Fallout 4

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Babaloo321

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Babaloo321

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About this mod

Tweak/Overhaul of the Arc Welder mod by sharksplitter. Rebalanced stats, new attachments, bugfixes, and redone LLs, all using RobCo Patcher wherever possible.

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Permissions and credits
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Tweak/Overhaul of Arc Welder by sharksplitter.

Contains rebalanced stats, new attachments and leveled weapon combinations, bugfixes, and adds Leveled List integration, all utilizing RobCo Patcher by Zzyxzz, at least wherever possible.

What this mod does:
-
Rebalances Arc Welder attachments and stats.
- Makes the Arc Welder Weapon itself (And the Fusion Cell modification) use Electron Charge Packs from Munitions - Ammo Expansion Project by codeblackcrash.
(REQUIRES SAID MOD, BUT AN OPTIONAL REPLACER PLUGIN TO DISABLE THIS IS AVAILABLE, HOWEVER)
- Adds two new barrels (Improved versions of the original two).
- Adds new weapon combinations, increasing the diversity of how the weapon spawns.
- Fixes some bugs in the original plugin (Erroneous crafting recipes, overwritten Flamer sounds, and incorrect Arc Welder NPC firing sounds).
- Adds balanced Leveled List integration.
- Adds proper instance naming to the Arc Welder (Uses script injection).
Makes the base Arc Welder actually give scrap when scrapped.


Also included are RobCo Patcher files that detect if you have my other mod Laser Plasma Pulse Overhaul (LPPO) - Classic Energy Damage Types and More and makes the Arc Welder compatible with it.

                                                   FILES                                                             
Arc Welder Tweaks - Main File. Contains most changes and all RobCo Patcher files/folders.

Arc Welder Tweaks - No Munitions Replacer - Replacer plugin that removes the Munitions requirement from the main file. (Still requires main file, as it contains all Scripts and RobCo Patcher files/folders)

Arc Welder Tweaks - ECO-NEO INNR Patch - Makes the Arc Welder INNR compatible with the INNR changes from Equipment and Crafting Overhaul (ECO) - Redux and New Equipment Overhaul (NEO)'s INNR change plugins.
(Requires either one of the optional INNR plugins from Equipment and Crafting Overhaul (ECO) - Redux OR New Equipment Overhaul (NEO) [Dank_ECO-INNR.esp / Dank_INNRoverride.esp])

Arc Welder Tweaks - ECO Redux Weapon Recipe -
Extremely simple plugin that contains just one record: a crafting recipe to make your own Arc Welder from scratch, similar to the other weapon recipes in ECO Redux.

                                          REQUIREMENTS                                                    
As stated earlier, the main file requires both RobCo Patcher and Munitions - Ammo Expansion Project. RobCo Patcher requires F4SE in order to function, so you'll need that, too.

                          COMPATIBILITY WITH OTHER MODS                               
Since this mod uses RobCo Patcher to make most of it's changes, I've made sure to add native compatibility with my other mod Laser Plasma Pulse Overhaul (LPPO) - Classic Energy Damage Types and More, as well as with Equipment and Crafting Overhaul (ECO) - Redux by DankRafft.

Since this mod adds improved Leveled List integration, it should not be used with the Arc Welder patch from Weapons Level List Patches by Aaron209928, as using both would double the amount of Arc Welders that are added to the game.

It also should not be used with any other Munitions patch for the base mod, like the one from Reaper's Munitions Patches.

                          INSTRUCTIONS AND INSTALLATION                               

All of the files listed here are light ESPs, meaning they won't count towards your max plugin limit.

Manual:
Place in Fallout 4/Data

With Manager:
Download and Install normally

As always, criticism is always welcome, and even encouraged! I hope you enjoy! :)

                                                CREDITS                                                          
sharksplitter for Arc Welder
DankRafft for Injector Scripts - Leveled Item - Legendaries - INNR - Form List
Zzyxzz for
RobCo Patcher

                                  SOME OF MY OTHER MODS                                       
Constructible Settlement Faction Guards
Wild Plants Grow Back - Wild Plant Respawn Fix
Utility Grenades Have Visible Throw Arc
Institute Has Their Own Batons - Uses Robco Patcher
Misc To Melee - Fixes and Tweaks (Uses Base Object Swapper)
Immersive Courser Overhaul - Vanilla Friendly
- Fallout 3 Styled Alien Blaster
Yet Another Spectacle Island Bridge - Wide Tho
Bunker Hill Vendors Fix - Kay and Joe Savoldi Actually Sell Things
No More Self-Destructing Robot Settlers
Goodneighbor Watch - Redux
Bunkerhill Patrols - Redux
Raider Children and Other Horrors of the Commonwealth Replacer - Big Al and Serum Changes
Institute Automatron Robot Lasers
Basement Living - Immersion Adjustment - ESP Marked as Light (Plus Separated Workshops and SMM Patch)
- Snappable Covenant Walls - SMM - Standalone (No More Settlement Keywords Requirement)
- No BoS Before Call to Arms - An Enter The Brotherhood Alternative
Institute Power Armor Redux Additions
Northland Diggers - Fixes and Tweaks
Lost Soul Quest Tweak - No Faction Hostility
You and What Army - Faction Robot Paints and Alliance Fix
We Are The Minutemen - Tweaks - Fixes - Power Armor Expansion - Patches
Check out my page for more!