File information
Created by
DarkMaster06 Timiku Czasior Monops blitzicestorm Shekhinaga Neko14789 Teabag86 TitansBane and JanquelUploaded by
JanquelVirus scan
Main files
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FOMOD installer
Part of the recently made/updated files have a new 1.71 header - if you don't run Skyrim version 1.6.1130+, you need to install the mod Backported Extended ESL Support to use them.
Optional files
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Shifts one idle marker to fit new interior layout.
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Shifts the barrel door to a new location.
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Shifts one painting, disables two others
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Forwards emittance changes from USSEP, applies it to the newly added windows.
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Conflict resolution patch, applying AI Overhaul's Ownership tag to a lean marker.
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Shifts a placed cheese.
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Forwards a few candle type changes/removals. Shifts light sources to match shifted candles. Shifts/removes smoke for shifted and removed candles.
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USSEP lowers the height of the alchemist's stand, which causes the candles placed on it to float very slightly. This shifts them to the appropriate new height.
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Shifts a placed book.
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Courtesy of Darkladylexy
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Patch originally by Neko14789
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This is probably the largest patch on this page. I found a good deal of flickering when using ELFX. I think I've ironed this out, but it took many revisions so I may have missed something. Let me know if you have any trouble.
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Shifts two idle markers to match the new interior. No direct conflicts, load order should technically not matter between JK's/ICAIO.
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NOT NEEDED WITH LOTD. For the two people out there who use SUT without LOTD, this shifts a jade dragon location so it's not sticking halfway through a shelf cover. LOTD already does this, in a different way, and there's no conflict
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Shifts one browse idle marker which was inaccessible due to added clutter.
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Shifts two added markers to match new interior/be accessible
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Shifts one block of cheese to match new interior
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Forwards ELFX to win conflicts so order is agnostic. Adjust emittance from added items to match ELFX changes. Adds FX beams to added window to match ELFX changes for other windows.
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Shifts 3 placed objects to match new interior.
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Shifts one placed idle marker, updates new emittance objects to match USSEP changes to emittance of windows, etc.
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Combination of SFCO and 3DNPC Patches
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Shifts three markers to match the new interior
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Shifts two amulets to match the new interior
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Shifts one fish bowl to match the new interior
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A few conflict resolutions, shifts a few cheeses to match the new interior.
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Shifts the vendor's container some so it doesn't clip through a downstairs wall.
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Shifts table and shield
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Shifts a table the shield is placed on to not block the hallway. For ESPFE version.
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Tons of conflict resolution. Forwarding a lot of ELFX Fixes changes. Shifting some emittance to match ELFX values.
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Same changes as ES patch, combines navmesh with LOTD
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Same changes as ES + Skyway patch, combines navmesh with LOTD
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Combines changes of the other two patches, also shifts a table and chair to not block Skyway's door's new location.
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Disables two benches to not block doors, ties navmesh together, removes duplicate gate declaration, a little CR.
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Download Blue Palace only file from Extravagant Interiors - Solitude and disable the plugin
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Same changes as JK patch, combines navmesh with LOTD
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Same changes as JK + Skyway patch, combines navmesh with LOTD
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Combines changes of the other two patches.
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Just some CR/navmesh work
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Shifts placement of condenser to match new interior, CR on navmesh.
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Shifts a placed book to match new interior.
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Shifts sword and case location to match new interior. If using any SFCO patch from this collection, put this patch below the SFCO patch.
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Forwards base type changes for SFCO, disables/moves some paintings/other objects to prevent clipping.
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Shifts trapdoor to match new interior, ties together navmesh.
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Same changes as Skyway patch, combines navmesh with LOTD
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Shifts the skyway door slightly so it doesn't overlap with the Blue Palace doors
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Shifts placed candlestick to match new interior.
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Combination of changes from 3dnpc and sfco patches, one additional CR.
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CR, shifting a few things to match new interior
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Shift two markers to match new interior
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CR, change one light source to be non-shadow, add some smoke
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Shifts one chair to not block the doorway
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New patch by Teabag86
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Disables a few paintings
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Disables one occlusion plane
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re-upload of DarkMaster06's patch, cleaned, with his blessing for consolidation purposes.
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Shifts one placed fish object to not conflict
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Shifts a couple placed cheeses.
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Disables a few light sources which JKs Dragonsreach already has a new light source for (alchemy table, etc). Hooks all of the smoke/mist from the chandeliers into the toggle for the dragon skeleton.
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For ESL version of Embers XD
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Direct conflict on navmesh, enchanting table. Loading JK's Dragonsreach after ICAIO should resolve conflicts. Patch resolves one inaccessible idle marker
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Shifts one idle marker so it's within the bounds of Dragonsreach
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Shifts the book on Farengar's desk just slightly because it was clipping through a placed object on his desk
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Forwards JK's Dragonsreach's navmesh, slightly fixed version of DarkMaster06's patch so the marker was moved in addition to the furniture.
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Shifts Jarl's marker to not be in a fire
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Forwards the relationship requirements for the enchantment test
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Patch by DrMonops
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Shifts the place golden ship to a non-conflicting location
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Disables a few FX that have no sources any longer.
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Conflict resolution patch which forwards an ownership change of a lean marker from USSEP to the new location. Forwards ICAIO navmesh with slight change to hook into new exterior.
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CR on the same lean marker, giving ownership to the IW-added Wench.
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Conflict resolution patch which forwards an ownership change of a lean marker from USSEP to the new location
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Patch by Teabag86
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Shifts one placed object
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Conflict resolution/shifts cheese to match interior
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Shifts one placed cloak to match new interior
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Shifts a placed journal to match new interior
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CR on room marker, cell settings.
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General lighting compatibility patch for ELFX
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Finds a place to put all added armor from GAR
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Ties Skyrim Sewers into the navmesh
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Disables/shifts a few paintings to match new interior
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Disables one conflicting occlusion plane
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Shifts one placed object to match new interior
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Shifts placed book to match new interior
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Applies package changes for the steward to the USSEP package for stewards to sleep.
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Shifts the spinning wheel to match the new interior
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Shifts two floating paintings, disables 3 wall decorations
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CR on a couple references, changes emittance to match USSEP changes.
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Shifts a few markers to match new interior
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Shifts a few objects to prevent clipping
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Matches aesthetics to ELFX
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Shifts a few embers so they don't appear to float
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Combines changes of both mods
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ELFX Patch for combo with opulent thieves guild.
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Shifts the exit to match new interior
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Shifts placed object to match new interior
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Navmesh patch. Load below OTG patch if using both.
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Shifts an added barrel to match new interior
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Resizes/rearranges some things so a shelf fits.
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Prevents some clipping
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Shifts a couple placed objects to match the new interior
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Cleans up the interior/some gaps in the wall/etc which makes SFCO patch unnecessary.
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Shifts one painting to match new interior
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Rearranges some stuff to prevent clipping
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Forwards a persistency tag on an NPC reference
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Moves a single browse idle marker which was now floating over a staircase
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Conflict resolution patch
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Designed for ELFX with ELFX Fixes. Use one or another.
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Designer for regular ELFX without ELFX Fixes. Use one or another.
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Shifts Embry's sleeping marker slightly. Shifts Delphine's idle marker so she doesn't see into the downstairs pool to follow you there and look while you bathe.
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Patch by Teabag86
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Moves merchant chest lower so it's not embedded in the basement.
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Removes the plane marker because it was partially clipping through a downstairs hallway that was added. 1.0.1 removes SPO master so it can be used with any version. Make sure it's loaded below SPO.
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Thanks to Czasior for the patch
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Patch is for Solitude Temple Frescoes - Complete (No Lanterns) ESL
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Replacer for existing patch, also moves the candle smoke.
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No direct conflicts, load order of masters should not matter. Shifts one lean idle marker to match new counter.
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CR on one reference, slightly lowers one other added ash to match interior. Last checked against version 2.3.3.
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Disables one occlusion plane
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disables one candle which is clipping through an added box on the alchemy station. Last checked against version 1.6.2
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Combined patch of both of the above, as both patches touch the same chair.
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Provided by DrMonops
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CR between some direct conflicts, disables one plate JKs places.
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Forwards ES settings for a single shrub outside
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CR, swapping chair types, shifts a few of the paintings
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Slight tweak to interior navmesh to still reach, tie into the trapdoor
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Patch by Czasior, disables occlusion planes added by SPO
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Shifts a Shadowmark to be near Gulum-Ei's new location
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