About this mod
Sniper Musket added! Adds various types of Craftable Firearm to NPC's throughout the world.
Made using vanilla assets.
I'll be sure to make updates based on user suggestions.
- Requirements
- Permissions and credits
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Translations
- Spanish
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- Mandarin
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This mod should have no compatibility issues.
Pistols Added!
You can easily "reload" your pistols using "Pistol bullets" which can be crafted at any forge.
Uses Staff animations.
Uses default crossbow animations.
Adds craftable Rifles for most material types.
Requires Dwarven smithing as a prerequisite for anything above Iron.
SOME NPC's will now spawn with rifles in their inventory.
Uses archery perks.
All files are ESPFE.
Following the devastation of the Great War, it became clear to the Imperial high command of the vast advantage that Altmeri battlemages had over traditional massed infantry, being able to easily destroy grouped units with their magic.
This spurred Emperor Titus Mede to pour his coffers into developing new technologies, something that would nullify the years of training and gold it would take to raise battlemages of his own.
The answer came from the archives of the Synod.
Old dwemer schematics which showed a rather simple design of a metal tube and a small iron ball, which when combined with fire salts and brought to flame, would launch the ball with a great amount of force.
This would allow a common man with little to no training to deal a heavy amount of damage from afar, despite the slow reload speed. He quickly realized how effective it would be to outfit vast amounts of soldiers with weapons of this type.
As such, the age of gunpowder had arrived and rifles became widespread.

Iron Handgun
Damage:19
Oldest design for a firearm, a simple metal tube fitted with a pan and match.

Damage:21
The most widespread and functional design for a rifle, the base upon which all others are built.

Damage:21
The mighty Imperial handgun, an entire unit fitted with rifles can easily outmatch a Thalmor battlemage.

Damage:21
The standard design in the Stormcloak army, a derivative of the Imperial design with a few added touches for flair.
Ulfric himself claims to be the originator of these design changes.

Dawnguard Handgun
Damage:22
Ideal for any Monster Hunter, it deals extra damage to the undead. The butt of the rifle functions well in close quarters.

Damage:24
A highly advanced rifle design, it's light weight and portability makes it easy to carry and equip large numbers of forces.
Sadly, the Thalmor seem to look down upon such lowly and crude weapons, as such they have not seen widespread adoption by Altmer forces.

Damage:23
A deceptively effective design. Despite its crude looks it is an excellent marksman's rifle, its long barrel affords it an exceptionally long range.

Damage:20
An ingenious design and the progenitor of all other rifles, its highly complex mechanisms cannot be fully recreated to this day.
Despite its surprisingly low damage it has the highest reload rate of any rifle.

Damage:26
A glass Handcannon may seem like a play on words, however the highly skilled Enchanters and Smiths of the Summerset Isles have managed to combine magic and engineering to create a truly powerful rifle.

Damage:30
Another bizzare creation, the Enchanted ice of Solstheim was able to be put to good use in providing a sturdy and effective barrel for this most rare and sought after rifle.

Damage:30
A true work of art, the beautiful inlaid patterns and the exquisite quality of the bohr have created a perfect fusion of style and function.

Damage:34
Truly a weapon which wears its intention on its face. It is the most powerful of the crafted Rifles and stands as the king of all firearms.

Damage:35
A unique, one of a kind design. Based on schematics from Akavir, it was created to bring down a flying Dragon.

A true item of prestige, what better way to show off than to make a Weapon out of your vanquished foes.

A unique artifact created to signify the union of the Dwemer and Falmer, long before the tragic fate that awaited them both.
Location: Darkfall passage, Near Paladin Gelebor's Camp.

Raptor's Eye
An artifact of Nocturnal, this unique ebony Musket affixed with a dwemer occular device which allows the user to fire more accurate shots.
Location: Thieves Guild HQ

(in order)
Explosive Bullets
Fires short range explosive.
Cheap Iron Bullets
Most common type of bullet, a small ball made of iron.
Blessed Bullets
A simple iron bullet, infused with the blessing of the Divines.

Fires a magical spear of Ice which impales its target and explodes.
Enchanted Projectile
Fires a wide beam of electricity which bursts on impact.
Flaming Projectile
Spews out a large arc of flames.

Fires a stealthy projectile which bursts on impact and inflicts a high amount of poison damage.
Daedric Projectile
Fires a wide wave of Daedric magic which explodes on impact.

Fires a magical projectile which spawns a flaming wolf familiar which chases down the target and explodes.
Dwarven Burrowing Bullet
Fires a pointed bullet at a high velocity. Highest damage for a conventional bullet.
Burrowing Lead Bullet
Fires a pointed bullet at a high velocity.

Friendliness Bullets
Fires a bullet which pacifies attacking enemies and heals allies.
Paralyzing Mass
Fires a writhing mass of tentacles which bind the target in place.
Pistols have a high damage output but low bullet capacity, most have only a 15 shot capacity before needing a "recharge".
You can easily "reload" your pistols using "Small bullets" which can be crafted at any forge.



Imperial Pistol








Location: Skyhaven Temple


Location: Darkfall cave

A silenced firearm designed for stealthy assassination.
Location: Dark Brotherhood Sanctuary, Falkreath.

Use to fling opponents into the air or reach faraway objects and hurl them at your enemies.
Location: Tower of Mzark
Inspo.

Cobbled together in 3 days and made with completely vanilla assets.