Fixes the placement and characteristics of lights throughout Skyrim. Aspires to keep the intended vanilla feel, while actually making light come from light sources and not be absurdly bright or dark.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
You may not use this mod or anything included within this mod for any monetary purposes. This includes, but not limited to: donations, alternative monetary currencies (aka Donation Points), pay portals, member only access (aka Patreon Subscription only access), etc.
File credits
NovakDalton - All the work put into Relighting Skyrim, and creating Relighting Skyrim. Daemonjax - Creator & author of Just In Time/JIT script.
General =================================================== - Cleaned up the Nexus page a bit. - Reduced conflicts with USSEP and forwarded some updates. - Removed dirty edit from Sleeping Giant Inn. (Thanks, lilebonymace!) - Potential fix to performance drop within Riften Jail. (see bug report) - Increased the radius of the lantern light on the post in front of Katla's Farm. (Thanks, cjamesmac001!) - Fixed the fireplace fire in Fort Kastav, which was missing an Enable Parent. (Thanks, Cornathan & ikonomov!) - Changed emittance on all "sunlight" bulbs, effects, and windows in the Winking Skeever to provide better effect blending. - Some tweaking to Folgunthur to try to reduce reported flickering issue. It should be mostly fixed without a torch. With torches there is one small corner that flickers. (Thanks, CaliburnusPDX!)
Version 1.1.0
Changes from 1.0.9 to 1.1.0
BUG FIXES:
- Fixed light flickering in Windhelm the White Phial interior
OTHER CHANGES:
- Altered a light bulb in Halldir's Cairn, the FX/Magic light bulb in the beginning turns itself off now when you kill Halldir
Version 1.0.9
Changes from v1.0.8 to v1.0.9
BUG FIXES;
- Fixed light flickering in Jarl's longhouse, Falkreath and Winterhold
Version 1.0.8
Changes from v1.0.7 to v1.0.8
BUG FIXES;
- Fixed Dawnguard HQ quest lighting, light beam that "hits" the player and surrounding NPC's. Now light should be there afterwards
- Fixed Fort Greymoor light flickering
- Fixed Dragosnreach main hall light flickering
- Embershard Mine light flickering
ADDITIONS;
- Added vanilla asset boulder meshes in Embershard Mine, to cover up light flickering surfaces that was otherwise impossible to remove without sacrificing several light bulbs.
Version 1.0.7
HOTFIX VERSION CHANGELOG
General ============================================ - Updated for latest version of the Unofficial Patch. - Removed a few wild edits (fixes Old Hroldan too).
Version 1.0.6
Changes from 1.0.5HF to 1.0.6
BUG FIXES:
* Adjusted or disabled several lights in IlinaltasDeep01 to fix light flickering throughout (thanks phpones)
* Disabled the lantern and light on Fletcher's sign in Solitude to fix light flickering (thanks piot2rek)
ADDITIONS:
* Added missing light to archway in Solitude (thanks greyjedi11)
OTHER CHANGES:
* Replaced light source objects in IlinaltasDeep01 with unlit assets where lights were disabled to fix flickering
* Disabled the fire behind the market in Solitude due to not being able to light this source (thanks greyjedi11)
* Forwarded some changes from Unofficial Patch
* Removed a couple wild edits
Version 1.0.5HF
Changes from v1.0.5 to v1.0.5HF
BUG FIXES;
*
Changes from v1.0.5 to v1.0.5HF
BUG FIXES;
* Removed ITM records
Version 1.0.5
Changes from v1.0.4 to v1.0.5
Changes;
* Altered light bulbs and light sources in Whiterun exterior
* Changed torches Fade, Radius, RGB color and light animation
Version 1.0.4
Changes from v1.0.3HF to v1.0.4
BUG FIXES;
* Fixed see through wall in Solitude The Winking Skeever
Changes;
* Lowered the light cast fixes in all the inns
Version 1.0.3
Changes from v1.0.2 to v1.0.3
BUG FIXES;
* Fixed misaligned torch at Riften entrance
* Fixed torch not giving of light in Dushnikh Yal's Mine
* Fixed lighting flickering in New Gnisis Corner club
* Fixed bad aligned shadow light bulb in silent moons camp
* Fixed light flickering in Nightcaller Temple
* Fixed light flickering in Markarth City exterior
* Fixed light flickering in Sven & Hilde's house in Riften
* Fixed light flickering in Dawnstar Quicksilver Mine
* Fixed slowdown in Riften Jail
* Fixed bad aligned shadow light bulb in High Moon Hall
* Fixed bad aligned shadow light bulb in House of Clan Shatter-Shield
* Fixed bad aligned shadow light bulb in Falkreath Jarl's Longhouse
* Fixed Roomarker and Portal occlusion clipping in Smelter Overseer's house
* Fixed Yngol Barrow light not turning off as they should
* Fixed Fort Dawnguard "skylight" lighting in the opening hall
ADDITIONS;
* Added light bulb to Dawnstar forge and smelter
* Added light cast fix to all locations that had either the FarmIntLHFirePit02 or the FarmIntLHFirePit03 with a shadow light bulb
* Added light cast fix to all locations that had either the WHfireplace01 with a shadow light bulb
Version 1.0.2
Changes from v1.0.1 to v1.0.2
BUG FIXES;
- Fixed shadow casting from all FarmIntLHFirePit02, using a dev mesh. Bad implementation compared to RSR solution
* CELLS USING IT: Morthal Highmoon Hall and Falkreath Jarls Longhouse
- Fixed shadow casting from all FarmIntLHFirePit03, using a dev mesh. Bad implementation compared to RSR solution
* CELLS USING IT: Morthal Moorside Inn, Dragonbridge Four Shields Tavern, Nightgate Inn,
* Ivarstead Vilemyr Inn, Falkreath Deadmans Drink, Kynesgrove Braidwood Inn,
* Rorikstead Frost Fruit Inn, Hall of the Vigilant, Winterhold the Frozen Hearth,
* Old Hroldan Inn, Windhelm Argonian Assemblage, Dawnstar Windpeak Inn,
* Riverwood Sleeping Giant Inn
- Fixed shadow casting from all WHfireplace01, using a dev mesh. Bad implementation compared to RSR solution
* CELLS USING IT: Windhelm House of Clan Cruekl Sea, Windhelm Palace of the Kings,
* Windhelm Viola Giordanos House, Windhelm White Phial, Windhelm Hjerim,
* Windhelm Palace Upstairs, Windhelm Blacksmith, Windhelm Palace Upstairs,
* Windhelm House of Clan Shatter Shield. Windhelm Stables,
ADDITIONS;
- Added missing light bulb to light source at Wayward Pass
- Added missing Light bulb at Frostflow Lighthouse
- Added missing Light bulb at Dawnstar Blacksmith forge
Version 1.0.1
Changes between RS SSE v1.0 and v1.0.1
- Fixed light flickering in Jarl longhouses located in Dawnstar and Falkreath.
Throughout this game I was bothered by the lighting...be it the fires in Dragonsreach, outside High Hrothgar, or many other places. Issues such as lights sources without lights, places where light emits from the center of two fires rather than from each one, light that just magically emitted from the middle of the room, or lights that don't illuminate the landscape. This mod aims to fix all that and more, however, some of these issues still remain (there are engine limitations). All lights come straight from a light source and all light sources produce light.
Originally I was just going to make this fix for myself but the more work I put into it I thought "hey, maybe others would like a fix for these things as well." After 50,000 subscriptions on Steam, 5000+ endorsements here (wow), getting to the point where I feel actually covering all of Skyrim is within reach, and my collaboration with JawZ I can assure you that this has gone far beyond anything I expected!
Thanks to all those who support our efforts and continue to expect the best :)
FEATURES
Proper placed light bulbs at their light source
Light bulbs placed at light sources according to their labeled name
Fixes light bulbs not casting light on to the landscape in exteriors
Focus on vanilla visual style
Vanilla performance, at least as close as it can get
No scripts, just vanilla light bulbs done right.
LOAD ORDER
General load order in combination with other mods
Weather mods
Relighting Skyrim
Interior lighting mods (With no light bulb changes!)
As for other type of mods, let LOOT decide where in your specific load order is the best place them. Just keep in mind to place mod that make changes to interior ambient/fog/directional lighting after Relighting Skyrim's plugin.
Probably best to use clean save procedures, we recommend at least being outside when you save before uninstalling. Go to the Skyrim "Data" folder. Delete any .esp files starting with "Relighting Skyrim".