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Created by

Neanka and Valdacil and Old Nick and ParasiteX and sekoms

Uploaded by

valdacil

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About this mod

Re-release of DEF_HUD and DEF_INV by Neanka with a combined installer package. DEF_HUD is a fully customizable HUD. DEF_INV provide many improvements to Pipboy, container, and barter inventory screens.

Requirements
Permissions and credits
Translations
  • Ukrainian
  • Turkish
  • German
  • Czech
Mirrors
Changelogs
DEF_Interface

- DEF_INV contain KeyNuker so you no need to install it anymore, but still can endorse lyravega

This is a re-package and re-release of Neanka's DEF_INV and DEF_HUD mods (with permission from Neanka) with a new consolidated installer.  These are currently the last versions Neanka released and are provided as-is. Please see notes at the bottom regarding mod support.


DEF_HUD
---------------------
The HUD, or Head's Up Display, refers to the main game interface while adventuring.  The HUD elements include HP, AP, Crit, XP, and Enemy HP meters, compass, dialogue, and messages.  This mod allows customization of all of those elements.  All elements can be moved, rotated and resized as desired.  Some elements also have customization options like hiding parts of the element (HP tag on the HP meter for example).

There is also an optional feature to show scrap components beneath items when looting.  This feature requires either the included scrap tags file or a similar file from your sorting mod (like VIS).  If you use the included scrap tags file it will override any mod that changes scrap items (weight, components, names, etc).

This mod will conflict with any other mod that modifies the interface such as MyHUD or Pleasant UI, however all of the features provided by those mods can duplicated (and then some) with DEF_HUD.


DEF_INV
----------------------
DEF_INV modifies the interface for container, barter and pipboy inventory screens with numerous improvements.  Container and Barter screens have been increased in size to fill the screen.  All of the remaining features require a sorting mod:

- Sorting tags can be replaced with icons in all three screens.
- New tabs are available in container and barter screens to limit what is displayed by category based on tags. 
- Additional tabs have been added to the Pipboy to move Notes and Holotapes to their own tabs based on tags. 
- Pipboy items can be rolled up into a single entry based on tags (example: all keys are collected in a single Key Ring entry which can be expanded as needed).


Sorting Mods
----------------------
Since most of the features of DEF_INV require a sorting mod, here are some suggestions for known sorting mods that are compatible with DEF_INV:
Valdacil's Item Sorting by Valdacil
Better Item Sorting by xandarori
Bhaal's Better Sorting by SystemLordBhaal
German Item Sorting by messiahgov (Replaced by German Item Sorting by CelloFO4)
A Realistically Weightless Colored Sorting Mod by Zenotep (Get config files from that mod)


Installation
----------------------
Pre-installation: Follow this guide to prepare your game for mods. (This is needed regardless of NMM or manual installation).

There are a vast number of options therefore I cannot stress highly enough:
IT IS HIGHLY RECOMMENDED TO INSTALL VIA A MOD MANAGER THAT HANDLES FOMOD INSTALLERS (like Vortex)!!!!

If you choose to try a manual installation your mileage will vary and I cannot guarantee success.  Since there
are so many things you could get wrong in the installation process, don't even bother asking for help if you
didn't use the FOMOD installer... I cannot read your mind to see what you did wrong.

With Vortex: Download with Manager and activate.  Vortexwill prompt for options.

Without Vortex: Download the file.  Then use your favorite .7z, .zip, .rar program to open the archive:
1) Extract the interface folder to your game Data folder (typically C:\Program Files\Steam\steamapps\common\Fallout 4\data)
2) If you want DEF_HUD (if not, skip to DEF_INV below):
2a) Open the HUD folder in the archive.
2b) If you are using HUDFramework (or plan to), open the HUDFramework folder otherwise open the Standalone folder.
2c) Open the folder for the proper screen resolution (example 16x9) and extract the interface folder to your game Data folder.
2d) If you want scrap components: extract the appropriate def_inv_scrap_xx.esp file for your language from the HUD folder to your game Data folder and activate it like you would any other .esp.
2e) If you are also installed DEF_INV, skip to step 3.
2f) If you are not installing DEV_INV, in the archive navigate to INV\common\interface\DEF_CONF and extract DEV_INV.xml to your game Data\interface\DEF_CONF folder.
2g) If you are not installing DEV_INV, in the archive navigate to INV\lang.  Navigate to your game language.  Extract the interface folder to you game Data folder.
2h) If you are not installing DEV_INV, and 
3) If you want DEF_INV:
3a) Within the archive, navigate back to the root and open the INV folder.
3b) Open the common folder and extract the interface folder to your game Data folder
3c) Navigate back to the INV folder then resolutions folder
3d) Open the folder for your screen resolution and extract the interface folder to your game Data folder
3e) Navigate back to the INV folder then to the lang folder

3f) Open the appropriate language folder
3g) Extract the interface folder to your game Data folder
3h) If you already have .xml files from your sorting mod (like VIS), then you can skip the next couple of steps.
3i) If you don't have a sorting mod, open the vanilla folder and extract the interface folder to your game Data folder
3j) If you are using a sorting mod and don't already have DEF_INV .xml files, open the sorting mod folder under your language folder and extract the interface folder to your game Data folder.
 
 
Customizing HUD
------------------------
The default installation above will install a vanilla HUD configuration.  You can also download presets that other users
have customized and published on the Nexus.  If you would like to customize your HUD:
1) Open your game Data folder and navigate to Data\interface
2) Run HUDMenuSet.exe
3) Customize your HUD settings.  Instructions are located within the utility.
4) Once you are done customizing, press CTRL+S and save the file as Data\interface\DEF_CONF\DEF_HUD.xml
5) Exit the program and play the game.


Customizing INV Options
------------------------
The default installation above will install the standard DEF_INV options.  If you wish to customize DEF_INV behavior (ie.
tag/icon replacement, font size, etc):
1) Open your game Data folder and navigate to Data\interface
2) Run Settings.exe
3) Customize your INV options.
4) Once you are done customizing, press CTRL+S and save the file as Data\interface\DEF_CONF\DEF_INV.xml
5) Exit the program and play the game.


Compatibility
------------------------
- REQUIRES game update 1.7.x
- DEF_HUD will conflict with any mod that modifies the HUD such as MyHUD, Pleasant UI, or HUDFramework.
- HUDFramework compatibility can be achieved by using HUDFramework Autopatcher to merge DEF_UI and HUDFramework
    - Merged copies with HUDFramework 1.0f are included in the provided archive (see instructions above)
- Scrap components optional file will conflict with any mod that modifies scrap (weight, names, components, etc)
- DEF_INV will conflict with Key Nuker (but similar functionality is built into DEF_INV making Key Nuker unnecessary)


Known Issues
------------------------
TBD


Support Notes
------------------------
This rerelease is being provided as-is.  This mod is not being monitored or necessarily supported by Neanka.  You can asking for assistance, however, do not expect an answer by Neanka.  If you cannot get it to work right, then instead of complaining about it, uninstall and move on.


Future Plans
----------------------

Credits
----------------------
Neanka!!!!  This is his work that he has given me permission to repost in his stead.
Old Nick for providing 1.5 updates.
DAD214 for 1.5 Translate_de.txt