Fallout 4
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A total expansion and replacement of fallout 4's weapons.

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Fallout 4 is a great game but its guns are not great.

The modding community however has produced so many great guns.

The problem is the base guns are still there, leering at you.

Well no more. No more pipe guns which don't even look like they could work. No more "assault rifles" that look like they're a cross between an auto-shop parts bin and a Lewis gun.

This is a levelled list based replacer mod. This means it doesn't actually touch the base game weapons, rather it just edit's what you will actually see in the world. It mean it will not break your favourite quest mod but it may mean that you see vanilla guns if that quest mod adds it in. Of note some weapons are not replaced because they're fine, instead their level list is expanded to include more great weapons. As with all my mods I've done far more than just that, I have edited companions to use these weapons, I have removed manually placed guns (I may have missed some so let me know), I have also done what I used to call my "light and lore" patch but integrated. In short I have lightened weapons to more closely match their IRL weight, removed weapon mods which are too silly (I recommend some of mods in the collection which do this too), and I have renamed weapons to their real world names where I felt it was needed. 

I decided to combine my mods into one and use munitions to unify ammo. Further it makes patching quest mods easier as they need a single dependency. It also means that its easy to add to a collection.

This requires the official DLC, DLCRobot.esm, DLCCoast.esm and DLCNukaWorld.esm.

Yes you need ALL of the following mods to use my mod without editing it in FO4edit, which you can do and I fully encourage.

General Mods 

Tactical Reload, Munitions - An Ammo Expansion,

10mm Pistol

Glock 19X - Pistol, Colt 6520 10mm pistol, N99 10mm Pistol - F4NV, M3D - Sig Sauer P220, Heckler and Koch - Mark 23 SOCOM, HK USP - Pisto

.44 Revolver (Expansion not replacer)

Experimental Plasma Revolver and Colt Python (python only), 12.7mm Pistol (Sig Sauer P127), Manurhin MR73 Revolver, IMI .50AE Desert Eagle

Assault Rifle

HK G11 K2 - Kraut Space Magic, BH SIG MCX Spear NGSW - Assault Rifle, Bullpup Bozar, FN SCAR-H - Battle rifle, HK G3 Family, FN FAL - SA58 (Plus Kukri), Springfield Armory M1A, M1 Garand - A WWII Classic

Combat Rifle

Steyr AUG, Service Rifle, HS Produkt VHS-2 Rifle, SIG SG 550, Ak5C - A Nordic Relic, SA80 British Rifle (L85 and L86), 

Combat Shotgun

Remington Model 11 - Shotgun, Mossberg 500 Pump-Action Shotgun, Hunting Shotgun, HK CAWS, Agency Arms Benelli M2 - Shotgun, Winchester Model 1897 Shotgun, Riot Shotgun (Fallout 4 Edition)

Double Barrelled Shotgun

Caravan Shotgun, Double Barrel Rifle (and Shotgun), Lever Action Shotgun - Winchester 1887


Heckler und Koch - MP5 Complex, 12.7mm SMG, American 180 - .22 Submachine Gun, Security SMG - A Unique 10mm Submachinegun, CBJ-MS - Personal Defense Weapon, SR-2 Veresk, M1928A1 Thompson - Day of Infamy

Gauss rifle (Expansion not replacer)

F4NV-AMR (optional), MW2023 - Katt-AMR

Flamethrower (Expansion not replacer)

M2 Flamethrower Redux

Handmade gun

IMI Galil Rifle, AK74M - Assault Rifle, AKM Complex, Izhmash SV-98 Sniper Rifle

Hunting Rifle

Remington Model 700, Rangemaster Remaster (Classic Hunting Rifle), SVT-40, AnotherOne SKS Type 56, DKS-501 Sniper Rifle - Standalone, AnotherOne Vz. 52

Institute Laser Gun

Heckler und Koch - UMP, Heckler und Koch - MP7, HK USP - Pistol, AER15 Modern Laser Assault Rifle, Institute Pulse Carbine, Heckler und Koch - G36 Complex, FN P90

Laser gun (Expansion not replacer)

AQUILA - Laser Rifle, Wattz Laser Gun, The Charger Pistol - a Gauss based weapon platform, AnotherOne Laser RCW Reborn, GIAT FAMAS

Laser Musket

The Laser Garand - a Post War Battle Rifle, CROSS_BreakActionLaser, Martini Henry ICI Experimental

Lever Action Rifle

Hunting Revolver and Ranger Sequoia, Rossi Rio Grande, Double Barrel Rifle (and Shotgun), Cowboy Repeater AKA Winchester Model 1892

Minigun (Expansion not replacer)

RPD - Machine Gun, PKM - Machine Gun, MG42 and MG34

Missile Launcher (Expansion not replacer)

MW II Strela-P, Modern Warfare II JOKR (Javelin)

Pipe Revolver

Smith and Wesson Model 1905 Revolver (needs the .esl version), F4NVSingleActionArmy (optional, M1911 - WARS Standalone Weapon, Musgrave Handgun, Chiappa Rhino - .357 Revolver

Pipe Gun

AnotherOne Sten MkII Redux, Miami Misadventures EP1 (for the UZI), 9mm Pistol (Browning Hi-Power) Redux, Grease Gun SMG, AnotherOne M1 Carbine

Pipe Bolt Action

Varmint Rifle - The Return, Mosin Nagant - Sniper Rifle, Lee Enfield No.4 Mk.1 - Britain's Finest, Winchester Model 1873 - Lever Action Rifle

Plasma gun (Expansion not replacer)

P94 Plasma Rifle, X12 Plasmacaster, Advanced Plasma Pistol, Accelerator Plasma Energy Weapon

Radium Rifle 

BFV Kar98k, FG-42 Ausf.E ParaTroop Rifle, BH StG44 - Assault Rifle, Volkssturmgewehr, Call of Duty Weapon Mod Deposit (Vanguard MP40)

You can also download as a nexus collection, this also includes some fixes for the other mods. For MO2 (which I recommend) I think you need a plugin to get it to work, idk as I downloaded these manually and imported into vortex to make the list (which was a massive pain, I really, really cannot state how much of a pain this was, seriously I hate vortex, sorry but good grief).

You will need to download the F4NV-AMR and F4NVSingleActionArmy manually (they're available on their discord https://discord.com/invite/f4nv), these are now optional though I would recommend them.

As always these are mods I make for my own use, I share them because its not that much additional effort to do that and hopefully someone else enjoys them.

Before you ask the "scripts" folder is filled with dummy files to overwrite script files from .bsas to disable scripted functions from some of the parent mods (e.g. pop up spam on game start). NO files are copied from the parent mods, merely blank .txt files were renamed and had their extensions changed to prevent the script functions.

This will require a new game to work properly, as its levelled lists and existing copies of the old weapons will still be present