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NickNak

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NickaNak

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1372 comments

  1. quelembor
    quelembor
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    • 3 kudos
    Is there any way to remove the dagger and mace animations? I use other animations and don't want them to conflict.
    1. kaijuK41
      kaijuK41
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      • 5 kudos
      Yes! If you go into the mod's folder structure either through mo2 or file explorer, you can find a _CustomConditions folder with all the animations. The text file there will tell you which number corresponds to which weapon, it is their priority in OAR. In your case you're looking for the folders 16 and 17. 
      You have option to open OAR and disable them, or hide or more drasticaly delete them if you're never gonna use them at all. Otherwise if your other animation mods have a higher priorty they will just overwrite the ones from here.
  2. LittleExplorere123
    LittleExplorere123
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    • 0 kudos
    im suprised this mod hasnt moved to OAR
    1. AizenV
      AizenV
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      • 57 kudos
      OAR is fully backwards compatible with any animation replacer mods created for DAR.
  3. Tyrosh
    Tyrosh
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    • 0 kudos
    I'm experiencing a bug with the new weapons where unsheathing them in first person (but NOT third person) plays the unsheathing sound twice and overlaps them. Is there a fix for this?
  4. Insinsister2
    Insinsister2
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    • 0 kudos
    is there anyway for this to work with BFCO - Attack Behavior Framework as I found out it is linked that the 3rd person animations aren't working and even when i use OAR to disable it make the character t pose
  5. lolotecamacho
    lolotecamacho
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    Hi Everyone. For some reason this mod causes my character to lose the unarmed and warhammer animations. The rest work fine. I tried disabling everything and then enabling 1 by 1 until I finally found it was this mod. I'd like to keep using it as it is great. Any fix ideas? thanks!
    1. ghorlist
      ghorlist
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      • 13 kudos
      I also would like to know of a fix for this. Whenever I go unarmed I immediately T pose.
    2. Isipkamuna
      Isipkamuna
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      • 2 kudos
      +1
    3. 123Pengjiateng
      123Pengjiateng
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      • 0 kudos
      me too
    4. 123Pengjiateng
      123Pengjiateng
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      • 0 kudos
      all right proble was solve
      MCO load after Animated Armoury
      perfect!
    5. lolotecamacho
      lolotecamacho
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      I'll give this a try. Thanks! :D
    6. chicharon1
      chicharon1
      • member
      • 1 kudos
      yes it worked thank you very much
    7. Asharoth9029
      Asharoth9029
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      • 0 kudos
      which one that need to load after the armory? the ADXP MCO one or the MCO moveset?
    8. calibre123
      calibre123
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      • 0 kudos
      thank you mister 123Pengjiateng :D
      you have solved my problem !

      i couldn't do sprinting power attack without T posing with Warhammers but now its fix thanks to you man !
  6. AlbertthePaladin
    AlbertthePaladin
    • member
    • 4 kudos
    not sure if this is a bug but whips seem to have less range when used in first person, anyone else is experiencing this?
    1. Bjj80
      Bjj80
      • member
      • 0 kudos
      Same
  7. Jossef782003
    Jossef782003
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    • 0 kudos
    BUG: Whenever NPCs try to power attack using the new mace or dagger animations while casting a spell they get stuck forever in the "about to swing animation"
  8. TheOneKayaus
    TheOneKayaus
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    Curious Question for ADXP|MCO.
    If I were to delete the folders for Katana in the Custom Conditions Folder of this Mod, would the Animations default to Vanilla if any at all? Or a Mod like Demara for a Reverse Grip 1-Handed Style? Just trying to see what's best to get the 2nd result whilst using the Daedric Katana from AA as it really suits the kind of Character I'm trying for. I would prefer not to have any Animations (save for the Whips) for this Armoury, yet there seems to be no option for it via PC...

    Edit: Seems like what I hypothesized actually works! Movement is perfect!
  9. TheOneKayaus
    TheOneKayaus
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    • 0 kudos
    [deleted]
  10. ryuszm
    ryuszm
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    • 0 kudos
    whip animation doesn't work after tempering or enchanting
    1. ZaranTalaz
      ZaranTalaz
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      • 12 kudos
      I'm getting this bug too. For me an untempered whip uncoils during an attack just fine, but not when it's tempered.

      I tried changing the priorities of the folders 18, 31, and 32 in OAR as described in an earlier comment but that didn't have an effect.