arch Pro eXedit
Requirements
Munitions 1.1, this is a hard requirement as it uses the plasma core from that mod for ammo.
Credits
Ophelia for the base idea. Crash/Codeblack for Munitions Bethesda for Fallout 4. Nexus for hosting. Daks Discord for feedback and help. Lord Chuthulu our lord and Saviour
Frequently Asked Question
-What Animations does it use?
Uses the cryolator animations.
-Where to find?
Should spawn on Synths after level 30.
-Why does it require XYZ mod?
..because it uses the plasma core ammo from it and Munitions is a light weight and cool mod.
-Will you do a standalone version?
Maybe, would need to do the loading mesh for fusion cores.
-When is the merged Pack coming out?
I have been having issues with levelled lists and the way they are done with Synths but might try a more simple way, so hopping soon if I can get it to work ReadMe generated with: Guidelines 2015