Fallout 4

File information

Last updated

Original upload

Created by

Alexerator - Ha_ru

Uploaded by

Alexerator

Virus scan

Safe to use

About this mod

Adds the Service Rifle, Assault Carbine, and Marksman Carbine into the Commonwealth! Remastered content from the Service Pack Original plus brand new content expanding on what was in the original!

Requirements
Permissions and credits
Translations
  • Russian
"Do you hear Fortunate Son playing?" -Me after making that trailer

The Service Pack Reloaded is finally here. Most of you may remember the Service Pack Original and how absolutely mixed it was. I'd locked myself to only using vanilla animations, which kinda screwed with the proportions of the gun and made it look really really weird. On top of that I also was horrible with texture optimization, giving every grip, stock, and handguard it's own texture and all that. I also made an iffy decision with making the Marksman Carbine an unmodifiable unique only. Though the original NV Marksman Carbine is still an unmodifiable unique, this pack has a LL injected fully fleshed out Marksman Carbine reconfigured and redesigned into a .308 battle rifle meant for high damage rather than a faster Service Rifle. I even took liberties with the design to make it fit in better with the other 2 base rifles and the wider Fallout 4 sandbox. I hope you all enjoy it, I'm a fan with how it looks personally. Though of course the NV Marksman Carbine is still included as a unique (though if you really wanted to you can replace the base furniture on the LL injected one with the furniture of the unique one). Ok I'll stop blabbering on and get to the mod info already, you don't tell me to shut up though. I say that! YOU SHUT UP!! Ok I'm sorry.


The Service Rifle will spawn at Level 18 on Raiders, Gunners, Brotherhood Scribes, Minutemen, Vendors, and Legendary Lists.

Base Damage: 33
Ammo Capacity: 20/30/75
Ammo Type: 5.56mm/5.45mm/7.62mm


The Assault Carbine too will spawn at level 18 on Raiders, Gunners, Brotherhood Soldiers, Minutemen, Vendors, and Legendary Lists.

Base Damage: 22
Ammo Capacity: 20/30/75
Ammo Type: 5mm/.223 Caliber


The Marksman Carbine will spawn at level 25 on Raider Bosses, Gunners, Brotherhood Soldiers, Vendors, and Legendary Lists.

Base Damage: 50
Ammo Capacity: 20/30/75
Ammo Type: .308 Caliber/7.62mm/.30-06 Caliber



The Scavenged Carbine will spawn at level 1 wherever Pipe Guns spawn, Vendors, and Legendary Lists.

Base Damage: 12
Ammo Capacity: 20/30
Ammo Type: 9mm/.32 Caliber/.45 Auto


The Gamma Carbine will spawn at level 20 on Children of Atom in both the Commonwealth and Far Harbor, Vendors, and Legendary Lists.

Base Damage: 60 Radiation and 25 Energy
Ammo Capacity: 20/30
Ammo Type: Gamma Cell/Small Energy Cell/Electron Charge Pack


There are 5 unique variants to find out in the world

-The Guaranteed Delivery
-The Abilene Kid BB LE G.I. Fantasy Rifle
-Old World Marksman Carbine
-Spear of Anchorage
-Machine Gun

Guaranteed Delivery Location (Minor Spoiler):
Spoiler:  
Show
Surprised the Children of Atom didn't grab it


Guaranteed Delivery Location (Major Spoiler):
Spoiler:  
Show
On a dead courier at the top of Kingsport Lighthouse


 Abilene Kid BB LE G.I. Fantasy Rifle Location (Minor Spoiler):
Spoiler:  
Show
It'll help with that one arcade game it's in front of


 Abilene Kid BB LE G.I. Fantasy Rifle Location (Major Spoiler):
Spoiler:  
Show
On the counter in front of the target practice game in the Nuka-Cade


Old World Marksman Carbine Location (Minor Spoiler):
Spoiler:  
Show
the search starts from a note next to a safe in the South Boston Military Checkpoint


 Old World Marksman Carbine Location (Major Spoiler):
Spoiler:  
Show
Safe Key is in a house next to the Concord playground under a dresser, key is used on the safe in South Boston Military Checkpoint


Spear of Anchorage Location (Minor Spoiler):
Spoiler:  
Show
You've been to Anchorage once in a VR simulation


 Spear of Anchorage Location (Major Spoiler):
Spoiler:  
Show
You can find it in the area where you access DiMA's memories


Machine Gun Location (Minor Spoiler):
Spoiler:  
Show
Idk if the National Guard wanted this thing


 Machine Gun Location (Major Spoiler):
Spoiler:  
Show
One of the concrete buildings near the back of the National Guard Training Yard



Ha_ru - RU556 Animations
Dank Rafft and A_Blind_Man: LL Injection Script
Codeblackcrash: Palmetto Ballistics & Weaponry Logo and Munitions

Real quick, I do wanna let you know there is a Munitions requirement. BUT it gives you one hell of a bang for your buck. Here's all the ammo types used:

-5.45mm
-.223 Caliber
-.30-06 Caliber
-9mm
-.32 Caliber
-Small Energy Cell
-Electron Charge Pack
-12.7mm
-BB Pellet

Yeah you'll get a lot of use out of this mod alone. This list includes uniques.
If you don't have many other Munitions mods, allow me to recommend a few that use these ammo types that will go very well with this mod!
-AEP7 by ShimSham
-12.7mm Pistol by Deadpool2099 + Crash's unofficial update
-12.7mm SMG by Bwones + Munitions Patch on the official repository by Crash
-Lore Friendly 5.56 Pack by JKruse + Munitions Patch on the official repository by Crash
-A Bundle of Tape by asXas + Munitions Patch on the official repository by Crash
-PBW Laser RCW by Me!
-9mm Pistol by Deadpool2099 + Crash's unofficial update
-CW .32 Pistol + Crash's unofficial update
-Munitions BB Gun by Micalov
-PBW Plasma Pistol by Me!


The PBW Official Discord