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1405 comments

  1. ArkofRathalos969
    ArkofRathalos969
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    Is there still no fix for the whips not extending on subsequent hits?
  2. Hydraboi7
    Hydraboi7
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    I imagine this has been asked to death but what is the armour used in the second and third screenshots?
    1. Hydraboi7
      Hydraboi7
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      Found it. 
      https://www.nexusmods.com/skyrimspecialedition/mods/54994
  3. AlbertthePaladin
    AlbertthePaladin
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    is it me or whips never hit the mark? also, not sure if it's a conflict with "improved camera" but the range looks a lot shorter in first person than third person....
    1. Kotin0
      Kotin0
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      Bro, the whips are not stable at all, it's better to remove them.
    2. AlbertthePaladin
      AlbertthePaladin
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      yeah i figured as much
  4. Jossef782003
    Jossef782003
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    BUG: Whenever NPCs try to power attack using the new mace or dagger animations while casting a spell they get stuck forever in the "about to swing animation"
    1. dlwpghek2
      dlwpghek2
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      +1
  5. quelembor
    quelembor
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    Hello, I have a strange problem, since I installed this mod, the NPCs that use maces or daggers combined with a spell in the other hand remain frozen in an attack position and only react if I hit them with the block, but they return to the same problem if they attack combining a spell, I don't know what the problem is, the only animations I use are from this mod and basic animations for vanilla from the creator "Vanargand Animations" any solution please
    1. dlwpghek2
      dlwpghek2
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      +1 I have the same problem
  6. Memelovingbastard
    Memelovingbastard
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    Will there be a fix to the misaligned right hand whenever you're holding a Pike?
  7. bacimsengavurmusn
    bacimsengavurmusn
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    How can I get enb light effect with the bound weapons added by this mod?
  8. Matter1115
    Matter1115
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    This does not work bruh, I am using bfco with oar, how can i fix this shite
  9. C0RLoCK2
    C0RLoCK2
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    Hi all, I'm seeing this in my OAR log, is this from OAR or Armory and is there a fix?

    [2025-05-21 06:46:12.908] [warning] [3420] [Interfaces.cpp:272] Failed to dispatch message to MergeMapper
    [2025-05-21 06:46:12.908] [info] [3420] [main.cpp:32] MergeMapper not detected
    [2025-05-21 06:46:12.908] [info] [3420] [OpenAnimationReplacer.cpp:782] Initializing condition factories...
    [2025-05-21 06:46:12.908] [info] [3420] [OpenAnimationReplacer.cpp:933] Condition factories initialized.
    [2025-05-21 06:46:21.829] [info] [2820] [OpenAnimationReplacer.cpp:480] Creating replacer mods...
    [2025-05-21 06:46:21.829] [info] [2820] [OpenAnimationReplacer.cpp:496] Parsing data\meshes for replacer mods...
    [2025-05-21 06:46:21.864] [warning] [22256] [Parsing.cpp:800] directory at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\1000050 is missing the _conditions.txt file, skipping
    [2025-05-21 06:46:21.864] [warning] [26484] [Parsing.cpp:800] directory at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\1000051 is missing the _conditions.txt file, skipping
    [2025-05-21 06:46:21.864] [warning] [22256] [Parsing.cpp:800] directory at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\1000052 is missing the _conditions.txt file, skipping
    [2025-05-21 06:46:21.864] [warning] [26172] [Parsing.cpp:800] directory at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\1000053 is missing the _conditions.txt file, skipping
    [2025-05-21 06:46:21.864] [warning] [26484] [Parsing.cpp:800] directory at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\1000054 is missing the _conditions.txt file, skipping
    more is deleted for space...

    [2025-05-21 06:46:21.866] [warning] [9460] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\15000 - Fists, skipping
    [2025-05-21 06:46:21.866] [warning] [8300] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\15001 - Swords, skipping
    [2025-05-21 06:46:21.866] [warning] [2296] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\15002 - Daggers, skipping
    [2025-05-21 06:46:21.867] [warning] [8300] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\15003 - Maces, skipping
    [2025-05-21 06:46:21.867] [warning] [8300] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\15005 - War Axes, skipping
    [2025-05-21 06:46:21.899] [warning] [5244] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\15007 - Greatswords, skipping
    [2025-05-21 06:46:21.899] [warning] [256] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\15008 - Warhammers, skipping
    [2025-05-21 06:46:21.900] [warning] [5244] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\15009 - Battleaxes, skipping
    [2025-05-21 06:46:21.968] [warning] [12524] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\18000 - Dual wielding swords, skipping
    [2025-05-21 06:46:21.991] [warning] [26484] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\18001 - Dual Wielding Daggers, skipping
    [2025-05-21 06:46:21.993] [warning] [26484] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\18006 - Dual Wielding AXE, skipping
    [2025-05-21 06:46:22.035] [warning] [25140] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\20000-Unarmed, skipping
    [2025-05-21 06:46:22.075] [warning] [8300] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\20001----Sword, skipping
    [2025-05-21 06:46:22.081] [warning] [8300] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\20002----Dagger, skipping
    [2025-05-21 06:46:22.083] [warning] [8300] [Parsing.cpp:810] invalid directory name at data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\20003----Axe, skipping
    more is deleted for space...
    [2025-05-21 06:46:23.437] [info] [2820] [OpenAnimationReplacer.cpp:498] Finished parsing data\meshes for replacer mods...

  10. Ghog89
    Ghog89
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    Do I still need to download DAR if I'm using OAR?
    1. Sagemodda
      Sagemodda
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      No. OAR is a complete replacement