Skyrim Special Edition

File information

Last updated

Original upload

Created by

NickNak

Uploaded by

NickaNak

Virus scan

Safe to use

1200 comments

  1. TheNorthlander
    TheNorthlander
    • member
    • 0 kudos
    With your introduction of katanas, 1 handed weapons with 2 handed animations, I was wondering if you'd be interested in doing something similar with longswords?
    They are similar to katanas, can be used with 1 hand but are meant for 2 hands so as to give extra control and flexibility with your attacks, but have some unique moves and stances that could offer interesting animations different from the very barbarian-esque greatswords.

    As a fan of medieval combat, it'd be neat. While I'm asking, any chance you'll revamp the halberd animations to look more unique compared to the spear and vanilla axe animations?


    Either way, thank you for this amazing mod! It's an essential part of my mod list.
  2. Emotaku
    Emotaku
    • supporter
    • 0 kudos
    does anyone have/know how to get the meshes for the bound whip? they arent present in the mod files
  3. Ezeerfnif
    Ezeerfnif
    • member
    • 1 kudos
    The third person katana animations with nothing in the left hand are really nice and stand out from the vanilla 1H animations, but it seems to be missing a runforwardright animation. The runbackwardleft animation is also erroneously using the same animation as runbwdattackleft, so you look like you're attacking while backstepping.
  4. Keiser9
    Keiser9
    • member
    • 0 kudos
    Wish there's a mod that can let me check animation conflicts, especially 1st person ones. Been having this problem. Only happens when moving with a katana on hand and I don't know what's causing it. I checked the overwrite folder in MO2 and the mod's ESP, nothing's wrong.

    Also when equipped with a shield, it returns the left hand to the grip, but the downside is that it blocks almost a bottom half of my screen and that increases when I swing.

    Load order: https://pastebin.com/S2kbp3up
    CSV: https://pastebin.com/Jqsp81xb

    Here's an example: img
  5. guchierrez
    guchierrez
    • premium
    • 0 kudos
    Is it possible to add only specific weapons? Don't care for claws or whips
  6. PuddingFace1902
    PuddingFace1902
    • premium
    • 25 kudos
    Whips are not working. I have oar instead of dar. Could that be the issue? What should I do?
    1. PuddingFace1902
      PuddingFace1902
      • premium
      • 25 kudos
      OK wait they are working with left hand but not right
    2. PuddingFace1902
      PuddingFace1902
      • premium
      • 25 kudos
      Wish it worked with both hands. I wanted to fight like a Belmont lol.
    3. PuddingFace1902
      PuddingFace1902
      • premium
      • 25 kudos
      Nvm there seems to be two kinds of whip.
    4. nyootimus
      nyootimus
      • supporter
      • 1 kudos
      Your journey has led me to try this mod for myself xD Thank you, I too wish to fight like a Belmont
    5. PuddingFace1902
      PuddingFace1902
      • premium
      • 25 kudos
      Haha enjoy. I tried for a bit and it was quite fun. And if there''s a problem with animation try equipping and unequipping.
  7. a159371153
    a159371153
    • supporter
    • 0 kudos
    Which enemies are equipped with katana swords?

    I searched for hours and didn't see any enemies with katana swords...
  8. Shiraze
    Shiraze
    • supporter
    • 0 kudos
    deleted
  9. Punktwolke
    Punktwolke
    • supporter
    • 0 kudos
    Hey i dont know if this is the right place to ask this...
    First i wanna say, this mod is tealy amazing and i enjoy it alot.
    My question is, can i make it work with the katana animations from size matters? I play a spellblade kinda character and the SIZE MATTERS animation seems to work better with a spell in my left hand.
    Any help would be appreciated.
  10. Welc8me
    Welc8me
    • member
    • 0 kudos
    is there a weapon type called a sickle?