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[Main File] Removed many stray and unnecessary edits in surrounding cells, the mod should only touch the six cells on the bridge now (32,8 to 33,6)
[Patches] New Patch - JUSTICE City Exteriors SSE
[Patches] Enhanced Landscapes - removed CC masters
[Patches] Immersive Citizens - removed CC masters
[Patches] Ryn's Farms - Removed, it is no longer needed after 2.0 update
[Patches] Capital Windhelm - Updated to reflect new main file changes
[Patches] Windhelm Bridge Overhaul - Updated to reflect new main file changes
[Patches] Windhelm Bridge Overhaul + Capital Windhelm - Updated to reflect new main file changes
Version 1.3.1
[Patches] Hotfix Capital Windhelm Expansion - fixed clipping snow drift
Version 1.3
[Patches] Reworked FOMOD installer
[Patches] Windhelm Bridge Overhaul - New patch for those who wish to use this mod's market stalls
[Patches] Immersive Citizens - New patch by demonwolf218. Fixes clipping beds and AI packages
[Patches] Ryn's Farms - New patch which resolves small navmesh conflicts
Version 1.2.7
[Main file] More occlusion planes added and adjusted existing ones for improved performance
[Main file] Optimised stone arch meshes, reduce draw calls by merging TriShapes
Version 1.2.6
[Main File] Navmesh fixed, NPCs should be able to navigate around now without getting stuck
[Main File] Window grates tweaks, uses 1 grate instead of 2 per window
[Patches] Capital Windhelm Expansion - Redone patch, with the fixed navmesh forwarded from the main file
Version 1.2.5
[Main file] Added missing havok material properties to various meshes (dawnstar roof, railings, arches)
[Main file] Fixed some statics that were pointing to old mesh paths (railingbird.nif, whouterwallstatue.nif)
[Main file] Various clutter adjustments and tweaks
[Main file] Small navmesh and NPC marker tweaks
[Main file] Fixed floating grates that were appearing at Bleakwind Basin
[Main file] Improved stone arch meshes, removed bad vertex colors and improved normals
[Patches] Snowy bridge add-on - Fixed an incorrect havok material on windhelmbridge.nif - this made the bridge bleed when hit
[Patches] Stairs of Skyrim - The wooden ramps are now included into the addon, though a version without the ramps is still available
[Patches] Capital Windhelm Expansion - Navmesh adjustments at the market stalls
[Patches] Enhanced Landscapes - Moved more plants that were growing into the stairs
Version 1.2.4
[Main File] The mod has been packed into a BSA
[Main File] Small clutter adjustments & additions
[Main File] WHValunstrad1 stairs by the entrance are now standalone statics, should not overwrite vanilla records now
[Main File] Fixed misplaced stormcloak banner
[Main File] Removed crate with blankets that was causing snow shader issues
[Patches] Adjusted Capital Windhelm market stalls, floating wood fixed
[Patches] Improved snowy bridge mesh. Vertex colors disabled for more parts and made the base ramp snowy
Version 1.2.3
[Patches] New Windhelm bridge docks pathways patch
[Patches] New Stairs of Skyrim Windhelm bridge stairs add-on
Version 1.2.2
[Main File] Moved around torches and reduced light markers, should reduce the flickering
[Main File] Removed a problematic book that was causing DynDOLOD errors
[Main File] Removed unused assets
[Snowy bridge add-on] Fixed a snowy wall appearing inside the guardhouse
Version 1.2.1
[Main file] Hotfix for formID error
[Snowy bridge add-on] Removed vertex colors on snowy ground, this should fix random dark spots on the ground. Removed duplicate meshes that were causing z-fighting.
Version 1.2
[Main File] Lighting tweaks, reduced light markers and only one shadow-caster light (fire pit)
[Patches] New add-on for snowy bridge, mesh based on Lux Orbis
[Patches] Removed more clipping road chunks in Enhanced Landscapes patch
[Patches] Adjusted navmeshes around market stalls in Capital Windhelm patch
Version 1.1.2
Fence 3D Patch: Fixed missing BSXFlags on the custom texture meshes, should have collisions now
New Patch: Enhanced Landscapes
Version 1.1.1
Hotfix Fence 3D wrong texture paths
Version 1.1
Main file: Removed navmesh edits in WindhelmExterior02 for better compatibility
Fixed Imperial banner which should be invisible
Extended front gate railing
Various item ownership fixes
Updated Capital Windhelm Patch, navmeshes fixed
New patches: Windhelm Exterior Altered, Fence 3D custom textures, better city entrances
Version 1.0
Initial release
Windhelm Bridge Revived
The Windhelm bridge in vanilla Skyrim looks terribly unfinished and empty. This mod aims to give the bridge a sorely needed visual update. It's main purpose is to serve as a main gatehouse into the city of Windhelm and the other a defensive fortification. Originally started as a personal project, because I wasn't satisfied with other existing overhauls.
~ Features ~
New guardhouse located at the bridge underpassage
New additional architecture pieces like stone trims and arches to cover up ugly vanilla holes
A set of stairs and a wooden ramp at the entrance for people and carts respectively
Realistic fortifications & battlements to the upper platforms, with extra doors and portcullises on archways
Adds various clutter along the corridors
8 new guards, Stormcloak/Imperial that patrol the upper and lower levels of the bridge. Half of them are on day shift and the other on night shift. During their break they will rest at the guardhouse.
Faction related items like banners and armours that react to the civil war
Adds occlusion planes to help with draw calls & FPS
~ Compatibility ~
This mod is inherently incompatible with other mods that extensively overhaul the bridge. This mod does not make landscape edits, and only tweaks existing vanilla navmesh. This mod only touches the bridge itself, other mods that overhaul areas around it like the docks and stables are compatible. Feel free to make your own compatibility patches.
Compatibility notes
JK's Skyrim - compatible Dawn of Skyrim - compatible Open Cities - compatible SB Fixed Windhelm Entrance - compatible FYX Windhelm Entrance - compatible Windhelm Bridge Archways and Doors - redundant(adds the same things)
Available Patches
Better City Entrances Capital Windhelm Expansion Enhanced Landscapes Icy Windhelm Windhelm Exterior Altered Windhelm Docks Pathways Lux Orbis (available in the mod's installer) Windhelm Bridge Overhaul (Please choose NO tent roof and NO guard area version) Immersive Citizens JK's Windhelm Outskirts(available in the mod's patch collection) JUSTICE - City Exteriors SSE
Available Add-ons
Windhelm Fence 3D (standalone, don't need original mod) Snowy bridge mesh replacer Stairs of Skyrim - Windhelm bridge stairs (standalone, don't need original mod)
~ Installation ~
Simply install with mod manager like any other mod. Probably unsafe to install mid-save, to avoid any unforeseen issues. Unsafe to remove mid-save, as this mod adds persistent objects.