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Northern Roads
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Version1.3.1
- Download:
- Manual
File information
Last updated
Original upload
Created by
JPSteel2Uploaded by
JPSteel2Virus scan
Safe to use
Current section
About this mod
A complete overhaul of every single road in Skyrim. Script-free fast travel disabler.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
kelretu for their wonderful Modders Resource
Darkluke1111for his Skyrim Toolbox for Substance Painter
TextureCan.com for their texture resourcesDonation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Ukrainian
- Spanish
- Russian
- Mandarin
- German
- French
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Translations available on the Nexus
Language Name Ukrainian Author:Frozenshtoldts Northern Roads (UA - Ukrainian translation) Russian Author:Lemonser Northern Roads - RU German Author:JPSteel2 - translated by Nexusbla18 Northern Roads - German French Author:JPSteel2 Northern Roads - French Mandarin Author:FirstAstor Northern Roads(CHS) Spanish Author:supercento Northern Roads - Castellano - Spanish - Changelogs
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Version 1.3.1
- *navmesh cleaning and fixes
- *minor landscape corrections
- *removed unnecessary edits
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Version 1.3
- *fixed several landscape texture seams
- *fixed several issues of grass growing on road
- *fixed several signs' placement on dragon totems
- *fixed navmesh for the bridge near Kolskeggr Mine
- *adjusted rock meshes to better blend with the landscape
- *switched some Windhelm exterior rubble with their snow-covered counterparts
- *reduced specular for mud landscape texture
- *COTN Patches: cleanded with xEdit, falkreath fix by Alaxouche
- *Lux Orbis Patch: updated by GGUNIT
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Version 1.2
- *fixed several landscape texture seams
- *fixed several issues of grass growing on road
- *moved a nirnroot stucked under the bridge west of Sarethi Farm
- *fixed floating plants and fences in Riverwood
- *fixed floating plants in Dawnstar
- *fixed bumpy road and floating plant near Whitewatch Tower
- *removed overlapping ShackFrameMEnd01 at Embershard Mine
- *widened Whiterun's western entrance road
- *plants and landscape fixes at Whiterun Stables
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Version 1.1
- *removed ESM flag from main plugin
- *added two missing textures
- *fixed several landscape texture seams
- *landscape edits for USSEP compatibility
- *changed texture path for windhelm bridge's metal parts
- *fixed LOD meshes for rowboat bridge parts and small wooden bridge end
- *moved Reyda's remains so that they are accessible to the player ("The Straw that Broke" quest)
- *fixed collision for Whiterun's Arch mesh
- *fixed signs placement in cells (22, 11) and (29, -21)
- *created alternate small stone bridge with larger UV map to reduce seams (south of Dragon Bridge)
- *replaced mountain cliff near tundra ruins to prevent it from disappearing
- *COTN Dawnstar Patch : fixed seam at city entrance
- *BDS Patch: fixed OLD_Arch.nif's path
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What started as a simple bridge replacer has become something much, much bigger. Northern Roads removes all the vanilla road chunks in the game to replace them with more diverse roads : dirt paths in villages and in the wilderness, stone near major cities, snow and mud in colder areas and more ! This mod also comes with lots of new assets including unique bridges, wooden totems and runestones to name a few.
A lot of emphasis was put on Nordic culture and symbolism as well as on the divide between eastern Skyrim (or the "Old Holds") and western Skyrim. The east is of scandinavian and viking inspiration, whereas the west takes more from celtic and slavic cultures. Each Hold also gets some unique features, giving every one of these territories a unique identity.
Enjoy your travels, adventurer, and be careful for Skyrim's roads are as dangerous as they are beautiful.

New landscape textures
No more road meshes, every road in now texture painted (compatible with terrain parallax). This also comes with a slight performance boost.
New bridge models
Every single bridge in Skyrim has been replaced, with the exception of the Dragon bridge. The new models come with unique textures as well, matching the roads.
New buildings, clutter and decorations
Many models have been created from scratch to decorate the new roads.
LOD models
Corresponding LOD models have been created for the bigger models. Run DynDOLOD after installing Northern Roads to see the new bridges on your map and from afar. Running xLODGen for terrain LOD will also allow you to see the new roads on your map.
Compatible with Seasons of Skyrim
Northern Roads includes a "seasons" folder, containing the appropriate settings for the new roads to work seamlessly with Seasons.
Can be installed on an existing game
No permanent reference is touched by Northern Roads, so you can install it with no issue on an existing game.*
Heavily recommended >> 4K Retexture by AgentW <<
So good you can consider it an official add-on

Northern Roads comes with a one-fits-all Grass Patch. You can find it under the Miscellaneous category in the Files tab. This is to be used if you are experiencing grass growing everywhere in the middle of roads.
For other patches, you will most likely find what you need in Northern Roads' dedicated Patch Collection :
>>>Northern Roads Patch Collection<<<
You can find a patch for eFPS on the >>Unofficial eFPS patches<< page
Finally, I also recommend you to check >>Northern Roads - Patches Compendium<<
If you want a version of Northern Roads without the roads and just the clutter + bridges >> Here you go <<
Concerning patches : I generally only patch the mods I personally use. However, I have no issue with anyone making a patch for my mods and there is no need to ask for permission. Anyone can either send me the files of their personnal patch for me to upload it on this page or upload it themselves. Also feel free to make requests for patches in the comments, there are good chances I won't do it myself as it may be relatively time consuming, but someone passing there may be motivated to do one (especially if the mod is popular).

All the files created by myself can be used as a modder's resource, so feel free to use it for anything you want. Credits are not mandatory but always appreciated.
Keep in mind that these permissions only apply to the assets I personally created. I've also used models and textures made by other modders and you will have to abide by their rules if you want to use these. Click on the spoiler to see a detailed list.
Spoiler:
Everything ouside of meshes\COTN\ and textures\COTN\ was made by kelretu. The permissions can be found on this page.
Textures: everything inside of textures\COTN\landscape as well as the following textures are resources from texturecan:
textures\COTN\architecture\bricks01.dds
textures\COTN\architecture\bricks01_n.dds
textures\COTN\architecture\bricks02.dds
textures\COTN\architecture\bricks02_n.dds
textures\COTN\architecture\bricks03.dds
textures\COTN\architecture\bricks03_n.dds
textures\COTN\architecture\concrete01.dds
textures\COTN\architecture\concrete01_n.dds
textures\COTN\architecture\wood01.dds
textures\COTN\architecture\wood01_n.dds
textures\COTN\architecture\wood01dark.dds
textures\COTN\architecture\wood02.dds
textures\COTN\architecture\wood02_n.dds
textures\COTN\clutter\leather01.dds
textures\COTN\clutter\leather01_n.dds
Show
Everything ouside of meshes\COTN\ and textures\COTN\ was made by kelretu. The permissions can be found on this page.
Textures: everything inside of textures\COTN\landscape as well as the following textures are resources from texturecan:
textures\COTN\architecture\bricks01.dds
textures\COTN\architecture\bricks01_n.dds
textures\COTN\architecture\bricks02.dds
textures\COTN\architecture\bricks02_n.dds
textures\COTN\architecture\bricks03.dds
textures\COTN\architecture\bricks03_n.dds
textures\COTN\architecture\concrete01.dds
textures\COTN\architecture\concrete01_n.dds
textures\COTN\architecture\wood01.dds
textures\COTN\architecture\wood01_n.dds
textures\COTN\architecture\wood01dark.dds
textures\COTN\architecture\wood02.dds
textures\COTN\architecture\wood02_n.dds
textures\COTN\clutter\leather01.dds
textures\COTN\clutter\leather01_n.dds

A huge thanks to kelretu for their wonderful Modders Resources. The page gets regularly updated with new models so for my fellow modders it's worth checking once in a while.
Thanks to Darkluke1111 for his Skyrim Toolbox for Substance Painter. Top notch documentation and resource !
Credits go to TextureCan.com for many of the textures used in this mod, including all of the landscape and road textures.
Many thanks to bjs_336 for Skyrim Bridges which was one of the first ever mods I downloaded for Skyrim. The large wooden bridge near Riften was directly inspired by their amazing work.
A special thanks goes to the Patch Collection team, but in particular to AgentW, Czasior and ra2phoenix who, in addition to creating a mountain of patches, also helped me to get rid of many bugs before release.
Finally, I want to thank all my patrons, who supported me during these months. Without your help and constant feedback, Northern Roads wouldn't have been what it is today. Stay awesome !