Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Crash and many others

Uploaded by

codeblackcrash

Virus scan

Safe to use

About this mod

This is the official patch repository for Munitions.

Requirements
Permissions and credits
Changelogs
ABOUT
This is the official patch repository for Munitions - Ammo Expansion Project.



BASIC PATCHES
These are simple patches that only change (or add) ammo types.




PATCHES AND TWEAKS
These patches include various tweaks and/or plugin replacers to remove other dependencies. Please read each of these carefully to understand the changes.

  • 12.7mm SMG by Bwones: Uses 12.7mm rounds. Also includes a plugin replacer for 127mmSMG.esp that removes DeadPool2099's 12.7mm pistol as a requirement.
  • A Taste of Blues by Zanthir: Uses .357 rounds and energy cells. Also added .357 rounds and energy cells to a handful of the mod's leveled lists and adjusted the heavy weapons to return larger amounts of .357, .44, and .308 rounds.
  • American 180 by NovaFinch: Uses .22 rounds. Also removes all other .22 ammo variants and their crafting recipes.
  • AnotherOne Browning M1918A2 by AnotherOne: Uses .30-06 rounds. Also offers conditional rechambers to .303 caliber and 7.92mm if those types have already been added to your game.
  • BOCW Nail Gun by CADAVVER: Uses Munitions nails. Also lowered base damage of standard nail gun to 9 and all unique nail guns to 10.
  • CBJ-MS - Personal Defense Weapon by DOOMBASED: Uses nails and 6.5mm rounds. Also lowers nail gun damage from 18 to 9, removes nail crafting recipes and nails from the leveled list injection quest. Requires a new game to take effect.
  • Cowboy Repeater by lucasncolombo: Uses .357 and .44-40 rounds. Also uses the Munitions ammo switching attachment point and removed the ammo crafting recipes.
  • CROSS Ruger Mk. V by Niero: Uses .22 rounds. Also removed the ammo crafting recipe.
  • Fallout 4 - Point Lookout by The Capital Wasteland Project Team: Uses BB pellets and .32 rounds. Also changes number of the mod's object references, containers, and leveled lists to reflect these ammo changes.
  • Fallout London - Standalone Releaser by Team FOLON: Uses .280, .303, .455, and 9mm rounds. Also offers conditional rechambers in .30-06 and 7.92mm if those types have already been added to your game.
  • IMI .50AE Desert Eagle by Nova Finch: Uses 12.7mm rounds. Also removes .50AE ammo crafting recipes.
  • Lee-Enfield No.4 Mk.1 by asXas: Uses .303 rounds. Also removes ammo crafting recipes and changes unique variant to use energy cells. However, this patch does not inject energy cells to the game.
  • Light Support Weapon by Scail: Uses .223 rounds. Also includes a plugin replacer that removes AdditionalAmmoTypes.esm as a requirement.
  • Machineguns Rebirth by Skibadaa: Uses 20mm rounds and 40mm grenades. Also removed original mod's 20mm rounds and 40mm grenades from leveled lists and holotape inside the mod. Requires a new game to take effect.
  • Miniguns Rebirth by Skibadaa: Uses 4.7mm caseless rounds. Also removed original mod's 5mm rifle rounds and rechambered guns- Personal Minigun uses 5.56mm rounds, Vindicator Minigun uses 4.7mm caseless rounds, and Avenger Minigun uses vanilla 5mm rounds. Both the .esl and .esp versions are supported. Requires a new game to take effect.
  • Mothman-Colt Rangemaster by Scail: Uses .223 rounds. Also lowered base damage for Rangemaster and Rangemaster Sentinel to 33.
  • Nailer MKII by Timmy76: Uses Munitions nails. Also lowers base damage of nail gun from 18 to 9 and increased base ammo capacity to 50. Includes a plugin replacer that removes nail crafting recipes, hard leveled list edits, and nails from the leveled list injection quest. Requires a new game to take effect.
  • NZ-41 - Automatic Rifle by CADAVVER: Uses .303 rounds. Also changes description of quick magazine to correctly reflect the capacity (15 rounds instead of 20). Also adds missing NPCAmmoLL properties to magazine attachments so NPCs will have the correct ammo.
  • Project Mojave by GrilledTurkey: Uses 12.7mm rounds, 25mm grenades, and energy cells. Also completely reworked how the original mod handled 25mm grenade subtypes. These are now handled via an ammo type attachment point on the weapon itself (instead of using 3 different variants of 25mm grenades). Additionally, updated references and leveled lists to remove the original mod's ammo. Added .22 rounds to an empty vendor leveled list called 00DCVendorAmmo22LR. Modified PM master quest to remove original mod's ammo. Requires a new game to take effect.
  • Shanxi Type-97 Chinese Laser Pistol by Scail: Uses small energy cells. Also lowered base damage to 20. Includes a plugin replacer that removes AdditionalAmmoTypes.esm as a requirement.
  • Viper Armory Inc. Bogey-7210 Military 10mm Pistol by Scail: Uses .40 rounds. Also changed name to .40 Pistol and Compact .40 Pistol, lowered base damage of all pistols to 20, and lowered base value.
  • Viper-6610 - Innovative 10mm Pistol by Scail: Uses .40 rounds. Also changed name to Viper .40 Pistol and lowered base damage to 20.



UNOFFICIAL UPDATES
In addition to the above patches, I also have included Munitions support with a number of my Unofficial Update series of mods. These are not bundled with the FOMOD installer as they make large changes to the original weapon mods. Instead, you can find these mods via the links below:




LOOKING FOR MORE PATCHES?
Don't see what you're looking for? Here are a few patch repositories you should check:


You should also check the files from hexakern, as they've uploaded a few standalone patches as well.


If you're using PIZZASPULUNKER's addon Munitions - Additional Ammo, check out his Munitions - Additional Ammo Official Patch Repository.



REQUIREMENTS


INSTALLATION
Install using a mod manager such as MO2 or Vortex. The installation wizard will automatically detect any compatible mods and install the patches accordingly.

Please note that there are two categories of patches- Basic Patches and Patches and Tweaks. Make sure you fully read the Patches and Tweaks section above.

Patches should always load after the original weapon mod.



COMPATIBILITY
These patches will conflict with any other mods that also edit the same records. This includes mods such as Tactical Reload and possibly See Through Scopes. Please note that I do not use either mod, so I am unable to provide a patch for them.



KNOWN ISSUES
None that I am aware of at the moment.

You can reach out via the Posts tab if you encounter any bugs or issues. However, please make sure to provide your load order and a list of steps to replicate the issue.



CREDITS & THANKS