DynDOLOD is a set of simple tools based on xEdit/xLODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects and trees to Skyrim. By combining DynDOLOD with xLODGen users can create drastically enhanced static object LOD + tree LOD and the new, optional dynamic distant object LOD in a few simple steps.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Everything in the DynDOLOD package is free to use, so if anything from DynDOLOD like scripts, meshes, textures, generated LOD, modified or not, is used in mods or as resources for mods it should be free as well.
If LOD generated by DynDOLOD is used in the game, you are required to make good looking videos or screenshots and upload them to the Internet. As long as access to the good looking videos and screenshots is available for free and public consumption, they can be monetized and content/media creators can be compensated for their work.
Generally, donations, patreon etc are fine. Commercial use is not.
Crediting DynDOLOD or Sheson is the right thing to do and appreciated.
File credits
xEdit Team in general Ehamloptiran and Zilav for TES5LODGen Bethesda for the game, models and textures NifTools S.T.E.P. DathByDestiny Ilkob Everyone who provided feedback and asked questions which equally resulted in improving DynDLOD
DynDOLOD includes LOD assets based on models and/or textures from:
DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
Version 2.71
DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation[/spoiler]
Version 2.70
DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini
DynDOLOD.exe - do not set VWD flag on base records added by esp
DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp
DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD
DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini
DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models
DynDOLOD_Manual.html - added section for TVTD occlusion data generation
LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag
LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring
LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality
DynDOLOD-rules - added rules for better compatibility with mods
DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
Version 2.69
DynDOLOD.exe - removed unintentional log lines
DynDOLOD-rules - added rules for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods[/spoiler]
Version 2.68
DynDOLOD.exe - fixed not falling back to billboard in reference rules
LODGen.exe - more minor optimizations and cleanup
Version 2.67
DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html
DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery
LODGen.exe - ignore duplicate triangles when loading models
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
Version 2.66
DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery
DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas
DynDOLOD.exe - fixed a rare multithread memory issue
DynDOLOD.exe - fixed a potential memory corruption after saving textures
Version 2.56
DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory
DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size
DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
DynDOLOD_Manual.html - added and updated compatibility information for several mods
LODGen.exe - make sure borders between cells match when using protect cell borders
Version 2.55
DynDOLOD.exe - added support for Enderal Steam version
DynDOLOD.exe - carried forward updates from xEdit
DynDOLOD.exe - fixed not adding some textures to atlas
DynDOLOD.exe - removed accidental left over elevation requirement
DynDOLOD.exe - combine flat atlas into main atlas
DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures
DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized)
DynDOLOD.exe - added alpha raise to diffuse mipmap generation
DynDOLOD.exe - added steepness raise to normal map mipmap generation
DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture
DynDOLOD.exe - skip injected base elements and references and print a message
DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice
DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required
Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously
DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods
LODGen.exe - added ENDERAL mode, same as TES5
LODGen.exe - added TERRAINENDERAL mode, same as TERRAINTES5
LODGen.exe - code cleanup and minor optimizations
LODGen.exe - improved remove unseen for large objects spanning several cells
LODGen.exe - do not scale FO3/FNV object LOD
LODGen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask
Version 2.54
DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order
DynDOLOD.exe - more streamlining of some threaded code
DynDOLOD.exe - some library udpates and other optimizations
DynDOLOD.exe - added some more error messages around executing of command line tools
DynDOLOD.exe - prevent accidentally interrupting execution of command line tools
DynDOLOD.exe - silently try to restart command line tools in case of error
DynDOLOD.exe - carried forward latest updates from xEdit
Texconv.exe - updated to latest version
DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions
DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions
DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods
Version 2.53
DynDOLOD.exe - undo an update sometimes causing errors in plugin
DynDOLOD.exe - removed some unnecessary log spam
Version 2.52
DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas
DynDOLOD.exe - print true texture file name in case of errors loading it
Version 2.51
DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust
DynDOLOD.exe - fixed a typo preventing CreateMode to start
DynDOLOD.exe - streamlined some threaded code
DynDOLOD.exe - carried forward latest updates from xEdit
Texconv.exe - improved a few error messages
Version 2.50
*.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7
*.exe - do not convert textures < 4 in width/height
*.exe - carried forward latest updates from xEdit
Version 2.49
DynDOLOD.exe - Fixed trying to add game.exe as master
TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting
TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder
Version 2.48
DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
DynDOLOD.exe - carried forward latest updates from xEdit
DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters
DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin
DynDOLOD.exe - updated some helpful messages
TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
TexGen.exe - updated some helpful messages
TexGen.exe - added generation for impwall01.dds
TexGen.exe - added generation for impfloormuddy01.dds
TexGen.exe - added generation for treepineforestcut01.dds
Texconv.exe - updated to latest version
DynDOLOD-rules - added/updated rules for better compatibility with mods
Version 2.47
DynDOLOD.exe - fixed generating LOD for Skyrim
Version 2.46
DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin
Version 2.45
DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts DynDOLOD_DLL.html - added explanation and install/usage instructions DynDOLOD.exe - added creation of data files for DynDOLOD DLL DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil LODGen.exe - fixed sometimes failing re-UV due to missing normal LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV
Version 2.44.1
DynDOLOD Resources - fixed FOMOD installer
Version 2.44
DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations
DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD
DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes
DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas
DynDOLOD.exe - skip over NIF errors while checking for NiNodes
DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE
DynDOLOD.exe - fixed issue with worldspaces added by ESP
DynDOLOD-Trees.html - added section for internal and external billboards
DynDOLOD_Manual.html - added and updated compatibility information for several mods
DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default
DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP
LODGen.exe - fixed sometimes applying wrong scale to translation
LODGen.exe - fixed not applying parent scale to child translation
LODGen.exe - fixed a bug parsing flat texture data file
LODGen.exe - added support for different alpha thresholds to atlas replacements
LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries
LODGen.exe - added support to also remove faces under water for FO3/FNV
LODGen.exe - added support to define billboard NIFs per LOD level
LODGen.exe - minor speed improvements and multithread enhancements
Version 2.43
DynDOLOD.exe - refined bounds calculations for what counts as a large reference
DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
LODGen.exe - reworked simplification of meshes after re-UV
LODGen.exe - added a sanity check after re-UV
LODGen.exe - fixed a scaling error when applying miniatlas
Version 2.42
DynDOLOD.exe - fixed using misplaced patches for different game mode
DynDOLOD.exe - improved export of miniatlas data for LODGen.exe
DynDOLOD.exe - improved some error messages
TexGen.exe - added generation for shipwoodfloor01lod.dds
LODGen.exe - skip automatic re-UV for shapes with a high number of triangles
LODGen.exe - fixed sometimes scaling water level twice for undefined cells
LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes
Version 2.41
DynDOLOD.exe - fixed a pointer conversion error
DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm
DynDOLOD.exe - added creation of bugreport.txt in case of exception
DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection
DynDOLOD Resources SE - added patches for better compatibility with mods
LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights
LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status
Version 2.40
DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites
DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated
Version 2.39
DynDOLOD.exe - improved some error messages
DynDOLOD.exe - fixed sometimes injecting worldspaces instead adding them as overwrites
LODGen.exe - changed requirements to MS Visual C++ 2017 Redistributable (2015 should still work, as they are supposed to be binary compatible)
LODGen.exe - changed Redistributable missing message to link to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
LODGen.exe - removed obsolete embedded resources
Version 2.38
DynDOLOD.exe - fixed not using -o command line
DynDOLOD.exe - improve loading of paid mod plugins
DynDOLOD.exe - create ESM at correct load order
DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type
DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD
DynDOLOD.exe - print plugin type when listing plugins
DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection
Version 2.37
DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
DynDOLOD.exe - fixed sometimes not creating a flat atlas
DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD
DynDOLOD.exe - added patching function for plugins + worldspace
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD_Manual_SEE.html - updated compatibility information for several mods
DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version
TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds
LODGen.exe - fixed terrain water segments for odd origins
LODGen.exe - added WaterHeight= default water z, used in case of missing cell data
LODGen.exe - print global alpha threshold setting to log
LODGen.exe - catch an error in nif and print its name to log
Version 2.36
DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore DynDOLOD.exe - better version number log report DynDOLOD.exe - improved end of generation checks and log messages DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD-Trees.html - added info for a mod DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins DynDOLOD Resources - Papyrus Scripts - minor optmizations DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster fuck LODGen.exe - fixed using alpha threshold LODGen.exe - added TES5VR mode, same as SSE LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE LODGen.exe - added FO4VR mode, same as FO4 LODGen.exe - added SSEVR mode, same as SSE LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4 LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE LODGen.exe - fixed missing segments for FO4 object LOD LODGen.exe - terrain LOD bin file format change to support really large worldspaces LODGen.exe - added MaxLevel= LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height LODGen.exe - fixed wrong segments LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData= LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z LODGen.exe - make reading of export file more robust LODGen.exe - fixed sometimes not reading of shape name for BSTriShape LODGen.exe - updated supporting libraries to latest version LODGen.exe - data/textures/... LODGen.exe - added Level8=True, to force Level8 instead of Level4 output for FO3/FNV LODGen.exe - improved reading of export file and file checks at start-up LODGen.exe - added feature to use external nif for 2D billboard textures instead of the internally created ones LODGen.exe - throw error if there are duplicate command line parameters LODGen.exe - check if a directory for loose files exists LODGen.exe - fixed a wrong texture replacement
Version 2.35
DynDOLOD.exe - fixed sometimes not using data from txt for billboards in object LOD
Version 2.34
DynDOLOD.exe - fixed sometimes not finding billboards for reference rules
Version 2.33
DynDOLOD.exe - updated completion message to notify about errors in LODGen logs DynDOLOD.exe - updated large reference overwrite report to treat ESL like ESM DynDOLOD.exe - updated important load screen message DynDOLOD.exe - added FasterReplace switch to DynDOLOD.ini DynDOLOD.exe - reworked large reference processing for export file to be more robust LODGen.exe - check if a directory for loose files exists LODGen.exe - fixed a wrong texture replacement SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version
Version 2.32
DynDOLOD.exe - added support for ESL plugins DynDOLOD.exe - print a detailed static LOD tree model/billboard assignment log DynDOLOD.exe - optimized generating some lists DynDOLOD.exe - fixed a pointer conversion error DynDOLOD.exe - delete old atlas map file before generating new atlas DynDOLOD.exe - fixed not generating large texture atlas
Version 2.31
DynDOLOD - removed older version from archive
Version 2.30
DynDOLOD.exe - warn about and try to ignore wild edits causing out of place objects near cell 0, 0 in Tamriel DynDOLOD.exe - warn if a deleted reference is found DynDOLOD.exe - fixed sometimes not discovering new cells added by plugins DynDOLOD.exe - do not convert persistent neverfades if temporary cell does not exist DynDOLOD.exe - updated exporting data for destructables DynDOLOD.exe - fixed not reading other txt or ini files from BSA DynDOLOD.exe - generate new esp version for updated Papyrus Scripts DynDOLOD.exe - added worldspace ignore file to filter world space drop down DynDOLOD.exe - optimized fallback to full tree model TexGen.exe - added generation for volcanictundrarocks01.dds TexGen.exe - fixed not reading other txt or ini files from BSA DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual_SSE.html - added info for a mod DynDOLOD-Trees.html - added info for a mod DynDOLOD Resources - Optimized Papyrus Scripts - requires new LOD generation from scratch and clean save cycle DynDOLOD Resources - Papyrus Scripts - fixed a multi threading race condition DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods LODGen.exe - fixed a reading error for bhkMoppBvTreeShape LODGen.exe - fixed a reading error for bhkRigidBody LODGen.exe - improved material wilcard * support LODGen.exe - added option to FlatTextures= file to alternatively define a path to nif instead of path to normals file LODGen.exe - added export Mode=convertsse and Mode=convertfo4 to atlas the UV of meshes LODGen.exe - normalize material path LODGen.exe - support material swaps with wildcard * LODGen.exe - added DefaultAlphaThreshold=0-255 for FO4 LODGen.exe - added mergeVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false to average different vertex colors of duplicate vertices into one vertex (requires RemoveUnseenFaces) LODGen.exe - always apply intermediate atlas before applying final atlas LODGen.exe - added notTangentsMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename] LODGen.exe - updated supporting libraries to latest version LODGen.exe - added notLODFlagMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename] LODGen.exe - added generateVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false LODGen.exe - added generateTangents[LOD4|LOD8|LOD16|LOD32]=true/false LODGen.exe - added fixTangents[LOD4|LOD8|LOD16|LOD32]=true/false
Version 2.27
DynDOLOD.exe - fixed trying to check LODGen logfile after wait times out DynDOLOD.exe - fixed not reading billboard txt file from BSA LODGen.exe - updated lz4 package and supporting libraries to latest version LODGen.exe - fixed sometimes not reading BA2 files correctly
Version 2.26
LODGen.exe - fixed a crash caused by a missing serialization
Version 2.25
DynDOLOD.exe - fixed a memory corruption sometimes causing nasty things DynDOLOD.exe - fixed an error trying to check a non existing LODGen log LODGen.exe - fixed FO4 export mode not working correctly LODGen.exe - updated lz4 package and supporting libraries to latest version
Version 2.24
DynDOLOD.exe - check LODGen log and write result to DynDOLOD log, so it is more obvious if something went wrong LODGen.exe - fixed error reading BSTriShapes with no vertices/triangles LODGen.exe - apply UVScale and UVOffset shader values to model before merging
Version 2.23
DynDOLOD.exe - fixed some default INI settings DynDOLOD Patches - update Beyond Reach billboards to be also for arnima.esm[/spoiler]
Version 2.22
General performance and stability improvements - for real DynDOLOD.exe - fixed sometimes using wrong glow LOD when using original LOD assignments DynDOLOD.exe - added RemoveUnseenZShift to ini for same setting in LODGen.exe export file DynDOLOD.exe - added Level32 switch to ini for same switch in LODGen.exe export file, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - added FlatLODVertexColor to ini to set vertex color of flat LOD, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - added FlatLODColorVariance to ini to randomly change vertex color of flat LOD, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - added StaticLODDiffuseFormat, StaticLODNormalFormat, TreeLODDiffuseFormat and TreeLODNormalFormat to ini to set texture atlas formats DynDOLOD.exe - added TreeLODAverageColor to ini to replace black transparent parts of billboards with the average tree color - works only with alpha channel output formats DynDOLOD.exe - added TreeLODBackgroundTexture to ini to replace black transparent parts of billboards with a texture - works only with alpha channel output formats DynDOLOD.exe - shrink normal map texture atlas to 4x4 pixels if all pixels are identical DynDOLOD.exe - added beta support for SSE, start with -SSE command line argument DynDOLOD.exe - added a check to verify DynDOLOD Resources for the current game mode are installed TexGen.exe - sync updates with DynDOLOD.exe TexGen.exe - added output format options for diffuse and normal textures TexGen.exe - fixed cases of not consequently using lowercase for comparisons TexGen.exe - added generation for riftenstonewall02lod.dds TexGen.exe - added generation for tundradriftwoodbark01lod.dds TexGen.exe - fixed generation of rubblepilelod.dds TexGen.exe - fixed generation of fxdirtmound01lod.dds TexGen.exe - removed the need for temp files in game data folder TexGen.exe - added beta support for SSE, start with -SSE command line argument TexGen.exe - added fallback to Texconv.exe for reading in case DDS format is not natively supported Texconv.exe - new - custom silent version, prints errors only LODGen.exe - added support reading SSE LOD nif LODGen.exe - added export Mode=SSE LODGen.exe - added support for BSA version 0x69 LODGen.exe - added lz4 decompression LODGen.exe - added GameMode=textureslist to generate a list of textures with UV in between atlas tolerance LODGen.exe - added command line parameter gamemode to overwrite gamemode in export file LODGen.exe - updated lz4 package to latest version LODGen.exe - better error message in case required Redistributable is missing LODGen.exe - added Level32=True, uses *.nif from LOD level 16 if 4th entry is not set to create LOD Level 32 bto LODGen.exe - added RemoveUnseenZShift=[float] to adjust terrain height when removing unseen faces LODGen.exe - added vertex color support for flat LOD, column 8 and 9 in FlatTextures file LODGen.exe - some minor speed improvements and clean up LODGen.exe - use assembly version in log DynDOLOD_Manual.html - all docs updated for new game mode DynDOLOD_Manual_SSE.html - new DynDOLOD-Shortcut.txt - new DynDOLOD-Trees.html - added info about static object LOD level 32 for map DynDOLOD-Trees.html - added info for vertex colors for 2D tree LOD in static LOD for Skyrim SE DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - new - meshes in new Skyrim SE format - removed options/assets that currently do not apply to Skyrim SE DynDOLOD Patches - fixed a typo in Wizard.txt
Version 2.21
DynDOLOD.exe - fixed a case of removing entire worlds when removing empty cells DynDOLOD.exe - added an installation path check DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD Patches - added script patches for Caranthir Tower Reborn 2.x
Version 2.20
DynDOLOD.exe - fixed a list assignment TexGen.exe - sync updates with DynDOLOD.exe DynDOLOD Resources - Papyrus Scripts - fixed a race condition
Version 2.19
DynDOLOD.exe - added xespignore file for XESP markers to ignore instead of the one hardcoded dunCGOutsideClutterMarker from intro scene DynDOLOD.exe - fixed sometimes not correctly identifying Has Tree LOD flag on base records DynDOLOD.exe - added settings FlatLODLightingEffect, FlatLODGlowMap and FlatLODLevelLODFlat to DynDOLOD.ini, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - added a switch Temporary to use less persistent references for overloaded load orders, will result in more plugins required as masters and larger esp DynDOLOD.exe - added verbose switch for LODGen.exe to DynDOLOD.ini DynDOLOD.exe - updated reading existing tree LOD to be able to read btt data from BSA DynDOLOD.exe - some minor performance improvements DynDOLOD.exe - changed log filename to DynDOLOD_log.txt DynDOLOD.exe - added a x64 version TexGen.exe - sync updates with DynDOLOD.exe TexGen.exe - some minor performance improvements TexGen.exe - changed log filename to TexGen_log.txt TexGen.exe - added a x64 version LODGen.exe - added optional --inputfile path/to/file command line parameter, first parameter just being path/to/file still works too LODGen.exe - make billboards soft lighting behave more similar to vanilla tree LOD (FlatLODLightingEffect and FlatLODGlowMap) LODGen.exe - added setting LOD Objects flag for higher LOD levels on billboards (FlatLODLevelLODFlat) LODGen.exe - added a x64 version DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD Resources - updated/added meshes for better compatibility with mods
Version 2.18
DynDOLOD.exe - fixed sometimes not falling back to billboard when generating ultra trees DynDOLOD.exe - add the worldspace Master as activate parent for Never Fade LOD/Full LOD objects DynDOLOD.exe - set VWD on original base records used for dynamic LOD only as well TexGen.exe - sync updates with DynDOLOD.exe TexGen.exe - fixed generation of dlc01castlefortlod.dds TexGen.exe - generation for impwood01lod.dds Papyrus Scripts - activate worldspace Master in case the activate all function is called DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Patches - added script patches for Caranthir Tower Reborn
Version 2.17
DynDOLOD.exe - added an installation check DynDOLOD.exe - do not report manual non-dynamic LOD references having no Grids when loading existing data DynDOLOD.exe - added childworldfull file to be able to set parent world copy to full model DynDOLOD.exe - fixed a case of not assigning enough memory for a thread list DynDOLOD.exe - show message when building reference info to verify usage of missing models DynDOLOD.exe - added fasterbase switch to DynDOLOD.ini TexGen.exe - sync updates with DynDOLOD.exe TexGen.exe - added more helpful messages for file not found errors DynDOLOD_Manual.html - updated compatibility information for several mods
Version 2.16.1
DynDOLOD Resources - reupload of 2.16 because of reasons
Version 2.16
DynDOLOD.exe - removed extraneous files DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD Resources - updated/added meshes for better compatibility with mods
Version 2.15
DynDOLOD.exe - added logic for Enderal and seperate set of rule files DynDOLOD.exe - create diffuse LOD texture atlas with explicit (1 bit) alpha DynDOLOD.exe - fixed a case of siLODirt DynDOLOD.exe - added flag to mesh rules to disable window glow LOD, not exposed to interface yet DynDOLOD.exe - added debug= to DynDOLOD.ini DynDOLOD.exe - added FakeLightsIntensity to DynDOLOD.ini to select different intensity of the glowing orb mesh for fake lights LODGen.exe - fixed a case of using wrong offset for higher LOD levels if origin is not multiple of 4 LODGen.exe - fixed not being able to generate for specific cell if x/y equals -1 LODGen.exe - fixed sometimes not keeping vertex colors in higher LOD levels for passthru LODGen.exe - trim spaces from texture strings TexGen.exe - added logic for Enderal and seperate set of rule files TexGen.exe - added alpha threshold to texture creation if explicit alpha type is used, threshold of 0 disables alpha TexGen.exe - added a texture convertion with mipmap filter control TexGen.exe - added check for earlier TexGen Output files in game data folder to avoid circular creation of newly added textures DynDOLOD_Manual.html - updated compatibility information for several mods and Enderal trees.ultra\DynDOLOD-Trees.html - txt converted to html trees.ultra\DynDOLOD-Trees.html - added 3rd party hybrid tree information DynDOLOD Resources - removed some glow maps that might interfere with other mods - these are created by TexGen now DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods and Enderal Papyrus Scripts - made scripts backwards compatible with PapyrusUtil 2.8 - was just a convinience function Papyrus Scripts - made deactivating from MCM work more consistent DynDOLOD Patches - added improved terrain LOD meshes and textures for Enderal
Version 2.14
DynDOLOD.exe - made worldspace discovery eligible for LOD more resilient against mod errors DynDOLOD.exe - use fastercreate for large worldspaces only DynDOLOD.exe - added an EditorID check for 'DynDOLOD_NOLOD' to skip references for LOD discovery ('_NOLOD' EditorID for base records already exists in vanilla) DynDOLOD.exe - print strings filename if there is an error TexGen.exe - sync updates with DynDOLOD.exe DynDOLOD Resources - updated the EditorIDs of objects in WhiterunExterior and SolitudeExterior
Version 2.13
DynDOLOD.exe - Added a couple filechecks before trying to read them in case things go awry
Version 2.12
DynDOLOD.exe - use linksto instead of baserecord DynDOLOD.exe - fixed an infinite loop while cleaning up worldspace DynDOLOD.exe - added mini atlas data to texture atlas text file for LODGen.exe DynDOLOD.exe - added UseDecalFlag switch to ini for setting same switch in LODGen.exe export file DynDOLOD.exe - added simple check resource core files are installed TexGen.exe - added generation for magestatuelod.dds, statueofauriellod, seruinsmarble01_4x4lod.dds, seruinswall01_1x2lod.dds LODGen.exe - fixed not properly assigning null texture replacement LODGen.exe - print nice error message if some hashing goes wrong LODGen.exe - use of re-UV function (untiling) for miniatlas before applying world atlas for game mode TES5 LODGen.exe - keep decal shader flag from for game mode TES5 DynDOLOD_Manual.html - updated compatibility information for several mods Papyrus Scripts - open/close dynamic LOD DOORs according to parent DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
Version 2.11
DynDOLOD.exe - try to catch an unknown case of non existing base record TexGen.exe - added to also read files from ../skyrim/data/DynDOLOD/DynDOLOD_TES5_TexGen_[alpha|noalpha|copy]_modnameesp.txt so mod authors can supply custom LOD Texture generation for their mod DynDOLOD_Mod_Authors.html - updated info about creating files for TexGen.exe DynDOLOD-FAQ.txt - cleaned up for standalone version DynDOLOD_Manual.html - updated compatibility information for a mod
Version 2.10
DynDOLOD.exe - Release DynDOLOD.exe - added feature to always use LOD assignments from base records for specified plugins TexGen.exe - sync updates with DynDOLOD.exe DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD Resources - updated/added meshes for better compatibility with mods
Version 2.09.BETA
DynDOLOD.exe - fixed trying to clean dynamic LOD data
Version 2.08.BETA
DynDOLOD.exe - skip loading - animation, - interface, - shaders, - sound, - voices .BSA DynDOLOD.exe - get glow LOD from higher LOD level if lower level is not defined DynDOLOD.exe - only set Has Distant LOD if LOD level 4 has static LOD DynDOLOD.exe - apply patch rules regardless of mod ignore list DynDOLOD.exe - disable and set other options accordingly if dynamic LOD is not generated DynDOLOD.exe - added _dynamic/_static rule file functionality Edit Scripts - fail properly when being started from xEdit.exe TexGen.exe - sync updates with DynDOLOD.exe DynDOLOD_Manual.html - updated with new step-by-step video DynDOLOD_Manual.html - updated compatibility information for several mods Papyrus Scripts - disable MCM if PapyrusUtil is not present DynDOLOD Resources - updated SolitudeExterior for better compatibility with other mods DynDOLOD Resources - updated HighHrothgarWindowGlow to carry forward ULSEEP DynDOLOD Resources - updated/added meshes for better compatibility with mods
Version 2.07.BETA
DynDOLOD.exe - export stage id -2 for dynamic creepy SovngardeStatue - high only DynDOLOD.exe - optimized processing of merged form ids TexGen.exe - added generation for stockadeplanks01.dds DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD Resources - Papyrus Scripts - set current pos/angle from parent when enabling LOD object for stage id -2 DynDOLOD Resources - added SolitudeExterior DynDOLOD Resources - updated/added LOD meshes/textures for better compatibility with mods
Version 2.06.BETA
TexGen.exe - ensure trailing slash is added to selected output path DynDOLOD.exe - fixed using some preset settings in wizard mode
Version 2.05.BETA
DynDOLOD.exe - use merged map data also for lists using partial mod filename matches DynDOLOD.exe - only ignore worldspaces if master mod is ignored DynDOLOD.exe - always copy XEMI from highest override TexGen.exe - sync updates with DynDOLOD.exe
Version 2.04.BETA
DynDOLOD.exe - fixed a string to cardinal conversion DynDOLOD.exe - fixed not loading mesh_replace list DynDOLOD.exe - fixed typo caused by having fat fingers syndrome from too much pie DynDOLOD.exe - use alternative version of setting up grids DynDOLOD.exe - added switch to control which version of setting up grids is used
Version 2.03.BETA
DynDOLOD.exe - fixed a variant to cardinal conversion
Version 2.02.BETA
DynDOLOD.exe - fixed not finding all merged mod map files for the load order DynDOLOD.exe - fixed trying to violate sorted stringlists DynDOLOD.exe - removed a confirmation message
Version 2.01.BETA
DynDOLOD.exe - fixed sometimes not finding a bunch of numbers DynDOLOD.exe - fixed a case of uninitialized primitives
Version 2.00.BETA
DynDOLOD.esp - removed default esp - it will be created if it doesn't exist DynDOLOD.esp - new or updated esp will always be saved to output path together with generated meshes, json and texture files DynDOLOD World.pas - DynDOLOD World.pas script is now started through DynDOLOD.exe - a modified version of xEdit DynDOLOD.exe - updated logic and seperated functions for standalone version DynDOLOD.exe - removed plug-in selection - load order is controlled by mod managers DynDOLOD.exe - use own version of Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat DynDOLOD.exe - use own settings files DynDOLOD.exe - somewhat better error handling DynDOLOD.exe - compile list of missing models for review once process completed DynDOLOD.exe - some minor performance improvements DynDOLOD.exe - cleaned up and unified log messages DynDOLOD.exe - fixed a typo causing error when using IgnoreTrees=1 DynDOLOD.exe - made world bounds error message more descriptive DynDOLOD.exe - made simple exe files time check to fail nicely if needed DynDOLOD.exe - reworked create mod mode DynDOLOD.exe - fixed using an unassigned list too early DynDOLOD.exe - fixed not setting up manual base elements properly when updating DynDOLOD.exe - skip parent/child worldspaces missing persistent cell for real this time DynDOLOD TexGen.pas - DynDOLOD TexGen.pas script is now started through TexGen.exe - a modified version of xEdit TexGen.exe - added an options window TexGen.exe - added automatic saving/reading of options TexGen.exe - added generation for icelakesurface.dds TexGen.exe - added option window to select output path and texture size TexGen.exe - do not stop if files are not found LODGen.exe - now included in DynDOLOD standalone version LODGen.exe - added logfile parameter so it can run more than one instance Papyrus Scripts - fixed parent world dynamic LOD sometimes being disabled when leaving interiors DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual.html - updated for standalone instructions DynDOLOD_Manual.html - added new tutorial videos DynDOLOD_TexGen.html - manual updated to reflect new options window DynDOLOD_Mod_Authors.html - added DynDOLOD Resources - LOD resources, papyrus scripts and optionals are now a seperate archive DynDOLOD Resources - updated/added core LOD meshes and textures for better compatibility with mods DynDOLOD Patches - patches are now a seperate archive Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods
Version 1.49
DynDOLOD Worlds.pas - fixed world bounds error
Version 1.48
DynDOLOD Worlds.pas - work around world bounds not always being floats DynDOLOD Worlds.pas - skip parent/child worldspaces with no valid world bounds or missing persistent cell DynDOLOD Worlds.pas - report insane world bounds values DynDOLOD Worlds.pas - updated a missing nif warning for neverfade references added by mod to just ignore instead of stopping generation DynDOLOD Worlds.pas - fixed automatically checking 'Generate tree LOD' when vanilla tree LOD generation is disabled DynDOLOD Worlds.pas - added missing brackets in try block checking form id rules DynDOLOD Worlds.pas - fixed 'not a tree message' for now valid STAT LOD trees with Have Tree LOD flag set DynDOLOD Worlds.pas - added a subliminal message to xEdit message log DynDOLOD Worlds.pas - updated de-normalizing resource path to be less greedy DynDOLOD Worlds.pas - added a simple xEdit.exe and LODGen.exe file time check DynDOLOD Worlds.pas - read mapping data from Merge Plugins to apply rules for single plugins to merged plugins automatically DynDOLOD TexGen.pas - added checks to force output directory Papyrus Scripts - use fewer "strings" DynDOLOD-rules - added/updated rules for better compatibility with mods Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods DynDOLOD_Manual.html - rename to xEdit - because there can be more than only one DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Reference.html - updated to reflect current process and for clarity
Version 1.47
DynDOLOD Worlds.pas - added a missing ResourceExists check before trying to open it DynDOLOD Worlds.pas - added discovery of tree LOD billboard textures for static tree LOD and export data for LODGen.exe DynDOLOD Worlds.pas - simplified generation of ultra tree LOD DynDOLOD Worlds.pas - updated detection of min/max world bounds as rule of one does not apply for overwrite records DynDOLOD Worlds.pas - added a ResourceExists check when using meshes for dynamic LOD DynDOLOD Worlds.pas - added a CRC32 check for full model tree meshes to match correct static tree LOD mesh for "dumb" file replacer mods DynDOLOD Worlds.pas - optimized rule matching DynDOLOD Worlds.pas - add references that use dunCGOutsideClutterMarker marker as XESP as static LOD instead of dynamic LOD - it enables references after intro scene played DynDOLOD Worlds.pas - updated automatic alternate texture detection and made use of 3D Names definition file to determine which is the dominant texture of the LOD model DynDOLOD Worlds.pas - added AppName identfier to all ini/cache files to be able to separate between different games DynDOLOD Worlds.pas - fixed a case of glow LOD mesh file name detection if _lod is part of full mesh name DynDOLOD Worlds.pas - use smallest/greatest worldspace bounds from entire overwrite list DynDOLOD Worlds.pas - added IsSwitch for childworlds for manual references DynDOLOD Worlds.pas - updated some functions for future billboard use in static LOD DynDOLOD Worlds.pas - always skip marker when processing worldspace DynDOLOD Worlds.pas - trying to optimize possible position changes to detect existing child world copies DynDOLOD Worlds.pas - use full model for child world to parent world copy if object is really really huge DynDOLOD Worlds.pas - fixed not replacing textures when using cached base elements DynDOLOD Worlds.pas - added a [LODGen Settings] section to rule files so (updated) mods shipping with their own rules can overwrite default settings DynDOLOD Worlds.pas - addjust option windows for title bar height DynDOLOD TexGen.pas - added generation for cavebasewall01lod.dds, caverock01lod.dds, glacierslabnoalpha.dds DynDOLOD TexGen.pas - added AppName identifier to all ini/cache files to be able to separate between different games DynDOLOD-rules - added/updated rules for better compatibility with mods Papyrus Scripts - write a debug message to log in case files are out of sync Papyrus Scripts - added information MCM page Papyrus Scripts - enable/disable use of NetImmerse Override in MCM - disabled by default Papyrus Scripts - optimized parts of MCM Papyrus Scripts - updated activating/deactivating function to be more robust Papyrus Scripts - added function option to activate all active FarGrid/NearGrid cells instead of only the ones that changed state - used in patches of third party scripts Papyrus Scripts - print debug message for all instances when a model is enabled Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.46
DynDOLOD Worlds.pas - do not show worlds added by ignored mods DynDOLOD Worlds.pas - added export of fMinSecondsForLoadFadeIn from DynDOLOD.ini to json to overwrite fade-in time after loading / fast travel DynDOLOD Worlds.pas - added export of 3 emissive multipliers to be used on dynamic glow LOD to make it slightly brighter depending on distance, requires NetImmerse Override DynDOLOD Worlds.pas - added export of 3D name of glow LOD meshes so emissive multiple can be set, requires NetImmerse Override DynDOLOD Worlds.pas - added discovery of references using LIGH base elements which have no mesh that have neverfade flag set, use a pre defined fake glowing mesh for LOD DynDOLOD Worlds.pas - added mesh masks to DynDOLOD.ini for full and LOD models to ignore for automatic matching DynDOLOD Worlds.pas - added EditorID mask IgnoreBaseEDID= to DynDOLOD.ini to ignore base elements, was hardcoded before DynDOLOD Worlds.pas - added a !NOT mod filename to reference mesh rules - rule will not be used if mod filename is found in load order DynDOLOD Worlds.pas - only process references mesh rules when containing world is processed DynDOLOD Worlds.pas - added simple detection of LOD models with 'passthru' in the filename - BSLightingShader/BSEffectShader is not modified by LODGen.exe, some non-LOD shader types/flags work in BTO, e.g. glow shader DynDOLOD Worlds.pas - added eighth option 'ignore' to the mesh rules reference drop down and apply before tree LOD is generated DynDOLOD Worlds.pas - remove VMAD from permanently disabled references so scripts do not execute on them DynDOLOD Worlds.pas - fixed using LOD model for child world copies as intended DynDOLOD Worlds.pas - added min radius settings in DynDOLOD.ini for fake lights discovery DynDOLOD Worlds.pas - added creation and export to json data file of a uGridsToLoad sized cell list for fast travel quick switch of dynamic LOD DynDOLOD Worlds.pas - added export of grid sizes to json for more effective dynamic LOD switching for fast travel DynDOLOD Worlds.pas - added IgnoreWater switch for LODGen.exe if worldspace has 'No LOD water' flag set DynDOLOD Worlds.pas - added advanced/expert setting for max atlas tile size DynDOLOD Worlds.pas - updated advanced/expert options for Glow LOD DynDOLOD TexGen.pas - updated dlc01soulcairnlod.dds, using 4th slot unused by vanilla Papyrus Scripts - added slight startup delay before trying to access json data to give PapyrusUtil time to initialize Papyrus Scripts - added workaround for game engine executing OnCellAttach twice on activators in persistent cell Papyrus Scripts - optimized switching after loading and fast travel Papyrus Scripts - reduced numbers of activating activaters after loading and fast travel Papyrus Scripts - added true fade out for better blending of LOD windows Papyrus Scripts - added setting emissive multiple when NetImmerse Override is present for LOD windows Papyrus Scripts - added fade from black time setting Papyrus Scripts - added check of esp version DynDOLOD-rules - added/updated rules for better compatibility with mods Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods DynDOLOD_Manual.html - added new section called 'How to add rules for your own mod' DynDOLOD_Manual.html - added new section called 'Glow LOD' DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.45
DynDOLOD Worlds.pas - added to also read rules files from ../skyrim/data/DynDOLOD/DynDOLOD_modnameesp.ini in case mod author wants to supply and maintain rules DynDOLOD Worlds.pas - rules file for a mod can contain rule sections that only apply in case another mod is present, section header [Skyrim 2ndmodfilenameesp], for simple compatibility patches DynDOLOD Worlds.pas - also apply 'delete' and 'original' mesh rules before tree LOD is generated DynDOLOD Worlds.pas - do not add textures from models with PassThru material to atlas DynDOLOD Worlds.pas - explicitly set diffuse atlas texture to use alpha DynDOLOD Worlds.pas - added switch for show on local map flag for LOD using emissive color - for water reflections after opening map once Papyrus Scripts - optimized switching when leaving active worldspace Meshes - updated LOD meshes for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.44
DynDOLOD Worlds.pas - start LODGen.exe minimized when in advanced or expert mode, set MinimizeLODGenExe=1 in DynDOLOD.ini to start LODGen.exe minimized in wizard mode DynDOLOD Worlds.pas - do not use lod_flat.nif for static or dynamic LOD added by mods as they typically use the default texture atlas name which is generated and overwritten and becomes incompatible, use lod_flat_2.nif with distinct atlas texture instead DynDOLOD Worlds.pas - added eighth option 'enable' to the mesh rules reference drop down setting XESP enable parent to player for references that have no XESP - use for trees so they are not done by tree LOD DynDOLOD Worlds.pas - added additional switches to objects json DynDOLOD Worlds.pas - copy XEMI record from child world reference to parent world references for consistent window glow DynDOLOD Worlds.pas - updated output of alternate texture replacement list, requires new LODGen.exe from xEdit 170815 or newer Papyrus Scripts - added a switch to fade out Papyrus Scripts - added a switch to turn off model in child world regardless of reference keep rule DynDOLOD-rules - added/updated rules for better compatibility with mods Meshes - updated LOD meshes for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.43
DynDOLOD Worlds.pas - fixed mesh replacement not working DynDOLOD Worlds.pas - allow full textures to be atlassed DynDOLOD Worlds.pas - output an alternate texture replacement list for future releases DynDOLOD-rules - added/updated rules for better compatibility with mods Meshes - updated LOD meshes for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.42
DynDOLOD Worlds.pas - added an extra switch to reference json data for LOD using emissive color for future releases DynDOLOD Worlds.pas - added ability to add both near and far grid to a reference DynDOLOD Worlds.pas - added an one time splash screen to point out helpful documents DynDOLOD TexGen.pas - fixed creating smelter01lod.dds Papyrus Scripts - updated to not reset disabled references DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods Meshes - updated LOD meshes for better compatibility with mods
Version 1.41
DynDOLOD Worlds.pas - fixed sometimes not carrying over all cell data when creating overwrite records DynDOLOD Worlds.pas - fixed a rare exception updating cell data of overwrite records DynDOLOD Worlds.pas - fixed an overzealous output path check DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD_Manual.html - added new compatibility section called 'Mods Requiring DynDOLOD' DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.40
DynDOLOD Worlds.pas - fixed getting default LODs from base elements Meshes - updated LOD meshes for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.39
DynDOLOD Worlds.pas - fixed a typo causing error in process line 780 DynDOLOD Worlds.pas - updated the helpful error message in case an overwrite record links to a non-existent form id to be even more helpful DynDOLOD Worlds.pas - made a distinction between superseded mods that are replaced and other mods that should simply not be in the load order while generating LOD DynDOLOD Worlds.pas - changed mod warning message to sound less dramatic
Version 1.38
DynDOLOD Worlds.pas - unset persistent flag from disabled neverfades if deemed safe DynDOLOD Worlds.pas - export a reset list of former neverfades with persistent flag to json file DynDOLOD Worlds.pas - copy non persistent cell 'containing' existing persistent references that were changed, may create intentional ITMs DynDOLOD Worlds.pas - only treat neverfades that are persistent as neverfades DynDOLOD Worlds.pas - refined overwrite detection when updating DynDOLOD Worlds.pas - fixed adding duplicate activator when updating DynDOLOD Worlds.pas - fixed adding rules erroneously when updating without using cache DynDOLOD Worlds.pas - added ability to define full models in mesh rules without a LOD mesh being present, unset VWD DynDOLOD Worlds.pas - automatically add LIGH to list of base elements eligible for LOD when a reference rule uses it, only works for LIGH base elements with models DynDOLOD Worlds.pas - cleaned up form id conversions DynDOLOD Worlds.pas - cleaned up getting full model from base elements DynDOLOD Worlds.pas - added a message for 'duplicate' tree form ids causing tree LOD in loaded cells, get newer TES5Edit if it triggers DynDOLOD Worlds.pas - disallow meshes/textures/skse in output path so none of the tools gets confused DynDOLOD Worlds.pas - added checking matching DynDOLOD.esp version DynDOLOD Worlds.pas - set no switching delay for dynamic LOD fires when attaching cell Papyrus Scripts - added resetting references from reset list when initializing and activating/deactivating from MCM Papyrus Scripts - improved dynamic LOD switching times when detaching cells and after fast travel DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.37
DynDOLOD Worlds.pas - fixed an exception for mod # > 128
Version 1.36
DynDOLOD Worlds.pas - fixed pointer to integer conversions sometimes causing wrong ids DynDOLOD Worlds.pas - optmized discovery of _far.nif DynDOLOD Worlds.pas - assume disabled references with z = -300000 to be "Deleted" regardless of XESP DynDOLOD Worlds.pas - updated a couple more cases to use a native TES5Edit function Papyrus Scripts - fixed an error message DynDOLOD-rules - added/updated rules for better compatibility with mods Meshes - updated LOD meshes for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.35
DynDOLOD Worlds.pas - fixed a list re-assigment causing exception DynDOLOD Worlds.pas - added automatically using _far.nif if every other method failed DynDOLOD Worlds.pas - added support for PassThru material for future releases DynDOLOD Worlds.pas - some cosmetic updates to the forms DynDOLOD Worlds.pas - removed a function to use native TES5Edit function instead DynDOLOD TexGen.pas - added generation for dlc01soulcairndirt01lod.dds, dlc01soulcairndirt02lod.dds, dlc01soulcairndirt05lod.dds and dlc01soulcairnrock01lod.dds Meshes/Textures - added new texture variants for better compatibility with DLC01
Version 1.34
DynDOLOD Worlds.pas - added a helpful message about sResourceArchiveList in skyrim.ini in case Tamriel is not found DynDOLOD Worlds.pas - added a bunch of numbers to 'sign' json files and the esp DynDOLOD Worlds.pas - fixed not being able to set near grid to values < 10 Papyrus Scripts - added a message if a bunch of numbers are different DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.33
DynDOLOD Worlds.pas - Create texture atlas _n.dds without alpha channel since it is not used DynDOLOD Worlds.pas - added write/read 'next object id' into/from a file so using a default DynDOLOD.esp will not reuse formids from former generations - this does not change save game update procedure DynDOLOD TexGen.pas - moved beehivelod.dds to DynDOLOD_TexGen_noalpha.txt DynDOLOD_Manual.html - added information about STEP texture pack DynDOLOD_Manual.html - updated compatibility information for several mods Meshes/Textures - updated LOD meshes for better compatibility with mods
Version 1.32
DynDOLOD Worlds.pas - made MNAM - Distant LOD set/get compatible with newer TES5Edit version DynDOLOD Worlds.pas - use sleep from newer TES5Edit version when available DynDOLOD Worlds.pas - write a helpful error message in case an overwrite record links to a non-existent form id DynDOLOD Worlds.pas - missing vanilla tree billboards message now stops the process DynDOLOD Worlds.pas - added an early check LODGen.exe exists DynDOLOD Worlds.pas - fixed pointer to integer conversions causing wrong from ids in wine DynDOLOD TexGen.pas - fixed string to float conversions causing exception with certain region settings DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD-rules - added/updated rules for better compatibility with mods Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
Version 1.31
DynDOLOD Worlds.pas - made worldspace list for checkbox resilient versus overwrite records DynDOLOD Worlds.pas - upgraded log message to a message dialog in case DynDOLOD.esp is not last in load order DynDOLOD Worlds.pas - changed copied base element use the same signature as the source base element DynDOLOD Worlds.pas - copy OBND data and flags when copying base elements for dynamic LOD DynDOLOD Worlds.pas - added cache handling for LOD using emissive color for future releases Papyrus Scripts - improve switching times of dynamic LOD for fast travel DynDOLOD TexGen.pas - updated creation rules for dlc01soulcairnlod.dds DynDOLOD_Manual.html - updated compatibility information for several mods Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
Version 1.30
DynDOLOD TexGen.pas - added printing a line for each created LOD texture for better troubleshooting DynDOLOD_TexGen.html - added a note for an alternative textures list file in case of crash DynDOLOD Worlds.pas - fixed loading some rules twice sometimes DynDOLOD Worlds.pas - fixed creating LOD for neverfades in child worlds that are copied to parent world DynDOLOD Worlds.pas - fixed updating existing texture replacements on master record causing changes to other mods DynDOLOD Worlds.pas - remember status of custom mod handling accross reruns without reloading default rules DynDOLOD Worlds.pas - do not show child worlds in case they have erroneous *.lod file DynDOLOD Worlds.pas - raised possible position changes to detect existing child world copies from 1/100 to 1/1000 DynDOLOD Worlds.pas - updated function to add manual base elements based on worldspace name DynDOLOD_Manual.html - updated compatibility information for several mods Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
Version 1.29
DynDOLOD Worlds.pas - updated link of require message for newer version DynDOLOD Worlds.pas - wait longer before asking about LODGen.exe to not confuse users DynDOLOD Worlds.pas - added waiting for LODGen.exe before showing complete message DynDOLOD Worlds.pas - fixed adding master for injected elements DynDOLOD Worlds.pas - added handling for LOD using emissive color for future releases Papyrus Scripts - release an object reference when being done with it by assigning None DynDOLOD_TexGen.html - added instructions and video for DynDOLOD TexGen.pas DynDOLOD_QuickStart.html - updated links to new and shiny GitHub for TES5Edit DynDOLOD_Manual.html - updated links to new and shiny GitHub for TES5Edit DynDOLOD_Manual.html - updated compatibility information for several mods Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
Version 1.28
DynDOLOD Worlds.pas - removed all ambiguity from the SKSE plugin json output folder so it always ends up next to meshes and textures DynDOLOD Worlds.pas - added SW Cell coordinates to [world].json for new You Are Here MCM page DynDOLOD Worlds.pas - updated a check for newer xEdit version so the nice error message shows again DynDOLOD Worlds.pas - fixed output of textures_used.txt to actually use the used texture list for real this time DynDOLOD Worlds.pas - added FlagTrees switch to DynDOLOD.ini to set Has Distant LOD flag on tree base elements Papyrus Scripts - added last top left message to the SkyUI MCM page, hover above it to see the full message at the bottom in case it gets cut off Papyrus Scripts - added a You Are Here SkyUI MCM page to show position, cell and LOD filenames for the current location DynDOLOD TexGen.pas - added creation of cavebaseground02 DynDOLOD-rules - added/updated rules for better compatibility with mods Meshes/Textures - updated LOD meshes/textures for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.27
Papyrus Scripts - updated debug.trace notice for dynamic LOD objects to show the used mesh path and filename. DynDOLOD-README.txt - added debug instructions Meshes - ran all meshes through nifconvert to make triple sure they are valid
Version 1.26
DynDOLOD Worlds.pas - changed method of setting base elements on town reference copies DynDOLOD Worlds.pas - changed method of copying XEMI records on references DynDOLOD Worlds.pas - disallow output path to be set to game folder, default to xEdit scripts folder if -o: is not set DynDOLOD Worlds.pas - fixed output of textures_used.txt to actually use the used texture list DynDOLOD Worlds.pas - fixed lookup of persistent CELL when adding neverfades DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.25
DynDOLOD Worlds.pas - fixed a typo causing rare error
Version 1.24
Papyrus Scripts - added debug.trace enable notice before enabling dynamic LOD objects DynDOLOD Worlds.pas - added debug switch entry to DynDOLOD_Worlds.json, set to true and enable papyrus debugging in skyrim.ini for enable notices DynDOLOD Worlds.pas - added seventh option 'copy' to the mesh rules reference drop down, for cases when 'original' is having the desired effect DynDOLOD Worlds.pas - some visual options form adjustments DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD TexGen.pas - added creation of farmhouselod01 DynDOLOD_Manual.html - added new tutorial video DynDOLOD_Manual.html - updated compatibility information for several mods Meshes/textures - updated LOD meshes/textures for better compatibility with mods Meshes/Textures - added the handful textures from High Resolution Texture Pack removing the need for its requirement
Version 1.18
DynDOLOD Worlds.pas - add Generate static LOD checkbox to advanced window DynDOLOD Worlds.pas - only update base element flags really needed for game engine DynDOLOD Worlds.pas - optimized discovery of snowy versions of full models
Version 1.17
1.17 Papyrus Scripts - changed activation caller to self to prevent loss of ethereal when moving across cell borders
Version 1.16
DynDOLOD Worlds.pas - fixed a missing ) in functions.pas DynDOLOD Worlds.pas - added output of TES5Edit\Edit Scripts\DynDOLOD\cache\DynDOLOD_[worldspace name]_textures_used.txt for debugging purposes DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.14
DynDOLOD Worlds.pas - fixed not reading texture rule set in expert mode DynDOLOD Worlds.pas - added automatically ignoring mods with BASHED PATCH as author DynDOLOD Worlds.pas - updated LODGen export file parameters for upcoming future version Papyrus Scripts - added an extra disable to dynamic LOD objects when leaving worldspace into an interior for faster release of resources DynDOLOD-rules - added/updated rules for better compatibility with mods Meshes/Textures - updated LOD meshes/textures for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.11
DynDOLOD Worlds.pas - fixed sExpert error DynDOLOD_Manual.html - updated download information for Skyrim Vanilla LOD Source Files 1.6
Version 1.10
DynDOLOD TexGen.pas - added new pas script to generate some (mostly landscape) LOD textures from full textures based on load order - requires xEdit svn 1937 or higher DynDOLOD Worlds.pas - fixed trying to use missing h variant and use l variant instead DynDOLOD Worlds.pas - fixed a case of not detecting a valid master DynDOLOD Worlds.pas - updated adding new base elements for other than STAT DynDOLOD Worlds.pas - added a method for new references to point to newly added base elements DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods
Version 1.04
DynDOLOD Worlds.pas - fixed sometimes not loading data from manual_ref_[worldspace name] DynDOLOD Worlds.pas - automatically do not load data from manual_ref_[worldspace name] for certain mods
Version 1.02
DynDOLOD Worlds.pas - delete LODGen_log.txt before processing several worlds - for a new LODGen.exe that appends to log DynDOLOD Worlds.pas - updated atlas creation for xEdit svn 1935 and higher with automatic fall back to older versions DynDOLOD Worlds.pas - fixed childworld ignore list sometimes not being loaded DynDOLOD Worlds.pas - fixed not being able to update more than one worldspace at a time DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD-rules - added/updated rules for better compatibility with mods Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
Version 1.00
DynDOLOD Worlds.pas - fixed wrong command when reading cache files for real this time DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD-rules - added/updated rules for better compatibility with mods Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
Version 0.59.46
DynDOLOD Worlds.pas - fixed wrong command when reading cache files
Version 0.59.45
DynDOLOD Worlds.pas - do not set VWD on base elements without object bounds DynDOLOD_Manual.html - updated update instructions Papyrus Scripts - updated error handling to be more precise Papyrus Scripts - updated update instructions
Version 0.59.31
DynDOLOD Worlds.pas - fixed not clearing child world data DynDOLOD Worlds.pas - added completion message after everything is done DynDOLOD Worlds.pas - added sixth option 'original' to the mesh rules reference drop down DynDOLOD Worlds.pas - fixed doubling automatic SkyFalls rules under certain circumstances DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for several mods Meshes - updated a LOD mesh for better compatibility
Version 0.59.30
DynDOLOD Worlds.pas - added a new mod_world_ignore list: all references added by a mod to a world in its list will be ignored DynDOLOD_Manual.html - updated compatibility information for several mods Meshes - updated a LOD mesh for better compatibility
Version 0.59.02
DynDOLOD Worlds.pas - fixed waiting for LODGen.exe to finish if it was never started before
Version 0.59.01
DynDOLOD.ini - added whgate and whdoorfrontgate to child world ignore list, because Bethesda really moves things around
Version 0.59.00
DynDOLOD Worlds.pas - copy XEMI record when creating dynamic LOD base element DynDOLOD-rules - updated and ordered rules to be more consistent DynDOLOD_Manual.html - updated Performance section considerably with tips and tricks DynDOLOD_Manual.html - updated compatibility information for several mods Meshes - updated LOD meshes for better compatibility
Version 0.58.00
DynDOLOD Worlds.pas - fixed an integer conversion for mod # > 128 DynDOLOD Worlds.pas - fixed adding missing master when copying XESP element DynDOLOD Worlds.pas - made child world discovery more robust DynDOLOD Worlds.pas - no more export file overwrite warning in wizard mode, simply generate new export file and start LODGen.exe DynDOLOD Worlds.pas - do not throw known error for a handful ETAC trees DynDOLOD Worlds.pas - added alternate textures replacements for base elements, requires xEdit svn 1923 or higher DynDOLOD Worlds.pas - do not set VWD on base elements using meshes in effects\ or water\ since they most likely never will have static LOD DynDOLOD_Manual.html - updated compatibility information for several mods
Version 0.57.00
DynDOLOD Worlds.pas - added wizard mode, set Wizard=0 in DynDOLOD.ini to start in advanced mode DynDOLOD Worlds.pas - added tree LOD generation, requires xEdit svn1921 or newer. If 'Generate tree LOD' is not checked it uses the cached tree LOD data if it exists. If no cached data exists either it will try to read BTT files from game location DynDOLOD Worlds.pas - added support for custom mesh-rules files for specific mods, check Edit Scripts\DynDOLOD\rules\ DynDOLOD Worlds.pas - added output of TES5Edit\Edit Scripts\DynDOLOD\cache\DynDOLOD_[worldspace name]_mesh_count.txt with a count of how often a LOD mesh is used DynDOLOD Worlds.pas - use TES5Edit -o argument for output path if available DynDOLOD Worlds.pas - StorageUtilData path automatically uses output path, set StorageUtilDataSameAsOutput=0 to use data path, browsing only exposed in export mode DynDOLOD Worlds.pas - updated advanced and expert options window DynDOLOD Worlds.pas - added fith option 'delete' to the mesh rules reference drop down DynDOLOD-rules - updated rules to adjust for the new rules logic DynDOLOD-rules - added rules for several mods DynDOLOD_Manual.html - removed no longer needed custom mesh rules information for mods that now have mesh rules files DynDOLOD_Manual.html - added wizard mode videos, updated advanced mode videos, added a seperate video for splitting trees DynDOLOD_Manual.html - added and updated compatibility information for several mods Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
Version 0.56.00
DynDOLOD Worlds.pas - fixed trying to process child worlds with no dimensions DynDOLOD Worlds.pas - fixed a mispelled command DynDOLOD Worlds.pas - optimized generating atlas again from export file DynDOLOD_Manual.html - upated formatting and some parts to hopefuly be clearer Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
Version 0.55.00
DynDOLOD_Manual.html - added info about tree LOD billboards for download at http://www.nexusmods.com/skyrim/mods/62698/ DynDOLOD_Manual.html - updated Videos with tree LOD billboards download info DynDOLOD_Manual.html - added more detailed uninstall information DynDOLOD_Manual.html - added and updated compatibility information for several mods Meshes/Textures - updated LOD meshes/textures for better compatibility with mods DynDOLOD-rules - updated rules for new LOD meshes
Version 0.54.00
DynDOLOD Worlds.pas - add a copy in parent world when disabling a neverfade in a child world DynDOLOD Worlds.pas - fixed writing not all child worlds to DynDOLOD_Worlds.json DynDOLOD Worlds.pas - fixed reading child world data from previous generation if parent world is not used for LOD DynDOLOD Worlds.pas - create LODGen export folder if it doesn exist DynDOLOD Worlds.pas - added button to rebuild atlas dds from cached data for advanced screen DynDOLOD Worlds.pas - fixed LOD being created for elements disabled by mesh rules
Version 0.53.00
DynDOLOD Worlds.pas - fixed adding masters for parent worldspace and parent cell elements DynDOLOD Worlds.pas - LODGen Output path only updates when clicking "Default" button DynDOLOD Worlds.pas - added signature FURN (furniture) to the list of base element types eligible for LOD DynDOLOD Worlds.pas - updated some commands to use native TES5Edit functions DynDOLOD-rules - updated rules for FURN
Version 0.52.00
DynDOLOD Worlds.pas - improved automatic atlas creation now part of TES5Edit DynDOLOD_Manual.html - added and updated compatibility information for several mods Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
Version 0.51.02
DynDOLOD Worlds.pas - improved automatic atlas creation DynDOLOD Worlds.pas - fixed adding masters for certain other elements DynDOLOD Worlds.pas - updated a few functions that are now integrated into TES5Edit DynDOLOD Worlds.pas - removed legacy code and checks not needed anymore Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
DynDOLOD Worlds.pas - fixed adding masters for certain elements requiring their own masters
Version 0.50.00
DynDOLOD-BETA-README.txt - updated for new LODGen.exe 0.6 and newly added functions to TES5Edit DynDOLOD Worlds.pas - hide no longer needed LODGen options by default, set advanced=1 in DynDOLOD.ini to show DynDOLOD Worlds.pas - changed output path behavior: instead of full path, meshes\terrain\[worldspace]\objects will be appended to it DynDOLOD Worlds.pas - added support for using LOD meshes found in BSAs without the need to unpack. Load order applies. Loose files win. DynDOLOD Worlds.pas - enabled ash material DynDOLOD Worlds.pas - added override of STAT records and set VWD flag so their full models do not overlap LOD models outside loaded cells DynDOLOD Worlds.pas - added BSA resource list to export file for LODGen.exe for LOD nifs and terrain btr files DynDOLOD Worlds.pas - moved remaining functions from LODGen.pas to lib\lodgenalt.pas DynDOLOD Worlds.pas - added cache for mesh files found in BSA and data folder DynDOLOD Worlds.pas - added CreateAtlas() to create.pas DynDOLOD Worlds.pas/Papyrus Scripts - Changed how masters are added - only masters of directly linked forms are added. No masters for forms "linked" by mod name and form id in the json files DynDOLOD_Manual.html - updated manual for new TES5Edit Generate LOD options, especially LODGen for trees and splitting tree atlas DynDOLOD_Manual.html - added and updated compatibility information for several mods Meshes/Textures - changed mesh files to use single lod textures for automatic atlas creation Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mod
Version 0.45.22
DynDOLOD Worlds.pas - fixed json list sometimes being malformed in SaveFormlists3() in create.pas DynDOLOD Worlds.pas - fixed erroneous child world object discovery when parent world is not used for LOD in DynDOLODProcessReference() in process.pas
Version 0.45.21
Papyrus Scripts - moved all script properties from esp into json data files, this means less cruft and persistant data in save game Papyrus Scripts - Added a SkyUI MCM menu with on/off toggle and helpful information for updating DynDOLOD Worlds.pas - updated throughout to create additional json data files DynDOLOD Worlds.pas - added a fourth option to the mesh rules reference drop down DynDOLOD Worlds.pas - changed child world object copy regarding existing LOD for better mod compatibility and added objects to ignore lists to compensate for duplicates DynDOLOD Worlds.pas - added mode to create a new mod with MNAM - Distant LOD overrides for STAT base elements to use with CK or original LODGen and DynDOLOD Modders Resource - only useful for modders... DynDOLOD-rules - updated rules for changed child world copy DynDOLOD_Manual.html - added and updated compatibility information for several mods Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods
Version 0.44.20
DynDOLOD_Manual.html - added and updated compatibility information for several mods Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD Worlds.pas - fixed reading of existing Grids in ReadMasterFile in preapare.pas DynDOLOD Worlds.pas - fixed NearGrid being one cell off north/south in create.pas DynDOLOD Worlds.pas - changed treatment of lod_lod throughout for better compatibility with mods Papyrus Scripts - removed initialization autosave since it is not required anymore after changes in 0.43.13 Papyrus Scripts - fixed NearGrid sometimes switching off at a greater distance than required Papyrus Scripts - made dynamic object switching more resilient against rapid repeated cell changes
Version 0.43.19
DynDOLOD Worlds.pas - made sure existing neverfades with no rules are added to FarGrid by default in DynDOLODProcessReference() in process.pas Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods DynDOLOD_Manual.html - added and updated compatibility information for several mods
Version 0.43.18
Meshes - added new and updated LOD meshes for better compatibility with mods DynDOLOD_Manual.html - added and updated compatibility information for several mods DynDOLOD-rules - updated rules for better compatibility with mods
Version 0.43.17
DynDOLOD Worlds.pas - moved getting world dimensions from ScanWorlds() in process.pas to DynDOLODPrepareWorld() in prepare.pas DynDOLOD Worlds.pas - raised possible position changes to detect existing town copies from 1/10 to 1/100 Meshes - added new and updated LOD meshes for better compatibility with mods DynDOLOD-rules - added rules for new meshes DynDOLOD_Manual.html - added and updated compatibility information for several mods
Version 0.43.16
DynDOLOD Worlds.pas - fixed number conversion for regions using different decimal seperator DynDOLOD_Manual.html - added and updated compatibility information for several mods
Version 0.43.15
DynDOLOD Worlds.pas - ignore references outside of world in DynDOLODProcessReference() in process.pas DynDOLOD Worlds.pas - fixed to also add masters for override records throughout DynDOLOD Worlds.pas - fixed reading existing data for manual dyanmic objects in ReadMasterFile() in prepare.pas DynDOLOD Worlds.pas - fixed reference rules not carried over for town copies in AddTownREFR() in process.pas Meshes - added new and updated LOD meshes for better compatibility with mods
Version 0.43.14
DynDOLOD Worlds.pas - fixed reading existing data for current world/child worlds only in ReadMasterFile() in prepare.pas DynDOLOD Worlds.pas - rewrote cell and formlist generation code to be slighlty less crazy and a bit faster in create.pas DynDOLOD Worlds.pas - added ability to add manual entries to LODGen export file for better compatibility with mods DynDOLOD-rules - updated for better compatibility with mods. Moved tree rule down in low and medium - because order really does matter Meshes/Textures - added and updated a couple LOD meshes/textures for better compatibility with mods Papyrus Scripts - fixed state switching of outside cells from within child worlds DynDOLOD_Manual.html - added compatibility information for several mods
Version 0.43.13
Papyrus Scripts - use IntList instead of FormList with PapyrusUtil to work around > 128 mod issue when using FormListHas function DynDOLOD Worlds.pas - updated output to IntList json file in SaveFormlists() in create.pas
Version 0.43.12
DynDOLOD_Manual.html - added compatibility information for several mods, moved images to img folder DynDOLOD Worlds.pas - updated texture lookup for better compatibility with mods in LODTexture() in functions.pas DynDOLOD.ini - added mountain to child world ignore list Meshes\Textures - added lots of new texture variants for better compatibility with mods Papyrus Scripts - replaced flip flopping states with distinct variables for better reliability in high stress situations
Version 0.42.11
DynDOLOD_Manual.html - uploaded and added a second guide video for non-MO users, works for NMM too DynDOLOD Worlds.pas - fixed a few integer/cardinal conversions to be more robust when there are ore than 128 mods loaded DynDOLOD Worlds.pas - stop XESP chain lookup if linked to element is not a reference in AddDynDOLODREFERValues() in functions.pas DynDOLOD Worlds.pas - fixed missing meshes message in DoBaseElement() in process.pas Meshes\lod - add some texture variants for Falskaar and other mods
Version 0.42.10
DynDOLOD_Manual.html - updated LODGen for trees section. Especially note the information about TES5Edit -o:"" output folder argument DynDOLOD_Manual.html - updated SkyFalls and SkyMills specific info DynDOLOD Worlds.pas - added signature CONT (container) to the list of base element types eligible for LOD DynDOLOD Worlds.pas - load default preset if no preset.ini is found in LODGenPresetLoad() in optionsform.pas DynDOLOD Worlds.pas - added a workaround for BaseRecord() oddities in DoDynDOLOD in create.pas
Version 0.42.09
DynDOLOD_Manual.html - updated LODGen Skyrim Flora Overhaul specific info
Version 0.42.08
DynDOLOD_Manual.html - updated LODGen for trees section and added Skyrim Flora Overhaul specific info DynDOLOD_Manual.html - added note that landscape LOD needs to be unpacked once for each worldspace DynDOLOD-rules-low.ini - updated farmhouse rule DynDOLOD Worlds.pas - fixed neverfade handling for objects in child worlds/towns in DynDOLODProcessReference() in process.pas DynDOLOD Worlds.pas - only add lines to export file for LODGen.exe when there is LOD in at least one level in DoBaseElement() in process.pas DynDOLOD Worlds.pas - fix tree cache in TreeWorldspace() in treelodpatcheralt.pas Meshes\DLC01\LOD\Castle - add some LODs for castle to level 8/16
0.42.8 DynDOLOD_Manual.html - updated LODGen for trees section and added Skyrim Flora Overhaul specific info DynDOLOD_Manual.html - added note that landscape LOD needs to be unpacked once for each worldspace DynDOLOD-rules-low.ini - updated farmhouse rule DynDOLOD Worlds.pas - fixed neverfade handling for objects in child worlds/towns in DynDOLODProcessReference() in process.pas DynDOLOD Worlds.pas - only add lines to export file for LODGen.exe when there is LOD in at least one level in DoBaseElement() in process.pas DynDOLOD Worlds.pas - fix tree cache in TreeWorldspace() in treelodpatcheralt.pas Meshes\DLC01\LOD\Castle - add some LODs for castle to level 8/16
Version 0.42.07
DynDOLOD-BETA-README.txt - added information about LODGen.exe crashing with unpacked terrain meshes DynDOLOD Worlds.pas - added logic to checkbox if landscape LOD is actually available for LODGen.exe in optionsform.pas DynDOLOD Worlds.pas - added missing instance of AddMasterIfMissing() in DynDOLODPrepareWorld() in prepare.pas
Version 0.42.06
DynDOLOD Worlds.pas - fixed logic of custom reference rules in DynDOLODProcessReference() in process.pas DynDOLOD Worlds.pas - added a couple missing instances of AddMasterIfMissing() in AddDynDOLODBaseElement() in functions.pas
Skyrim SE and Skyrim VR beta for experienced users. See the included docs\DynDOLOD_Manual_SSE.html and docs\DynDOLOD_Manual_TES5VR.html For Enderal see included Docs\DynDOLOD_Manual.html "Enderal" section in "Custom Settings for Specific Mods"
Check the manual included in the DynDOLOD Standalone archive and FAQ first, then go to the Official DynDOLOD Forum to discuss and for help or feedback
Dynamic Distant Objects LOD (DynDOLOD) is a set of simple tools based on xEdit and xLODGen to automatically create a Skyrim mod based on the load order, which adds distant LOD for objects to Skyrim. By combining DynDOLOD with xLODGen users can create drastically enhanced traditional static object LOD plus tree LOD and a new, optional dynamic distant object LOD in a few simple steps.
DynDOLOD is meant for enthusiast modders who are familiar with using tools like xEdit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually. Enthusiast modders can read manuals and FAQs, can post questions on a forum where they get qualified support from the creators of the tools, use the memory patch build into SKSE, verified it works with memory blocks log and already submitted their firstborn.
To fully expand the visual experience and use the additional features offered by xLODGen, the DynDOLOD package comes with over 4500 updated or new LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.
DynDOLOD combines generating tree LOD and object LOD into one process. Tree LOD generation is exactly the same as with TES5LODGen. It is started automatically from within the DynDOLOD process. Please check the TES5LODGen pages for how to successfully generate tree LOD for the load order.
DynDOLOD offers a plethora of settings and options, the visual result and performance impact is fully at the hands of the enthusiast modder. There is already a wealth of information how to fine tune every aspect in the included documents. Yes, that means if the game runs worse after using this you doing it wrong :p
DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.
Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 - Required by LODGen.exe/LODGenx64.exe and Texconv.exe/Texconvx64.exe. Get matching platform x86/x64 depending on which DynDOLOD.exe/TexGen.exe (x86) or DynDOLODx64.exe/TexGenx64.exe (x64) is used. LODGen.exe will print an explanatory message in case it is missing. Texconv.exe will fail with error C0000135 or complain about missing DLL.
Installation
Install the Core Files from DynDOLOD Resources, which contain the folders 'interface', 'meshes', 'textures' and 'scripts' into Skyrims 'Data' folder. Typically overwrite any files or refer to the Manual - Overwrite Orders. Install other options from DynDOLOD Resources as desired.
Install Vanilla Skyrim LOD Billboards from TES5LODGen, Indistinguishable Vanilla Tree Billboards or Seamless Billboards and let them overwrite any DynDOLOD Resources files. Then overwrite with any LOD Billboards for mods in the the load order. For STEP users all billboards are included in STEP Texture Compilation.
Depending on the load order, install patches from DynDOLOD Patches. See Manual - Compatibility - Some Assembly Required if a patch is required.
From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder which contains the files DynDOLOD.exe, TexGen.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of the game folders and Mod Organizers virtual file structure. Do not mix with old versions or xEdit/xLODGen installation.
If a texture replacer is used, consider updating LOD textures with TexGen.exe for the load order before running DynDOLOD.exe. It is a simple tool that generates some LOD textures based on the full textures of the current load order.
By default the tools start in Skyrim mode, which is the same as adding the -tes5 command line parameter. Add -sse as a command line parameter to DynDOLOD.exe or TexGen.exe to start the tools in Skyrim Special Edition mode. Add -tes5vr for Skyrim VR mode. Add -enderal for in Enderal mode in case the Steam version is used.
Generate LOD
If starting from scratch, remove all former generated output from the load order including DynDOLOD.esp - a new one will be created. If updating, keep the existing DynDOLOD.esp last in the load order.
Start DynDOLOD.exe. It will load the current load order, so add or remove mods as needed with the mod manager.
Wait for the the patcher to boot up and show the RTFM window. Wait until the OK button becomes available. Click OK.
Once the wizard options window is displayed, select worlds.
Select an output path. The output path should be outside of the game folders and Mod Organizers virtual file structure.
Start generating tree and object LOD by clicking on either 'Low', 'Medium' or 'High' button.
After generation completed with the message 'DynDOLOD Worlds completed successfully', close DynDOLOD.exe and save the newly created DynDOLOD.esp.
Copy/move generated files from output path including 'DynDOLOD.esp' and the folders 'meshes', 'skse' and 'textures' to Skyrim 'Data' directory. If updating an existing DynDOLOD.esp overwrite all older files. If using a mod manager compress the files into an archive and install the archive as a mod as shown in the videos.
Activate DynDOLOD.esp. Ignore any contradicting third party instructions from people that obviously did not RTFM.
Start a new game or load a save game and enter the worldspace. Wait for onscreen message top left and/or check MCM menu.
"Yeah it was ridiculously easy. I don't understand why everyone makes it out to be fucking rocket science." - Elianora
"... it requires installing dozens or even hundreds of texture/mesh mods to improve 60% of what you see, and only a single mod to improve 40%. This is a no brainer." - zilav
"You guys know how I always complain about the LODs" - MxR has been complaining for years and still believes covering up the LODs is "fixing that shit" - just use DynDOLOD to fix that shit for real, dude.
Compatibility
Any Mod with pre-generated LOD and instructions to overwrite the LOD generated by DynDOLOD.exe for the current load order is always wrong and incompatible and should be removed.
Instead acquire and install the LOD resources to generate compatible LOD for the current LOD order.
If billboards that were used for pre-made tree LOD are not available, split the tree LOD atlas as explained in the included manual or watch Tree LOD Billboard Creation : Start to Finish
Some mods are made with disregard to generating LOD or require updated rules and configs for best compatibility. This is especially true for example with mods modifying the walled cities. User are asked to read the manual, but also welcome to provide feedback to the Sheson's DynDOLOD Support forum so the process can be improved or to learn how to make/patch mods that have better compatibility.
Ignore any instructions or comments made by anyone who has never used DynDOLOD or did not bother to read the included manuals. For example, temporarily disabling mods or plugins is not a fix but just a test or workaround. It means there is an issue that should be investigated and fixed.
Compatibility - Out With The Old, In With The New
Mods listed here are replaced by DynDOLOD. They should be removed from the load order.
Skyrim Distant Overhaul - SDO - both the static object LOD *.bto and all *.esps. Expand Object LODs Skyrim Distant Detail and Distant Detail Hearthfire Edition
Compatibility - Mods Requiring DynDOLOD
Mods listed here were created specifically with LOD generation in mind. They usually work right out of the box.
Enhanced Landscapes - Winter Edition - Includes billboards and LOD textures that need to overwrite vanilla billboards and DynDOLOD Resources - Core Files textures. If LOD textures are generated with TexGen.exe, they should always overwrite everything else.
HD-LOD Buildings - Overwrite any textures from DynDOLOD Resources but not TexGen output (future proof advise). and adjust Max tile size on advanced options to match the downloaded resolution or use it to shrink higher resolution back down to lower resolution automatically while the atlas is created.
1) Custom mesh rules included in DynDOLOD. Rules for this mod are added to the mesh rules list automatically if needed when using the 'Default', 'Low', 'Medium' or 'High' buttons.
2) Contains new/updated LOD assets or defines full models as static LOD. New/updated LOD assets or full models defined as static LOD are used automatically.
3) For performance reasons some or all new objects added by this mod are ignored because they are hidden from view behind town walls.
4) A select list of objects added by this mod have LOD.
Everything in the DynDOLOD package is free to use, so if anything from DynDOLOD like scripts, meshes, textures, generated LOD, modified or not, is used in mods or as resources for mods it should be free as well.
If LOD generated by DynDOLOD is used in the game, you are required to make good looking videos and screenshots and upload them to the Internet. As long as access to the good looking videos and screenshots is available for free and public consumption, they can be monetized and content/media creators can be compensated for their work.
Crediting DynDOLOD or Sheson is the right thing to do and appreciated.