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Author notes
I make no claim to any of the assets in the original mod. All credits go to the original author and anyone else listed in the Credits section.
Any changes/tweaks I've made are free to use and integrate into your own projects. No credit is required, but it would be appreciated.
File credits
DeadPool2099, Wardaddy, and a_blind_man for the 12.7mm Pistol (Sig Sauer P127) mod DankRafft for the Leveled Item Framework mod snt2045 for the Power Desert Eagle .50AE mod
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Adjusted the original mod's 12.7mm ammo leveled lists so that it should hopefully no longer appear in the world.
Changed leveled list injection quest so that weapon appears starting at level 23 instead of 18. REQUIRES NEW GAME FOR CHANGES TO TAKE EFFECT.
Version 2.1
Now uses Munitions 12.7mm ammo.
Adjusted textures for each of the 12.7mm pistol finishes.
Added new firing sounds courtesy of snt2045.
Added short night vision scope attachment.
Increased attack damage from 45 to 58.
Reduced action point cost from 40 to 32.
Lowered weight from 5 to 4.5.
Adjusted LL injection script - weapon will now start appearing at level 18.
Adjusted firing speed, reload speed, and attack delay.
Added INNR rules for various weapon skins/finishes.
Changed default weapon skin to the rusted finish.
Restored the Sharpshooter's Stock attachment.
Version 2.0
Rebuilt the plugin from scratch. If you have an older version installed, you will need to start a new game after updating to this version.
Adjusted crafting recipes and perk requirements for a handful of weapon attachment options
Adjusted mod collections- in many cases, increased the minimum level at which certain upgrades will appear
Adjusted object templates to match respective templates on vanilla weapons
Removed Stock and Taped Comfort Grip attachments.
Removed original ammo and weapon leveled list injection script.
Added new scripted ammo LL injection- ammo will now start appearing in containers, vendors, and the Scrounger perk starting at level 11.
Added new scripted weapon LL injection- weapon will now start appearing on Gunners, raiders, bosses, vendors, and as legendary drops starting at level 13.
Added a new aim model that is between the vanilla 10mm pistol and .44 revolver.
Removed two RACE record ITMs from the original plugin.
Changed ammo box texture- 12,7 to 12.7.
Version 1.2
Modified all weapon skins/paints to use vanilla weapon material attachment point
Removed minimum level for black weapon skin/paint so that can appear at any level like the other materials
Changed weapon firing sound to use pipe revolver firing sound instead of 10mm pistol firing sound
Fixed issues from the base mod where weapon modifications would return the wrong loose mods
Removed Barrel Extender
Nerfed suppressor attachment by changing SoundLevel property from Silent to Quiet
Adjusted weight multiplier for the suppressor attachment to match other vanilla suppressor weight multipliers
Minor spelling & grammar fixes for the custom load screen
Version 1.1
Removed ECO requirement
Removed ammo crafting recipe from Chemistry Station
Removed weapon value and base damage adjustments
Renamed plugin
ABOUT An unofficial update to DeadPool2099's 12.7mm Pistol (Sig Sauer P127) mod that contains a number of adjustments, bug fixes, tweaks, and more.
FEATURES
BALANCE CHANGES
Increased damage from 45 to 58.
Reduced action point cost from 40 to 32.
Lowered weight from 5 to 4.5.
Adjusted firing speed, reload speed, and attack delay to be slightly slower than the original mod.
Adjusted crafting recipes and perk requirements for a handful of weapon attachment options.
Adjusted mod collections- in many cases, increased the minimum level at which certain upgrades will appear.
Adjusted object templates to match respective templates on vanilla weapons.
Adjusted suppressor noise level from Silent to Quiet.
REMOVED
Removed ammo crafting recipe from the Chemistry Station.
Removed Barrel Extender and Taped Comfort Grip attachments.
Removed original ammo and weapon leveled list injection script.
ADDED
New firing sounds from snt2045's Power Desert Eagle .50AE mod. These do not overwrite any vanilla sounds.
Added custom naming rules (INNR) via script so that weapon names will reflect their skins/finishes.
Added short night vision scope attachment.
New aim model that is between the vanilla 10mm pistol and .44 revolver.
Added new scripted weapon LL injection- weapon will now start appearing on Gunners, Raiders, bosses, vendors, and as legendary drops starting at level 23.
FIXES
Removed two RACE record ITMs from the original plugin.
Fixed issues where weapon modifications would return the wrong loose mods when unequipping.
Added the correct misc. items to the Recon Scope and Hardened Receiver.
Fixed a handful of spelling and grammar errors.
CHANGED
Adjusted weapon textures to look a little easier on the eyes.
Changed a handful of names and descriptions to match vanilla naming conventions.
Default weapon skin is now the rusted finish.
Weapon skins/finishes now uses the vanilla weapon material attachment point.
Due to the new leveled list injection added by this mod, a new save is recommended so that the weapon isn't added twice into your game.
INSTALLATION There are two plugins included with this mod- a plugin replacer for the original SigSauer127.esp plugin as well as my 12.7mm Pistol - Unofficial Update.esp plugin:
The plugin replacer is identical to the original, except that I removed ITMs for the Power Armor and Player RACE records.
My plugin includes all of the other changes.
Install using a mod manager such as MO2 or Vortex. Make sure to load this mod after the original. For example:
SigSauer127.esp
12.7mm Pistol - Unofficial Update.esp
COMPATIBILITY & KNOWN ISSUES
If you have an older version of this mod installed (1.2 or below), you may encounter bugs and other odd behavior after installing version 2.0 or newer. A new game is recommended to prevent these issues.
You can reach out via the Posts tab if you encounter any bugs or issues. Please make sure to provide your load order and a list of steps to replicate the issue, however.