Recommended to fix vanilla issues with some interior's meshes.
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Changelogs
Version 1.0.8
* Removed rapid rocks from water in Whiterun;
Version 1.0.7
* Fixed clipping doors and clipping stone inside "blackreachsewer01" cell; * Removed many unnecessary items from Windhelm and Riften worldspaces (items that were invisible for player, hidden behind meshes, etc.);
Version 1.0.6
* Fixed all instances of clams and oysters clipping with objects (I didn't touch objects "buried" inside of landscape, because that's not a bug);
Version 1.0.5
* Included meshes from Whiterun Wall Fix for Noble Skyrim Vanilla and Other Retextures by Geevo;
Version 1.0.4
* Different approach to fix hhlgbaylentrance01a, hhlgbaylentrance01b, hhlgbayrentrance01a, hhlgbayrentrance01b. Previous fix wasn't ideal and you could still see a small gap in some rare instances. This version should fix this problem;
* Fixed gaps in hhlgbaylentrance01a, hhlgbaylentrance01b, hhlgbayrentrance01a, hhlgbayrentrance01b meshes; * Included some USSEP changes that I forgot about in initial version;
Version 1.0
* Initial release.
Donations
Both straight donations and premium membership donations accepted
Just a little warning. This was purely made for my own usage, so you may not like every change that is included in this collection. I don't really care. If you want to change something - do it by yourself.
Bug Fixes: Fixed pillar gap inside Blue Palace; Fixed duplicated pillar inside Nightcaller Temple that caused flickering (WARNING! This is NOT a fix for LIGHT flickering in that place. Use ELFX or Relighting Skyrim to fix that issue); Fixed gaps in hhlgbaylentrance01a, hhlgbaylentrance01b, hhlgbayrentrance01a, hhlgbayrentrance01b meshes; Fixed Whiterun stockade meshes; Fixed Windhelm metal gates/walls meshes; Fixed stone gap in Whiterun (0004cc36); Fixed "melting" or "drooping" visual on interior walls in Whiterun; Fixed all instances of clams and oysters clipping with objects (I didn't touch objects "buried" inside of landscape, because that's not a bug); Fixed clipping doors and clipping stone inside "blackreachsewer01" cell; Removed many unnecessary items from Windhelm and Riften worldspaces (items that were invisible for player, hidden behind meshes, etc.);
Consistency Changes: Replaced some objects with different versions of them to make things blends better with landscape; Removed grass in some places (change purely for grass mods users); Added more objects in some places to cover "gaps" between roads and landscape (only these that triggered me too much);
DarthSidious666 for Nightcaller Temple fix; yoink. mine now :) T4gtr34um3r and Outpowner for High Hrothgar meshes that I used as a base for my own fixes; LoD7995 for Bugfix Compilation where I've found fixed Windhelm and Whiterun meshes, langley02 is the original author of these fixes (No stretching mod); Geevo for Whiterun Wall Fix for Noble Skyrim Vanilla and Other Retextures;