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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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File credits
Uses custom meshes and textures from JPSteel's Northern Roads with permission.
- [Complementary Grass Fixes] - fixed landscape seams in Helgen
- [Khajiit Has Wares] - reworked by JPdreamer
- [Lux Via] - corrected texture sets on LuxVia_BridgePlusHump02COTNDirt
- [Lux Via - Water for ENB / * + LFFGM] - forwarded some missing waterflow records, fixed a few landscape seams near Whiterun
- [RedBag's Solitude] - fixed landcape gaps under Solitude Arch
- [Ryn's Valtheim ReCovered] - minor landscape painting correction near the entrance
- [TGC / TGCotN Winterhold] - updated landscape for recent version of TGC Winterhold
- [Water for ENB / * + LFFGM] - forwarded some missing waterflow records, fixed a few landscape seams near Whiterun
- [Removed] Alternate Perspective - newer patch is available in Northern Roads Patches Compendium (https://www.nexusmods.com/skyrimspecialedition/mods/77893)
- [Cutting Room Floor] landscape fixes near Frost River Farm
- [Immersive Citizens] conflict resolution on some previously missed records
- [JK's Skyrim] landscape and navmesh fixes on eastern Ivarstead bridge
- [JK's Whiterun Outskirts] a bunch of landscape fixes in the south-west area of town outskirts
- [JK's Windhelm Outskirts] landscape and navmesh corrections, removed a few road chunks
- [JKs Ryns Whiterun Exterior] a bunch of landscape fixes in the south-west area of town outskirts
- [Landscape and Water Fixes] updated to match the recent LAWF version
- [Lux Orbis] fixes near Fort Greymoor
- [Lux Orbis - Lux Via] patch restored and updated
- [Lux Via] removed/adjusted some records in cell -29,10, fixes near Fort Greymoor, minor fixes near Windhelm, updated to recent version of Lux Via, adjusted one snow drift
- [Lux Via - Better Courier] updated for recent Better Courier version
- [Lux Via - Greymoor] removed new bulbs from greymoor patch
- [Lux Via - JK's Whiterun Outskirts] updated to match base patches changes
- [Lux Via - JKs Ryns Whiterun Exterior] updated to match base patches changes, fixed normals in front of Whiterun gate
- [Lux Via - Ryn's Farms] fixed normals in cell 32,5
- [Rodryk's Dragon Bridge] removed some previously missed road chunks
- [Ryn's Farms] minor landscape edit near Windhelm
- [Water for ENB (Shades of Skyrim)] - updated cell settings
Version 1.15.2
- [Lux Via] - fixed injected records one more time
Version 1.15.1
- [FOMOD] - fixed installation error
Version 1.15
- [New patch] COTN Dawnstar - ETaC Complete
- [New patch] COTN Morthal - ETaC Complete
- [New patch] TGV Kynesgrove - ETaC Complete
- [New patch] JKs Skyrim for ETaC
- [New patch] True Nordic Farmhouses
- [Another Oakwood] - fixed seams, some grass trimming
- [Lux Via] - fixed seams in windhelm bridge area
- [Lux Via - Immersive Citizens] - fixed seams in windhelm bridge area
- [Lux Via - Ryn's Farms] - fixed seams in windhelm bridge area
- [Ryn's Whiterun City Limits] - fixed seam on the north road, tidied up some slight texture seams on main roads, fixed many textures seams, one big landscape seam by city entrance, flattened roads
- [Landscape and Water Fixes] - modified due to last update of Landscape and Water Fixes
- [Landscape Fixes for Grass Mods] - fixes and cleaning
- [Lux Via] - fixed a floating lantern, included tweaks from Alaxouche, corrected position of one marker on a bridge near Whiterun, disabled some collision markers near Whiterun entrance, ensured native consistency with Lux Orbis changes
- [Roadsigns Overhaul] - patch rebuilt to enable more of Roadsigns Overhaul
- [TGCotN Winterhold] - fixed landscape seam outside city
- [Water for ENB] - updated water settings on some cells, fixed masters
- [Removed] - iNeed versions of Water for ENB patches - redundant as changes and masters are the same as in regular versions
- [FOMOD] - fix for Lux Via / Sky Haven Temple autoselection
Version 1.9
- [New patch] Elysium Estate
- [New patch] BUVARP / ESO Imports
- [New patch] BUVARP / Immersive Citizens
- [New patch] BUVARP / Stendarr Rising
- [New patch] ESO Imports / 3DNPC
- [New patch] ESO Imports / Outlaws Refuges
- [New patch] Lux Via / Immersive Citizens
- [New patch] Lux Via / JK's Sky Haven
- [New patch] Lux Via / Water for ENB (four versions)
- [New patch] Unique Border Gates / Better DG Entrance / ESO Imports (installs automatically if other dependent patches were chosen)
- [New patch] Water for ENB (iNeed)
- [New patch] Water for ENB (Shades of Skyrim) (iNeed)
- [BUVARP] - modified landscape near Windhelm bridge for better compatibility with other patches
- [CFTO] - modified landscape near Windhelm bridge for better compatibility with other patches, fixed carriage position
- [COTN Dawnstar - JKs Skyrim] - fixed water height in one cell
- [ESO Imports] - fixed landscape near Anga's Mill
- [Helgen Reborn] - fixed road gap
- [Immersive Citizens] - modified landscape near Windhelm bridge for better compatibility with other patches
- [Landscape Fixes for Grass Mods] - cleaning to minimize edits over base Northern Roads
- [Lux Via] - modified landscape near Windhelm bridge for better compatibility with other patches, fixed lightpost north of Windhelm and landscape near Karthspire, minor seams fixes
- [Redbag's Rorikstead] - fixed seams, reduction of grass in some areas
- [Ryn's Farms] - fixed landscape issue near Sarethi Farm, modified for better compatibility, minor seams fixes
- [Ryn's Whiterun City Limits] - fixed landscape holes near Chillfurrow Farm, some cleanup of roads
- [Unique Border Gates] - modified to ensure compatibility with regular and fixed (ESP-FE) version of Unique Border Gates, tweaked landscape and collision near Dunmeth Pass
- [Changed filename in the archive] Unique Border Gates ESL - Better DG Entrance patch -> BetterDG Unique Border Gates patch; after installation plugin will be automatically renamed to Unique Border Gates - Better DG Entrance patch (as the corresponding one for regular .esp version of the main mod) to preserve compatibility with consistency patch
- [FOMOD] Blended Roads Solitude Bridge Fix moved to the separate group
- [Removed] Unique Border Gates ESL patch - no longer needed, changes included into reguler UBG patch
- [Removed] ESO Imports - Unique Border Gates ESL patch - no longer needed, patch identical as the regular version
Version 1.8.1
- [Archive] - missing file re-added to the archive
- [FOMOD] - version dependent patches moved to a separate page
Version 1.5.1
- [Lainalten] - cleaned masters
- [Oakwood] - cleaned masters
Version 1.5
- [New patch] Lux Via - NR Bridges
- [New patch] Ryn's Alchemist's Shack
- [New patch] Ryn's Anise's Cabin
- [New patch] Ryn's Lunds Hut
- [New patch] Ryn's White River Watch
- [New patch] Unique Border Gates Fixes
- [New patch] Water for WNB - Shades of Skyrim
- [ESO Imports] - updated to latest ESO version
- [Oakwood] - incorporated fixes provided by Alaxouche
- [Lainalten] - incorporated fixes provided by Alaxouche
- [Landscape and Water Fixes] - some landscape fixes due to update of the main mod, incorporated fixes provided by Alaxouche
- [Landscape Fixes for Grass Mods] - Edited most of patch to properly apply NG textures and hand-checked most roads to repaint where necessary and cut back NoGrass if using a heavy grass mod. There may be locations that were missed; if you use this and find grass growing in the road, please let us know which cell. If you use another patch loaded after this that causes there to be grass on the road, please ask and we can generate a NG compliant version of the patch. This will only be done on request as grass in NoGrass zones will vary widely by grass mod and experiences will vary.
- [Lux Via] - fixed clipping signpost in the Reach, small edits, incorporated fixes provided by Alaxouche
- [Roadsigns Overhaul] - incorporated fixes provided by Alaxouche
Version 1.4.1
- [FOMOD] - fixed missing installation path for Old Hroldan Ruins patch
Version 1.4
- [New patch] Ryn's Brandymug Farm
- [New patch] Ryn's Guardian Stones
- [New patch] Ryn's Hollyfrost and Hlaalu Farms
- [New patch] Ryn's Loreius Farm
- [New patch] Ryn's Merryfair Farm
- [New patch] Ryn's Ritual Stone
- [New patch] Ryn's Sarethi Farm
- [New patch] Ryn's Shadow Stone
- [New patch] Ryn's Snow-Shod Farm
- [New patch] Ryn's Snow-Shod Farm / Shadow Stone Consistency
- [New patch] Ryn's Steed Stone
- [Ryn's Farms] - fixes for compatibility with standing stones patches
- [Ryn's Standing Stones] - fixes for compatibility with farms patches
Version 1.3
- [New patch] Dark's Whiterun Market
- [New patch] JK's Riverfall Cottage
- [New patch] RedBag's Morthal
- [CC Tundra Homestead] - fixed seams near the road
- [FOMOD] - fix for Capital Whiterun Expansion patch
- [FOMOD] - added separate group for More to Say patches ("one or another" selection type)
Northern Roads is a fantastic mod but by definition changes A LOT of Skyrim's landscape records. Depending on load order and the cells affected, this will cause all manner of texture and landscape height seams or erasure of its roads. The patches on this page will resolve landscape conflicts by redoing the conflicting landscape, adjusting object heights or placement, and other required fixes.
Load order instructions: 1. Your main mods / Northern Roads 2. Patches for your other mods, THIS INCLUDES (if used) Landscape Fixes for Grass Mods (LFFGM) and Landscape and Water Fixes (LAWF) and a cross-patch between them 3. Any Water for ENB (WENB) patches 4. NR - Enhanced Landscapes patch and NR - tree mods patches 5. NR - LAWF patch 6. NR - LFFGM patch 7. NR - WFE patch (it must be above other patches it conflicts with for the least bad outcome without a combo patch) 8. NR - miscellaneous patches 9. NR - Ryn's Snow-Shod Shadow Stone patch (if applicable) 10. NR - cities/towns/outskirts overhauls patches 11. NR - combo patches
Installation Use a mod manager/organizer to install, or drop the loose files into your Skyrim data folder. Patches should have their appropriate masters set and should be loaded after any mods that they are patching. Some of the fixes in question are on persistent objects and may require a new save.
Compatibility This will resolve issues between the mods listed, but in rare cases, a third mod may conflict or two patches will conflict, and a new patch needs to be created. We aren't necessarily taking requests, but mention it in comments and it's possible we may pick it up.
Additional notes - All files are ESL-flagged. - Patch for More to Say is intended for a merged version of the mod (MoreToSay.esp). - If you are using Skyrim Landscape and Water Fixes AND Landscape Fixes for Grass Mods, put the compatibility patch between these two (file from Skyrim Landscape and Water Fixes FOMOD) BEFORE any Northern Roads patches. - The s6o6t LORE - Mundus Stones patch is for the full version that has an esp. - You should load the patches in the same order as the patched mods.
Credits Bethesda for Skyrim Special Edition and the Creation Kit ElminsterAU for SSEEdit JPSteel for Northern Roads robertgk2017 for his various mod's bugfixes which partially was implemented and modified in some of the patches here Alaxouche for additional fixes for some patches Jelidity for Beyond Skyrim: Bruma patch Showda for Anga's Mill Reborn, The Fall of Granite Hill and Whistling Mine patches MissileMann for COTN-ETaC and TGV Kynesgrove-ETaC combo patches Khrys for Skyrim Fixes Collection and Skyrim Landscape Overhaul - Stone Walls patches Lavellan for Complementary Grass Fixes patch Sasquatch678 for The Blackest Reaches patches