Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

Tags for this mod

About this mod

Collection of bug fixes and consistency changes.

Permissions and credits

Just a little warning. This was purely made for my own usage, so you may not like every change that is included in this collection. I don't really care. If you want to change something - do it by yourself. 

Bug Fixes:
Fixed pillar gap inside Blue Palace;
Fixed duplicated pillar inside Nightcaller Temple that caused flickering (WARNING! This is NOT a fix for LIGHT flickering in that place. Use ELFX or Relighting Skyrim to fix that issue); 
Fixed gaps in hhlgbaylentrance01a, hhlgbaylentrance01b, hhlgbayrentrance01a, hhlgbayrentrance01b meshes;
Fixed Whiterun stockade meshes;
Fixed Windhelm metal gates/walls meshes;
Fixed stone gap in Whiterun (0004cc36);
Fixed "melting" or "drooping" visual on interior walls in Whiterun;
Fixed all instances of clams and oysters clipping with objects (I didn't touch objects "buried" inside of landscape, because that's not a bug);
Fixed clipping doors and clipping stone inside "blackreachsewer01" cell;
Removed many unnecessary items from Windhelm and Riften worldspaces (items that were invisible for player, hidden behind meshes, etc.);
Corrected sound when Unknown Potion is consumed;
Fixed text in MS12NurelionPlayerDefendsHimself [DIAL:00026F50];

Consistency Changes:
Replaced some objects with different versions of them to make things blends better with landscape;
Removed grass in some places (change purely for grass mods users);
Added more objects in some places to cover "gaps" between roads and landscape (only these that triggered me too much);
Added weight to the Opaque Vessels;
Added Gourd to LItemFoodRawNoMeat list;
Added Venison to LItemFoodRawMeat list;
Tweaked LItemFoodRawMeatHunter list;
Changed flag in LootSilverHandGold and LootSilverHandRandom to Calculate for each item in count instead of Use All;
Added No-Respawn flag to the Ingots from Forsaken Cave;
Added No-Respawn flag to the Frostflow Lighthouse's doors;
Added No-Respawn flag to the Helgen's gate;
Added No-Respawn flag to some Skill Books;
Added No-Respawn flag to the Tattered Journal inside Embershard Mine;

DarthSidious666 for Nightcaller Temple fix; yoink. mine now :)
T4gtr34um3r and Outpowner for High Hrothgar meshes that I used as a base for my own fixes;
LoD7995 for Bugfix Compilation where I've found fixed Windhelm and Whiterun meshes, langley02 is the original author of these fixes (No stretching mod);
Geevo for Whiterun Wall Fix for Noble Skyrim Vanilla and Other Retextures;