Skyrim Special Edition

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mnikjom VzRedemption

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mnikjom

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About this mod

Embark on a grand quest to strange new lands, help people in need, and conquer your nightmares.

Requirements
Permissions and credits
Translations
  • Mandarin
  • Italian
  • German
Changelogs
Donations


Compatibility | My Mods | Development List


ORIGINAL MOD
by VzRedemption


In this mod, you can:
- Explore a dozen unique, detailed worlds, interconnected in a logical, dreamlike manner.
- Embark on an adventure through the distant realms of Moonshadow in search of a wise sage who's gone missing.
- Help a crew of survivors on their journey home.
- Uncover the secrets of a lost civilization. 
- Fight against challenging foes... overcome your nightmares.
- Find hidden treasures and powerful gear.
- Experience the possibilities of what lie beyond.



Features
- Several fully-voiced quests to complete.
- Original (lore-friendly-ish?) stories.
- Hours of exploration-based gameplay.
- Maze-like, intricately-designed environments and puzzles.
- Enemy battles tailored to high-level archers.
- Unique weapons and armor crafted to face said challenges.
- Background music and artwork commissioned for this mod.



How to start
Find Borlan at the Frozen Hearth in Winterhold. Follow the first quest marker, then you're on your own.


Recommendations/Tips

- I HIGHLY RECOMMEND playing with SSE Engine Fixes!
- This is meant to be a SOLO ADVENTURE for the Dragonborn, so have any followers wait before starting. (No, not all of it is NavMeshed, and even if it was, there are many platforming areas that NPCs just can't navigate.)
Don't clean it in xEdit! Mod was cleaned before.
- Although there is no level requirement, the higher the better (40+ recommended).
- I HIGHLY RECOMMEND playing with CLEANED MASTER FILES.
- I highly recommend saving over a new slot for this quest (as with any other quest mod).
- Try to avoid console commands or cheats while playing this mod. 
- Play all the way through to the end of the main quest (A False Awakening) for the best experience...also try to complete Lorcano's quest, Fallen Truth.
- Explore and try different avenues...you can find gear and provisions that give huge advantages against the tough enemy encounters within.
Mid- to high-tier computers recommended...there are some areas with LOTS of detail, which means that heavily modded games with 4K textures may have more performance issues/crashes (this mod works perfectly fine all the way through with a vanilla game, so if you encounter a problem, it's probably a conflict or memory overload on your part).
- Some objectives are "hidden", but through exploring, conversing with certain NPCs, and some thinking, the objectives become clear.
- If you find and use the teleport spell, cast it from an interior to prevent a floating grass bug.



I DO NOT Recommend:
- Mods or ENBs that significantly decrease lighting in dungeons (some interiors are vast and sweeping, and the effect is ruined if they're so dark that you can't see anything).
- Any sort of Bigger Trees mod...some may block certain aesthetics.
- Attempting to "break" this mod...if it looks like you're not supposed to go somewhere, there's probably nothing to do or see there.



Known Bugs:
- There may be random CTD in some areas in heavily modded game (a lot of 4k textures, high poly objects, etc.).
- Some light flickering
- Occasional enemies won't attack
- Some ENB configurations may have lighting problems..if something looks off, try temporarily disabling ENB (usually shift+f12)
- If you don't get the right sky/weather in World Axis (should use Sovngarde sky), open and close the world map...sometimes it may not load properly.
- Sometimes music tracks may not play when entering a new environment. You can try waiting a while, or exiting/re-entering.
- Dying and reloading an autosave may very rarely cause NPCs (enemies and friendlies alike) to disappear upon reload...I have no idea what causes this, but if anyone has some insight, I would love to know your thoughts on this.
- Still a couple very minor gaps that I didn't notice until now...will be addressed in an update.






VzRedemption for permission to port and edit Voyage to the Dreamborne Isles
Music composed by Sam GarnerJeremy King, and David Woodward
Artwork beautifully done by Mark Torres
Voice Actors: skinnytecboyPurgeyJeremyFreya Darkfiredruundev, Amanda, Jay, Cam, John, and Lisa
Extremely useful tutorials by DarkFox127
Valuable advice and help from sumojellybean
Resources used: Halofarm's Aether Suite (star skybox), jet4571's painting resources
Inspired by these games: Legend of Zelda, Metal Gear, Halo, Final Fantasy, and countless others