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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Tarlazo for his awesome work.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 7.8
Fixed Solitude's carriage seat position and NPC lean marker. All thanks to lilebonymace. Credits to him for fixes.
Seat fix is NOT copy/paste from Universal Solitude Carriages Seat Fix. It is very different. Without CDAA still highly recommended!
Version 7.7
INI file available for Dead Man's Dread Outfits for Pirates and Sailors. This makes sure that the ferry men wear the Skaal outfit as intended.
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Fixed landscape issues at Solitude carriage. Fixed floating bench.
Version 7.6
Fixed floating plants at Solitude carriage. Credits to Lilebonymace for the fix!
Version 7.5
Added patch for Legacy of the Dragonborn.
With 7.4 i removed to much records that are needed. So in 7.5 i added it back. Sorry for this.
Will look into a LotD patch ASAP.
Ferry patch is still correct with 1,1 version.
Version 7.4
Cleaned some unused records in both main plugins. Removed Carriages Drivers are Alive dependency from CDAA - Ferry patch.
Version 7.3
Fixed cart seat position on all carts.
Version 7.2
Removed all navmeshes edits to maximize compatibility
Improved collision and lighting in Riften driver camp
Improved landscape editing in Riften driver camp
Added default compatibility with LFFGM. Patch is no longer necessary.
Improved lighting, details, collisions and landscape in Markarth driver camp
Improved collisions and idle markers in Windhelm driver camp
Improved collisions in Whiterun driver camp
Version 7.1
Removed USSEP and Skyrim Landscape and Water Fixes as required masters which were unnecessary
Version 7.0
Lots of edits to Windhelm driver camp: • Fixed floating bed and other clipping problems • Some touch-up to the interior to make it look more like a human domicile rather than Khajiit • Now has a storage chest • Overhauled lighting inside the tent • Driver now has a campfire to stay warm with an included firepit • Removed the unnecessary chairs and hay scatter outside • Added and adjusted some idle markers to augment sandboxing
Navmesh fixed at Whiterun camp to prevent NPC clipping on tent and smoother walking inside the tent
Lighting tweaks at Bjorlam's camp and Bjorlam gets a place to store goods.
Carriage drivers now carry food.
Removed plant next to old crate in both LFFGM patches.
Added patches for High Poly Expressive NPCs created by Mechanicalpanda.
Version 4.0
Removed another unnecessary Worldspace Record.
Version 3.0
Added Pride of Skyrim Patch Pack that contains plugins for Pride of Skyrim - AIO Male High Poly Head Overhaul and HearthFire - High Poly Head NPC Replacer.
Why are the Skyrim carriage drivers and ferries just idled to a Velcro seat? No backstory, nowhere to sleep, nothing to eat. Shame. Apparently Bethesda forgot about them.
Well, not anymore. Now all vanilla carriage and ferry drivers have their own AI along with a spot to rest, sleep, and eat.
I've always used Convenient Carriages from Tarlazo and I especially loved the AI feature for drivers. I decided to start a new game with an interest in more exploration and survival mechanics and removed Convenient Carriages.
Unfortunately, without Convenient Carriages I was back to missing carriage driver AI and they were once again lifeless arcade machine teleporters.
So I created a new mod with assets used from Tarlazo's Convenient Carriages to give them AI and camps while keeping the vanilla travelling system. TL;DR: This mod is aimed for people who want to use vanilla travel system (or none at all) and simply want to see carriage driver NPC's living in Skyrim. The results of this make the mod highly compatible with your load order.
Features
Scriptless and compatibility is a priority
Carriage drivers now have camps, carry food, and sandbox with regular sleep, eat, and various activity schedules
The camps that were originally provided in Convenient Carriages that migrated to his mod are receiving major functional and cosmetic improvements
...More campsite tweaks and realism coming as the mod develops
Installation
Use your favorite mod manager (preferably Mod Organizer 2)
Patch pack for Northbourne NPCs for only the full versions of the needed mods.
Not compatible with only males versions However it can be when swapping masters with XEdit
Pride of Skyrim patch pack contains:
Pride of Skyrim - AIO Male High Poly Head Overhaul HearthFire - High Poly Head NPC Replacer Bonus plugin for the Ferry Drivers with for two of them new default outfits that suits environment better
Patches available for High Poly Expressive NPCs created by Mechanicalpanda
Patch available for Legacy of the Dragonborn created by Mousetick
The missing forward from USSEP for GetSitting is intentional in order to hire carriage services while they are not sitting and sandboxing near their camps. Do not forward this!
Not compatible with Convenient Carriages
Not compatible with Carriage and Ferry Travel Overhaul
Not compatible with Touring Carriages
Redundant when using Immersive Citizens - AI Overhaul SE because drivers from this mod have their own AI with a specific intent
Let this mod load after: More to Say
Load this mod before: Provincial Courier Service. Let Provincial Courier Service win.