Mod articles
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Little guide on making other weapons compatible
I've got all my source files as well as weapon guides for making whips and claws uploaded Here
My mod(NewArmoury.esp) needs to be a master of your mod/patch, this is easily done with XEdit. You need to give the weapon the correct keywords plus animation type
Quarter Staffs need the "WeapTypeQtrStaff" keyword and the animation type of "TwoHandAxe"
Halberds need the "WeapTypeHalberd" keyword and the animation type of "TwoHandAxe"
Pikes need the "WeapTypePike" keyword and the animation type of "TwoHandSword"
Rapiers need the "WeapTypeRapier" keyword and the animation type of "OneHandSword"
Claws need the "WeapTypeClaws" keyword and the animation type of "Dagger"
Whips need the "WeapTypeWhip" keyword and the animation type of "OneHandMace... -
FAQ
Q: Does this work with Nemesis/FNIS
A: Yes, Nemesis/FNIS are not a requirement though
Q: What DAR slots do your weapons take up?
A: For first person
10 - Rapier
11 - Pikes
12 - Halberds
13 - QuarterStaffs
14 - Claw in Right hand 1hm in Left hand
15 - Whips in the Right hand
29 - Claw in Left hand
30 - Claws in both hand
31 - Whips in the Left hand
A: For third person
10 - Rapier
11 - Pikes
12 - Halberds
13 - QuarterStaffs
14 - Claw in Right hand 1hm in Left ...