About this mod
Greetings, traveler! This mod is a complete reboot of the awesome Khajiit Speak SE mod by mjharper, re-written from the ground up.
Khajiit wishes for you to browse this clever modification. You will download and utilize it in your playthrough, yes? Trust in Khajiit, he would not lie! This is known...
- Requirements
- Permissions and credits
Name: BA_KhajiitSpeakRedux
Author: Shiholude
Category: Immersion
Greetings, traveler! Khajiit wishes for you to browse this clever modification. You will download and utilize it in your playthrough, yes? Trust in Khajiit, he would not lie! This is known...
his is a complete reboot of the awesome Khajiit Speak SE mod by Matt Harper (mjharper), re-written from the ground up. The original mod is NOT REQUIRED for this, nor is it a master. This is a completely new mod!
That said... Welcome to the Bad Ass Khajiit Speak Redux mod!!! WHOOOOOOOOO!!!
What does it do? I'm so glad you asked!! It "translates" the game's dialog responses from common tongue phrases to more immersive Khajiit-focused phrases, tapping into their unique voice dialect and mannerisms.
The Khajiit have a strange way of talking to others, mostly using third-person phrasing. Additionally, they have other quips and mannerisms that I feel should be captured through the dialog interactions with NPC's... and that is what this mod sets out to accomplish!
The main file is for Skyrim SE, Dawnguard, Hearthfire, and Dragonborn. So if you are planning a Khajiit playthrough, all you need is the main file inlcuded here and the Vanilla game (plus the expansions).
However, I have created a bunch of patches for several other mods that I use as well, which are included in the main file FOMOD installation tool. These additional files are all in ESL format!
April 13th, 2023: Optional File
- Updated the Khajiit Will Follow mod. I had several inconsistencies with the file structure of KWF. This is now compliant with version 4.6.5. Please see the optional download section for this specific patch.
January 16th, 2023: Update File (v 5.3.1)
- Update Changes (Select the MAIN mod version that you installed and merge when prompted). Delete or hide the patched that you aren't using.
- MAIN file fixes. A few more inconsistencies fixed, along with a few new errors from Dawnguard.
- Expanded Towns and Cities SE Version - Riverwood. The whole thing was rebuilt from ground up.
- Expanded Towns and Cities SE Version - RESOURCES. Changed master from ESM to ESPFE. Thank you Irwine!
- LOTD - Safehouse Plus. Removed from the support list (integrated into LOTD main mod). Thank you Irwine!
- Legacy of the Dragonborn SSE. Re-fixed the stash supply message! Thank you TeainaCoffeeMug!
- Tons of dirty edits that were causing patches to cause issues:
- Interesting NPCs SE (3DNPC)
- Kaidan 2
- Kaidan 2 - Extended Edition
- LOTD - [Merge] Weapons Armours Merged
- Serana Dialogue Add-On
- Tactical Valtheim
- Wyrmstooth
December 10th, 2022: Main File (v 5.3)
- FOMOD Changes:
- I have now eliminated the KOT option from the installs. All version will have KOT changes included.
- If you dislike this feature, feel free to load up all the mods in xEdit and remove all messages and game settings.
- FOMOD now works properly for ALL downloaders (whether MO2 or VORTEX).
- FILE changes:
- With the removal of KOT, all addon name have also had the "~KOT" suffix removed. This will cause a warning to be displayed upon loading a saved game that previously had the suffix present. Please continue your load and make a fresh save once in game. This should not adversely effect your save or current game.
- CREATION CLUB additions:
- I have now converted all CC addons that effect dialog and messages.
- Where possible, I used the changes made by the Khajiit Speak - Creation Club and Misc. Mods by FleurDuSoleil3 mod, and then filled in the blanks with the remaining addons.
- As always, the FOMOD will detect whether you have these installed and automatically select them for installation.
- The CC group has its own page now. Since there are 38 of them, I figured that they deserved their own page. :)
- BUG FIXES:
- The Kaidan series has now been fixed with the proper version included.
- I have updated all Kaidan mods to their latest level according to the website (https://kaidanmod.com).
- I have eliminated any addon mod that was not supported by the Kaidan website.
- Khajiit Will Follow is now fixed. Thank you to Lyosha92 and RedstoneNuker for their feedback and specifics on this.
- Other various grammar and spelling mistakes that just keep cropping up. I 'm sure I have most of them sorted now. Thanks, again, to the many people that report these to me in DM's and Bug Reports!
November 18th, 2022: Main File (v 5.2.1)
- Quick patch to fix a few install errors:
- Missing files in the folder structure (some of these were actually there, but misnamed in FOMOD.
- Fixed issue with Vortex installs (hopefully).
- Some mods were being grayed out that were still present / active in the load order. Corrected.
- Some mods were not being auto-checked by the plugin conditionals properly.
- Fixed a couple last-minute verbiage things in the MAIN KSR file.
OLDER UPDATES:
MAIN FILE: BA_Khajiit_Speak_Redux_FOMOD
This FOMOD installer contains all the mods that are supported, converted, merged, and "KOT'ified."
The below picture shows all of the mods that I have converted to date. For individual mod links, see the "Permissions and Credits" pull-down above.
If you do not see a mod that wish to see converted, be sure to check out the "OTHER KHAJIIT SPEAK MODS" section at the bottom of this page, as one of the other excellent conversion authors may have already done so!
If you still do not see your desired mod listed on their pages, then feel free to request it in the comments and perhaps either I, or another conversion author (or perhaps YOURSELF?) will have time to convert it, hmm?
LIST OF CONVERTED MODS:
So, I used the original mod by mjharper, and loved it! There was clearly a massive amount of effort put forth to get that one completed, and I respect it greatly (even more so having gone through it myself now)!
However, with Matt's absence, there have been a few issues that were never resolved. Furthermore, as mjharper does not have a clear sharing license/permissions for his work set up, other people could not simply update his work on the nexus (rather only for themselves). Therefore, I made the now-questionable decision to rebuild this puppy from the ground up - as insane as that sounds...
So, what makes my mod different? I have employed several generalized "rules" for how I envision the way that a Khajiit would talk - and then deployed those rules across the entire canvas of dialog. Not only to the main topic that is "spoken" by our PC, but all prompted responses as well (most of which the original KS did not catch).
I have completely built this myself, using my own dialog additions and interpretations. I am sure that there will be some similar phrases and words that will overlap between the original KS mod and this one, but I did not purposefully reference, copy, or use mjharper's ideas in any way when making this. Any similarities are purely coincidence!
See the "TOTALS" row in the picture above to get an idea of just how many lines of dialog I've converted or reviewed, and you will understand the scope of this project... it is hella-huge!
Here is a quick video that showcases the mod. Thank you to Bards College Graduate for the very kind words and great video (it lists many Khajiit must-haves as well as this). Start the video at 12:02 for this showcase:
HERE ARE MY SEVEN (7) "RULES":
1) 1st Person References.
2) Contractions.
3) Asking Questions and Making Statements.
4) Commonly Used Phrases.
5) Relationship & Gender References.
6) Other Race References.
7) Specific Words & Phrases.
8) BONUS RULE #1: SPELLING, GRAMMAR, & STANDARDIZATION.
9) BONUS RULE #2: A "GOLDEN" OPPORTUNITY / CHANGE.
So, there you have it. My Khajiit Speak Redux mod in a very long nutshell (maybe its one of those mutated nut shells that has three peanuts in one shell instead of two, perhaps?)...
I hope that you enjoy it!
Note as of v er 5.2: I feel that this mod is now complete. I have converted over 120+ mods myself, and there are another 30+ conversions from other authors that I've included here. I have reviewed, converted, spell-checked, and grammar-checked over 235,000 lines of dialog multiple times!
Farewell, friend. Khajiit wishes you good fortune. May the twin moons light your path...
Skyrim SE
Dawnguard
Hearthfire
Dragonborn
Unofficial Skyrim Special Edition Patch (it turns out that this one IS required after all! Besides, if you aren't using this mod, then you aren't Skyrim-ing right!)
Highly recommended:
EZ2C Dialogue Menu (no longer on Nexus, but you might find it somewhere)
or
Better Dialogue Controls (reported to have a bug lately that effects the menu display)
or
Minimal Oblivion Dialogue Menu (Moded EZ2C Dialogue Menu)
Using one of these last three is highly recommended. These all assist with showing all the dialog options. With the base game, there are two factors that impact the dialog menu, character limits per line of dialog response option, and the number of dialog options. If either of these are exceeded, then some options may not be shown on the display. Having one of these will mitigate this issue.
1. Download and install via your favorite mod manager.
2. Read the included ReadMe file for installation instructions or additional information. I understand the irony of including this install step in a ReadMe file for installation that would only be read if someone opened the ReadMe file in the first place. JUST SHADDUP AND DO AS I COMMAND!! :)
3. If unsure of the contents, or to learn more about the mod, use SSEEdit to inspect the contents.
4. If there are any conflicts to resolve, you might benefit from running a Master Update via SSEEdit or other merging program (WyreBash, zEdit, MatorSmash, etc).
5. When ready to play with the mod, open your mod manager, place a checkmark beside the .esp file, and run the game.
6. Enjoy this fine product from Shiholude!
1. Open your mod manager, and uncheck the .esp file.
2. Select the file from the mod directory and uninstall it.
3. Run your “Master Update” again (if you’re using such a file).
This file overwrites a METRIC-&%#$-TON of dialog (more than 62% | 69% [AS OF PATCH 2.0] | 70% [AS OF PATCH 4.0] | 96% [AS OF PATCH 5.2] of the PC lines).
That said, "the last one loaded wins" scenario applies here. If you are seeing inappropriate verbiage in game, you must have a lower ordered mod (higher priority) conflicting with this.
However, even though I've reviewed all the dialog (yes, all 234,836 (as of v 5.2) lines of it across all the mods I support) numerous times, there still might be a topic or response or snippet of NPC response that I missed.
No known issues at this point, please let me know if you find any in the "BUGS" tab above.
If you see repeats that other modders have already converted, this means either that my philosophy above differs enough from their work to warrant a different version, or I just haven't reviewed their work yet. Either their work is referenced below, or I will have a MERGED version in my files.
Load order will always be the same for these: after the main file, in whatever sequence you wish to support your load order.
I strongly encourage everyone to use a tool like ZEDIT to merge all these optional mods into one single ESP. Due to the nature of how this mod interacts, I feel that it should remain an ESP. Even though xEDIT may tell you that it can be ESL'ified, I wouldn't do that. It offers a lot for a single slot in your load order! Please note that all converted mods will be in ESL format.
1) i WILL NOT BE TAKING ANY FURTHER REQUESTS FOR CONVERSIONS AT THIS TIME. I MAY RETURN TO THIS ONE DAY, BUT FOR NOW I CONSIDER THIS AS A FINAL VERSION (5.2).
Private Message - Shiholude
Thank you to mjharper for making the original Khajiit Speak mod. You have inspired me to make this one!
Thank you to the other mod authors that have allow me to use their works in this mod! See the PERMISSIONS/CREDITS section.
Thank you to Bethesda for creating Skyrim and Skyrim SE!
Thank you to all the other modders that continue to make this game playable, over and over again!
Thank you to everyone that continues to support and download my mods! I love this community!
Thank you to The Ta'agra project for your absolutely amazing website! Visit it here: THE TA'AGRA PROJECT
PLEASE CHECK OUT THESE OTHER AUTHORS FOR ADDITIOANL / ALTERNATIVE KSR MODS:
Even More Khajiit Speak Patches by ChrRubin
Khajiit Speak Extended by Aelarr
Khajiit Speak Extended Extended by TiltschMaster
Khajiit Speak for Midwood Isle by iamgianlol
Khajiit Speak for Beyond Skyrim Bruma by iamgianlol
Khajiit Speak Patches Assortment by sasnikol
Khajiit Speak - Creation Club and Misc. Mods by FleurDuSoleil3
Khajiit Speak - More Patches by Huerta
More Khajiit Speak Patches by rdmaster
Raptor's Khajiit Speak Patch Collection by ALEXXiRAPTOR
The Althro and Galaxy Synth Khajiit Speech Patch Compendium by Althro and Galaxy Synth
Yet Another Khajiit Speak Patch Compilation (YAKSPC) by theoneGalen