Skyrim Special Edition

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About this mod

A compilation of adjustments to the Thieves Guild and its related quests. Adds skill and radiant requirements that must be met in order to advance the Thieves Guild questline, the ability to sell Stones of Berenziah, improved shadowmarks, and much more! All configurable via MCM (see Images for default settings).

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Brynjolf will no longer automatically approach you in Riften. You won't be considered a potential recruit for the Thieves Guild unless you've actually done a bit of dirty work. This mod also adds additional requirements as you progress along the Thieves Guild quests in order to allow the story to advance at a steadier pace.

Includes the changes and features from Sell Unusual Gems and Improved Shadowmarks.

PLUS... Now you can buy genuine Falmer Blood Elixir! Experience all the wonders of this powerful potion for yourself!

  • Brynjolf will no longer approach you in Riften if you are not a thief, and the Thieves Guild questline will not be activated until the player meets the necessary requirements (stolen items, picked pockets, and sneak skill). These requirements can be customized using the MCM options.
  • Additional requirements can be set that will delay the quests Dampened Spirits and Scoundrel's Folly. You can choose to set any combination of sneak, pickpocket, or lockpicking skill level requirements or simply set a certain number of radiant quests that must be completed.
  • Customize how many radiant quests are required in each city before you receive the special assignment for that city.
  • Adjust the number of radiant jobs required to display the Thieves Guild trophies.
  • Change the amount of gold required to complete the bedlam job.
  • Allows characters who are not members of the Thieves Guild to sell Unusual Gems to Ri'saad.
  • You can now buy Falmer Blood Elixir from Brynjolf prior to beginning the Thieves Guild quest.
  • All dialogue and responses are fully voiced.
  • Shadowmarks have been added to player-owned homes and adjust automatically to reflect the player's current status within the Guild and the ownership status of the home.
  • The positions of existing shadowmarks have been improved, and new marks have been added to locations that were missing them.
  • MCM options to move the Unusual Gems to alternate locations, randomize those locations, and to move only those gems locked behind quest locations.
  • MCM option to toggle taking Unusual Gems as Stealing, which will result in a bounty if you are caught in the act.
  • MCM option to add quest markers for the Unusual Gems (but markers are only enabled after Vex assigns the quest).
  • Unusual Gems will now stack in your inventory.

greentea101 for editing the voice files for Brynjolf and creating the dialogue needed to edit the TG quests.
Teabag86 for creating the voice files for Ri'saad and helping merge the files.
clarota for Thieves Guild Alternate Routes - Taking Care of Business
Glitchfinder for creating the shadowmark script

- SkyUI - required in order to access the MCM options.

Thieves Guild Requirements SE - Settings Loader - save, load, and import MCM settings from an existing save.
The Choice is Yours - prevents other quests from starting automatically.

Simply download and install with your favorite mod manager, or manually extract the .zip file to the Skyrim/Data folder.
- (Optional) If you wish to use the higher res textures from Improved Shadowmarks, download the "Textures Only (512)" option available here, and allow those textures to overwrite the files from Thieves Guild Requirements.

This mod makes changes to several of the Thieves Guild quests and may conflict with other mods that also make changes to these quests.
This mod includes new textures for the Shadowmarks. If you wish to use different textures, simply allow them to overwrite the textures from this mod.
- Unofficial Skyrim Special Edition Patch - fully compatible with all appropriate changes carried forward into TGR. Note: TGR intentionally overwrites USSEP ownership of a chest outside of Ysolda's house in order to use that chest as a Thieves cache.


DURING THE MAIN QUEST: There is a point in the main quest where you go to Riften & talk to Brynjolf. However, with this mod, the main quest dialogue options with Brynjolf won't be activated unless you meet the thief requirements. There is another route to completing this quest, though...ask around Riften; there is someone else who has information for you. (If you need a more direct answer, see the bottom of the Readme). This is actually an alternate option available in the vanilla game, I've not changed it.

QUEST REQUIREMENTS: In order to trigger the beginning of the Thieves Guild quest, the player must have stolen items, picked pockets, and have some skill in sneak. If not, then Brynjolf will not approach you and the dialogue options to begin the quest will not appear. All three requirements must be met; however, you can completely customize these requirements using the MCM options. The number of items stolen & pockets picked can be checked under "Crime Stats."

FAILURE PENALTIES: If you fail either TG02 or TG03, then the number of radiant quests that you need to complete prior to receiving the next quest will be doubled. Basically, if you mess up, it's going to take you that much longer to prove yourself worthy of greater responsibilities. However, this can always be adjusted in the MCM menu. In fact, any adjustment of these values using the MCM menu after the quest has completed will override the failure penalty.

UNUSUAL GEMS: If you're not a member of the Thieves Guild, you can sell any Unusual Gems you find to Ri'saad, the Khajiit trader who travels between Whiterun and Markarth. Selling a stone to Ri'saad will remove all associated journal entries for the quest "No Stone Unturned." This option is reversible and does not break the quest. If you later decide to join the Thieves Guild, you have the option to buy the stones back from Ri'saad at an increased cost. You can resume the quest by talking to Vex.

SHADOWMARKS: Shadowmarks on player homes will automatically adjust depending on the ownership status of the home and the player's status within the Guild. Unowned homes will have the Empty mark; homes owned by non-guild members or banned members will have the Danger mark; and homes owned by Guild members will have a Guild mark. Optionally, you can choose to use the Loot shadowmark for non-member player homes instead of the Danger mark. There is also a setting that will allow you to disable the Shadowmarks until the relevant city influence quest has been completed.

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