In addition to a Munitions patch, I removed the majority of the level list injection scripts that were spawning the gun way too often and fixed the firing sound.
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File credits
Sythropo for original mod.
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Changelogs
Version 1.1
Fixed Firing Sound (for real this time), thanks to suggestion from Killerman11
Version 1.0
Initial release
The Fallout Tactics Grenade Pistol is a great, lore friendly explosive weapon by sythropo. Unfortunately, they overdid it with the level list injection scripts. I removed the majority of them, including a legendary injection script which according to users caused legendaries to be disproportionately grenade pistols. I left the LL scripts to weapon vendors, raider bosses, and gunners. You can also still pick up legendary spawns but they'll be much rarer.
At least on my installation, there was no firing sound on the weapon. At first I fixed this by simply making it use the Flare Gun's sound, but thanks to a fix discovered by Killerman11, I was able to restore its original firing sound. I also renamed the 40mm ammo from the original mod to OBSOLETE so you don't accidentally spawn it in with console commands (if you do that sort of thing).
NOTICE: Because of how LL injection works, if you already had the original mod installed, you must reload to a save made before installing it, otherwise this patch will not do anything.
TL;DR
FIXES:
Fixed over-polluted legendary spawn lists.
Removed all spawns from containers.
Removed spawns alongside explosives and .44 pistols.
Will now only spawn at weapon vendors, and on raider bosses and gunners.
Fixed silent firing sound bug.
Renamed the 40mm ammo that the original mod added to OBSOLETE, so you don't accidentally spawn it with the console.
OPTIONAL FILE: Want the LL Fixes, but not the Munitions dependency? If you have the Next-Gen Update, the game adds it's own 40mm ammo. See the optional patch.
REQUIREMENTS:
Munitions (will now use its 40mm grenades instead)