Fallout 4

File information

Last updated

Original upload

Created by

Ajhakra - ShinyHaxorus - Diacute

Uploaded by

Diakyuto

Virus scan

Some manually verified files

About this mod

The classic Glock mod is not only back, it’s REBORN. A redux of the Glock 17-18 mod by Ajhakra with various fixes, material updates, a plethora of attachments and skins to make it truly yours! Relive Glock's perfection with these 3 new pistols. The Glock 17, 18/c, and the new addition of a Glock 20! All lovingly tweaked and polished to fit Fo4

Requirements
Permissions and credits
Translations
  • Mandarin


Gaston Glock’s consciousness was transferred into an A.I Robot, he had one goal. For the wasteland to experience perfection once again. This mod adds 3 Glock variants into the commonwealth.


Glock 17

The all time classic, beloved by many Firearm Owners around America. Gaston has taken some liberties with the materials used but it’s still the same old Glock we all know in love. Chamber-able in 9MM and the Easier to obtain .38, this puppy can be good for numerous encounters you’ll find in the commonwealth. Due to its simple yet reliable design, it’s a common variant among Wastelanders.


Glock 20

Glock noticed the rising popularity of the 10mm cartridge due to weapons such as Colt’s 6520 pistol. In response, they reintroduced the Glock 20. The 10mm version of the classic Glock frame. While Colt’s 10mm offerings has beat out Glock in versatility, Glock has them beat out in reliability. While a bit more rare than it's 9mm counterpart. It's a rather common variant among the upper class.

These two can be modified with:

  • Standard Semi Receivers and a switch receiver that converts either into full auto! Not as strong as the G18 However.
  • 3 Barrels
  • 6 Grips
  • 3 Mags (Drum Mag included)
  • 2 iron sight variants (Standard and U Sight)
  • 4 NightSight colors for each variant. (Teal, Red, White, Green)
  • 6 Reflex Sights with reticle variations.
  • 4 Scopes
  • 2 Bayonets
  • Laser sight with a few color options
  • Numerous Slide and Grip colors! 
  • [Munitions only] .22LR Conversion Kits and .38 for the Glock 17.



Glock 18/C

The infamous pocket SMG. This highly sought after variant has been hoarded by the elites of the commonwealth. Rare to find but when you get your hands on one, you’ll be glad you did. Not only packs a bit of a punch but also comes with a ported slide and barrel. With the ability to modify with a threaded barrel! (At a premium). Hone your gunsmithing skills and you can turn this puppy into a lead spitting monster with the carbine barrel and a shoulder stock! Chamber-able in both 9MM and .38.

This can be modified with:

  • Standard and Automatic Receivers with my balance tweaks. Rapid Automatic receivers now fired in long bursts in VATS!
  • 5 Barrels
  • 6 Grips
  • 3 Mags (Drum Mag included)
  • 2 iron sight variants (Standard and U Sight)
  • 4 NightSight colors for each variant. (Teal, Red, White, Green)
  • 6 Reflex Sights with reticle variations.
  • 4 Scopes
  • 2 Bayonets
  • Laser sight with a few color options
  • Numerous Slide and Grip colors! 
  • [Munitions only] .22LR and .38 Conversion Kits



Flaunt your wealth like an obnoxious Douchebag with Bling Bling! A unique that can shoot bottlecaps! The caps are craftable at a chem station. (The original script was too flawed as is, this is the best workaround). Also rechamberable for .38 if you're broke. 


Under the Hood:
  • The customization is now Vanilla-Fied. I personally try to keep that aspect consistent
  • Magazines were removed from the previous iteration to cut down on Worldspace edits
  • Materials were revised so parts of the weapons now make use of more fitting cubemaps.
  • Mesh edits were made to the model fixing any imperfections the previous implementation may of had.
  • PowerArmor 1st Person walking is fixed
  • Drum Mag Animation is fixed
  • Bash Not playing is now fixed. (AnimTextData regenerated)
  • Changed Zoom Data from Y:5 to Y:0.5 (ADS should now be less zoomed in)
  • Reverted Full auto ADS anims to vanilla deliverer to prevent the zoom out when firing.
  • Texture Edits/Fixes
  • Textures/Skins from Tigg, 4Echo and WARS makes an appearance!
  • Small anim changes to make em consistent with my other pistol mods. Gun Down is the anims from FiddlerGreen's Beretta Mod, the unequip animation is from Shiny Haxorus' USP mod.

Where to get it?

  • G17: Raiders, Minutemen, Vendors, and Legendaries at Level 5
  • G18: Gunners, Triggermen, Railroad Agents, Boss and Legendaries at level 13
  • G20: Brotherhood Scribes, Gunners, Triggermen, and KLEO at level 8

Animations


FAQ
Q: "This Pistol glock mod is garbage, why make it when there's way better glock mods"
A: Then go use them then. A glock mod was released not that long ago too, go use that. Leave a nasty review about mine on youtube too while you're at it.

Q: "This isn't realistic in the slightest"
A: Cry About it

Q: Some random bethesda bad comment
A: Reddit is down the hall and to the left.

Q: How is this lore friendly?
A: Glock exists in the interplay Fallouts, while they don't have any canon ballistic weapons in the game, this doesn't mean their iconic sidearms aren't off the table. I tried what I can to make sure the weapon can fit in vanilla's sandbox. Alot of this is because of Ajhakra's amazing texture work! It's a lore friendly/appropriate weapon, not canon. If you don't see it that way, that's fine but please don't start bickering about le tactical weapon lore friendly shit in the comments, I'll just hide em. I'm quite sick of this debate.

Q: Why redux this mod?
A: Nostalgia. I got tired of the mod being written off as outdated as any mod can be as good as an "up to date" weapon mod with enough love.

Q: "Can I use the assets from this mod?"
A: Ground Rules: The glock assets themselves are from Ajhakra, ask him first. The Oil Suppressor is from asXas, ask him for that, the rest of my stuff are fair game, but make sure you give credit to the correct authors.

Q: "Can I translate this?"
A: Go Ahead, no harm done.

Q: Can I patch this for my favorite ammo mod, Overhaul, or other Stuff?
A: Sure


CREDITS


Tigg: Glock, Osprey, and Trijicon Models and Textures
Ajhakra: Textures, original mod implementation, and being a cool guy.
500SLR: Drum Mag Model
TheShinyHaxorus + FiddlerGreen: Animations
NavaroBL+ NWI: Sounds
Jkruse05: WATTZ Night Vision, Reticles and Short Scope
Ajhakra + IcestormNG: Cubemap balls
BrainstormEpilog: Recon Scope
Gek2Win, JohnMcPudding, MetMik, Spadey: Gektec Logo
4Echo: G18 Textures
OhDeer: PK06 Sight, Reflex Sight
Antistar: Hush Puppy Suppressor, Osprey Textures, Glock Shoulder Stock, Flared Magwell from WARS
Millenia: Trijicon Sight
TriQMaker: Compensator 
FFeller: MuzzleBrake Diffuse edits and Mesh port by AnotherOne
AsXas: Oil Suppressor
B0t: Doctor Sights + Texture Edits and Hi-Poly by Antistar
Degenerate Dak: Glock Switch Model, QErector Suppressor, Vintage Laser Sight and Colt Scope
Alexerator: Glock Switch Textures
GRY: QErector Suppressor funny
Johannes Bazaryan + Krycek: Pistol Rail
Cadavver: Sick AF Screenshots
Pig: Asshole
DankRaffft: LL Injection
SenorGato: Elite Suppressor (provided by pnxcture)
CodeblackCrash: Munitions
NP3 Discord: Feedback and gun nerd knowledge
GreslinGames Discord: Morale Support


I have a terrible memory so please let me know if I missed you

Have Fun!
PS Tactical reload patch later, I gotta redo my old anims, they're bad.