FAQ
Q: Does this work with Nemesis/FNIS
A: Yes, Nemesis/FNIS are not a requirement though

Q: What DAR slots do your weapons take up?
A: For first person
10 - Rapier
11 - Pikes
12 - Halberds
13 - QuarterStaffs
14 - Claw in Right hand 1hm in Left hand
15 - Whips in the Right hand
29 - Claw in Left hand
30 - Claws in both hand
31 - Whips in the Left hand

A: For third person
10 - Rapier
11 - Pikes
12 - Halberds
13 - QuarterStaffs
14 - Claw in Right hand 1hm in Left hand
16 - Maces
17 - Daggers in Right hand
18 - Whips in Right hand
29 - Claw in Left hand
30 - Claws in both hand

31 - Whips in the Left hand

Q: Will you create animations for another mod's weapons
A:
No, I will not be creating animations for other mod's weapon types


Q: Left hand Claws are held weird in first person
A: Skyrim. There's no left hand weapon bone to control


Q: The whip's chain animates strangely/NPC's whips randomly animate
A: This seems to be due to how Skyrim's animation triggers work on sub behaviour graphs, I've set up my whips to animate based on existing animation triggers that get sent when a Player/NPC performs an action, the whip's behaviour I made is most likely super bad too

Q: Why does my Whip in my left hand animate when I attack with the whip in my right hand
A: This is a restriction of sub behaviour graphs and held weapons not having a way to send events to just them, I've included dual wield variants of each whip, they have the prefix of dual in their names. You have to
get them either via console commands or the add item menu mod. You only need to get one of these if you intend to dual wield two whips, if you simply want a whip in one hand and another weapon in your other, you don't need a dual variant

Q: Are your weapons effected by perks/Which perks do your weapons use
A: All my weapons benefit from vanilla and some modded perks
Rapiers get Sword perks
Pikes get Great sword Perks
Halberds get 2 Handed Axe Perks
Quarter Staffs get War hammer Perks
Claws get Dagger Perks
Whips get Mace Perks

I have a patch for Spear Skills and Perk Tree all my pole arms are supported

Q: Weapon's hit boxes don't match the weapon's attack
A:  At the time of this FAQ (April 2021) this is unfortunately a limitation of the Creation engine and how Bethesda uses one animation event for each attacks(standing, moving standard attack 1-2 combo, power attacks etc) to fix that, it requires editing racial records as well as custom animation events, Ck Idle animations and a way to trigger those CK Idle animations, it's doable but we'd need massive behaviour edits and an SKSE plugin, maybe I'll get to it some day

You can download Speed and Reach fixes to get around this issue

Q: Any new weapon types coming/What weapon types are you working on?
A: I do Patreon polls and patreons pick

Q: Why haven't you made Horseback animations/Are you going to make riding animations
A: laziness it's doable but effort and all that

Q: Can I modify your mod/Can I use you're animations/Can I use your models/ General Permission stuffs
A: You're free to do what you want with my mod, use anything you want, no need to ask just give us some credit, Please don't make me a manager/author of your mod though please

Q: Can I make a translation
A:
Of course you can, I'd really appreciate it! If you do make one send me a PM over the Nexus, if I'm still around I'll link it up in my mods
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NickaNak