Fallout 4

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Reaper0666

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Reaper0666

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About this mod

Adds bulk ammo for Munitions - An Ammo Expansion and Munitions Additional Ammo to vendors

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Tired of not being able to buy Munitions ammunition in bulk? This mod aims to address that by adding bulk ammo pouches, boxes and crates to vendors for you to purchase. This is all controlled via holotape to allow you to inject only the ammo types you are using and if you select one you don't want by mistake,  you can also hide it again.

Once a surplus ammo type has been added, there is a chance to purchase either a pouch, box or crate of that type. The rarer the ammo type the less likely the vendor will have it in stock, so keep an eye out. Pouches contain 50, boxes contain 100 and crates contain 250 all available at an 20% discount as you are buying in bulk.

Finally once purchased the bulk ammo is automatically unpacked and the rounds added to your inventory.

--- Requirements ---

Munitions - Ammo Expansion Project v1.23
Munitions Additional Ammo v1.1 (Optional)


--- How to Use ---

This works in exactly the same way as Munitions  - Ammo Expansion Project and has been deliberately done in that way.

So when you first start the mod you will automatically receive a holotape called Munitions Surplus Configuration and MAA Surplus Configuration (if using that also) in your inventory. You can use this holotape to manually add the ammo types you wish to appear within the game. 

When loading the holotape you will see a main menu, from there you can select the category of ammo you are interested in. As with Munitions all ammo types have 3 possible statuses, see the example below.

[9mm Surplus] - Ammo type has not been added to the leveled lists - Select this to add the ammo type into your game.
[9mm Surplus: Added] - Ammo type has been added to the game and will appear on vendors - Select this to hide the ammo type from appearing.
[9mm Surplus: Hidden] - Ammo type has been hidden and will not appear on vendorsSelect this to unhide the ammo type so it appears as normal.

Important: When changing an Ammo surplus type you may need to wait 72 hours for the change to be applied to vendors. 

As this works the same as Munitions and Munitions Additional Ammo, the surplus ammo will appear at the same levels and not before. Just to recap the levels that they will appear once enabled are below.

Munitions

  • 12.7mm: Starts appearing at level 19.
  • 20 gauge: Starts appearing at level 3.
  • 20mm: Starts appearing at level 30.
  • .22 caliber: Starts appearing at level 1.
  • .223 caliber: Starts appearing at level 18.
  • .280 caliber: Starts appearing at level 19.
  • .30 caliber: Starts appearing at level 12.
  • .30-06 caliber: Starts appearing at level 16.
  • .303 caliber: Starts appearing at level 21.
  • .32 caliber: Starts appearing at level 1.
  • .357 caliber: Starts appearing at level 6.
  • 4.7mm caseless: Starts appearing at level 22.
  • .40 caliber: Starts appearing at level 9.
  • .410 gauge: Starts appearing at level 11.
  • .44-40 caliber: Starts appearing at level 8.
  • .455 caliber: Starts appearing at level 8.
  • 5.45mm: Starts appearing at level 20.
  • 5.7mm: Starts appearing at level 17.
  • .50 caliber ball: Starts appearing at level 16.
  • 6.5mm: Starts appearing at level 11.
  • 7.62mm Tokarev: Starts appearing at level 5.
  • 7.92mm: Starts appearing at level 23.
  • 9mm: Starts appearing at level 4.
  • Energy cell:  Starts appearing at level 1.
  • Electron charge pack: Starts appearing at level 15.

Munitions  - Additional Ammo

  • 9mm Subsonic: Starts appearing at level 20.
  • 9mm Soviet: Starts appearing at level 3.
  • 7.62mm Rimmed: Starts appearing at level 16.
  • .30-30: Starts appearing at level 5.
  • .45 Long: Starts appearing at level 8.
  • 6.5mm Italian: Starts appearing at level 14


--- Credits and Thanks ---

Cerebii for making and maintaining Surplus Ammo Boxes - Fallout New Vegas Style, that this mod is heavily influenced by.
LarannKiar
and DieFeM for the original script that this mod is built upon
DieFeM for an updated version of the script that this mod is built upon
DankRafft for the Injector Scripts and CodeCrashBlack for the modified Munitions Injector Scripts
CodeCrashBlack for making and maintaining Munitions - Ammo Expansion Project
PIZZASPULUNKER for making and maintaining Munitions - Additional Ammo.