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About this mod
A selection of patches made by me to fix incompatibilities with Northern Roads. Fixes popular mods such as Enhanced Landscapes, TGC series, Arthmoor's mods as well as less known mods.
- Requirements
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Nexus requirements
Mod name Notes Northern Roads Main File. Off-site requirements
Mod name Notes IMPORTANT - Load Order instructions Don't ask for help if you don't read this. Mods requiring this file
Mod name Notes Kats Northern Roads patch for Chronepsys's Helgen House Northern Roads - Lux Via Clutter - Reach Bridge Fix No point in using without the Lux Via Clutter patch Northern Roads - Lux Via patch - NR bridges Patch Recommended Northern Roads - Patches Compendium - French VO nécessaire Riverwood Overhaul by Talos1s TGC Winterhold - Northern Roads - Tel Aschan - Landscape Touch-Up Whiterun Outskirt Northern Road Tundra Homestead patch Yes you need the ultimate grass fix patch from this mod - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Russian
- French
- Changelogs
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Version 7.2.0
- What's new on 7.2.0 ?
- - Added Abandoned Prison Reimperialized Patch
- - Added Spaghetti's Dragon Bridge Patch
- - Added Spaghetti's Rorikstead Patch
- - Added Spaghetti's Towns AIO Patch
- - Added Stave Churches of Skyrim AIO - No Towns
- - Added The Elder Scrolls Legends Imports Patch
- - Added Whiterun Manor Patch
- - Added Whiterun Valley Patch
- - Fixed landscape holes in Glenmoril Patch
- - Fixed landscape holes, floating objects and burried buildings in Heljarchen Farm Patch
- - Fixed landscape holes, floating plants and objects in Skyking's Granite Hill Patch
- - Fixed landscape seams, road meshes and floating buildings in Iggath - CC Tundra Homestead Patch
- - Flagged Autumnagate - Forge Version Patch as ESL
- - Updated Stave Churches of Skyrim AIO Patch masters
- - Updated Strongholds - Dushnikh Yal Patch masters
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Version 7.1.2
- What's New on 7.1.2 ?
- - Added correct detection for the new Stronghold Patches
- - Removed old Stronghold patches
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Version 7.1.1
- What's New on 7.1.1 ?
- - Fixed fomod dead plugin detection
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Version 7.1.0
- What's New on 7.1.0 ?
- - Added Alpha Riverwood Patch
- - Added Gonzeh Stonehills ReRe-Imagined Patch
- - Added Iggath - CC Tundra Homestead Patch
- - Added Morrowloot Ultimate Patch
- - Added Shadow Over Ilinalta Patch
- - Fixed fomod detection for Whiterun Riverside Expansion Patch
- - Fixed fort in Neugrad Patch
- - Fixed landscape holes in LC Feudal Keep Patch
- - Fixed landscape seam in Lux Via - LFFGM - Ryn's Western Watchtower Patch
- - Fixed more floating signs in Weathered Road Signs Fixed Patch
- - Fixed south gate path in LC Build Your Noble House Patch
- - Made Fortified Morthal - Fortified Bridge Patch as optional in the fomod. No more automatic detection
- - Made Man Those borders (Legacy) Patch as optional, no more automatic detection preventing having both patches enabled and so TexGen issues
- - Updated COTN Dawnstar - TGC of Dawnstar Patch
- - Updated Fortified Morthal - Fortified Bridge Patch
- - Updated Fortified Morthal - NR Bridge Patch
- - Updated Jk's Solitude Outskirts - Solitude Weaver's Lane Patch
- - Updated LAWF - Ryn's Dragon Mounts - TGT of Kynesgrove Patch
- - Updated LFFGM - Ryn's Crabber Shanty Patch
- - Updated LFFGM - Jk's Markarth Outskirts Patch
- - Updated Orc Exiles - The Cracked Tusk Keep Patch
- - Updated Strongholds - Mor Khazgur Patch
- - Updated Strongholds - Narzulbur Patch
- - Updated Strongholds - Largashbur Patch
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Version 7.0.1
- What's new on 7.0.1 ?
- - Fixed fortified morthal patches
- - Fixed fomod options
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Version 7.0.0
- What's new on 7.0.0 ?
- - Added Nernies Ranger Pack Patch
- - Added SRC - Lost Knife Hideout Patch
- - Added Solstice Castle Patch
- - Added Stonecrest Reborn Patch
- - Added Unique Border Gates - Fixes Patch
- - Added Fortified Morthal - Fortified Bridges Patch
- - Added Fortified Morthal - NR Bridge Patch
- - Thanks to MaskedRPGFan, we created a new system to prevent grass to grow on roads. Let us know if any issues are found with it so it can be improved!
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Version 6.6.4
- What's new on 6.6.4 ?
- - Added Socalista Brirgate Patch
- - Added Brirgate Patch
- - Added Lakeview Extended Patch
- - Added SKYKLFs Whiterun Patch
- - Fixed Kaidan 2 mara priest camp
- - ESLified some plugins that needed it
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Version 6.6.3
- What's new on 6.6.3 ?
- - Added ClefJ's New Amberguard Patch
- - Added LAWF - Ryn's Dragon Mounts Patch
- - Added LAWF - Ryn's Dragon Mounts - TGT of Kynesgrove Patch
- - Added LFFGM - Water For ENB (Shades of Skyrim) - Lux Via - JK's Whiterun Outskirts - Whiterun Outskirts Market Patch
- - Added Lux Via - LFFGM - Whiterun Outskirt Market - Ryn's Whiterun City Limits Patch
- - Added Morskom Estate Patch
- - Added Ryn's Whiterun City Limits - Ryn's Halted Stream Camp Patch
- - Added Snowy Landscapes in Snowy Regions Patch
- - Added Solitude Weaver's Lane Patch
- - Added The Oblivion Realms Series Patch
- - Added TGT of Rorikstead - Convenient Carriages Patch
- - Cleaned and ESLified some plugins that weren't
- - Fixed blocking tower in Neugrad Patch
- - Fixed double bridges in Lux Via Clutter option
- - Fixed landscape issues in Civil War Checkpoint Windhelm and Dragonbridge
- - Fixed landscape issues in COTN Dawnstar - TGC of Dawnstar Patch
- - Fixed landscape seams in Stronghold - Largashbur Patch
- - Removed useless plugins for Ryn's Whiterun City Limits options
- - Updated Man Those Borders Patch
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Version 6.6.2
- What's new on 6.6.2 ?
- - Added ClefJ's Anga"s Mill Patch
- - Added ClefJ's Darkwater Crossing Patch
- - Added ClefJ's Diamond BLuff Settlement Patch
- - Added ClefJ's Fort Wolfhead Patch
- - Added Lion Thane Stronghold Patch
- - Added Markarth Side Town Patch
- - Added Man Those Borders Patch
- - Added Village of Old Hroldan Patch
- - Fixed bad fomod XML
- - Fixed Fomod issuing dependencies
- - Fixed landscape in COTN Dawnstar - TGC of Dawnstar Patch
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Version 6.6.1
- What's new on 6.6.1 ?
- - Added Northern Roads - Riften Sourthwoods District - Ryn's Farms Patch
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Version 6.6.0
- What's new on 6.6.0 ?
- - Added a "None" option in the fomod for morthal bridge patch
- - Added Northern Roads - Arthmoor's Dawnstar Patch
- - Added Northern Roads - Jk's Solitude Outskirts - Solitude Watchtower Patch
- - Added Northern Roads - LFFGM - Complementary Grass Fix Patch
- - Added Northern Roads - Lux Via - Jk's Whiterun Outskirts - Whiterun Outskirts Market - KHW Patch
- - Added Northern Roads - Lux Via - JKs Whiterun Outskirts - Whiterun Repaired Bridge patch
- - Added Northern Roads - Magical Blackreach Patch
- - Added Northern Roads - New Weynon - Ryn's Farms patch
- - Added Northern Roads - Spaghetti's Cities AIO Patch
- - Added Northern Roads - Spaghetti's Morthal Patch
- - Changed name of the Ryn's Whiterun Outskirts patches to match the master
- - Fixed Goldenglow estate double bridge in Lux Via - Clutter file
- - Fixed fomod issues for Ryn's Whiterun Outskirts section of the fomod
- - Fixed the floating plant fix causing the world being under water
- - Fixed the Northern Roads Resculpted Bridge Fix missing the meshes folder
- - Updated USSEP Additions
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Version 6.5.0
- What's new on 6.5.0 ?
- - Added Northern Roads - Jk's Windhelm Outskirts Patch Fixes
- - Added Northern Roads - Lux Via - Riften Extension - Southwoods District - Ryn's Farms Patch
- - Added Northern Roads - SR Exterior Cities - Riften Extension - Southwoods District Patch
- - Added Northern Roads - TGT of Shor's Stone + TGT of Shor's Stone Enhanced Patch
- - Added Northern Roads - Thuldor's Ivarstead - Autumngate Patch
- - Added Northern Roads Resculpted - Reach Bridges Fix
- - Fixed one road mesh from USSEP Additions
- - Fixed the Floating Plant Fixes plugin to prevent underwater world and actually do its purpose
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Version 6.4.1
- What's New on 6.4.1 ?
- - Added Northern Roads - Magpie Manor Patch
- - Added Northern Roads - Mirele Bismath Reborn Patch
- - Fixed more floating signs in Weathered Road Signs Fixed patch
- - Fixed Fomod options for TGC of Morthal bridge
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Version 6.4.0
- What's New on 6.4.0 ?
- - Added Northern Roads - Lux Via - Another Oakwood Patch
- - Added Northern Roads - MystiriousDawn Riverwood Patch
- - Added Northern Roads - Riften Detour Patch
- - Added Northern Roads - Riverwood by Talos Patch
- - Added Northern Roads - Riverwood Overhaul by BigHead - Road Signs Patch
- - Added Northern Roads - SR Exterior Cities + JKs Riften Exterior Patch
- - Added Northern Roads - TGC Morthal - No NR Bridge
- - Added Northern Roads - TGC AIO - No NR Bridge
- - Added Northern Roads - Winterberry Chateau Patch
- - Fixed landscape issues in Heljarchen Farm Patch
- - Huge thanks to the modders who shared the plugins added in this version
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Version 6.3.0
- What's New on 6.3.0 ?
- - Added Floating Plants Fix (WIP)
- - Added Northern Roads - ETAC Patches
- - Fixed a few fomod issues
- - updated Civil War Patch
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Version 6.2.0
- What's New on 6.2.0 ?
- - Added Northern Roads - Camp Argentum Patch
- - Added Northern Roads - Become Yarl of Ivarstead Patch
- - Added Northern Roads - The Port City of Windhelm Patch
- - Fixed error could not be solved in Weathered Road Signs fixed Patch
- - Fixed landscape issues in Riften Extension - Southwoods District Patch
- - Fixed landscape issues in Riften Extension - Southwoods District - LFFGM Patch
- - Fixed navmeshes issues in Elysium Estate Patch thanks to Robert
- - Fixed the master issue for TGC of Falkreath - Jk's Skyrim - COTN Falkreath Patch
- - Reworked the fomod
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Version 6.1.0
- What's new on 6.1.0 ?
- - Added Northern Roads - Alternate Perspective Patch
- - Added Northern Roads - Katria Patch
- - Added Northern Roads - Ryn's Halted Stream Camp Patch
- - Added Northern Roads - Strongholds - Mor Khazgur Patch
- - Added Northern Roads - Lux Via - Weathered Road Signs Fixed - Whiterun Repaired Bridge Patch
- - Added Northern Roads - Fortified Dawnstar Patch
- - Added Northern Roads - Jks Riften Outskirt - Lawf Patch
- - Fixed floating signs in Weathered Road Signs Fixed Patch
- - Fixed floating signs in Lux Via - Weathered Road Signs Fixed Patch
- - Fixed landscape issues and floating/burried items in Blackthorn Manor Patch
- - Fixed landscape issues and removed road chunks in Man Those Borders Reborn Patch
- - Fixed landscape issues and removed road chunks in Lux Via Clutter Patch
- - Fixed landscape issues and removed road chunks in TES Arena Patches
- - Fixed landscape issues in LC Build Your Noble House Patch
- - Fixed landscape issues in Civil War Refugees Patch
- - Fixed lanscape issues at Rorikstead in The Great Cities AIO Patch
- - Removed some unreleavant patches and fixed typos in plugin's names
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Version 6.0.0
- What's New on 6.0.0 ?
- - Added Northern Roads - COTN Morthal - TGC of Morthal Patch
- - Added Northern Roads - COTN Morthal - Jk's Skyrim - TGC of Morthal Patch
- - Added Northern Roads - Gonzeh Stonehills Patch
- - Added Northern Roads - Kaidan's Home - Autumnwatch Refined Patch
- - Added Northern Roads - Lux Via - Ryn's Robber Gorge Patch
- - Added Northern Roads - Strongholds - Dushnikh Yal Patch
- - Added Northern Roads - Windhelm Exterior Altered Patch
- - Fixed double bridge near Goldenglow Eastate in Northern Roads - Lux Via Clutter
- - Fixed fomod not detecting Northern Roads - COTN Dawnstar - Jk's Skyrim - TGC of Dawnstar Patch
- - Fixed some issues in Northern Roads - Blackthorn Manor Patch
- - Fixed the wrong names with Northern Roads - COTN Dawnstar - TGC of Dawnstar Patch and Northern Roads - COTN Dawnstar - Jk's Skyrim - TGC of Dawnstar Patch
- - Fixed the wrong names with Northern Roads - COTN Falkreath - TGC of Falkreath Patch and Northern Roads - COTN Falkreath - Jk's Skyrim - TGC of Falkreath Patch
- - Remade from scratch Northern Roads - Weathered Road Signs Fixed Patch
- - Remade from scratch Northern Roads - Lux Via - Weathered Road Signs Fixed Patch
- - Removed some useless patches
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Version 5.2.0
- What's New on 5.2.0 ?
- - Added Northern Roads - Civil War Battlefields Patch
- - Added Northern Roads - Civil War Checkpoints Patch
- - Added Northern Roads - Civil War Checkpoints - Dragonbridge Patch
- - Added Northern Roads - Civil War Checkpoints - Whiterun Patch
- - Added Northern Roads - Civil War Checkpoints - Windhelm Patch
- - Added Northern Roads - Civil War Refugees Patch
- - Added Northern Roads - DMT's Paint in Blackreach Patch
- - Added Northern Roads - Lake Haven Patch
- - Added Northern Roads - Lux Via - Amber Guard Patch
- - Added Northern Roads - Lux Via - Greymoor Fixed Patch
- - Added Northern Roads - Neugrad Patch
- - Added Northern Roads - Dark's Whiterun Market - Whiterun Outskirt Market Patch
- - Fixed the name issues with COTN Dawnstar Combo Patches
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Version 5.1.5
- What's new on 5.1.5 ?
- - Added Northern Roads - COTN Dawnstar - TGC of Dawnstar Patch
- - Added Northern Roads - COTN Dawnstar - Jk's Skyrim - TGC of Dawnstar Patch
- - Added Northern Roads - COTN Falkreath - TGC of Falkreath Patch
- - Added Northern Roads - COTN Falkreath - Jk's Skyrim - TGC of Falkreath Patch
- - Added Northern Roads - LFFGM - Riften Extension - Southwoods District Patch
- - Added Northern Roads - Solitude Exterior Addon Patch
- - Fixed more floating signs in Weathered Road Signs Fixed Patch
- - Fixed more rocks placements in Enhanced Landscapes - Rocks Patch
- - Fixed the masters in Ultimate Grass Fix and updated it
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Version 5.1.4
- What's new on 5.1.4 ?
- - Added Northern Roads - Lux Via - Amber Guard Patch
- - Added Northern Roads - Lux Via - LFFGM - Greymoor Patch
- - Fixed more road signs in Weathered Road Signs Fixed Patch
- - Fixed landsacpe gaps in Enhanced Landscape Patch
- - Further edits on Ultimate Grass Fix
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Version 5.1.3
- What's new on 5.1.3 ?
- - Added Northern Roads - Largashbur - Stronghold Patch
- - Added Northern Roads - Lux Via - LFFGM - Ryn's Alchemist Shack Patch
- - Added Northern Roads - Narzulbur - Stronghold Patch
- - Fixed a terrain seam from main Northern Roads in Northern Roads - Additional Roads
- - Fixed landscape texturing in Lux Via - LFFGM - Whiterun Outskirt Market Patch
- - Fixed more floating signs in Lux Via - Weathered Road Signs Fixed Patch
- - Fixed more floating signs in Weathered Road Signs Fixed Patch
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Version 5.1.2
- What's new on 5.1.2 ?
- - Added Northern ROads - Skeever's Slice of Skyrim Patch
- - Added Northern Roads - Lux Via - LFFGM - Ryn's Western Watchtower Patch
- - Added Northern Roads - Skyland HD Roadsigns Patch
- - Fixed more floating lanterns in Weathered Road Signs Fixed Patch
- - Fixed landscape bugs in Dealing with Daedra Patch
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Version 5.1.1
- What's new on 5.1.1 ?
- - Added Northern Roads - Lux Via - LFFGM - Whiterun Outskirt Market Patch
- - Eslified Glenmoril Patch
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Version 5.1.0
- What's new on 5.1.0 ?
- - Added a new category in Fomod for Lux Via Combo Patches and fixed typos and incoherences
- - Added Northern Roads - LFFGM - Environs - The Ruined Farmhouse Patch
- - Added Northern Roads - LFFGM - Whiterun Repaired Bridge Patch
- - Added Northern Roads - Simple Solitude Docks Patch
- - Edited more rocks in Enhanced Landscapes - Rocks Patch
- - Eslified LoS II Patch
- - Fixed issues in LC Citadel Patch
- - Fixed landscape issues in Whiterun Metropolis Patch
- - Fixed more floating signs in Weathered Road Signs Fixed Patch
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Version 5.0.0
- What's new on 5.0.0 ?
- - Added Northern Roads - Enhanced Landscapes - Rocks Patch
- - Added Northern Roads - Lux Via Clutter - Lux Orbis x Jk's Whiterun Outskirt Patch
- - Added Northern Roads - SR Exterior Cities Patch
- - Added Northern Roads - Ultimate Grass Fix
- - Fixed a few bugs in Lux Via Clutter Patch
- - Removed No Roads option for technical reasons
- - Updated the Load Order template
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Version 4.4.0
- What's new on 4.4.0 ?
- - Added Northern Roads - Lanterns of Skyrim II Patch (WIP)
- - Added Northern Roads - Lonewolf's Manor Patch
- - Added Northern Roads - Jk's Riverwood Patch
- - Added Northern Roads - Redbag's Solitude Docks Updated Patch
- - Added Northern Roads - Whiterun Outskirt Market Patch
- - Fixed some clipping bridges in Lux Via Clutter main file
- - Fixed some floating signs in Point the Way Patch
- - Fixed the navmeshes related crashes in No Roads and No Roads and Bridges Patches thanks to Rob Bug Fixes
- - Reworked Environs - The Ruined Tundra Farmhouse Patch
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Version 4.3.1
- What's new on 4.3.1 ?
- - Fixed wrong FormID in Point the Way Patch
- - Fixed wrong FormID in Weathered Road Signs Patch
- - Fixed landscape issue in Great City of Solitude Patch
- - Reworked the fomod to fix the patch non automatically selecting
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Version 4.3.0
- What's new on 4.3.0 ?
- - Added Northern Roads - BlueCreek Manor Patch
- - Added Northern Roads - Glenmoril Patch
- - Added Northern Roads - Mammoth Manor Patch
- - Added Northern Roads - Stave Churches of Skyrim Patch
- - Added Northern Roads - White River Cottage Patch
- - Fixed double bridge in The Great City of Morthal Patch
- - Fixed floating signs at Helgen-Riverwood Crossroads and other signs in Weathered Roadsigns Fixed Patch
- - Fixed floating signs at Helgen-Riverwood Crossroads in Point the Way Patch
- - Fixed gate holes in Enhanced Solitude Docks Patch
- - Fixed gate holes in Enhanced Solitude and Docks Patch
- - Fixed missing edits at Castle Volkihar and added a road at Bleak Falls Barrow way in Additional Roads Patch
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Version 4.2.0
- What's new on 4.2.0 ?
- - Added Northern Roads - Harborside Patch
- - Added Northern Roads - Skyking's Granite Hill Patch
- - Added Northern Roads - TES Arena - Skyrim Frontier Fortress Patch
- - Added Northern Roads - The Great Town of Rorikstead Patch
- - Fixed another clipping bridge in Lux Via Clutter file
- - Fixed clipping objects and removed road chunks at Whiterun Crossroads in Man Those Borders Reborn Patch
- - Fixed clipping objects near Fort Greymoor in Alpine Forest of Whiterun Valley Patch
- - Fixed clipping objects near Fort Greymoor in Enhanced Landscapes Patch
- - Fixed floating and clipping objects at Guardian Stones brigde in Convenient Bridges Patch
- - Fixed landscape issues in Elysium Estate Patch
- - Fixed the plugins not automatically selected in the Fomod
- - Removed Halla - A Player Home Patch from the Fomod
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Version 4.1.0
- What's new on 4.1.0 ?
- - Added Northern Roads - Autumngate - Forge Version Patch
- - Added Northern Roads - Provincial Courier Service - Jk's Whiterun Outskirt Patch
- - Added Northern Roads - Winterhold Restored Patch
- - Fixed floating and clipping plants in Riften South District Expension Patch
- - Fixed terrain seams in Autumngate Patch
- - Fixed a few other bridges in Lux Via Clutter main file
- - Removed No Grass In Objects Patch, its better to leave it to its original page due to the complexity of the usage
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Version 4.0.0
- What's new on 4.0.0 ?
- - Added Northern Roads - Provincial Courier Service Patch
- - Added Northern Roads - Laboratorium Patch
- - Added Northern Roads - Lux Via - Whiterun Bridge Repaired Patch
- - Added Northern Roads - Lux Via Clutter Main File (Experimental)
- - Added Northern Roads - Solitude Expansion Patch
- - Added Northern Roads - Solitude Skyway Patch
- - Fixed Autumngate Patch
- - Fixed TGT of Shor's Stone Enhanced Patch
- - Fixed wrong name of Northern Roads - TGT of Shor's Stone Patch
- - Merged Northern Roads - Arthmoor's Whistling Mine Patch thanks to the Official Patch Hub team and Showda
- - Merged Patches by Urbon and Gonzeh84, thanks to them for the perms
- - Remade the fomod by adding informations about the Ryn's Patches, new main file choice (experimental), better categorization...
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Version 3.6.0
- What's new on 3.6.0 ?
- - Added Northern Roads - Castle Valdmire Patch
- - Added Northern Roads - Environs - Tundra Farmhouse Patch
- - Fixed the fomod issue with TGC of Dragon Bridge
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Version 3.5.0
- What's new on 3.5.0 ?
- - Added Northern Roads - Alpine Forest of Whiterun Valley Patch
- - Added Northern Roads - CG4 Horse Muck Patch
- - Added Northern Roads - TGT of Shor's Stone Enhanced Patch
- - Further edits made to Weathered Road Signs Fixed Patch
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Version 3.4.1
- What's new on 3.4.1 ?
- - Added Northern Roads - Skyfall Estate Buildable Edition Patch
- - Fixed fomod issue with Elysium Estate Patch
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Version 3.4.0
- What's new on 3.4.0 ?
- - Added Northern Roads - Fortified Whiterun Patch
- - Added Northern Roads - Lux Via - Point The Way Patch
- - Added Northern Roads - Whiterun Metropolis Patch
- - Fixed TGC of Solitude Patch having landscape issues
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Version 3.3.0
- What's new on 3.3.0 ?
- - Added Northern Roads - Heart of Skyrim Patch
- - Added Northern Roads - Lux Via - Weathered Road Signs Fixed Patch
- - Fixed collision marker in Enhanced Landscapes Patch
- - Fixed LC Build Your Noble House Patch
- - Implemented Forgotten Vale and Sovengard support for Northern Roads in Northern Roads - Additional Roads
- - Removed Halla - A Player Home Patch from the mod's file, already made by official patch hub team
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Version 3.2.0
- What's new on 3.2.0 ?
- - Added Northern Roads - The Great Cities AIO Patch
- - Added Northern Roads - The Great City of Dawnstar Patch
- - Added Northern Roads - The Great City of Falkreath Patch
- - Added Northern Roads - The Great City of Morthal Patch
- - Added Northern Roads - The Great City of Solitude Patch
- - Fixed a few things in Weathered Road Signs Fixed Patch (still have some work to do on it tho)
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Version 3.1.0
- What's New on 3.1.0 ?
- - Added Northern Roads - Autumngate - A Believable Player Home Patch
- - Added Northern Roads - Halla - A Whiterun Player Home Patch
- - Added Northern Roads - Moddor's Manor Patch
- - Added Northern Roads - Riverwood Keep Patch
- - Added Northern Roads - The Great City of Dragon Bridge Patch
- - Added Northern Roads - The Great City of Dragon Bridge x Jk's Skyrim Patch
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Version 3.0.0
- What's New on 3.0.0 ?
- - Added Northern Roads - Convenient Bridges Patch
- - Added Northern Roads - Convenient Carriages Patch
- - Added Northern Roads - Enhanced Landscapes - Mountains and Cliffs Patch
- - Added Northern Roads - Holds The City Overhaul Patch
- - Added Northern Roads - Man Those Borders Reborn Patch
- - Fixed the fomod issues
- - Removed COTN Falkreath Addition from the files, that was obsolete
- - Removed ITPOs, useless records and unused masters through xEdit from the different plugins to make them Load Order Agnostic
- - Removed Lux Via Addition from the files, that was obsolete
- - Reworked Dealing With Daedra Patch
- - Reworked Enhanced Solitude Patch
- - Reworked Enhanced Solitude Docks Patch
- - Reworked Enhanced Solitude and Enhanced Solitude Docks Compatibility Patch
- - Reworked LC Citadel Patch
- - Reworked Moonlight Cottage - Player Home Patch
- - Reworked Point the Way Patch
- - Reworked the mod's page
- - Reworked Weathered Road Signs Fixed Patch
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Version 2.3.0
- What's New on 2.3.0 ?
- - Added Northern Roads - Arthmoor's Darkwater Crossing Patch
- - Added Northern Roads - Arthmoor's Fall of Granite Hill Patch
- - Added Northern Roads - Arthmoor's Ivarstead Patch
- - Added Northern Roads - Arthmoor's Kynesgrove Patch
- - Added Northern Roads - Arthmoor's Oakwood Patch
- - Added Northern Roads - ClefJ Hall-Moon Mill Patch
- - Added Northern Roads - ClefJ Winterhold Patch
- - Reworked the mod's page
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Version 2.2.1
- What's New on 2.2.1 ?
- - Added Riften South District Expension Patch
- - Fixed Build your Noble House Patch
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Version 2.2.0
- What's new on 2.2.0 ?
- - Added Northern Roads - Moonlight Cottage Patch
- - Edited Medieval Lanterns of Skyrim Patch
- - Fixed landscape in Build Your Noble House Patch
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Version 2.1.0
- What's new on 2.1.0 ?
- - Added Northern Roads - Dealing With Daedra Patch
- - Added Northern Roads - White River Priory Patch
- - Edited Location of disabled objects from X to -30000 for USSEP Addition and Enhanced Landscapes Patch
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Version 2.0.1
- What's new on 2.0.1 ?
- - Reworked the fomod
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Version 2.0.0
- What's new on 2.0.0 ?
- - Added Northern Roads - ClefJ Dragon Bridge Patch
- - Added Northern Roads - ClefJ Karthwasten Patch
- - Added Northern Roads - ClefJ Morthal Patch
- - Added Northern Roads - Whiterun Riverside Expension Patch
- - Fixed some issues in Point The Way Patch
- - Fixed the fomod error not installing properly some plugins
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Version 1.9.0
- What's new on 1.9.0 ?
- - Added Enhanced Solitude and Docks Patch
- - Added Heljarchen Farm Patch
- - Added Hjertesten Hall Patch
- - Added LC Citadel Patch
- - Added LC Build Your Noble House Patch
- - Added Skyfall Estate Patch
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Version 1.8.0
- What's new on 1.8.0 ?
- - Added Northern Roads - Point The Way Patch.esp
- - Completely reworked Weathered Road Signs Patch and cleaned it
- - Lightened the file
- - Remade the fomod to be more organised for the future updates coming
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Version 1.7.0
- What's new on 1.7.0 ?
- - Added Enhanced Solitude Patch
- - Added Enhanced Solitude Docks Patch
- - Removed Jk's Skyrim Additions, its now included in the official patch hub
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Version 1.6.2
- What's new on 1.6.2 ?
- - Added Northern Roads - Whiterun Forest Borealis Patch
- - Further edits made to Medieval Lanterns Patch
- - Further edits made to Rock Patch
- - Further edits made to Weathered Road Signs Fixed Patch
- - Removed some plugins now merged with the official patch hub
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Version 1.6.1
- What's new on 1.6.1 ?
- - Fixed hole at whiterun entrance caused by Ryn's Whiterun City Limits Patch
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Version 1.6.0
- What's new on 1.6.0 ?
- - Added LC Feudal Keep Patch
- - Further edits made to Enhanced Landscapes Patch
- - Further edits made to Medieval Lanterns Patch
- - Further edits made to Rock Patch
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Version 1.5.0
- What's new on 1.5.0 ?
- - Added Northern Roads - Hafinheim Patch
- - Added Northern Roads - Kaidan 2 Patch
- - Reimplemented Lux Via Additions Patch
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Version 1.4.1
- What's new on 1.4.1 ?
- - Restored the COTN Falkreath Patch
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Version 1.4.0
- What's new on 1.4.0 ?
- - Fixed Fomod issues
- - Further edits made to Enhanced Landscapes Patch
- - Further edits made to Medieval Lanterns Patch
- - Further edits made to Rock Patch
- - Implementation of Weathered Road Signs WIP Patch
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Version 1.3.0
- What's new on 1.3.0 ?
- - Added Northern Roads - Additional Roads
- - Fixed some gaps in Ryn's Whiterun City Limits Patch
- - Further edits made to Rock Patch and USSEP Additions (removed some road meshes)
- - Further edits made to Medieval Lanterns Patch
- - Removed some Additional patches, that have been merged with the official patch hub
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Version 1.2.0
- What's new on 1.2.0 ?
- - Added Northern Roads - Another Oakwood Additions
- - Further edits made to COTN Falkreath file
- - Further edits made to Rock Patch file
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Version 1.0.1
- What's new on 1.0.1 ?
- - Edited the Medieval Lanterns of Skyrim Patch
- - Fixed issue with Jk's Skyrim patch in the fomod
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- Donations
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Straight donations accepted
What this mod does:
This mod is a patch compendium with automatic detection to enhance the compatibility and the visuals of the new trending mod Northern Roads.
Important Note Concerning Issues with Northern Roads:
I - Load Order
Before asking for a patch for a mod because you see broken roads, make sure that the mod in question is loaded above Northern Roads.esp and that Northern Roads.esp and its patches are loaded at the very bottom of your Load Order.
That way you will fix most of the issues you have in game. If some road issues are persistent after that, then you can suggest a patch for it.
The Load Order should look this way:
>your other mods
>Northern Roads.esp
>Northern Roads - Ultimate Grass Fix.esp
>Northern Roads - Aspen Ablaze Patch.esp
>Northern Roads - Landscape and Water Fixes (LaWF) Patch.esp
>Northern Roads - Landscape Fixes for Grass Mods (LFFGM) Patch.esp
>Northern Roads - Water for ENB Patch.esp
>Northern Roads - Other individual patches
>Northern Roads - Ryn's Snow-Shod Shadow Stone.esp
>Northern Roads - Other Combo patches
>Northern Roads - Lux Via Patch.esp
>Northern Roads - Lux Via + Combo Patches
>Northern Roads - Lux Via Clutter.esp (don't use it along with Lux Via Patch - NR Bridge from the other collection)
>Northern Roads - Grass Patch.esp
>Nothern Roads - Water For ENB (Shades of Skyrim) - Water Patch.esp
II - Engine Fixes
You should be running SSE Engine Fixes and edit its skse/plugins/EngineFixes.toml file to set MaxStdio = 8192.
Having a lower value can cause serious issues in your game such as LODs unloading, MCM Json errors and game reporting its too unstable!
II - Skyrim INIs
In order to prevent the squares landscape issues that the mod seems to have a lot, here is a setting you want to change in the Skyrim.ini file:
[Display]
fShadowDirectionalBiasScale=0.24
Before asking for a patch for a mod because you see broken roads, make sure that the mod in question is loaded above Northern Roads.esp and that Northern Roads.esp and its patches are loaded at the very bottom of your Load Order.
That way you will fix most of the issues you have in game. If some road issues are persistent after that, then you can suggest a patch for it.
The Load Order should look this way:
>your other mods
>Northern Roads.esp
>Northern Roads - Ultimate Grass Fix.esp
>Northern Roads - Aspen Ablaze Patch.esp
>Northern Roads - Landscape and Water Fixes (LaWF) Patch.esp
>Northern Roads - Landscape Fixes for Grass Mods (LFFGM) Patch.esp
>Northern Roads - Water for ENB Patch.esp
>Northern Roads - Other individual patches
>Northern Roads - Ryn's Snow-Shod Shadow Stone.esp
>Northern Roads - Other Combo patches
>Northern Roads - Lux Via Patch.esp
>Northern Roads - Lux Via + Combo Patches
>Northern Roads - Lux Via Clutter.esp (don't use it along with Lux Via Patch - NR Bridge from the other collection)
>Northern Roads - Grass Patch.esp
>Nothern Roads - Water For ENB (Shades of Skyrim) - Water Patch.esp
II - Engine Fixes
You should be running SSE Engine Fixes and edit its skse/plugins/EngineFixes.toml file to set MaxStdio = 8192.
Having a lower value can cause serious issues in your game such as LODs unloading, MCM Json errors and game reporting its too unstable!
II - Skyrim INIs
In order to prevent the squares landscape issues that the mod seems to have a lot, here is a setting you want to change in the Skyrim.ini file:
[Display]
fShadowDirectionalBiasScale=0.24
Consider that this patches compendium is still extremely WIP so not everything is fixed, but the most important issues should be. If you find any other issues related to those patches, feel free to inform me.
Additional Information:
- All Patches are ESP-FE flagged, so they won't take plugin slot in your Load Order.
- If you use Terrain Blending feature from enbseries v0.480+, you don't need the rock patches.
- You should load the patches in the same order as the patched mods.
- Evitez de rejoindre la Confrérie des Traducteurs, pour des raisons de qualité et de rapports humains. Le contenu Nexus est amplement suffisant.
Credits:
Thanks to JPSteel for Northern Roads, Rorikstead Basalt Cliffs and COTN Falkreath
Thanks to the authors of the patched mods
Thanks to Gonzeh84 and Urbon for merging their patches into my compendium
Thanks to Rugge for the header and banner images
Thanks to the Northern Roads Patch Collection Team for their advises and help
Consider giving these mod authors some support for their incredible work!
ports to Xbox are perfectly fine so long as proper credit is given