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hexakern

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hexakern

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This mod converts the YK42B mod by 3nikhey to use Munitions - Ammo Expansion Pack's Electron Charge Pack instead of Microfusion Cells.

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This mod converts the YK42B mod by 3nikhey to use Munitions - Ammo Expansion Pack's Electron Charge Pack instead of Microfusion Cells. There's no physical change besides having that cute little MFC turn into an ECP, but hey, immersion.

I find that pulse weapons using microfusion cells doesn't really make that much sense. These should be electronic pulses, not laser pulses (if that's even a thing...I'm a designer, not a scientist for Pete's sake). Electron Charge Packs (the superior ammunition choice) just makes sense for a weapon like this because of its use of charges rather than being cells. I think a weapon like this should be able to use ammunition that isn't necessarily as common as microfusion cells because truth be told, the YK42B is a beast of a weapon already.

I mean, every time I see a raider with one of these things it slaps me right in the face and boom!

all of a sudden I'm a pile of ash

Let's be honest—energy weapons in vanilla Fallout 4 are severely lacking in ammunition variation compared to their ballistic counterparts. This is the second of my Electron Charge Pack Extended mod in the works, which will give us a matching level list amount of electron charge packs to work with all Institute weapons and some patches for modded weapons! 





NOTE: Requires Munitions - Ammo Expansion Project. 


ESL listed.




Credits:

3nikhey: YK42B - Pulse Rifle
Codeblackcrash: Munitions - Ammo Expansion Project


Created with FO4Edit & Creation Kit.