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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Permission Notes None of my mods or their assets may be redistributed or utilized in other mods in any circumstance, paid or free. My mods are exclusive to the nexus and my tumblr, when applicable. If you see them elsewhere, including the steam workshop, they are stolen and I will not condone or support these versions. Authorized translations will always be linked in the description and some of these may be hosted on other sites as per my and the translator's discretion.
File credits
Credits: Thanks to Oaristys and Tony67 for their Modders Resource Pack Also Nernie for her resources from her city pack (included in 1.5+)
(Released September 16th, 2014)
- .ESP RENAMED TO DAWNOFWHITERUN.ESP for better consistency
- HEARTHFIRE NO LONGER REQUIRED
-- All Hearthfire resources have been removed and replaced with similar resources from modder's resources (the visual difference is negligable)
- MOST VENDOR ITEMS NOW STATIC. (This means that they won't fall all over the place)
- Changes to Mithllon's stall to be compabile with Signs of Skyrim
- Cow will now walk back into pen if he spawns outside the fence
- All 5 merchants have improved, custom AI packages
- Merchants will no longer cluster in one place in the inn at night
- Daynil and Inga will no longer man each other's market stalls
- Loose files have been packaged into a .bsa
Version v1.4
(Released March 21st, 2014)
- Fixes banners by main gate
- Fixes "floating" flag ring and adds more flags to the market
- Small changes near the well, including the addition of water
- Adds stolen flags to the items at the Ysgramor statue
- Cosmetic changes to exterior Jorrvaskr, including lanters, smelter, archery range, and revamped dining area
Version v1.3
(Released December 24th, 2013)
- Fixes cheese vendor chair to prevent feet sinking into ground
- Fixes flags near main gate so they're not at an awkward angle
- Adds crafting stations near Skyforge (all but smelter)
- New flora near Gildergreen and Shrine of Talos
- Adds new cow & pasture behind Olava the Feeble's House
- Some minor ladders / scaffolding
- Adds flags to the Grey-Mane and Battle-Born homes
- Minor cosmetic changes to exterior Dragonsreach
Version v1.2
(Released September 5th, 2013)
- Added stolen flags to all items
- Fixed Daynil, the Solstheim merchant so that he sells Dragonborn DLC items.
- Fixed an issue with the Drunken Huntsman sign near Anoriath's stand
- Added compatibility for Drinking Fountains of Skyrim (moved dairy stand)
- Changed the mead barrels on Casimir's stand to remove the drinking animation
- Remodeled Mithllon's magic stand with resources from the Modders Resource Pack by Oaristys and Tony67
Version v1.1a
(Released June 29th, 2013) - Sorts masters
Version v1.1
(Released June 29th, 2013) - Cleans the v1 version of the mod.
Q: Hold on! I liked the Hearthfire features! Why did you get rid of them? A: I took special care in removing the Hearthfire resources. Aspects of this mod aren't simply gone- they've been replaced with modder's resources that are very similar to the assets used from Hearthfire. If you couldn't download the mod before because of the Hearthfire requirement, you now can. If you had been using the Hearthfire versions, chances are you will hardly notice the difference.
Q: Is this mod compatible with the Civil War (specifically Battle for Whiterun)? A: YES! I was very careful not to make changes to the Civil War aside from removing a few pieces of rubble.
Q: Translations? A: If you would like to make a translation, please contact me for permission. Current translations are linked by the country flags on the top of the page.
Q: Compatibility?
Compatible: - Mods that change exterior Whiterun (ie Nernie's and the Outskirts Market) - Drinking Fountains of Skyrim - Breezehome Fully Upgradeable - Immersive Settlements Whiterun (aside from a few very small glitches). - RLO Major Cities (though it is highly recommended that you disable the RLO objects). - Trainers Guild for Aspiring Mages and Thieves - Beautiful Whiterun (a few places overlap and it may cause lag depending on your computer) - Sexy Whiterun - Towns and Villages Enhanced (a few clipping issues- might want to clean up in CK) - Pines of Whiterun - Perfect Whiterun (might experience minor clipping) - Whiterun Expansion - Alternative Entrance - SkyFix - Tidier Warmaidens Workshop HD (load after Dawn of Whiterun) - SMIM (load after Dawn of Whiterun) - Bosmeric Drunken Huntsman - The Real Warmaidens
Not Compatible: - Mods not listed above that change the city of Whiterun (with the exception of texture mods). I left the interior and exterior of Breezehome untouched, so there should be higher compatibility with Breezehome mods. - Open Cities - Better Cities Whiterun
Awesome time lapse by Ozin370. [size=5]Permission Notes [b]None of my mods or their assets may be redistributed or utilized in other mods in any circumstance, paid or free. My mods are exclusive to the nexus and my tumblr, when applicable. If you see them elsewhere, including the steam workshop, they are stolen and I will not condone or support these versions.
Authorized translations will always be linked in the description and some of these may be hosted on other sites as per my and the translator's discretion.