Skyrim Special Edition

About this mod

Immersive Patrols adds Stormcloak, Thalmor, Imperial and Dawnguard patrols to Skyrim and a few roaming Skaal, Reaver and Rieklings to Solstheim. These patrols can cross paths with eachother or the player creating new encounters.

Requirements
Permissions and credits
Translations
  • Ukrainian
  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • Polish
  • Mandarin
  • Italian
  • German
  • French
  • Czech
Changelogs

Immersive Patrols adds Stormcloak, Thalmor, Imperial and Dawnguard patrols to Skyrim and a few roaming Skaal, Reaver and Rieklings to Solstheim. These patrols can cross paths with each other or the player creating new encounters.

Completing the Civil War quest will disable all patrol and battle NPCs (including Thalmor) of the losing faction leaving only your troops. If you destroy the remaining enemy camps after the Civil War quest is completed, your own troops in this mod will diminish as they are no longer needed, effectively ending the Civil War within the mod as well.

Civil War NPCs in this mod will attack you on sight depending on your allegiance. This is done using a custom faction that mimics the behavior of the "Battle for Fort X" Civil War quest NPCs and does not affect Vanilla (Bethesda's) NPCs. 

Dawnguard patrols within this mod will only exist after reconstruction of Fort Dawnguard has begun.


=====Important Information=====

NPCs respawn.
NPC stats scale 10-81.
SSEedit cleaned.
No mod dependencies.
No scripts.
No SKSE dependencies.
No mod menu.
Works mid Playthrough.

=====Know Issues=====

Forced Civil War Allegiance: During the Main Quest "Season Unending," depending on your dialogue choices during the peace talks you will be added to one of the two Civil War factions. You will be seen as that faction by this mod's NPCs.

Solution: You are now forced to pick a side and can no longer remain neutral. Speak to Rikke or Galmar Stone-Fist to join the faction you actually support. This change will be reflected immediately.

Faction Change: If you join a Civil War faction THEN switch factions during the Main Quest "Jagged Crown" or by the use of a mod you will still be seen as the betrayed faction by this mod's NPCs until they respawn.

Solution: Wait 11 in-game days in an interior to spawn new NPCs OR uninstall Immersive Patrols, save the game without it installed and then reinstall.

Console Commands

"Another solution for PC player is use console to remove faction that keep your neutral after main quest.

player.addtofaction 2bf9a -1(Remove from Imperial faction,if Stormcloak attack you)
player.addtofaction 2bf9b -1(Remove from Stormcloak,if Imperial attack you)"

Thanks to cyx19961111 for pointing this out!

=====Incompatible Mods/Mods that require a small patch=====

Mods that delete or disable the invisible vanilla enable markers from military camps.
Mods that delete or disable the Dawnguard Banners that appear during reconstruction.