Skyrim Special Edition

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DarkMaster06 Timiku Czasior Monops blitzicestorm Shekhinaga Neko14789 Teabag86 TitansBane and Janquel

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2229 comments

  1. Janquel
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    1. Does {insert mod here} need a patch?

    If one doesn't exist, I either don't know, or it doesn't. My testing list (probably out of date at this point, but close enough) is here. Being on it doesn't guarantee that I'll make a patch if it needs one, but if it's on that list and one isn't present, you've got decent odds of not needing it.

    2. Can you make a patch for {insert mod here}?

    Probably yes, but I'm also not planning on it. I've burnt out HARD the past couple months. I'm scratching the surface trying to start up on stuff I always planned on doing, but I do NOT intend to have my TODO list grow at this point, because it'd be a miracle if I finish what's on it at this point.

    2a. What about {insert lighting mod}?

    As this was pointed few times before - we're not planning to make the patches for ELFX Shadows. WiZKiD and nicola are working on their own ELFX Shadows - Official Patches Hub, so if you're looking for a patch, you should ask there. ELFX patches available here should work with ELFX Shadows, but some issues can occur. Patches for ELFX Enhancer and ELFX Hardcore won't be compatible due to compacting and eslifying both modules in ELFX Shadows. Those available here are dedicated to original ELFX Enhancer / Hardcore.

    RLO and Relighting Skyrim were started at one point and then abandoned because the parent mods hadn't removed bulbs they disabled which made working with them in CK a nightmare. Relighting Skyrim, as of late 2022, has fixed this so there's potential to revisit this at some point in the future, but it's not an immediate concern.

    3. You made a patch for {mod}. Is it good?

    Honestly, as weird as this sounds, I have no idea. A lot of them I've never played with they're things I just thought looked neat. Some of them are staples of my load order. Some of them are things I tried and made a patch for but ended up not liking. Having a patch should not be taken as a recommendation or indication of quality.

    4. My game crashed after installing your patches, what gives?

    Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Patches are made to compacted versions if they're available on the main mod page, otherwise to the uncompacted versions. You may have a compacted version from a discord or something, or in the case of armor mods it's very common for bodyslide specific re-uploads of stuff to compact plugins for people. That's great, but the installer has no way to differentiate, so I stick to the original. You'll need to work around that yourself.  Common culprits are armor mods and Solitude and Temple Frescoes (which you were explicitly warned about). There's a bunch more suggestions for
    debugging over on the Articles tab (as well as a second article specific to Opulent Thieves Guild).

    5. I found a bug!

    That's not a question. Also, great! Also, an incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D

    Moving forwards, any bug filed without screenshots with MIC, or appropriate description of debug steps taken will be closed as not a bug without response. We've been fielding debug requests for a long time now - years at this point - and while there's certainly potential for stuff to be wrong in our patches, they've been around long enough and there's SO f***ing MANY of them that trying to disprove any random bug report is a fool's errand and honestly is the primary drain on motivation for making anything new. We are 100% happy to fix any bugs in our s***. But before we handle them, it's on you to demonstrate that it's our s*** causing the bug.

    6. It didn't install patches for some of the palaces, what gives?

    You didn't read the warning tab that you clicked through. Argh. Go to this page and install those. It happened because you have Palaces and Castles Enhanced installed.

    7. This patch is looking for DBM_{something} while I have DBM_{something}_DoS. What gives?

    You're using Dawn of Skyrim. I don't. I'm sure it's a perfectly groovy mod - I may in fact check it out some other time. But looking for that mod which has that shared master isn't just for that. It'd be making 1) DoS patch, 2) DoS + ES, 3) DoS + JK, 4) DoS+Skyway, 5) DoS + LOTD, 6) DoS+ES+LOTD, .....you get the picture. It's almost a factorial scale (not quite because ES and JK are disjoint). I just...no. Not happening. Sorry. From what folks have said, you can swap masters and it works fine.

    8. This patch says it needs {insert CC master here}

    Anytime we load up CK, it loads up ALL masters (including those CC) and includes them on the patches. The update is over a year old, I'm done cleaning the masters every time for people who don't want to update.

    Options? You can create dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. Google it, it's not that hard. But really, just update the game at this point. You can update the game and then use Skyrim Lite Loader or "Best of both worlds"   version  of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.

    I've made a Discord server to handle quick questions for those so inclined, and my TODO/pre-release stuff should be there (it's a smidge out of date right now, sorry). There might be folks who can help answer quick questions in there (including us!) but no guarantees.

    Thanks!
  2. jonado1
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    FYI, I have created a patch between JK's Understone Keep and Greater Markarth Expansion. It can be found here: Jonado's random patches. An Open Cities version can be found here: Jonado's Open Cities patches.
  3. busybobo
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    I'm wondering about LO with these patches. Specifically JK's Candlehearth. I've got all of the Candlehearth ones from this mod for the other mods I'm using (seven in total) and also one for Lux Orbis from their official patch hub, and I get the missing basement floor entrance in Candlehearth. I don't know if I have to patch all of the patches together, or if it's a LO issue.

    Also, there's a patch in there for Citizens of Tamriel. Would it possible to get a patch for ezPG as well?
    1. Czasior
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      The load order of the patches provided here doesn't matter; you should load the patch for Lux after them. If still, you won't have the stairs leading to the basement, it means another mod is involved - you need to check the floor with More Informative Console to determine what's responsible. But if you see the stairs, but they lead into a white void, it means you've installed the mod on the existing save. A new game is required to apply the changes to the room marker placed in there.
  4. teratism
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    Crashes on startup after installing patches.
    https://pastebin.com/KfzTSnGb
    1. Czasior
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      Part of the recently made/updated files have a new 1.71 header - if you don't run Skyrim version 1.6.1130+, you need to install the mod Backported Extended ESL Support to use them.
    2. teratism
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      The funny thing is I already have it installed but no bueno.
    3. Czasior
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      Crashlog doesn't indicate anything related to this collection. It only mentions Player Character which is touched neither by any of JK's mods, nor their patches.
    4. teratism
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      I found something else, this headache is in the past.
  5. Neutrall9
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    In Candlehearth Hall, the light from the fire on the second floor goes through the floor on the third floor - can this be fixed? Or is it impossible and there are many places where there is no light from the candles.
    1. Czasior
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      OK, but which lighting mod you're using?
    2. Neutrall9
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      ELFX
  6. jonado1
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    I think the JK's Temple of the Divines - RedBag's Solitude patch will need an update for the new version of RedBag's Solitude. From what I can see, the patch has not been updated yet.
    1. Czasior
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      Yes, it is planned. I've been working on the update of all RedBag's Solitude patches (and a few new ones) for a few days already.

      Moreover, the patch was removed with the recent update of the collection (it's only available in the optional files as I'm lazy AF and haven't cleaned this section yet) and won't be hosted here anymore. We're going to move it to RedBag's Solitude Patch Collection after the update.
  7. TheTeller
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    I just got to the merging part of my modding efforts and I was wondering if it would cause any problems to merge these patch files together ,even if they are not esp files. 

    Instead should I merge the patch files along with the main files being patched as well?
  8. DigiAkuma
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    There's something that's thrown me off during Patching.  On the Temple of Dibella, there is a checkbox for Oblivion Artifact Pack, and others after like Temple of Kynareth, Temple of Mara & Temple of Talos simply say Oblivion Artifacts.  Are Oblivion Artifact Pack & Oblivion Artifacts one and the same in this case?
    1. Czasior
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      Yeah, these are the same mods. It will be corrected for the next revision of the collection (probably in about a year - edit: already fixed).
  9. Zigzagrim
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    Downloaded the jk's palace of kings faction crossbow patch and the book is no where to be found. did the patch relocate it?
    1. Czasior
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      Yes, but I made an edit to its placement in the newest revision of the patch. It's placed in the war room now, on the small table.
  10. jonado1
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    Patch between JK's Palace of the Kings and Open Capital Windhelm available here: Open Capital Windhelm patches. It also includes a patch for Skyrim Sewers.
    1. cuddm
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      Navmesh fix sounds like it would also be needed for JK's Palace of the Kings and regular Capital Windhelm, no?
    2. Czasior
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      I got it ready for the next update.
    3. cuddm
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      Another request: JK's Bee & Barb conflict with Spaghetti's Cities - Riften (door near the canal is blocked by a cart)
  11. Sworishina
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    Any chance you'd make a patch for JK's Sinderion's Field Laboratory and Magical Blackreach? Sinderion's Lab has been giving me trouble and Creation Kit doesn't like to play nice and just doesn't render lots of things when I use it (thanks Bethesda. And yes I do use Creation Kit Fixes).

    Edit: to be clear, the problem is the exterior. Interior is fine. Exterior is making things float and whatever.

    Edit edit: Also Magical Blackreach hasn't been updated in like two years so it's probably a one-time fix kinda deal.
    1. cuddm
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      +1, a patch for this would be really nice
  12. Blackravin1
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    Ok I did something stupid. Problem is I don't know what I did that was stupid. Hence why I say I did something stupid and can't figure it out

    I am running Dawn of Skyrim, Jk Skyrim, Legacy of the Dragonborn, and Deadly shadows. 
    I have a missing master JKs Blue palace - Jk skyrim - LotD patch.esp depends on DBM_JKskyrim_Patch.esp but is missing.
    No idea what I did wrong. 
    1. Czasior
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      FAQ (above), point 7.