Skyrim Special Edition

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Shiholude

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shiholude

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About this mod

Greetings, traveler! This mod is a complete reboot of the awesome Khajiit Speak SE mod by mjharper, re-written from the ground up.

Khajiit wishes for you to browse this clever modification. You will download and utilize it in your playthrough, yes? Trust in Khajiit, he would not lie! This is known...

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KHAJIIT SPEAK REDUX

Name: BA_KhajiitSpeakRedux
Author: Shiholude
Category: Immersion


DESCRIPTION / INTRO

Greetings, traveler! Khajiit wishes for you to browse this clever modification. You will download and utilize it in your playthrough, yes? Trust in Khajiit, he would not lie! This is known...

his is a complete reboot of the awesome Khajiit Speak SE mod by Matt Harper (mjharper), re-written from the ground up. The original mod is NOT REQUIRED for this, nor is it a master. This is a completely new mod!

That said... Welcome to the Bad Ass Khajiit Speak Redux mod!!! WHOOOOOOOOO!!! 

What does it do? I'm so glad you asked!! It "translates" the game's dialog responses from common tongue phrases to more immersive Khajiit-focused phrases, tapping into their unique voice dialect and mannerisms.

The Khajiit have a strange way of talking to others, mostly using third-person phrasing. Additionally, they have other quips and mannerisms that I feel should be captured through the dialog interactions with NPC's... and that is what this mod sets out to accomplish!

The main file is for Skyrim SE, Dawnguard, Hearthfire, and Dragonborn. So if you are planning a Khajiit playthrough, all you need is the main file inlcuded here and the Vanilla game (plus the expansions). 

However, I have created a bunch of patches for several other mods that I use as well, which are included in the main file FOMOD installation tool. These additional files are all in ESL format! 




LATEST CHANGES

April 13th, 2023: Optional File

 - Updated the Khajiit Will Follow mod. I had several inconsistencies with the file structure of KWF. This is now compliant with version 4.6.5. Please see the optional download section for this specific patch.


January 16th, 2023: Update File (v 5.3.1)

 - Update Changes (Select the MAIN mod version that you installed and merge when prompted). Delete or hide the patched that you aren't using.
- MAIN file fixes. A few more inconsistencies fixed, along with a few new errors from Dawnguard.
- Expanded Towns and Cities SE Version - Riverwood. The whole thing was rebuilt from ground up.
- Expanded Towns and Cities SE Version - RESOURCES. Changed master from ESM to ESPFE. Thank you Irwine!
- LOTD - Safehouse Plus. Removed from the support list (integrated into LOTD main mod). Thank you Irwine!
- Legacy of the Dragonborn SSE. Re-fixed the stash supply message! Thank you TeainaCoffeeMug!
- Tons of dirty edits that were causing patches to cause issues:
- Interesting NPCs SE (3DNPC)
- Kaidan 2
- Kaidan 2 - Extended Edition
- LOTD - [Merge] Weapons Armours Merged
- Serana Dialogue Add-On
- Tactical Valtheim
- Wyrmstooth

December 10th, 2022:
 Main File (v 5.3)

 - FOMOD Changes:
- I have now eliminated the KOT option from the installs. All version will have KOT changes included. 
- If you dislike this feature, feel free to load up all the mods in xEdit and remove all messages and game settings.
- FOMOD now works properly for ALL downloaders (whether MO2 or VORTEX). 

 - FILE changes:
- With the removal of KOT, all addon name have also had the "~KOT" suffix removed. This will cause a warning to be displayed upon loading a saved game that previously had the suffix present. Please continue your load and make a fresh save once in game. This should not adversely effect your save or current game. 

 - CREATION CLUB additions:
- I have now converted all CC addons that effect dialog and messages. 
- Where possible, I used the changes made by the Khajiit Speak - Creation Club and Misc. Mods by FleurDuSoleil3 mod, and then filled in the blanks with the remaining addons. 
- As always, the FOMOD will detect whether you have these installed and automatically select them for installation.
- The CC group has its own page now. Since there are 38 of them, I figured that they deserved their own page. :)

 - BUG FIXES:
- The Kaidan series has now been fixed with the proper version included. 
- I have updated all Kaidan mods to their latest level according to the website (https://kaidanmod.com).
- I have eliminated any addon mod that was not supported by the Kaidan website. 
- Khajiit Will Follow is now fixed. Thank you to Lyosha92 and RedstoneNuker for their feedback and specifics on this.
- Other various grammar and spelling mistakes that just keep cropping up. I 'm sure I have most of them sorted now. Thanks, again, to the many people that report these to me in DM's and Bug Reports! 


November 18th, 2022: Main File (v 5.2.1)

 - Quick patch to fix a few install errors:
- Missing files in the folder structure (some of these were actually there, but misnamed in FOMOD.
- Fixed issue with Vortex installs (hopefully).
- Some mods were being grayed out that were still present / active in the load order. Corrected.
- Some mods were not being auto-checked by the plugin conditionals properly. 

 - Fixed a couple last-minute verbiage things in the MAIN KSR file.  
 

OLDER UPDATES: 
Spoiler:  
Show


November 18th, 2022:
 Main File

 - ANOTHER HUGE HUGE HUGE UPDATE!!

 - This version has been upgraded to work with SKYRIM AE. I haven't noticed any direct changes from SE to AE that should break your games. That said, if it does break, you will need to keep version 5.1 of some of these mods - and then trail/error upgrade the ones that aren't affected by the update. I don't know which ones are and are not broken by the upgrade. Sorry.

 - Main File (v5.2) changes:
- Bug Fixes! Thank SO MUCH to the following people that helped find grammar and bugs! You are all BAMFs!
- aatrnasyn sent me tons of DM's with mistakes. 
- gneech reported a bug for More toDay that I couldn't replicate or find, but I later did with Sunny below. 
- FinalCatalyst helped dig up SEVEN mistakes and bugs!
- SunnyTheCat reported a the same mistake as gneech that caused a mod to break itself from within! Weird stuff.
- Kravik found a LOTD error.
- Tons and tons and tons of GRAMMAR fixes (over 6,000)!
- A bunch more spelling errors found and fixed.

 - New Files Added:
- Alternate Perspective - Alternate Start
- Aurlyn Dawnstone - The Reclusive Philosopher
- Beyond Skyrim - Bruma SE
- Beyond Skyrim - Wares of Tamriel SE
- Creation Club - Fishing
- Creation Club - Saints & Seducers
- Creation Club - Survival Mode
- Kaidan 2
- Kaidan 2 - 3DNPC Patch
- Kaidan 2 - Cussing Patch
- Kaidan 2 - Drinking Patch
- Kaidan 2 - Extended Edition
- Kaidan 2 - Fart Patch
- Kaidan 2 - Immersive Features
- Kaidan 2 - I'm Glad You're Here Patch
- Kaidan 2 - Kaidan and Inigo Banter Patch
- Kaidan 2 - LOTD Patch
- Kaidan 2 - Skyrim's Got Talent Patch
- Khajiit Will Follow - Patch - Vigilant
- Misc Dialogue Edits
- Missives - Beyond Reach
- Missives - Bruma Patch SE
- Missives - Falskaar Patch
- Missives - Gray Cowl Patch
- Missives - Solstheim Patch SE
- Missives - Wyrmstooth Patch
- More To Say (only these were added to the previous list):
- moretodo.esp
- moretosayriften.esp
- mtsfollowerbanter.esp
- secretofrorikstead.esp
- No to Nocturnal
- OBIS Missives Addon
- Provincial Courier Service
- Skygerfall -- Daggerfall's Main Quest in TESV
- Skyrims Got Talent - Bards
- Sleep for me now (ESP/ESL)
- Song of the Green (Auri-Kaiden2 Banter Patch)
- There Is No Umbra - Chapter II
- Thieves Guild For Good Guys

- Existing Files Updated:
- A Cat's Life
- Beyond Reach
- Cathedral Weathers and Seasons
- Citizens of Tamriel SE
- Complete Crafting Overhaul Remastered
- Convenient Horses
- Cutting Room Floor - SSE
- Hunters Not Bandits 
- Immersive World Encounters SE
- Imperious - Races of Skyrim
- I'm Glad You're Here
- Interesting NPCs SE (3DNPC)
- iWant RND for CACO
- Legacy of the Dragonborn SSE
- More Racism in Windhelm SSE
- M'rissi's Tails of Troubles SE
- Nether's Follower Framework
- OMEGA Heavy Armory
- Ordinator - Perks of Skyrim
- Penitus Oculatus
- Serana Dialogue Add-On
- Serenity - A Silent Moons Camp Overhaul
- Sidequests of Skyrim
- Skyrim - CORI
- Sneak Tools SE Edition
- Song of the Green (Auri Follower)
- Tactical Valtheim
- The Brotherhood of Old - SSE
- The Sinister Seven SSE
- - The Tools of Kagrenac
- Thieves' Night On the Town -- Tnott
- VIGILANT Voiced - English Addon
- Wintersun - Faiths of Skyrim
- Wyrmstooth 
- Your Choices Matter (Alternate DB Ending)

November 4th, 2021: Main File

 - Main File (v5.1) changes:
- All known bugs have been fixed.
- A VERY BIG THANK YOU to kpvw who informed me of several (six total) typos and bad references. Damn copy/paste!
- Thank you to vivisiow as well for finding a speech oddity!
- CFTO fixes
- More to Say (Falkreath) fixes

- New Files Added:
- I'm Glad You're Here
- Penitus Oculatus
- Sidequests of Skyrim
- Tavern Games - Mini Games in Skyrim
- Thieves' Night On the Town -- Tnott
 
July 10th, 2021: Main File

 - HUGE HUGE HUGE UPDATE!!
 - Almost every file has been altered in some way, shape, or form!

 - Main File (v5.0) changes:
- All known bugs have been fixed. Thank you to whickus and Ketsuban for reporting their findings! 
- I combed through every line of dialog (again) and found many grammatical errors that I missed before.
- Hopefully I've nipped all the grammar in the bud this time!
- But I will likely find more in time. 190,000+ lines of dialog is a bit hard to "sift" through. :)
- All PNAM references have been corrected in the Main mod. 
- Standardized all responses between the Main mod and subsequent mods.
- Fixed more NPC dialog that was wonky.
- The Main file is now available in ESPFE format! *** USE WITH NEW PLAYTHROUGHS ONLY ***

 - FOMOD Updates:
- Complete FOMOD rebuild, from the ground up!
- All ACTIVE mods will now be auto-selected.
- All INACTIVE, but INSTALLED mods will be unchecked, but able to be added during installation.
- All MISSING (NOT INSTALLED) mods will be greyed out. This includes any mods that have dependencies.
- Fixed an issue with FOMOD crapping out. It doesn't like symbols like "&", "<", or ">". Two culprits were found:
-  I had named "Moon and Star" as "Moon & Star" in my list of mods.
- "Complete Alchemy and Cooking Overhaul" had to be limited during install to an "optional" mod, because the main ESP is named "Complete Alchemy & Cooking Overhaul. esp" and I cannot reference check for it because of the "&" symbol! All this means is that you will have to click the check box yourself to load the KSR/KOT mod, if you use this mod. This is the only mod that is affected like this. All other mods should auto-check properly!

 - Other Mods:
- Changed YOT to "KOT" (Khajiiti Own Thoughts).
- All KOT mods will either integrated into the specific mod, or loaded separately during install.
- All KOT mods are designated with a "~KOT" added to the end of the mod name, before "_PATCH". 
- All KOT changes are not only for 1st person thoughts, but also for other interactions, popups, and game settings.
- Tons of new supported mods added, including a few big ones! See the complete list of mods below.
- "Lexy's Legacy of the Dragonborn: Special Edition Modding Guide" support added (May 21st, 2021 changes)!
- All LOTD mods will have that "LOTD" prefix added to the name. 
- BE SURE TO MANUALLY SORT THESE TO THE BOTTOM OF YOUR LOAD ORDER!
- Visit the guide for yourself: Lexy's LOTD SE Guide

 - All Mods:
- I've standardized some more things that I saw a wide variety of actions being taken for:
- The use of * or { } have been eliminated for describing actions. All perceived actions are now within parenthesis:
- Vocalized actions are always in lower-case:
- *Sighs* ---> (sighs)
- {Hard Breaths} ---> (breathes heavily)
- Verbalized actions are always in upper/proper-case:
- {Grabs the reigns} ---> (Grabs The Reigns) 
- *Screams for help* ---> (Screams For Help)
- Double quotes " " are reserved only for when someone repeats something heard or said.
- Billy told them, "No!"
- I did what the book instructed: "Close the door after entering the room."
- Single quotes ' ' are used for expressing emphasis on a word that is NOT meant as it's proper definition.
- They claim to be "friends" of the Thalmor. ---> They claim to be 'friends' of the Thalmor.
- I will take care of the bandits. ---> Khajiit will 'take care' of the bandits, yes.
- The use of numbers in sentences for anything other than money have been converted to words.
- "They have been there for 200 years." ---> "They have been there for two-hundred years."
- "Bring me 13 samples." ---> "Bring me thirteen samples."
- "7,000 steps sounds like a lot." ---> "Seven-thousand steps sounds like a lot." (numbers should never start a sentence, it just looks odd)
- Some cases were still left alone: "There are only 947 steps, friend. Khajiit counted twice." 

 - Added a picture of the list of mods that have now been converted, including the various # of dialog lines changed!
- Spoiler alert... it is JUST shy of 60K (59,984 lines to be exact)!!

 - Total mods now converted / supported / merged from other authors = 111! BOOM! (drops mic)

March 1st, 2021: COMMENTS
- Created a F.A.Q.!! Please see the sticky at the top of the comments section for more info!

January 5th, 2021: Main File

 - Considerable fixes to the main ESP. The PNAM references were not built (because I never loaded my changes into the CK to build them), and I had used some scripting to auto-fill any missing PNAM's with a NULL reference. This resulted in dialog lines being completely removed from the game! YEESH! All dialog now has proper PNAM references. Thank you to Skyward95 and kkcyy for finding and reporting this issue!
 
 - The following optional files have also been updated. These updates include consistency patches mostly, making the dialog used in the MAIN ESP carry over properly (or the MAIN ESP was updated with the optional file verbiage). Also corrected some missing conditionals and other referenced things that USEEP changed, but was not carried over properly:

Spoiler:  
Show
Alternate Start - Live Another Life
Artifacts - The Tournament of the Ten Bloods
Ask Innkeepers To Show Room SE
Carriage and Ferry Travel Overhaul
Cutting Room Floor - SSE
Expanded Towns and Cities SE Version - Riverwood
Falskaar
Guard Dialogue Overhaul Redux
Helgen Reborn
Immersive Citizens - AI Overhaul SE
Immersive World Encounters SE
iNeed - Food, Water and Sleep
INIGO
Interesting NPCs SE (3DNPC)
Keep It Clean - A Bathing mod
Khajiit Will Follow
Legacy of the Dragonborn SSE
Lots More Followers for SE
M'rissi's Tails of Troubles SE
Missives
Moon and Stars
Moonpath to Elsweyr SSE
Nether's Follower Framework
Ordinator - Perks of Skyrim
Provincial Courier Service
Relationship Dialogue Overhaul - RDO SE
Relic Hunter- Guildmaster Start
Shadows of the Past SSE
Simply Knock SE
Sneak Tools SE Edition
Song of the Green (Auri Follower)
TES V - Hunt of Hircine
The Brotherhood of Old - SSE
The Choice is Yours
The Forgotten City
The Forgotten Island 
The Gray Cowl of Nocturnal SE
The Paarthurnax Dilemma
The Secrets of Arc Cyrae
The Sinister Seven SSE
Thieves Guild Requirements SE
Trade and Barter
VIGILANT SE
Voyage to the Dreamborne Isles SE


November 22, 2020: Main File

 - Minor Main File Update (a handful of location / grammar mistakes in my conversions). Thank you to lolMIKYlol and ChrRubin for helping locate these!

IF YOU ARE UPDATING TO THIS VERSION, ALL YOU NEED TO SELECT IS THE MAIN FILE DURING THE INSTALL, AND THEN MERGE THAT WITH THE EXISTING MOD FILE. NO NEED TO RE-CLICK ON ALL THE OPTIONAL MODS, AS THOSE WERE UNTOUCHED!


October 25, 2020: Main File

 - FOMOD Update! 
 - As of this point, I am considering this mod COMPLETED! HOLY MOONS!!!
 - Interesting NPC's (3DNPC) released!
 - YOT (Your Own Thoughts) released!
 - Tons of updates:
- Lots of spelling errors fixed
- NULL references added to all PNAM (Previous Dialog Reference) call-outs (thanks to ChrRubin for this SUPER FAST script fix in zEdit!)
- All mods washed, rinsed, and quality checked AGAIN. I swear that I have them at 98%+ perfections now! (I have to leave that 2% there because, well, I'm mortal and all...)
- All missing Topics and Prompts have now been captured (all those INTENDED that is). 
- All NPC dialog is at a suitable point for spelling and grammar. I may have missed a few, but I can live with this. Hopefully you can as well! 


October 11, 2020: Required Files
 - I have added two additional "required" files to the download page and this description:
- EZ2C Dialogue Menu
- Better Dialogue Controls
 - These are not "REQUIRED" per se, but highly recommended as either assists with showing all the dialog options. With the base game, there are two factors that impact the dialog menu, character limits per line of dialog response option, and the number of dialog options. If either of these are exceeded, then some options may not be shown on the display. Having one of these will mitigate this issue. 


October 6, 2020: 
Main File, Optional Files

 - FOMOD INSTALLER RELEASE!!!!

 - Main File (v4.0) Update
- Tons of corrections (over 1,200) and bug fixes.
- HUGE THANK YOU to ChrRubin for helping find and point out several missed files that I had overlooked!
- Thank you to aturqoiselolMIKYlolmegapatatomisteryman526 for all your continued bug reports and details!

 - Optional Files
- Too many fixes to list. A "crap pile" just doesn't do this justice. So, a "sh*$ load", maybe? A "metric f*#$ ton", perhaps? These are highly technical descriptions here...
- Every file has corrections in it. Yes, EVERY SINGLE ONE!
- Simple grammar corrections
- Improved verbal flow / cadence of dialog.
- Missed conversions
- Bug Fixes (like weird characters causing wonky actions)
- Typos (mostly from myself... e.g. - my quality checks now have 11 different ways to spell "Khajiit"). <---- THIS!!


September 6, 2020: 
Main File

 - Main File (v3.1) Update
- I rushed uploading and sent the wrong one! 
- Lesson Learned: Do not upload files at 2AM. Now 4:30AM... 

 - Main File (v3.0) Update
- A Few Bug Fixes (thanks to gevaisa for the bug notice!)
- Several Spelling Error Fixes
- I had misspelled "Khajiit" as "Khaiit" and "Khajit" in a few spots
- All reference to the Moons are capitalized now. 
- A Crap-Ton of NPC Dialog Fixes (ALL EXPANSIONS) - see comment section for my rant on this.


September 5, 2020: 
Optional Files

 - Legacy of the Dragonborn SSE (v1.0) released
 - Song of the Green (Auri Follower) (v1.0) released


August 30, 2020:
 Optional Files

 - Alternate Start - Live Another Life - SSE (v1.0) released
 - Moon and Star (v1.0) released
 - Relationship Dialogue Overhaul - RDO SE (v1.0) released
 - Simply Knock SE (v1.0) released
 - TES V - Hunt of Hircine (v1.0) released
 - The Paarthurnax Dilemma (v1.0) released


August 29, 2020: Optional Files

- Helgen Reborn (v1.0) released
- Khajiit Will Follow (v1.1) NPC dialog fixes. LOTS and LOTS of fixes!
- M'rissi's Tails of Troubles SE (v1.0) released


August 28, 2020: Optional Files

- Guard Dialogue Overhaul Redux (v1.1) File name change to follow better scheme. No changes to internal file.
- INIGO (v1.1) File name change to follow better scheme. No changes to internal file. 
- Moonpath to Elsweyr SSE (v1.1) File name change to follow better scheme. No changes to internal file.
- Falskaar (v1.2) Prompt and NPC dialog fixes.
- The Brotherhood of Old (v1.1) I ACTUALLY uploaded changes this time! NPC dialog fixes.
- Wyrmstooth (v1.1) NPC dialog fixes. File name change to follow better scheme.


August 23, 2020: Optional Files

- Immersive World Encounters SE (v1.0) released
- INIGO (v1.0) released
- Moonpath to Elsweyr SSE (v1.0) released
- Nether's Follower Framework (v1.0) released [this is the first conversion to include a TD (Translation Dialog)]
- Shadows of the past SSE (v1.0) released
- The Forgotten Island (v1.0) released
- The Secrets of Arc Cyrae (v1.0) released
- The Sinister Seven SSE (v1.0) released
- Voyage to the Dreamborne Isles SE (v1.0) released


August 16, 2020: Description

- Updated To Do List Status 


July 12, 2020: Main File, Optional Files

- Main File Update (Version 2.1 - Minor Updates)
- I got on a kick tonight and knocked out several smaller mods, and in the process discovered several additional (approx 30 or so) fixes needed in the MAIN file.

- Ask Innkeepers To Show Room SE (v1.0) released
- Expanded Towns and Cities SE Version - Riverwood (v1.0) released
- Guard Dialogue Overhaul Redux (v1.0) released
- iNeed - Food, Water and Sleep (v1.0) released
- Keep It Clean - A Bathing mod (v1.0) released
- Lots More Followers for SE (v1.0) released
- Ordinator - Perks of Skyrim (v1.0) released
- The Choice is Yours (v1.0) released
- Thieves Guild Requirements SE (v1.0) released
- Trade and Barter (v1.0) released


July 11, 2020: Optional File

- Khajiit Will Follow (v1.0) released


July 4, 2020: Optional File

- Falskaar (v1.0 v1.1) released


July 2, 2020: Optional File

- The Brotherhood of Old (v1.0) released


July 1, 2020: Main File 

- Main File Update (v2.0 - HUGE UPDATE!)

- I had written down how many lines of dialog I had actually added or changed in one way, shape or form - but I'll be damned if I can find that information now... 

- Suffice it to say, I know it was north of 7,000 lines, just for the Skyrim main topic, let alone the expansions and prompts for all. So I'm guesstimating that at the end of the month (saying "end of the day" just doesn't seem enough), over 14,000 lines were changed in this patch!

- Added a TON of quips and smartassery to our wee kitties. They will quite often have something more to say about a subject. Sometimes it will relate to the topic at hand, and sometimes it will be random babble. Hopefully it is humorous and in good fun. Nothing nasty.

- Added a TON of lore-friendly grammar and phrases via The Ta'agra project, an awesome website dedicated to expanding the language of Khajiits all over Nirn. This was very fun and I'm excited to see people's reactions to this addition! I have added a link at the bottom of the page. 

- Changed and cleaned up all the gender references. This single item took me the greatest amount of time. I kind of wish I never implemented this rule! Holy crapsticks it was extremely difficult to find out who the text was referring to when it only provided a "he" or "she" in the surrounding dialog!!! I spent so much in the CK... and anyone that knows me knows how much I loathe the CK... 

- Fixed a TON of errors, where an option made ZERO sense in response to the dialog interaction. These were scattered around all over, mostly due to my blanketing of commonized phrases. I hope I caught and fixed them all!

- Other errors were caused from copy/pasting the modified text from my excel document to xEdit. I was using the absolutely awesome AutoHotKey program and macros to speed up the process this round, and it caught a lot of mistakes that I had made previously! 


June 14, 2020: Optional Files

- Sneak Tools (v1.0) released
- Missives (v1.0) released


June 12, 2020: Optional File

- Relic Hunter (v1.0) released


June 11, 2020: Main File

- Main File (v1.0) released





FILE INFORMATION

MAIN FILE: BA_Khajiit_Speak_Redux_FOMOD

This FOMOD installer contains all the mods that are supported, converted, merged, and "KOT'ified."

The below picture shows all of the mods that I have converted to date. For individual mod links, see the "Permissions and Credits" pull-down above.

If you do not see a mod that wish to see converted, be sure to check out the "OTHER KHAJIIT SPEAK MODS" section at the bottom of this page, as one of the other excellent conversion authors may have already done so!

If you still do not see your desired mod listed on their pages, then feel free to request it in the comments and perhaps either I, or another conversion author (or perhaps YOURSELF?) will have time to convert it, hmm?


LIST OF CONVERTED MODS: 
Spoiler:  
Show
A Cat's Life by Darkfox127
All Thieves Guild Jobs Concurrently by JAKJ
Alternate Perspective - Alternate Start by Scrab
Alternate Start - Live Another Life by Arthmoor
Andromeda - Unique Standing Stones by Enai Siaion
Apocalypse - Magic of Skyrim by Enai Siaion
Artifacts - The Tournament of the Ten Bloods by FrankFamily
Ask Innkeepers To Show Room SE by cloudedtruth
Aurlyn Dawnstone - The Reclusive Philosopher by mlee3141, Darkrogue21
Beyond Reach by razorkid1
Beyond Skyrim - Bruma SE by The Beyond Skyrim - Cyrodiil Development Team"
Beyond Skyrim - Wares of Tamriel SE by Beyond Skyrim
Buyable Golden Claw by Ghaunadaurr
Campfire - Complete Camping System by Chesko
Carriage and Ferry Travel Overhaul by Kinaga
Cathedral Weathers and Seasons by The Community
Citizens of Tamriel SE by Craftian
Complete Alchemy and Cooking Overhaul by kryptopyr
Complete Crafting Overhaul Remastered by kryptopyr
Convenient Horses by Alek
Creation Club - Alternate Armors - Daedric Mail
Creation Club - Alternate Armors - Ebony Plate
Creation Club - Alternate Armors - Orcish Scaled
Creation Club - Bittercup
Creation Club - Bloodchill Manor
Creation Club - Bone Wolf
Creation Club - Bow Of Shadows
Creation Club - Camping
Creation Club - Civil War Champions
Creation Club - Dawnfang And Duskfang
Creation Club - Dead Mans Dread
Creation Club - Divine Crusader
Creation Club - Farming
Creation Club - Fishing
Creation Club - Forgotten Seasons
Creation Club - Gallows Hall
Creation Club - Ghosts Of The Tribunal
Creation Club - Goblins
Creation Club - Goldbrand
Creation Club - Headmans Cleaver
Creation Club - Hendraheim
Creation Club - Myrwatch
Creation Club - Netch Leather Armor
Creation Club - Nix-Hound
Creation Club - Pets Of Skyrim
Creation Club - Redguard Elite Armaments
Creation Club - Saints And Seducers
Creation Club - Shadowfoot Sanctum
Creation Club - Shadowrend
Creation Club - Sunder And Wraithguard
Creation Club - Survival Mode
Creation Club - The Cause
Creation Club - The Gray Cowl Returns
Creation Club - Tundra Homestead
Creation Club - Umbra
Creation Club - Vigil Enforcer Armor
Creation Club - Wild Horses
Cutting Room Floor - SSE by Arthmoor
Expanded Towns and Cities SE Version - Riverwood by missjennabee
Falskaar by AlexanderJVelicky
Falskaar - Notice Board Patch by AndrealphusVIII
Frostfall - Hypothermia Camping Survival by Chesko
Guard Dialogue Overhaul Redux by Eckss, Kelsenellenelvian
Helgen Reborn by Mike Hancho aka Balok
Hunters Not Bandits by raccoondance
Immersive College of Winterhold by Grantyboy050
Immersive Speechcraft SE by SirSalami, XONextGenXO
Immersive World Encounters SE by SetteLisette
Imperious - Races of Skyrim by Enai Siaion
I'm Glad You're Here by WhiteWolf424242
iNeed - Food, Water, and Sleep- Continued by isoku
INIGO by Smartbluecat
Interesting NPCs SE (3DNPC) by Kris Takahashi
iWant RND for CACO by DaemonPrime
Kaidan 2 by LivTempleton
Kaidan 2 - 3DNPC Patch by BarbWireBlonde
Kaidan 2 - Extended Edition by BarbWireBlonde
Kaidan 2 - Fart Patch by BarbWireBlonde
Kaidan 2 - Immersive Features by BarbWireBlonde
Kaidan 2 - Kaidan and Inigo Banter Patch by BarbWireBlonde
Kaidan 2 - LOTD Patch by BarbWireBlonde
Kaidan 2 - Skyrim's Got Talent Patch by BarbWireBlonde
Keep It Clean - A Bathing mod by Sthaagg Memnochs, Clioshand"
Khajiit Will Follow by robbobert
Khajiit Will Follow - Patch - The Forgotten City by robbobert
Khajiit Will Follow - Patch - Vigilant by robbobert
Konahrik's Accoutrements by Edhelsereg
Legacy of the Dragonborn SSE by icecreamassassin
Lock Overhaul by Quad2Core
LOTD - [Merge] CCOR Patches Merged by DarkLexy
LOTD - [Merge] Miscellaneous Merged by DarkLexy
LOTD - [Merge] Weapons Armours Merged by DarkLexy
LOTD - Artifacts-TTotTB by DarkLexy
LOTD - Interesting NPCs by DarkLexy
LOTD - Moon and Stars by DarkLexy
LOTD - Moonpath to Elsweyr by DarkLexy
LOTD - M'rissi's Tails of Troubles by DarkLexy
LOTD - Safehouse Plus by DarkLexy
LOTD - The Curators Companion by DarkLexy
LOTD - The Gray Cowl of Nocturnal by DarkLexy
LOTD - Wyrmstooth by DarkLexy
Lots More Followers for SE by JNL, DarthGustav
Misc Dialogue Edits by GOsteW, lilebonymace
Missives by IronDusk33
Missives - Beyond Reach by AndrealphusVIII
Missives - Bruma Patch SE by AndrealphusVIII
Missives - Falskaar Patch by AndrealphusVIII
Missives - Gray Cowl Patch by AndrealphusVIII
Missives - Solstheim Patch SE by AndrealphusVIII
Missives - Wyrmstooth Patch by AndrealphusVIII
Moon and Stars by Gan Xingba
Moonlight Tales - Werewolf and Werebear Overhaul by Brevi
Moonpath to Elsweyr SSE by MuppetPuppet, An_Old_Sock"
More Racism in Windhelm SSE by LoneWolfEburg, mnikjom
More To Say by abramcf
M'rissi's Tails of Troubles SE by KreaQ
Nether's Follower Framework by Netherworks
New Beginnings - Live Another Life Extension SSE by Kelsenellenelvian
No to Nocturnal by Soupdragon
OBIS Missives Addon by Mokeine
Obscure's College of Winterhold by SomethingObscureOMEGA Heavy Armory by Skeleton Jack
Ordinator - Perks of Skyrim by Enai Siaion
Paarthurnax - Quest Expansion by JaySerpa
Penitus Oculatus by  wankingSkeever
Provincial Courier Service by Arthmoor
Ravengate - Riften Underground by Enai Siaion
Realistic Needs and Diseases All-In-One for USSEP by Ro84
Relationship Dialogue Overhaul - RDO SE by cloudedtruth
Relic Hunter- Guildmaster Start by icecreamassassin
Rorikstead by Arthmoor
Sacrosanct - Vampires of Skyrim by Enai Siaion
Serana Dialogue Add-On by Martimius
Serana Dialogue Edit - Skyrim Special Edition by ThatGuyYeah
Serenity - A Silent Moons Camp Overhaul by Epic Crab
Shadows of the Past SSE by AncientKane
Sidequests of Skyrim by wankingSkeever
Simply Knock SE by Chesko
Skygerfall -- Daggerfall's Main Quest in TESV by oracus0
Skyrim - CORI by DrPharmDawg
Skyrim Reputation by dcyren
Skyrim Sewers by Viltuska
Skyrims Got Talent - Bards by JaySerpa
Skyrims Unique Treasures by clintmich, icecreamassassin, sirjesto"
Sleep for me now (ESP/ESL) by whatever
Sneak Tools SE Edition by Borgut1337, haytur
Song of the Green (Auri Follower) by Waribiki
Song of the Green (Auri-Inigo Banter Patch) by Waribiki
Song of the Green (Auri-Kaiden2 Banter Patch) by Waribiki
Stealth Kills for Followers - Standalone by flexcreator
Summermyst - Enchantments of Skyrim by Enai Siaion
Tactical Valtheim by Epic Crab
Tavern Games - Mini Games in Skyrim by Sagittarius22
TES V - Hunt of Hircine by Cladivan, Viltuska
The Brotherhood of Old - SSE by TomTesoro
The Choice is Yours by kryptopyr
The Forgotten City by Nick Pearce
The Forgotten Island by Aragorn58
The Gray Cowl of Nocturnal SE by MannyGT
The Notice Board SE by MannyGT
The Paarthurnax Dilemma by Arthmoor
The Secrets of Arc Cyrae by Morrodes
The Sinister Seven SSE by Ravelen
The Tools of Kagrenac by Titansbane, PrivateEye
There Is No Umbra - Chapter II by Fableforge
Thieves Guild For Good Guys by Mordivier
Thieves Guild Requirements SE by kryptopyr
Thieves' Night On the Town -- Tnott by Megapatato
Thunderchild - Epic Shouts and Immersion by Enai Siaion
Trade and Barter by kryptopyr
VIGILANT SE by Vicn
VIGILANT Voiced - English Addon by Aelarr, The Skyrim Voice Alliance"
Voyage to the Dreamborne Isles SE by mnikjom, VzRedemption
Wildcat - Combat of Skyrim by Enai Siaion
Wintersun - Faiths of Skyrim by Enai Siaion
Wonders of Weather by isoku
Wyrmstooth by Jonx0r
YOT - Your Own Thoughts SE by Tooplex
Your Choices Matter (Alternate DB Ending) by WhiteWolf424242



BACKGROUND & IMPORTANT INFO (A.K.A. "RANDOM BABBLE")

So, I used the original mod by mjharper, and loved it! There was clearly a massive amount of effort put forth to get that one completed, and I respect it greatly (even more so having gone through it myself now)!

However, with Matt's absence, there have been a few issues that were never resolved. Furthermore, as mjharper does not have a clear sharing license/permissions for his work set up, other people could not simply update his work on the nexus (rather only for themselves). Therefore, I made the now-questionable decision to rebuild this puppy from the ground up - as insane as that sounds...

So, what makes my mod different? I have employed several generalized "rules" for how I envision the way that a Khajiit would talk - and then deployed those rules across the entire canvas of dialog. Not only to the main topic that is "spoken" by our PC, but all prompted responses as well (most of which the original KS did not catch).

I have completely built this myself, using my own dialog additions and interpretations. I am sure that there will be some similar phrases and words that will overlap between the original KS mod and this one, but I did not purposefully reference, copy, or use mjharper's ideas in any way when making this. Any similarities are purely coincidence!

See the "TOTALS" row in the picture above to get an idea of just how many lines of dialog I've converted or reviewed, and you will understand the scope of this project... it is hella-huge!

Here is a quick video that showcases the mod. Thank you to Bards College Graduate for the very kind words and great video (it lists many Khajiit must-haves as well as this). Start the video at 12:02 for this showcase:




HERE ARE MY SEVEN (7) "RULES":

1) 1st Person References.

Spoiler:  
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I choose to not have any 1st person references available in the dialog. This includes singular, plural, and possessive. Here are the three perspectives explained:

1ST PERSON:
SINGULAR = I, me, my, mine, and myself (rejected)
PLURAL = We, us, our, and ourselves (rejected)
POSSESSIVE = Bob's sword, Angela's necklace, Khajiit's claws, <PLAYER NAME>'s shield. (rejected)

2ND PERSON:
you, your, yours, yourself, yourselves (acceptable)

3RD PERSON:
Masculine/Feminine: he, him, his, himself, she, her, hers, herself (acceptable - only when referring to yourself [below]. However, 3rd person gender references should be either: neutral [below], "that one", or the NPC name themselves [if/when I'm able to find it])
Neutral: it, its, itself, they, them, their, theirs, and themselves (acceptable)

When a Khajiit references themselves, they will typically use one of three ways to do so, and then use "gendered" terms thereafter in the same sentence:

I / me / my = <Alias=Player>, "Khajiit", "This one"
he / she = <Alias.Pronoun=Player>
He / She = <Alias.PronounCap=Player>
his / her = <Alias.PronounPosObj=Player>
His / Her = <Alias.PronounPosObjCap=Player>
him / her = <Alias.PronounObj=Player>
himself / herself = <Alias.PronounRef=Player>

EXAMPLES:
"I think all folk should be welcome here." = "Khajiit believes that all should be welcome here, yes?"
"Tell me about Talos." = "Tell this one about Talos, friend."
"Forget it. I'll just open it myself." = "Whatever. <Alias=Player> will just open it <Alias.PronounRef=Player>."

Other times, like with possessive terms, the sentences were restructured to make more sense, or to change it up some. That said, FORMAL possessive names of items (typically denoted by a capital letter for the object) were left as is: "I have Azura's Star." = "Khajiit has Azura's Star."

EXAMPLE:
"I have Potema's remains." = "Khajiit has the remains of Potema."

2) Contractions.
Spoiler:  
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This rule applies to all terms that 'contract' two words into one (hence, contractions): "Can't", "Won't", "They've", "Haven't", "We've", etc.

These words have now been split up and spelled out... or restructured to some-what make sense grammatically.

A lot of the time, it comes down to logic and cadence. I have spoken every change I've made outloud in a Khajiit accent to see if it sounded correct (or not) - and then made further changes accordingly. I will admit that there are a few lines that I'm still not 100% happy with - but you may never come across such dialog in your playthrough, so I will leave those specific ones a mystery!

EXAMPLES:
"I don't have time for this." = "<Alias=Player> does not have time for this."
"We can't let Ulfric push us around." = "Ulfric should not be allowed to push others around, hmm?"
"Doesn't sound unusual." = "This is not unusual."
""Honor" is a coward's tool." = ""Honor" is the tool of a coward."
"It's out of my hands." = "<Alias=Player> apologizes, but it is out of <Alias.PronounPosObj=Player> hands."

3) Asking Questions and Making Statements.
Spoiler:  
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When it comes to a Khajiit asking questions, they don't always speak "properly" (per the English language, which let's face it, is a shit-show in itself). They often have a tendency to end their question with an additional word (but still with an upward inflection), or a statement with a final word/remark.

The words they use in these situations are, for the most part, one of the following:

Yes?  Yes.
No?   No.
Perhaps?   Perhaps.
Exactly?   Exactly.
Friend?   Friend.

EXAMPLES:
"She won't be harmed?" = "Saadia will not be harmed, yes?"
"Yes, I put out the fire." = "Khajiit put out the fire, yes."
"Why don't the others talk?" = "The others speak, no?"
"Maybe later." = "Another time, perhaps?"
"Forget it. Maybe I'll come back later." = "Whatever. <Alias=Player> will return later, perhaps."
"What kind of test?" = "What kind of test, exactly?"
"What's going on?" = "What is going on, friend?"
"It's time for us to part ways." = "<Alias=Player> feels it is time to part ways, friend."

4) Commonly Used Phrases.
Spoiler:  
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I employ common phrases to replace full sentences. I envisioned that the Khajiit have common sayings that they use to express their intentions, and use these phrases often.

These are not grammatically correct at times, but they serve to be a "staple" that the other people of Skyrim have grown used to hearing from most Khajiit, so they know how to interpret them.

Here are 23 common phrases that I've inserted. There are perhaps more, but they are likely used less often. Please note that "Khajiit" is interchangeable with <Alias=Player> and "This one", although I do use "Khajiit" in most cases:

<Alias=Player> does not have time for this.
Another time, perhaps?
How unfortunate.
Khajiit agrees.
Khajiit business does not concern you.
Khajiit did not wish to offend.
Khajiit disagrees.
Khajiit does not understand.
Khajiit ears are listening... 
Khajiit is curious... 
Khajiit is not interested.
Khajiit is seeking work...
Khajiit needs a moment...
Khajiit needs your assistance.
Khajiit understands.
Khajiit will do this.
Khajiit will follow.
Khajiit will lead.
Khajiit wishes to assist.
Khajiit wishes to browse your wares.
Khajiit wishes to trade with you.
Khajiit wishes you good fortune.
Khajiit would be honored.
Trust in Khajiit.

EXAMPLES:
"Khajiit wishes to assist." = "What do you need?", "What can I do for you?", "I'm here to help.", "Maybe I can help you.", or "Need any help?"
"Khajiit will do this." = "I can do that.", "Sure, I can catch him.", "I suppose I could lend a hand.", "All right, I'll do it.", "You've got a deal."
"Khajiit is not interested." = "I'd rather not do that.", "I want no part of this.", "I'll pass on this one, then.", "I don't want your help.", "Doesn't sound like something I'm interested in."

5) Relationship & Gender References.
Spoiler:  
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This is not an activism statement or anything of the sort, but I envision that Khajiit do not see genders in others. They do identify THEMSELVES as "he" or "she" as shown above, but when it comes to referencing a 3rd-party's gender, they stay neutral with the terminology. This pertains to children, adults, and elderly.

As of version 5.2, I've reverted and relaxed this rule some. I have reverted all non-specific mentions of "he, she, him, her" back to the original text, while keeping 3rd party references (father, mother, uncle, aunt) as non-specific gender terms. This allows the flow of dialog to carry an appropriate course, I feel.

I have also blended the use of "male / female", using these sparingly, and only when absolutely required for situations where the PC is repeating the exact words used by an NPC or when it is absolutely needed to be clear on who is being referred to. In the rest of the situations, use of "they, them, people" or a sentence restructure is used to get the same point across.


The most time-consuming part was researching every one of these in the Creation Kit to find out what the surrounding dialog is in order to adjust the sentence structure. Oh, how I loathe the CK!!

Here are some examples:
Great-Grandfather/mother = Great Elder
Grandfather/mother, Old Man/Woman = Elder(s)
Father, Mother, Parent(s) = Guardian(s)
Husband, Wife = Mate
Son(s), Daughter(s) = Offspring, Young One, Youth
Child/Children, Kid(s), Boy/Girl = Youngling(s), Cub(s), Kitten(s)
Brother, Sister = Sibling

Aunt, Uncle, Cousin = Kin, Kinsman (singular), Kinsmen (plural)
Family (when not capitalized and referring to the Dark Brotherhood) = Clan [almost exclusively], Colony, Tribe

Regarding "Family" (since it is not a gender-based word, but still falls into this category of relationships):

I thought about using more specific terminology when referring to groups of people, in the form of social references to other cat-like groups: Pride (Lions), Streak / Ambush / Pounce (Tigers), Clowder / Glaring (cats), Pack / Mute / Kennel (dogs), Claw (Panthers), Leap (Leopards), Cackle (Hyenas)... But at the end of the day, this would take far too much time researching exactly who was referenced and in what context.

The way I've chosen to look at it is the following: other races have adapted to the way that the Khajiit speak (full pun intended) - so now the Khajiit, in turn, have also adapted some to the way that the general populous speaks. Therefore, they will use terms like "clan" to mean "one's own group", as it is the common tongue way of saying this.

Some Khajiit have even gone so far as to speak in 1st person terms, like we see in the Khajiit NPC's in the game. I choose to see this as a learned behavior of the more localized Khajiit that have lived in Skyrim their whole lives (or perhaps a second generation). Furthermore, I cannot modify the way these NPC's respond, as they are voice acted - and although I pride myself in such methods, there is NO WAY I'm going to re-voice all that dialog!

EXAMPLES:
"Who was Crescius's great-grandfather?" = "Who was the great-elder of Crescius, hmm?"
"Does your sister cause you a lot of trouble?" = "Khajiit is curious... Does your sibling cause you much trouble?"
"Where did you find this, boy?" = "And where did a youngling like yourself find this, exactly?"

6) Other Race References.
Spoiler:  
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This one is fairly simple. Instead of referring to a human as "male" or "female", they simply say "human".

I have adopted a suggestion made by mystraven777 (thank you), where instead of clumping all humans into a single group, I replace that with a gender-less term. So the human races will once again be their respective race name. There are still a couple instances where "human" is actually used, and I will continue to use it. 

If the NPC is another race, I have (where I have been able to clearly see it) referred to them by their formal lore-friendly terminology. Also, for the Mer species, I corrected the slang used in Skyrim to their formal lore names. So:

HUMAN: (called by their specific race for the most part):
Breton(s) = Breton(s)
Imperial(s) = Imperial(s)
Nord(s) = Nord(s)
Redguard = Redguard
General Reference to Human Races = Human

MER RACES:
Dark Elf(ves) = Dunmer
Dwarf/Dwarven/Dwarves = Dwemer
High Elf(ves) = Altmer
Orc(s) = Orsimer
Snow Elf(ves) = Falmer (even though many Snow Elves don't like this term, this is, in fact, what they are)
Wood Elf(ves) = Bosmer
General Reference to Mer Races = Mer

ANIMAL RACES:
Argonian(s) = Argonian(s)
Khajiit = Khajiit

Again, this is only for dialog coming FROM our Khajiit player-characters. The people we talk to will still respond with their slang names.

EXAMPLES:
"Did a woman named Margret stay here?" = "Did someone named Margret stay here, perhaps?"
"Why do you hate the Dark Elves?" = "Khajiit is curious... Why do you hate the Dunmer?"
"I go where I please, Orc." = "<Alias=Player> travels where <Alias=Player> pleases, Orsimer."

7) Specific Words & Phrases.
Spoiler:  
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Some of the words in the English language are too modern. They sound like they came from somewhere in 1900's (and some of these actually did). So I'm rockin' it like it just turned year 1102!!!

I imagine that they could have used some of these words back then, perhaps even more so due to the education levels of the common folk. However, I've opted to consider these words and phrases off-limits to my modifications for Khajiit. I think I've captured them all, but who knows!?!?

The idea here is that the Khajiit language is much more straight forward, with a hint of elegance, in the sense that they say what they mean, without much filtering or slang. These words get in the way of that many times (IMHO).

can = could, manage, able to,
cannot = should not, must not 
get = obtain, steal, grab, smuggle, receive, have
getting = finding, looking, stealing
go = leave 
goes = travels, walks
got = received, arrived, deserved, retrieved
help = assist
let = allow
maybe = perhaps
really = <cut>
talk = speak
think = believe, ponder, reflect
want(s)(ed) = wish(es)(ed), desire(s)(d), request(s)(ed)

Greetings:
"hello", "hi", "good morning/day/afternoon/evening" =  
Greetings.
Greetings, friend.
Bright moons.
Bright moons, friend.
Radiant moons.
Radiant moons, friend.
Warm sands.
Warm sands, friend.

Farewells:
"bye", "goodbye", "later" = 
Farewell.
Farewell, friend.
May you walk on warm sands.
Warm sands to you, friend.
May the moon light your path.
May the moons smile upon you, friend.
Sugar and sands to you, friend.
Swift hunting to you, friend.
May the twin moons shine upon you.


Examples:
"I'm ready. Let's go." = "This one is prepared. Time to leave, yes?"
"Why do you want her to stay so badly?" = "Why do you wish her to stay so badly, hmm?"
"Yes. I think your brother was a traitor." = "This one believes your sibling was a traitor, yes."
"Is the war really over?" = "The war is over, perhaps?"

8) BONUS RULE #1: SPELLING, GRAMMAR, & STANDARDIZATION.
Spoiler:  
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A bonus rule that I must implement with all the mods that I convert is to go through all my conversions and standardize them. Much of this is accomplished above with the other seven rules, but I go one step further as well. 


I search through the TOPICS, PROMPTS, and NPC RESPONSES using two lists of quality checks in order to correct the vast number of spelling and grammar laws that Blizzard breaks (as well as many authors).

For all you masochists that want to see the full list of items that I conducted my QUALITY CHECKS on, here are the lists. These have been added to and revised over the past 2+ years that I've worked on this mod. If you really want to learn more, I'd have to do a video to explain how these tie into the use of a program called AutoHotKey and Excel:

TOPIC & PROMPTS LIST:
Spoiler:  
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---START_OF_SENTENCE---
Bye
Can
Get
Go
Got
Hi
I
Kid
Let
Me
Mine
My
Our
Parent
Son
Us
We
    
    
---END_OF_SENTENCE---
. yes~?
. yes!
. yes.
. yes,
. no~?
. no!
. no.
. no,
. perhaps~?
. perhaps!
. perhaps.
. perhaps,
. hmm~?
. hmm!
. hmm.
. hmm,
. exactly~?
. exactly!
. exactly.
. exactly,
. friend~?
. friend!
. friend.
. friend,
. indeed~?
. indeed!
. indeed.
. indeed,
   
---RELATIONSHIPS (SWITCH TO ALTERNATE NAMES)---
* Aunt
Uncle
Boy
Girl
Brother
Sister
Child
Cousin
Daughter
* son *
* son!
* son,
* son.
* son~?
* Parent
* Parent
Father
Mother
Grandfather
Grandmother
Husband
Wife
    
---RACES (SWITCH TO LORE NAMES)---
Dark Elf
Dark Elves
Dwarf
Dwarfs
Dwarven
Dwarves
High Elf
High Elves
Snow Elf
Snow Elves
Wood Elf
Wood Elves
    
---SEXES (REVISE)---
Female
Male
Woman
Women
madam
ma'am
missus
* miss *
* miss!
* miss,
* miss.
* miss~?
* sir *
* sir *
* sir!
* sir,
* sir.
* sir~?
   
---POSSESIVES---
* I *
* I'
* I!
* I,
* I.
* I~?
* mine
* me *
* me!
* me,
* me.
* me~?
myself
* my *
* my!
* my,
* my.
* my~?
ourselves
* our *
* our!
* our,
* our.
* our~?
* us *
* us *
* us!
* us,
* us.
* us~?
* we *
* we *
* we!
* we,
* we.
* we~?
   
--1ST PERSON REPLACEMENTS---
< Alias=Player>
<Alias =Player>
<Alias= Player>
<Alias=Player >
< Alias.Pronoun=Player>
<Alias .Pronoun=Player>
<Alias.Pronoun =Player>
<Alias. Pronoun=Player>
<Alias.Pronoun= Player>
<Alias.Pronoun=Player >
< Alias.PronounCap=Player>
<Alias .PronounCap=Player>
<Alias. PronounCap=Player>
<Alias.PronounCap =Player>
<Alias.PronounCap= Player>
<Alias.PronounCap=Player >
< Alias.PronounPosObj=Player>
<Alias .PronounPosObj=Player>
<Alias. PronounPosObj=Player>
<Alias.PronounPosObj =Player>
<Alias.PronounPosObj= Player>
<Alias.PronounPosObj=Player >
< Alias.PronounPosObjCap=Player>
<Alias .PronounPosObjCap=Player>
<Alias. PronounPosObjCap=Player>
<Alias.PronounPosObjCap =Player>
<Alias.PronounPosObjCap= Player>
<Alias.PronounPosObjCap=Player >
< Alias.PronounObj=Player>
<Alias .PronounObj=Player>
<Alias. PronounObj=Player>
<Alias.PronounObj =Player>
<Alias.PronounObj= Player>
<Alias.PronounObj=Player >
< Alias.PronounRef=Player>
<Alias .PronounRef=Player>
<Alias. PronounRef=Player>
<Alias.PronounRef =Player>
<Alias.PronounRef= Player>
<Alias.PronounRef=Player >
    
---OTHER_NO_NO_WORDS---
goodbye
* bye *
* bye!
* bye,
* bye.
* bye~?
cannot
* can *
* can!
* can,
* can.
* can~?
getting
* get *
* get!
* get,
* get.
* get~?
goes
going
* go *
* go *
* go!
* go,
* go.
* go~?
* gotten
* got *
* got!
* got,
* got.
* got~?
help
hello
* hi *
* hi *
* hi!
* hi,
* hi.
* hi~?
letting
* let *
* let!
* let,
* let.
* let~?
maybe
really
moon
moons
talk
think
want
   
--add imperial to start--
empire
emperor
   
   
---SWITCH_TO-CONTAINS_&_DOESNOTCONTAIN---(CTRL+ALT+PGUP)
sound
ears
hear *
ears
heard *
ears
listen
ears
see *
eyes
sees *
eyes
seen *
eyes
saw *
eyes
look
eyes
smell
nose
ALL DIALOG (INCLUDING NPC):
Spoiler:  
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---SYMBOLS_&_NUMBERS---

[
]
(
)
{
}
--
--
~*
~*
* ,
* .
* !
* ~?
* ;
* :
....
....


,...
:...
;...
!...
~?...
~?...
* >
< *
> ,*
> .*
> !*
> ~?*
'*'
'*'


"
"


1
2
3
4
5
6
7
8
9
0
--DOUBLESPACE--
  
    
---START_OF_SENTENCE---
Ahh
Aww
Agh
Err
Erm
Eww
Hm
Ok
So
Um
Woah
    
---RACES---
---(wrong capiatalization)---
altmer
argonian
bosmer
breton
dunmer
dwemer
elven
* elves
* elf *
* elf *
* elf!
* elf,
* elf.
* elf~?
dwarf
dwarve
imperial
khajiit
nord
orsimer
* orc *
* orc *
* orc!
* orc,
* orc.
* orc~?
redguard
city elf
city elves
dark elf
dark elves
high elf
high elves
snow elf
snow elves
wood elf
wood elves
    
---MIS-CAPITALIZATION(shown with incorrect caps)---
* aedra
* aedric
ashland
ashlands
daedra
daedras
daedric
daedroth
dark brotherhood
dark brotherhood
Dovah
* dov *
* dov!
* dov,
* dov.
* dov~?
dremora
dremoras
draugr
Draugar
empire
empire
* era
* eras
falmer
falmers
forsworn
forsworns
giant
giants
God
Gods
hagraven
hagravens
--only when a formal title: "Housecarl Bobby", "Housecarl of Whiterun"--
Housecarl
ja'Khajiit
ja'Khajiit
--only when a formal title: "Jarl Bobby", "Jarl of Whiterun"--
Jarl
Mama
* Ma *
* Ma!
* Ma,
* Ma.
* Ma~?
Papa
* Pa *
* Pa!
* Pa,
* Pa.
* Pa~?
mankind
menkind
--"MAN/MEN" HERE REFERS TO "MANKIND"AND SHOULD BE CAPS--
* man *
* man!
* man,
* man.
* man~?
* men *
* men *
* men!
* men,
* men.
* men~?
* mer *
* mer *
* mer!
* mer,
* mer.
* mer~?
Moon Sugar
Moon Sugar
N'wah
N'wahs
riekling
rieklings
Septim
Septims
skaal
skaal
skald
skald
Skooma
Skoomas
skyrim
skyrims
spriggan
spriggans
--only when a formal title: "Steward Bobby", "Steward of Whiterun"--
Steward
--only when a formal title: "Thane Bobby", "Thane of Whiterun"--
Thane
thu'um
thu'um
* void
* voids
Daedra Heart
Daedra's Heart
dwarven Spider
dwemer Spider
dwarven Sphere
dwemer Sphere
dwarven Cent
dwemer Cent
dwarven Construct
dwemer Construct
Giant Toe
Giant's Toe
    
---MISSPELLINGS/MIS-SPACINGS---
alright
allright
coinpurse
coinpurses
deadra
deadras
Elsewyr
Elswer
emporer
emporers
Kahjiit
Kahjit
Khaiit
Khajit
Khjiit
Khjit
Khajjit
Khajjiit
Khakiit
Khaajit
redgaurd
redgarde
Silverhand
Silverhands
Silverblood
Silverbloods
moonsugar
moonsugars
nevermind
neverminds
* ok *
* ok *
* ok!
* ok,
* ok.
* ok~?
sweetrole
sweet roll
    
---ORE (none should be capatalized)---
Corundum
Corundum
Ebony
Ebony
Geode
Geode
Gold
Gold
Iron
Iron
Malachite
Malachite
Moonstone
Moonstone
Orichalcum
Orichalcum
Quicksilver
Quicksilver
* Silver
* Silver
Stalhrim
Stalhrim
    
---BRITISH WORDS (switch to US)---
aeons
armour
colour
defence
favour
flavour
honour
humour
labour
neighbour
offence
rumour
traveller
    
---EXPRESSIONS---
* err *
* err,
* err.
* err!
* err~?
* erm *
* erm *
* erm,
* erm.
* erm!
* erm~?
* eww
* eww
haha
haha
hehe
hehe
ha ha
ha ha
* he he
* he he
* hm *
* hm *
* hm!
* hm,
* hm.
* hm~?
hmmm
hmmm
hmph
humph
hrm
hrm
uhh
Uhh
uhm
Uhm
* um *
* um *
* um!
* um,
* um.
* um~?
* woah
* woah
---check for commas after---
. So *
! So *
~? So *
say "
say "
said "
said "
saying "
saying "
goes "
goes "
" said
" she
" he
" they
    
---SWITCH_TO-CONTAINS_&_DOESNOTCONTAIN---(CTRL+ALT+PGUP)
..
...
...
... *
?- *
* - *
"*"
, "*"
"*"
"*", *
<
* <
,
, *
!?
! *
~??
~? *
    
---SWITCH_TO-ENDSWITH_OR_ENDSWITH---(CTRL+ALT+END)--
~?
!
.
-
:
;
'
"
. (*)
' (*)
" (*)
! (*)
~? (*)
- (*)
---HIGHLIGHT THE ABOVE ITEMS IN RED TEXT, FILTER COLUMN TO SHOW NO RED TEXT, THESE ARE EITHER EMOTES OR SENTENCES WITH NO PUNCTUATION

I cannot "un-see" poor grammar in many cases and it pulls me out of the immersive experience immediately. I am not a grammar-Nazi per se, nor am I perfect myself. But excel has no good grammar checking process, so I had to transfer all these lines of dialog to Word and run it through grammar checks there, then transfer them back to excel for my quality checks above. 

But as I've gone through all these HUNDREDS OF THOUSANDS of lines of dialog... I started to create / add to a list of words that are either not properly capitalized (argonian, khajiit, Gods, Skooma), misspelled (Khajit, Redgarde, um, eww), or commonly misused (alright, nevermind, sweet rolls, moonsugar). So they now exist in their own quality checklists!

I also try to verify as many words as possible for the time-period, changing things that did not appear until the 1700's, with synonyms that are closer to this era (roughly the 1100's). 

Finally, I employ other standardization practices to ensure that when you see a phrase one way, that other similar phrases are said or displayed on-screen with the subtitles the same way. This includes simple things like emotes to more robust things like expressionism. All in all, my philosophy is this: if you do not notice what I've changed while playing, then I've done my job well! These standardizations should be fluid and transparent and keep you in your immersive state.
9) BONUS RULE #2: A "GOLDEN" OPPORTUNITY / CHANGE.
Spoiler:  
Show
This has nothing to do with Khajiit. 


In order to help minimize my workload for support, I have taken "author's liberty" to change all references to the currency from "gold" to "septims". This is simply a personal preference and has nothing to do with Khajiiti lore, AFAIK. Well, I guess the same could be said for other things that I deemed as a "rule" as well, but this one is a even more far-fetched than those.

I have another mod called "BA Gold to Septims Dialog" that does this same thing, and I did have support for KSR on there originally, but to maintain two completely separate lists of mods for the sole purpose of changing this one word was too much to put on my flimsy paper plate (like slapping a 20oz Porterhouse steak on there), so I've opted to combine the two tasks into a single version here that I can maintain instead. 

That mod is still somewhat supported, in that it works in its current state for non-Khajiit characters, but I don't plan to monitor it closely for updates. This mod is my primary focus (as far as dialog is concerned). If you like this change, then congrats... it's a seamless change!



CONCLUSION

So, there you have it. My Khajiit Speak Redux mod in a very long nutshell (maybe its one of those mutated nut shells that has three peanuts in one shell instead of two, perhaps?)...

I hope that you enjoy it!

Note as of v er 5.2: I feel that this mod is now complete. I have converted over 120+ mods myself, and there are another 30+ conversions from other authors that I've included here. I have reviewed, converted, spell-checked, and grammar-checked over 235,000 lines of dialog multiple times!

Farewell, friend. Khajiit wishes you good fortune. May the twin moons light your path...




REQUIREMENTS

Skyrim SE
Dawnguard
Hearthfire
Dragonborn
Unofficial Skyrim Special Edition Patch (it turns out that this one IS required after all! Besides, if you aren't using this mod, then you aren't Skyrim-ing right!)

Highly recommended:
EZ2C Dialogue Menu (no longer on Nexus, but you might find it somewhere) 
or 
Better Dialogue Controls (reported to have a bug lately that effects the menu display)
or 
Minimal Oblivion Dialogue Menu (Moded EZ2C Dialogue Menu)

Using one of these last three is highly recommended. These all assist with showing all the dialog options. With the base game, there are two factors that impact the dialog menu, character limits per line of dialog response option, and the number of dialog options. If either of these are exceeded, then some options may not be shown on the display. Having one of these will mitigate this issue. 




INSTALL

1.  Download and install via your favorite mod manager.
2.  Read the included ReadMe file for installation instructions or additional information. I understand the irony of including this install step in a ReadMe file for installation that would only be read if someone opened the ReadMe file in the first place. JUST SHADDUP AND DO AS I COMMAND!! :)
3.  If unsure of the contents, or to learn more about the mod, use SSEEdit to inspect the contents.
4.  If there are any conflicts to resolve, you might benefit from running a Master Update via SSEEdit or other merging program (WyreBash, zEdit, MatorSmash, etc).
5.  When ready to play with the mod, open your mod manager, place a checkmark beside the .esp file, and run the game.
6.  Enjoy this fine product from Shiholude!




UNINSTALL

1. Open your mod manager, and uncheck the .esp file.
2. Select the file from the mod directory and uninstall it.
3. Run your “Master Update” again (if you’re using such a file).




COMPATIBILITY

This file overwrites a METRIC-&%#$-TON of dialog (more than 62% | 69% [AS OF PATCH 2.0] | 70% [AS OF PATCH 4.0] | 96% [AS OF PATCH 5.2] of the PC lines).

That said, "the last one loaded wins" scenario applies here. If you are seeing inappropriate verbiage in game, you must have a lower ordered mod (higher priority) conflicting with this.

However, even though I've reviewed all the dialog (yes, all 234,836 (as of v 5.2) lines of it across all the mods I support) numerous times, there still might be a topic or response or snippet of NPC response that I missed. 




BUGS / KNOWN ISSUES

No known issues at this point, please let me know if you find any in the "BUGS" tab above.




THE "TO DO" LIST

If you see repeats that other modders have already converted, this means either that my philosophy above differs enough from their work to warrant a different version, or I just haven't reviewed their work yet. Either their work is referenced below, or I will have a MERGED version in my files.

Load order will always be the same for these: after the main file, in whatever sequence you wish to support your load order.

I strongly encourage everyone to use a tool like ZEDIT to merge all these optional mods into one single ESP. Due to the nature of how this mod interacts, I feel that it should remain an ESP. Even though xEDIT may tell you that it can be ESL'ified, I wouldn't do that. It offers a lot for a single slot in your load order! Please note that all converted mods will be in ESL format. 

1) i WILL NOT BE TAKING ANY FURTHER REQUESTS FOR CONVERSIONS AT THIS TIME. I MAY RETURN TO THIS ONE DAY, BUT FOR NOW I CONSIDER THIS AS A FINAL VERSION (5.2).




CONTACT

Private Message - Shiholude




CREDITS

Thank you to mjharper for making the original Khajiit Speak mod. You have inspired me to make this one!
Thank you to the other mod authors that have allow me to use their works in this mod! See the PERMISSIONS/CREDITS section.
Thank you to Bethesda for creating Skyrim and Skyrim SE!
Thank you to all the other modders that continue to make this game playable, over and over again!
Thank you to everyone that continues to support and download my mods! I love this community!
Thank you to The Ta'agra project for your absolutely amazing website! Visit it here: THE TA'AGRA PROJECT




OTHER KHAJIIT SPEAK MODS

PLEASE CHECK OUT THESE OTHER AUTHORS FOR ADDITIOANL / ALTERNATIVE KSR MODS:

Even More Khajiit Speak Patches by ChrRubin
Khajiit Speak Extended by Aelarr
Khajiit Speak Extended Extended by TiltschMaster
Khajiit Speak for Midwood Isle by iamgianlol
Khajiit Speak for Beyond Skyrim Bruma by iamgianlol
Khajiit Speak Patches Assortment by sasnikol
Khajiit Speak - Creation Club and Misc. Mods by FleurDuSoleil3
Khajiit Speak - More Patches by Huerta

More Khajiit Speak Patches by rdmaster
Raptor's Khajiit Speak Patch Collection by ALEXXiRAPTOR

The Althro and Galaxy Synth Khajiit Speech Patch Compendium by Althro and Galaxy Synth
Yet Another Khajiit Speak Patch Compilation (YAKSPC) by theoneGalen