About this mod
Adds in 34 total stand-alone weapons and shields based on various weapon sets from Ubisoft's For Honor. ESL-flagged.
- Requirements
- Permissions and credits
- Changelogs
Knights Faction:
- Ainippe: A greatsword based on the flamberge used by the Warmonger class (I know it's technically not a flamberge, but that's what it's called on the For Honor wiki so that's what I'm calling it here).
- Apostate: A sword and shield based on the set used by the Black Prior class.
- Culgan: A sword and dagger based on the set used by the Peacekeeper class.
- Cunningham: A shield based on the set used by the Conqueror class (I couldn't make the Conqueror's flail unfortunately as whips in Animated Armoury seem to work quite differently than the other weapons, though I'll see what I can do).
- Munifex: A sword based on the gladius used by the Centurion class.
- Rogan: A greatsword based on the longsword used by the Warden class.
- Frazar: ONLY IN THE ANIMATED ARMOURY VERSION. A halberd based on the poleaxe used by the Lawbringer class.
- Mercenary: ONLY IN THE ANIMATED ARMOURY VERSION. A halberd based on the bardiche used by the Gryphon class.
- Prizefighter: ONLY IN THE ANIMATED ARMOURY VERSION. A pike and shield based on the trident and buckler set used by the Gladiator class.
Vikings Faction:
- Hardy: A greatsword based on the claymore used by the Highlander class.
- Liavelt: A sword and shield based on the set used by the Warlord class (the skull mesh on the shield was modified from deater07's Human Skull model on Free3d.com).
- Narkhild: A war axe based on the Viking hand axe used by the Berserker class.
- Runic: A war axe and dagger based on the set used by the Shaman class.
- Sekin: A mace based on the war hammer used by the Jormungandr class.
- Tangram: A battleaxe based on the long axe used by the Raider class.
- Mjorsel: ONLY IN THE ANIMATED ARMOURY VERSION. A pike and shield based on the spear and shield set used by the Valkyrie class.
Samurai Faction:
- Iron Matsuoka: A sword based on the katana used by the Orochi class (the strap mesh on the scabbard was modified from Shtiffer's Katana Sword 3D model on Turbosquid.com).
- Itsuki: A warhammer based on the kanabo used by the Shugoki class.
- Mako: A sword based on the katana used by the Aramusha class.
- Takeshita: A greatsword based on the nodachi used by the Kensei class.
- Tamahagane: A battleaxe based on the masakari axe used by the Hitokiri class.
- Utility: A war axe based on the kusarigama used by the Shinobi class.
- Itoshima: ONLY IN THE ANIMATED ARMOURY VERSION. A halberd based on the naginata used by the Nobushi class.
Wu Lin Faction:
- Practical: A sword based on the dao used by the Tiandi class.
- Qingting: A sword based on the hook sword used by the Nuxia class.
- Wu Xing: A greatsword based on the changdao used by the Zhanhu class.
- Mahogany: ONLY IN THE ANIMATED ARMOURY VERSION. A quarterstaff based on the staff used by the Shaolin class.
- Sterile: ONLY IN THE ANIMATED ARMOURY VERSION. A halberd based on the guandao used by the Jiang Jun class.
In total, that is 5 greatswords, 8 swords, 2 daggers, 1 warhammer, 3 war axes, 1 mace, 2 battleaxes, 5 shields, 4 halberds, 1 quarterstaff, and 2 pikes potentially added to your game. Every weapon and shield in this mod can be crafted at any forge and all require the Steel Smithing Perk. There are no scripts involved, so they are not in the leveled lists.
This is my first large mod, so expect minor issues to be present. Please let me know in the Posts if you come across any and I will try to fix them.
Thank you to The Murloc King for featuring this mod in his latest mod review video!
Disclaimer: I will be the first one to admit that the textures in this mod are quite bad by modding standards. I have no experience or formal training in modelling and graphics design and have relied entirely on free software and assets along with occasional help from other modders to make this in my free time. I have tried my best to make these weapons look as best as I can, but if anyone thinks that they are able to improve the textures, I invite you to do so, so long as you this mod a dependency. I would love to see a more experienced texture designer make these weapons look even better.
Credits go to the following modders:
- vedan77 for allowing me to use his cubemap files from his mod Shiny Material Cubemaps in this mod.
- TheReapersMetalworks for essentially teaching me how to use Blender to create the meshes.
- dracofruit for essentially teaching me how to use Quixel Mixer to create the textures.