Guides, Bipeds, Animations, Resources for my Animated Armoury mod
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
MaikCG for his Biped sotaponi for his HTC tag file tool Zartar for his Behaiour tool
Donation Points system
This mod is not opted-in to receive Donation Points
This is the source files, tools, bipeds, animation stuffs that I've used when developing Animated Armoury
Included is 3ds max 2013 Biped files for First person and Third person animations that allow for importing existing animations, making new animations Source files of all my animations Source files for my Whips and Claw's behaviour files Guides for making Claws and Whips (other weapons soon) A few other things too
The biped is a modified version of MaikCG's brilliant XPMSE Biped found here - https://www.nexusmods.com/skyrim/mods/76267
I've added skirt bones and extra weapons, fixed the hands and a few other things, when you bring your exported KF over to the main biped, the skirt bone's positions will be incorrect, theĀ rotation is correct, you can quickly fix this by selecting the Skirt biped bone pressing ctrl+A then selecting the actual Bone
There's export settings in here too for exporting from 3dsmax 2013 to Skyrim
There's behaviour source files for my Whips and Claws for people to use with Zartar's Behaviour tool
Source files of all my 3rd person animations that I've released
Guides included on how to make custom Whips and Claws and soon guides on regular weapons