Skyrim Special Edition
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SophieBaybey

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SophieBaybey

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About this mod

Adjusts the mesh for the Ebony Twinblade to be held correctly with Animated Armory's 3rd-person quarterstaff animations.

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Long title aside, this adjusts the mesh for the Ebony Twinblade to be held correctly with Animated Armory's 3rd person quarterstaff animations.

Full disclosure, I've never made a Skyrim mod before. The closest I've come to 3D modelling is making voxel models for Minecraft, but when I saw the Ebony Twinblade, that giant beautiful mess, and I noticed my dragonborn holding the blade? Well I figured " that simply won't do." So, through sheer force of will and the power of Google, I managed to get it fixed.

I'm not sure if there's any other busted mesh positions in VIGILANT, but if there are, feel free to tell me. I'll see if I'm able to do anything about them.

WARNING:

From what I can gather, the quarterstaves in animated armory are held much differently in 1st person rather than 3rd person. In this case, this means that, in first person, the hands do not fit no matter what for this particular weapon. The handle's just too small for the 1st person animations. In first person, your hand will still be holding the blade. Sorry!

INSTALLATION INSTRUCTIONS:

Install with your preferred mod manager and make sure it overwrites VIGILANT's files.