A set of 9 new lore friendly weapons made of Ivory, Bone and Silver. Originally crafted by Dunmer of Morrowind's northernmost island territories to deal with an exiled necromancer from the island of Olenveld. Animated Armory recommended, but not required
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
Nobody may reupload to other sites or platforms without permission, for the Xbox port of the mod to YoungEmmaWatson, and absolutely no porting this mod to other games Permission is needed to use any of my assets in this or any other of my mods, as for any patches or other things that don't use my models and textures like SPID patches, esp replacers, world placement etc? No permissions needed for those, go ahead as long as what you upload does not have the meshes or textures from this mod.
And lastly and most importantly of all, under any circumstances nobody is allowed to use any or all of the files in this mod for monetary purposes, no reselling the assets, no patreon, paid reuploads, etc.
File credits
Was loosely inspired by Hollowknight's needle and nail weapons, and Dragonfable (Silver needle and Nail weapons, Ironically the thing in Dragonfable was also inspired by hollowknight)
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.1
Replaced ESL with ESP (ESL Flagged), Fixed bug where the item descriptions were not properly saved to the previous file version.
Version 1.0
Initial Upload
Donations
No donations accepted
Adds in a set of 9 Silver-plated Ivory weapons very loosely inspired by Hollowknight. Designed by Dunmer weapon-smiths for villager militias and the local Ashlanders to combat an exiled necromancer from the island of Olenveld who had been ransacking the local Ancestrial tombs on a small island between port Telvannis and Dargon Fel. Raising the revered dead to form a small army of a few hundred, one of the most severe taboos in Morrowind: Necromancy and the defilement of their tombs. The designs later spread due to the exodus after red year. With coiled ivory and silvered edges these simple yet elegant weapons will make a fine addition to almost any Dragonborn's Arsenal against the undead, and foes.
Weapons are 2k textures with 4k optional file
These 9 weapons include 5 vanilla and 4 extra weapon types
Vanilla
Sword
Dagger
Greatsword
Mace
Warhammer
extra
Shotel (Curved Sword/Sickle sword)
Spear
Scythe
Quarterstaff
They will work just fine on its own, but for fitting animations I highly recommend Animated armory, MCO, Scythe Movesets and Scimitar - Curved Swords Tweaks Patches and Animations ADXP I MCO and some other options depending on your personal preference. And for patching the keywords I recommend Keyword Compatibility Framework, and the Synthisis Weapon Keyword patcher. (All are optional, but the extra weapon types will be using vanilla animations otherwise, which might not fit them as well)
Crafting: Unlocked with the Advanced Armor Smithing perk. All the weapons are crafted using 1 Quicksilver Ingot, And varied amounts of Silver ingots and 1-2 mammoth tusks, aside from the dagger which uses a horker tusk. And are all tempered using 1 silver ingot and 1 bone meal.
Balance: For damage they are around the level of Nordic and Dwarven weapons for the mid game
Permissions: No reuse or reuploads using my assets without permission, for Xbox port already gave permissions to YoungEmmaWatson to port my weapon mods in general. ESP/ESL replaces, world integration patches, SPID patch, etc are completely fine and would be awesome.