Renew your interest in Skyrim with new and overhauled weapon skills. Crush your enemies using blunt weapons such as the warhammer, or slice through their skin using a dagger. Protect yourself even better than before using armor.
Only required if you want NPCs to have access to the perks.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
The Modding Guild discord for helping me learn Creation Kit, giving ideas, and helping me when I couldn't figure out how to do something. Animated Armoury for allowing me to make my own patches and adding keywords to their polearms, making it easy to make my own skill for them. Heavy Armory for allowing me to make my own patches.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version Polearms Addon 1.1
Fixed the SPID file so weapons aren't added to NPCs
Version 1.2
Improved damage scaling for weapons
Added an optional weapon skill that replaces light armor
Added an optional armor overhaul that replaces heavy armor
Version 1.1
Weapons now properly deal 50% more damage, as they weren't before
NPCs now get 50% more damage with weapons, to keep them consistent with the player
Introduction Skyrim's skills have always disappointed me. Two-handed and One-handed weapons? Why change Oblivion's Blade and Blunt skills? It made far more sense. Yes, there is a difference between a weapon that uses both hands and another that only uses one, but does it really make such a difference that it was better to have them as the skills instead of Oblivion or Daggerfall/Morrowind's skills? Armor is even worse. There's no reason to have them be seperate skills. This mod improves armor and weapons to how I personally believe they should be. General Changes
Your weapon damage no longer scales with skill, at all. If you want to be powerful, you'd best take the first perk in the skills. Additionally, weapons now deal 50% more damage. To put it simply, using a steel sword at level 1 in this is the equivalent of using a steel sword at level 81, without perks. This means armor and dodging attacks are much more important. With the correct perks, you could end up dealing hundreds of damage with a single Power Attack. NPCs also get access to these perks, so they will deal high damage too. Maces, waraxes, and greatswords have all been changed. The first two now level up Two-handed and greatswords level up One-handed. Because of this, most weapon mods that add those types of weapons will level up the wrong skill. They will have to be patched to be used correctly. This should be mostly compatible with other perk mods. Issues may arise if they edit vanilla perks but if the weapon skills are untouched, there will be no issues.
Blunt Skill Tree Two-handed, which originally controlled warhammers, greatswords, and battleaxes, has been changed to Oblivion's Blunt skill. Now, the skill is about using maces, warhammers, and axes, both types. This skill is all about dealing high damage and crushing your opponents from above. With this skill, you will want to focus on Power Attacks to get the most damage possible. No foe will be able to stand against you once you've gotten every perk.
Blunt Perks
Bladed Skill Tree
One-handed, which originally controlled swords, waraxes, and maces, has been changed to be all about bladed weapons, similar to Oblivion. Daggers, swords, and greatswords are the weapons in this category. With it, you should weave in and out, trying to get. You won't deal as high damage as blunt weapons, but when you do deal damage, it hurts.
Bladed Perks
Polearms Skill Tree
Light Armor has been replaced if you install this addon. Using Animated Armoury, you will now have a Polearms tree, improving your skill with spears, halberds, and tridents, if you install the Heavy Armory patch. Polearms are much stronger than any other weapon, due to their high range. This is best used with the Armor overhaul I have, but it is not required.
Polearm Perks
Defense Skill Tree
Light Armor as a skill has been removed and merged with Heavy Armor, becoming the Defense skill. Armor is now much weaker than before, but perks will offset that greatly. Additionally, the armor cap has gone up to 90%. Now, armor matters more than before, with heavy variants being much stronger than light. For a bit more immersion in your armor, you should install this addon. This leaves the original Light Armor skill empty to be replaced with another skill, such as evasion, if anyone is interested in making a skill like that.
Defense Perks
Known Issues Bow damage is low due to not scaling anymore. This will be fixed with an Archery Skill Overhaul. There is a soft incompatibility with most weapon and armor mods, as they're designed for how most people do perks. The problem is small however and is only leveling related. You will still be able to use them, weapons and armor will just level up the wrong skill.