Skyrim Special Edition
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Created by

Mokeine

Uploaded by

mokeine

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About this mod

As we all know, OBIS has a patch for The Notice Board that add tasks for the bandit leader in OBIS on the notice board, but there is no patch for Missives. So I write a patch for Missives. The same as Notice Board Addon, it will place Bounty hunting missives on the Missive Boards for the nine Holds in Skyrim.

Requirements
Permissions and credits
Changelogs
OBIS-Missives Addon and OBIS-Missives-HeadHunter Addon

As we all know, OBIS SE has a patch for The Notice Board that add quests for the bandit leader in OBIS on the notice board, but there is no patch for Missives.
So I write a patch for Missives. Likely as Notice Board Addon, it will place Bounty hunting missives on the Missive Boards for the nine Holds in Skyrim.

The mission reward is twice the reward of the Missives Bandit Hunting mission. The rewards for the Bandit Hunting mission can be adjusted in the MCM of Missives. The mission refresh probability is 100%, that is, the mission will be refreshed when the board is refreshed, unless the task you accept on this missive board is still in progress, or all the banditcamp in the hold is cleared.
All the mission will locate in the hold where the Missive Board located at , except for the Missive Board in Downstar.Becasue it seems that there's no banditcamp in Pale, so I changed the mission location of Downstar Missive Board to Winterhold or Hjaalmarch.


There is also another patch that allows these quests run with some exciting features of Headhunter - Bounties Redone, you can capture the bandit, plunder his equipment and items and put him into prison...etc. But DON'T USE TWO PATCH BOTH.

Ver.1.03: Add a patch that make OBIS bandits no longer spawn when you take prisoners into a city with walls or enter a prison. When you take a captured bandit and enter a new area, or when you enter the prison to visit those bandits you captured, you may find that a new bandit spawns near the bandit. This is because OBIS will scan for bandits when entering a new area, and if they exist and meet the conditions, they will generate new bandits. This patch prevents this from happening in prisons and cities with walls.

ONLY supported the Missive Boards located in Skyrim.

Compatible: Not Compatible with mods that edit the Missive Board, such as JK's Skyrim and Missives Compatibility Patch ,etc. But it's easy for you to make a patch if you can use SSEEdit,Just edit the reference.

For those guys who need a Compatible patch for their mods:

Use xEdit to easily done it.

Frist load the plugin of my mod and the conflict mod, and find "Worldspace - Space X - Block X - Subblock X - Temporary - _M_ActivatorBoard [ACTI:XXXX] "


Second, in the right window, right click and select "Hide no conflict and empty rows" so you can see clearly the conflict

Third ,move the mouse to the position of the dotted box in the figure (the row of VMAD, the column of this mod plugin), hold down the left mouse button and drag to the plugin on the right. If a prompt box pops up, select "yes".

Final. You have to edit all the conflict record like this. I think the amount will be 9 or less.DON'T FORGET TO SAVE


Run on
OBIS SE Version 2.5 or higher
Missives Version 2.03
Headhunter - Bounties Redone Version 1.15 or higher(Only if you use OBIS-Missives-HeadHunter patch)

There 's a edited script "_M_ActivatorScript" in this mod ,It's origin version cames from Missives. So you have to make it overwrite the origin version from Missives to get it worked, It means that If you use MO2 to install this patch, you must make sure that the folder of this patch is located under Missives .

BIG THANKS TO:
Indigoblade and his OBIS SE
IronDusk33 and his Missives
jayserpa and his Headhunter - Bounties Redone