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File credits
winedave for ported meshes
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Changelogs
Version 2
Removed LoS requirement by making a brand new brazier static from Winedave's meshes.
Changed winedave's resource mesh paths so the model doesn't conflict with the vanilla brazier model.
Removed additional braziers and some light changes carried over from LoS.
Un-disabled braziers that LoS disabled (front gate).
Fixed some incorrect record changes.
A little mod which replaces the braziers in Windhelm with a new model. I didn't like the models for most of the braziers in Windhelm and really liked the stone cage braziers I saw in Lanterns of Skyrim II, so I replaced them. I've also replaced many of their fires with larger, more fitting versions.
Plugin is ESL flagged.
I've created versions for Dawn of Skyrim's and JK's Skyrim's Windhelm overhauls. If you use DoS only use that version. If you use JK's then only use that version. If you use DoS and JK's (with this patch) then use both, loading my JK version after the DoS version (or combine them). If you use a standalone JK's Windhelm or Dawn of Windhelm try changing the master using Wrye Bash or just use the vanilla version. For other city overhauls I recommend using the vanilla version and just checking to see if braziers are clipping. There are also the versions that I originally created to be compatible with Lanterns of Skyrim II, with DoS and JK versions.