Skyrim Special Edition

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Shiiholude

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shiholude

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About this mod

Greetings, traveler! This mod is a complete reboot of the awesome Khajiit Speak SE mod by mjharper, re-written from the ground up.

Khajiit wishes for you to browse this clever modification. You will download and utilize it in your playthrough, yes? Trust in Khajiit, he would not lie! This is known...

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Changelogs

KHAJIIT SPEAK REDUX

Name: BA_KhajiitSpeakRedux
Author: Shiholude
Category: Immersion


DESCRIPTION / INTRO

Greetings, traveler! Khajiit wishes for you to browse this clever modification. You will download and utilize it in your playthrough, yes? Trust in Khajiit, he would not lie! This is known...

This is a complete reboot of the awesome Khajiit Speak SE mod by Matt Harper (mjharper), re-written from the ground up. The original mod is NOT REQUIRED for this, nor is it a master. This is a completely new mod!

That said... Welcome to the Bad Ass Khajiit Speak Redux mod!!! WHOOOOOOOOO!!! 

What does it do? I'm so glad you asked!! It "translates" the game's dialog responses from common tongue phrases to more immersive Khajiit-focused phrases, tapping into their unique voice dialect and mannerisms.

The Khajiit have a strange way of talking to others, mostly using 3rd person phrasing. Additionally, they have other quips and mannerisms that I feel should be captured through the dialog interactions with NPC's... and that is what this mod sets out to accomplish!

The main file is for Skyrim SE, Dawnguard, Hearthfire, and Dragonborn. So if you are planning a Khajiit playthrough, all you need is the main file inlcuded here and the Vanilla game (plus the expansions). 

However, I have created a bunch of patches for several other mods that I use as well, which are included in the main file FOMOD installation tool. These additional files are all in ESL format, so if you load every single one of them, you will only use one (1) ESP slot in your load order (the main file)! 




LATEST CHANGES

March 1st, 2021: COMMENTS
- Created a F.A.Q.!! Please see the sticky at the top of the comments section for more info!

January 5th, 2021: Main File

 - Considerable fixes to the main ESP. The PNAM references were not built (because I never loaded my changes into the CK to build them), and I had used some scripting to auto-fill any missing PNAM's with a NULL reference. This resulted in dialog lines being completely removed from the game! YEESH! All dialog now has proper PNAM references. Thank you to Skyward95 and kkcyy for finding and reporting this issue!
 
 - The following optional files have also been updated. These updates include consistency patches mostly, making the dialog used in the MAIN ESP carry over properly (or the MAIN ESP was updated with the optional file verbiage). Also corrected some missing conditionals and other referenced things that USEEP changed, but was not carried over properly:

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OLDER UPDATES: 
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FILE INFORMATION

MAIN FILE: BA_Khajiit_Speak_Redux_FOMOD
This FOMOD installer contains all the mods that are supported. 

THE BELOW LIST INCLUDES ALL THE CONVERTED MODS THAT I'VE COMPLETED TO DATE.

IF YOU DO NOT SEE A MOD THAT YOU WANT CONVERTED, BE SURE TO CHECK OUT THE "OTHER KHAJIIT SPEAK MODS" SECTION AT THE BOTTOM OF THE PAGE, AS ONE OF THE OTHER EXCELLENT MODDERS OUT THERE MAY HAVE ALREADY CONVERTED IT! IF YOU STILL DO NOT SEE YOUR MOD LISTED ON THEIR PAGES, THEN REQUEST IT, AND EITHER i (OR PERHAPS ONE OF THOSE MODDERS) WILL HAVE TIME TO CONVERT IT. 

LIST OF CONVERTED MODS:


BACKGROUND & IMPORTANT INFO (A.K.A. "RANDOM BABBLE")

So, I used the original mod by mjharper, and loved it! There was clearly a massive amount of effort put forth to get that one completed, and I respect it greatly (even more so having gone through it myself now)!

However, with Matt's absence, there have been a few issues that were never resolved. Furthermore, as mjharper does not have a clear sharing license/permissions for his work set up, other people could not simply update his work on the nexus (rather only for themselves). Therefore, I made the now-questionable decision to rebuild this puppy from the ground up - as insane as that sounds...

So, what makes my mod different? I have employed several generalized "rules" for how I envision the way that a Khajiit would talk - and then deployed those rules across the entire canvas of dialog. Not only to the main topic that is "spoken" by our PC, but all prompted responses as well (most of which the original KS did not catch).

I have completely built this myself, using my own dialog additions and interpretations. I am sure that there will be some similar phrases and words that will overlap between the original KS mod and this one, but I did not purposefully reference, copy, or use mjharper's ideas in any way when making this. Any similarities are purely coincidence!

Here are some interesting numbers:
# of Total Lines of Dialog in Game = 29,091 
# of Main Topic PC Dialog Lines = 26,136
# of BA Modified Main Topic PC Dialog Lines = 17,195
# of Prompted PC Dialog Lines = 2,961
# of BA Modified Prompt PC Dialog Lines = 3,081
Hold on, there, skippy! How can there be more converted lines than available lines? Because I created additional Prompts for common phrases, that's how! :)

So... umm... yeah. That's a helluvalotta dialog to sift through!! I must admit that many of the above lines are repeats (for example, there are 351 lines just for asking, "What do you have for sale?"), but still!! That's a helluvalotta lines!! I do provide *some* variety in the above repeat cases, where able (hence the greater # of converted lines above).


HERE ARE MY SEVEN (7) "RULES":

1) 1st Person References.

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2) Contractions.
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3) Asking Questions and Making Statements.
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4) Commonly Used Phrases.
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5) Relationship & Gender References.
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6) Other Race References.
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7) Specific Words & Phrases.
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8) BONUS RULE(S) - SPELLING, GRAMMAR, & STANDARDIZATION
A bonus rule that I must implement with all the mods that I convert is to go through all my conversions and standardize them. Much of this is accomplished above with the other seven rules, but I go one step further as well. 

I search through the TOPICS, PROMPTS, and NPC RESPONSES using two lists of quality checks in order to correct the vast number of spelling and grammar laws that Blizzard breaks (as well as many authors).

I cannot "un-see" poor grammar in many cases and it pulls me out of the immersive experience immediately. I am not a grammar Nazi per se, nor am I perfect myself.

But as I've gone through all these tens of thousands of lines of dialog... I started to create / add to a list of words that are either not properly capitalized (argonian, khajiit, Gods, Skooma), misspelled (Khajit, Redgarde, um, eww), or commonly misused (alright, nevermind, sweet rolls, moonsugar). So they now exist in their own quality checklists!

I also try to verify as many words as possible for the time-period, changing things that did not appear until the 1700's, with synonyms that are closer to this era (roughly the 1100's). 




CONCLUSION

So, there you have it. My Khajiit Speak Redux mod in a very long nutshell (maybe its one of those mutated nut shells that has three peanuts in one shell instead of two, perhaps??)...

I hope that you enjoy it! Feel free to comment and point out anything that I might have either missed, or said grammatically incorrect (for a Khajiit).

The sheer number of hours spent staring at dialog lines makes me feel as if I have been on every quest and adventure in the base game... 27 times! :)

Farewell, friend. Khajiit wishes you good fortune. May the twin moons light your path...




REQUIREMENTS

Skyrim SE
Dawnguard
Hearthfire
Dragonborn
Unofficial Skyrim Special Edition Patch (it turns out that this one IS required after all! Besides, if you aren't using this mod, then you aren't Skyrim-ing right!)

EZ2C Dialogue Menu or Better Dialogue Controls (These two are not "REQUIRED" per se, but highly recommended as either assists with showing all the dialog options. With the base game, there are two factors that impact the dialog menu, character limits per line of dialog response option, and the number of dialog options. If either of these are exceeded, then some options may not be shown on the display. Having one of these will mitigate this issue. 



INSTALL

1.  Download and install via your favorite mod manager.
2.  Read the included ReadMe file for installation instructions or additional information. I understand the irony of including this install step in a ReadMe file for installation that would only be read if someone opened the ReadMe file in the first place. JUST SHADDUP AND DO AS I COMMAND!! :)
3.  If unsure of the contents, or to learn more about the mod, use SSEEdit to inspect the contents.
4.  If there are any conflicts to resolve, you might benefit from running a Master Update via SSEEdit or other merging program (WyreBash, zEdit, MatorSmash, etc).
5.  When ready to play with the mod, open your mod manager, place a checkmark beside the .esp file, and run the game.
6.  Enjoy this fine product from Shiholude!




UNINSTALL

1. Open your mod manager, and uncheck the .esp file.
2. Select the file from the mod directory and uninstall it.
3. Run your “Master Update” again (if you’re using such a file).




COMPATIBILITY

This file overwrites a TON of dialog (more than 62%  69% [AS OF PATCH 2.0] 70% [AS OF PATCH 4.0] of the PC lines). Therefore, "the last one loaded wins" scenario applies here. If you are seeing inappropriate verbiage in game, you must have a lower ordered mod (higher priority) conflicting with this.

However, even though I've reviewed all the dialog (yes, all 29,091 lines of it) numerous times, there still might be a topic or response that I missed. If so, let me know and I'll investigate it!




BUGS / KNOWN ISSUES

No known issues at this point, please let me know if you find any.




THE "TO DO" LIST

If you see repeats that other modders have already converted, this means either that my philosophy above differs enough from their work to warrant a different version, or I just haven't reviewed their work yet. Either their work is referenced below, or I will have a MERGED version in my files.

Load order will always be the same for these: after the main file, in whatever sequence you wish to support your load order.

I strongly encourage everyone to use a tool like ZEDIT to merge all these optional mods into one single ESP. Due to the nature of how this mod interacts, I feel that it should remain an ESP. Even though xEDIT may tell you that it can be ESL'ified, I wouldn't do that. It offers a lot for a single slot in your load order! Please note that all converted mods will be in ESL format. 

1) Guard Dialog SE - I will view this one to see if the changes are minimal to convert as an alternative to the GDO Redux version. 

2) Lexy's LOTD Merged Patch version. Some mods (like YOT) are merged together and not available when using Lexy's guide. I will see about creating a comprehensive patch for those that use her popular guide (like I do).

3) Aurlyn Dawnstone - This is on the extended, extended, extended wish list, as it is not a mod I use personally and therefore is low-priority for me. If someone wishes to pick this up, let me know (BTW - its a big one to convert. Not 3DNPC big, but still)!

4) Other LOTD added mods. I am currently still tweaking her guide to my personal taste, and making sure my changes are stable. Once intact, I will review all the newly added mods to see if there are any I need to change.

5) Your new request goes here.



CONTACT

Private Message - Shiholude




CREDITS

Thank you to mjharper for making the original Khajiit Speak mod. You have inspired me to make this one!
Thank you to the other mod authors that have allow me to use their works in this mod! See the PERMISSIONS/CREDITS section.
Thank you to Bethesda for creating Skyrim and Skyrim SE!
Thank you to all the other modders that continue to make this game playable, over and over again!
Thank you to everyone that continues to support and download my mods! I love this community!
Thank you to The Ta'agra project for your absolutely amazing website! Visit it here: THE TA'AGRA PROJECT



OTHER KHAJIIT SPEAK MODS

Even More Khajiit Speak Patches by ChrRubin
Khajiit Speak Extended by Aelarr
Khajiit Speak Extended Extended by TiltschMaster
Khajiit Speak Patches Assortment by sasnikol
Khajiit Speak - Creation Club and Misc. Mods by FleurDuSoleil3
Khajiit Speak - More Patches by Huerta

More Khajiit Speak Patches by rdmaster
Raptor's Khajiit Speak Patch Collection by ALEXXiRAPTOR

The Althro and Galaxy Synth Khajiit Speech Patch Compendium by Althro and Galaxy Synth