Skyrim Special Edition
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DrPharmDawg

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About this mod

Complete re-imagination of Classes for Skyrim. Develop your character via a class system that lets you decide which skill sets to use, abilities to gain, and how to specialize as your character advances.

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Class Overhaul RImagined

A complete overhaul and re-imagination of classes. Develop your character through a "series" of classes, further specializing as you go. The options available depend upon how you play and develop your character. If you want to be the evilest of dark Paladins... play as one and the appropriate powers will become available. Rather adventure as a Bard buffing your allies and debuffing your enemies... so be it.



How does this work [simplified version]
Note: The Character Level and Skill Level requirements can be customized in the MCM. The values listed below are the default and recommended for the SkyRem Guide setup. If you play Vanilla (or Vanilla+), balance can be achieved by increasing most of the levels.

  • Start a game and play.
  • At level 5 choose your Archetype.
  • Play some more. At level 10 advance your Archetype (or choose a new one).
  • Play some more. At level 20 advance your Archetype, or progress to a Class.
  • Play some more. At level 30 advance your Archetype or Class.
  • Play some more. At level 45 advance your Archetype, Class, or progress to a Specialization.
  • Play some more. At level 60 advance your Archetype, Class, or Specialization.

What about the non-simplified version?

Novice: Character Level 5, Skill Level 15
  • [3 Skills] Choose an Archetype based on the skills you have developed.
  • Choose a Novice ability for that Archetype.

Apprentice: Character Level 10, Skill Level 30
  • [3 Skills] Advance your Archetype, and your Novice ability will scale.
  • Choose a new Archetype, and select a new Novice ability; your previous ability(ies) will no longer scale.

Adept: Character Level 20, Skill Level 45
  • [3 Skills] Advance your Archetype, and your Novice ability will scale.
  • Choose a new Archetype, and select a new Novice ability; your previous ability(ies) will no longer scale.
  • [4 Skills] Progress to a Class, and select an Adept ability.

Expert: Character Level 30, Skill Level 60
  • [3 Skills] Advance your Archetype, and your Novice ability will scale.
  • Choose a new Archetype, and select a new Novice ability; your previous ability(ies) will no longer scale.
  • [4 Skills] Advance your Class, and your Adept ability will scale.
  • Choose a new Class, and select a new Adept ability; your previous ability(ies) will no longer scale.

Master: Character Level 45, Skill Level 75
  • [3 Skills] Advance your Archetype, and your Novice ability will scale.
  • Choose a new Archetype, and select a new Novice ability; your previous ability(ies) will no longer scale.
  • [4 Skills] Advance your Class, and your Adept ability will scale.
  • Choose a new Class, and select a new Adept ability; your previous ability(ies) will no longer scale.
  • [5 Skills] Progress to a Specialization, and gain the appropriate Master ability(ies).

Legendary: Character Level 60, Skill Level 90
  • [3 Skills] Advance your Archetype, and your Novice ability will scale.
  • Choose a new Archetype, and select a new Novice ability; your previous ability(ies) will no longer scale.
  • [4 Skills] Advance your Class, and your Adept ability will scale.
  • Choose a new Class, and select a new Adept ability; your previous ability(ies) will no longer scale.
  • [5 Skills] Advance your Specialization, and your Master ability(ies) will scale.
  • Choose a new Specialization, and gain the appropriate Master ability(ies); your previous ability(ies) will no longer scale.

Notes:
  • Which skills you choose to develop are irrelevant, only the number of skills in each category.
  • Some ability options have requirements. You can not choose Archer as a Weapon Focus if you have not developed Archery for example.
  • Regardless of which path(s) you take, you will only be able to choose your path six times, so choose wisely.
  • If you choose to reset, the option is there. However you will need to advance in skill and level between each choice.
  • Hybrid classes/specializations will gain additional abilities (depending on your choices).
  • Every build has benefits: Legendary Archetypes will max out their Novice Bonus 2-3 times higher than any other path for example.
  • Although Specializations receive both Master Abilities, they also must adhere to the tenants of that specialization (penalty).

Classes

Archetypes
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Classes
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Specializations
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Abilities

Novice Abilities
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Adept Abilities
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Class Specific Master Abilities
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Skills

For the purpose of determining class eligibility, Cori uses vanilla skill assignments as follows:
  • Combat: Archery (Marksman), Block, Heavy Armor, One Handed, Smithing, Two Handed
  • Magic: Alteration, Conjuration, Destruction, Enchanting, Illusion, Restoration
  • Stealth: Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak, Speech (Speechcraft)

In addition, the following skills are now a "hybrid", meaning they count towards multiple categories:
  • Combat / Magic: Smithing and Enchanting
  • Magic / Stealth:  Illusion and Alchemy
  • Stealth / Combat: Archery (Marksman) and Light Armor

While I think some are self-explanatory, I did take some liberties with others (for the sake of keeping things balanced).



As with my other SkyRem mods, one of my goals is to ensure maximum compatibility.

Divine Amulets:
  • A keyword has been added to the Divine Amulets. This is a simple patch fix if you have mod(s) that affect the Armor record for these.



SkyRem Character Series - GRACE
Grace: SkyRem Character Series AIO
Gabi: Genders Are Boringly Indistinct
Rae: Race Abilities Enhanced
Ava: Attribute Value Application
Cori: Class Overhaul Re-Imagined
Elsa: Early Life Skill Adjustment

SkyRem Immersion Series - EMILI
Emili: SkyRem Immersion Series AIO
Eve: Evolving Value Economy
Mia: More Immersive Activations
Inez: Improved NPC Encounter Zones
Lora: Loot Overhaul - Rarity & Abundance
Iris: Indigent Residents In Skyrim

SkyRem: Skyrim Roleplay Enhancement Mod Guide
SkyRem Guide: A guide based on the SkyRem concept (Roleplay Enhancement Modding)