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File credits
DankRafft: Dank_InjectINNR.pex
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Changelogs
Version 1.0.1
Fixed large mag not increasing ammo capacity
Version 1.0.0
Initial release
Why nerf a perfectly good weapon? Immersion, I guess? I know there are a lot of mods rechambering Deliverer, but the fact .32/.38 caliber gun is stronger than a 10mm pistol didn't sit well with me, even considering the progression. But I couldn't just lower its damage, nobody would want to use that! So I thought, what if it's only good for the sneak attack? This will give some characteristics to the gun that feel like a "spy weapon", instead of just being the best pistol for the VATS Gunslinger build.
Features
Ammo capacity reduced to 8 and 11(large mag)
Base damage reduced to 14 (slightly higher than a .38 pipe gun to compensate for the mag size)
New legendary effect that makes sneak attacks do x2 more damage. This will be applied multiplicatively.
Uses Munitions .32 round. (Non-Munition version available using vanilla .38)
Damage comparison With Ninja 3, Mister Sandman 3, and Clock and Dagger; (Max x4.8)
Vanilla: 25 x 4.8 = 120
Mod: 14 x 4.8 x 2 = 134.4
The difference gets bigger with receiver upgrades and Gunslinger perks. So for sneak attacks, it performs even better than vanilla, but after you've been spotted, better pull up more serious gear.
The legendary effect won't change if you already have Deliverer This is because Deliverer's legendary effect is attached when you first receive it from Deacon. Use console commands if you have already have the gun before installation. You can find the new legendary effect's ID with "help Agent 4 OMOD".