Beyond Reach is a DLC sized mod that takes place in the east of High Rock, commonly known as The Reach. You will experience a story of intrigue, conspiracies sowed by both men and gods, and the struggles of those in the most squalid situations.
STROTI- For all the meshes and textures he provided to the community, the mod wouldn't have been done without him Insanity - Again, many models and textures used from him Monster Mod The people who worked on immersive armors - If you find one of your armors in this mod contact me for credits. Credo - Excellent work on the armors, highly detailed and functional. DarkRider - Beautiful art and pictures Griffon fortress author - Contact me for credits MEO - For the awesome tents Tamira - For a great statue URW - Good weapons Oblivion gate author - contact for credits LoneArchitect -Breton houses meshes, Part of the Beyond Skyrim project Vicn - For creature meshes.
- Dialogue overhaul for majority of cast, both major and minor characters. New voice actors brought in to fill roles of existing characters, old voice actors have reprised their roles.
- Editing of most of main quest to give more options to player.
- Scenes of main quest have been edited
- Side quests have been evaluated and finalized
- New rewards at end of main quest's first arc, enchanted armour. Enchantments can be learned by taking armour to enchanting table.
- LOD has been fixed in regards to missing water
- Some voice acting has been processed again to reduce popping and noise
- Landscape edit for Griffon's lair, more suitable for encounter.
- Boss encounters have been improved for "COME HITHER HORROR" and "WHAT IT TAKES"
- Overhaul of Scuttling Void
- Some guards now give directions and misc objectives to side quests
- "The Hollow" has received an overhaul
- Some edits to certain spells
- Fixed holes in a few interiors
- New harvestable ingredients from new flora + plants
- Player home has received a MAJOR overhaul, can now find notice outside home directing you to estate seller.
- Change how Beyond Reach begins, player must now be level 5 for Priestess + Oliver to show in major cities
Version 4.0 Beta
- New voice acting added: King Sigmayne, Denize, Griffon
- New Quests added: Confluence of Desire, Avatar hunt, 3 radiant quests provided by Elritch, Rescue Mission (Was disabled in earlier versions)
- Many quests restructured and changed
- Updated LOD
- Fixed scripts that would fire without contingent object
- Fixed recurring script for Pickaxe quest (Caused CTD on save earlier)
- Added spells that enable abilities upon performing power attacks, given by Radiant quest "Avatar Hunt"
- Added other spells that can be purchased from the Missionary within Arnima
- General bug fixes and structure changes of quests to have them easier to progress
- More options to use speech skill to have different branches in quests
- More shops in Evermore: Ink Dominion, Agne's Apparel
- Changes and expansions to several dungeons
- Fixes to Orc questline, no VA included.
- Changes to several areas of worldspace
- New ending sequence added
- New music for end of quests.
Version 3.999
- Merchant at start of main quest has new dialogue and lines, with full VA
- Orc main quest can now be completed without console commands
- many new scenes within Orc main quest and features included
- Many changes among original Main quest and fixes in other areas
- Flora overhaul along roads and among cliff faces
- Some changes to certain interiors
- Side quests attended to, Descent of the eternal rabbit and Lure of Karim in particular.
- New spells, including turret spells that can be bought from the Missionary within Arnima
- New summon spell that can retrieved after special boss fight at end of main quest (Pathos for perdition)
- Changed Lights Respite Inn to serve as an actual Inn with barkeeper
- Silat, who can be encountered along the river to the "south", now sells special gear
- Fixed certain spells, especially restoration offensive spells so they can heal allies and damage enemies
- New scenes along original Main quest
- Updated LOD
MOD ISN'T FULLY VOICED YET, PLEASE USE FUZ RO D-OH FOR SILENT DIALOGUE.
The reach, a land of grey skies with no respite beneath them. Where the soil is drenched with the tears of Kynareth and the love of Mara has little haven.
Where a pox ravages the lands to the west, and threatens to spill further to endanger the whole of Tamriel.
Take your adventures beyond Markarth to encounter a new spiteful realm, full with danger and the shelter you find isn't free from the horrors outside.
Is this despair caused by the people? Or by some force that lurks beyond the ether? Do the Witchmen act on their own behalf? Or are they the puppets of something much more sinister?
These questions will be found out as you trek your way across quagmires, cliff faces, dense valleys and the bitter cold.
Beyond Reach is a DLC sized mod that takes place in the east of High Rock, commonly known as The Reach. You will experience a story of intrigue, conspiracies sowed by both men and gods, and the struggles of those in the most squalid situations.
Exploration is a key feature of this mod, with multiple shortcuts and unlikely routes making your trek across the region more exhilarating, yet more dangerous.
Quality voice acting and an engrossing Main Quest will have you immersed in the harrowing story of a downtrodden land and people.
FEATURES
A huge worldspace with the span of 3 Skyrim Holds
A detailed worldspace with no corner left untouched, meticulously crafted and engrossing.
New Factions, Meet the inhabitants of the divide, who reside upon a huge bridge that acts as a crossing for trade
Arnima, the people of Arnima are grim, but given their situation and the omens they deal with, is not uncalled for.
Evermore, The Pearl of the East, Shimmering and standing tall with the terrors of the reach behind, and rolling hills of green beyond.
The Witchmen, The madmen of the reach, where once they were sporadic and stayed amongst their own enclaves, now have become more calculated, and more malicious.
Orsinium's Sons, Orcish invaders from the scattered tribes of orismer, trying to resurrect a shattered homeland by the act of rapid conquest.
Dragonstar Mercenaries, Opportunists from hammerfell who have descended upon Arnima due to the recent flood weakening its defenses, they seek to plunder any remaining wealth the Town has.
The Exiles, Casted from the walls of all the cities in High Rock, they find home within the dense wilds and cliffs of the region. Thieves, murderers, rapists and plenty other labels are attributed to these lost dogs. They can also become allies with the help of the many beggars who inhabit the cities underbellies.
The afflicted, men cursed with a pox that spares only those in the prime of their lives, but sunders those who are young and old. The plague almost seems sentient in nature, maybe it didn't come around naturally?
New armor, new models for the Divide guard, Arnimain Guard and the Evermorin Purgers.
New weapons, Discover new models and powerful new weapons based off vanilla meshs.
28 quests including a robust main quest, find the descendant of Mados, the man who fought back the orismer incursion at Grey Belmor 30 years prior to the events in game, and his armor. Taking you across Beast dens, Dwemner facilities and frozen tombs.
Unique dialogue for over 50 NPCs
New spells, aquired through your exploration of the world or as quest rewards.
Over 25 dungeons, ranging from Mines, forts, subterranean facilities, frozen tombs, ice caves, Spires and spider caverns.
HOW TO START
Head to any major city (PLAYER MUST BE LEVEL 5 OR ABOVE) in skyrim to find the Priestess and her bodyguard; Oliver. They will introduce you to the quest upon finishing their dialogue.
Install:
Download with NMM is preferable. For manual:
Extract the zip file into the Data folder of your skyrim directory, DO NOT DELETE THE MUSIC FOLDER THAT COMES WITH THE MOD
Many thanks to the community and the resources that are within the mod, the authors are awesome and this mod would have never been completed without them.
CREDITS: Voice Actors: SECOND WRITER/EDITOR - DRUID12 ADDITIONAL WRITING - BLUECLOCK DAVID RUDDOCK - DEMONIC VOICES DAVID RUDDOCK - BRUTE VOICES DAVID RUDDOCK - COMMONER VOICES JAMES MILNE -OLD MALE VOICE AND COMMER AMBER - FEMALE CONDESCENDING ROLE MATEO Goicochea - KHAJIIT VOICES, ORC LINES, WOOD ELF LINES CARY REESE - MALE COMMANDER NICK KENT - SOLDIER LINES PLAGUEHUSH - JACKOS PLAGUEHUSH - SOLDIER DIALOGUE PLAGUEHUSH - PRIEST OF THE NINE PLAGUEHUSH - MORTIFAYNE PLAGUEHUSH - MALE EVEN TONED DIALOGUE NEVERNOTNINJA - MERCHANT, MORTIERRE SevVocal - NORD MALE, WOLF SHAMAN GaistHeidegger - IMPERIAL OFFICER ARCHER - THALMOR OFFICER SHAUN - AYLEID KING, WAYWARD EGO HARRY ROWLAND - COMMONER Dylan Mckinnon - GRIMBAYNE, PRIEST OF THE NINE VINCENT - MISSIONARY ADUM BURNWORTH - ELRITCH PURGEY - GRIFFON, KING SIGMAYNE, ARCH BISHOP COMPLETE THE CIRCUIT - DRUGO Jessie Jones - MALE GUARD, BEGGAR Fataloror - MEROSA AlyssaKay - DENIZE Tasheni - ZENALATA Kikiapplus - PRIESTESS Jacob (Dr Tinker) - OLIVER
Assets:
STROTI- For all the meshes and textures he provided to the community, the mod wouldn't have been done without him Insanity - Again, many models and textures used from him Monster Mod HOTHTROOPER 44 - ARMORS Credo - Excellent work on the armors, highly detailed and functional. DarkRider - Beautiful art and pictures Griffon fortress author - Contact me for credits MEO - For the awesome tents Tamira - For a great statue URW - Good weapons Oblivion gate author - contact for credits LoneArchitect -Breton houses meshes, Part of the Beyond Skyrim project Vicn - For creature meshes.
BUGS/SOLUTIONS:
MEROSA WON'T TALK TO ME: You probably have old files from previous versions of my mod, do a clean install and try again. If you still can't get her to talk, reinstalll skyrim with no mods.
JACKOS WON'T GO THROUGH THE VOID FORT: Wait a couple of hours and his AI may pick up again, enabling him to move through the interior.
SCENES STOP PLAYING: Normally because one of the actors hasn't arrived yet, please wait 1 hour in game.
Special thanks to the team at Beyond Skyrim
For the use of some assets from their talented modellers.