Hello everybody, today i've created a simple yet great HUD preset for the DEF_UI mod, the purpose of this mod is just to make the user interface small yet as visable as possible, to fit the PC users because we all know how massive the bethesda HUD is and how they've aimed at the console players.
Installation: Extract DEF_HUD.xml into Data\Interface\DEF_CONF Or use a mod manger.
If you are playing in Survival mode you need go to steamapps\common\Fallout 4\Data\interface\DEF_CONF and click DEF_HUD with preferly Notepad++ you find it online, then delete all the text you see there yes all of it and proceed to copy this hole wall of text and save.
<author>Neanka and Bethesda</author>
<name>default hud</name>
<version>3</version>
<trunc>200</trunc>
<SafeX>64</SafeX>
<SafeY>36</SafeY>
<globalscaleX>1</globalscaleX>
<globalscaleY>1</globalscaleY>
<VaultBoyCondition_mc>
<x>57.95</x>
<y>-18.1</y>
<scaleX>0.6</scaleX>
<scaleY>0.6</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>TopRightGroup_mc</parname>
<defx>0</defx>
<defy>20.45</defy>
</VaultBoyCondition_mc>
<PromptMessageHolder_mc>
<x>141.8</x>
<y>17.05</y>
<scaleX>0.6</scaleX>
<scaleY>0.6</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>HUDNotificationsGroup_mc</parname>
<defx>7</defx>
<defy>3</defy>
</PromptMessageHolder_mc>
<TutorialText_mc>
<x>-57.6</x>
<y>16.5</y>
<scaleX>0.6</scaleX>
<scaleY>0.6</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>HUDNotificationsGroup_mc</parname>
<defx>7</defx>
<defy>44</defy>
</TutorialText_mc>
<QuestUpdates_mc>
<x>-57</x>
<y>208</y>
<scaleX>0.4</scaleX>
<scaleY>0.4</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>HUDNotificationsGroup_mc</parname>
<defx>-3</defx>
<defy>208</defy>
</QuestUpdates_mc>
<XPMeter_mc>
<x>-57</x>
<y>272</y>
<scaleX>0.6</scaleX>
<scaleY>0.5</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>HUDNotificationsGroup_mc</parname>
<defx>-2</defx>
<defy>272</defy>
</XPMeter_mc>
<LocationText_mc>
<x>-55.65</x>
<y>-330.15</y>
<scaleX>0.8</scaleX>
<scaleY>0.8</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>LeftMeters_mc</parname>
<defx>0</defx>
<defy>-116</defy>
</LocationText_mc>
<RadsMeter_mc>
<x>78.2</x>
<y>6.8</y>
<scaleX>0.3</scaleX>
<scaleY>0.3</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>LeftMeters_mc</parname>
<defx>262</defx>
<defy>-46</defy>
</RadsMeter_mc>
<HPMeter_mc>
<x>-37.25</x>
<y>16.2</y>
<scaleX>0.6</scaleX>
<scaleY>0.5</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>LeftMeters_mc</parname>
<defx>32</defx>
<defy>-32</defy>
</HPMeter_mc>
<EnemyHealthMeter_mc>
<x>0</x>
<y>-26</y>
<scaleX>0.5</scaleX>
<scaleY>0.5</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>TopCenterGroup_mc</parname>
<defx>0</defx>
<defy>2</defy>
</EnemyHealthMeter_mc>
<StealthMeter_mc>
<x>0</x>
<y>92</y>
<scaleX>0.5</scaleX>
<scaleY>0.5</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>TopCenterGroup_mc</parname>
<defx>0</defx>
<defy>92</defy>
</StealthMeter_mc>
<HUDCrosshair_mc>
<x>0</x>
<y>0</y>
<scaleX>0.4</scaleX>
<scaleY>0.4</scaleY>
<flags>1</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>CenterGroup_mc</parname>
<defx>0</defx>
<defy>0</defy>
</HUDCrosshair_mc>
<HitIndicator_mc>
<x>0</x>
<y>0</y>
<scaleX>0.6</scaleX>
<scaleY>0.6</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>CenterGroup_mc</parname>
<defx>0</defx>
<defy>0</defy>
</HitIndicator_mc>
<QuickContainerWidget_mc>
<x>253</x>
<y>-134</y>
<scaleX>0.5</scaleX>
<scaleY>0.5</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>CenterGroup_mc</parname>
<defx>253</defx>
<defy>-134</defy>
</QuickContainerWidget_mc>
<DirectionalHitIndicatorBase_mc>
<x>0</x>
<y>0</y>
<scaleX>0.7</scaleX>
<scaleY>0.7</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>CenterGroup_mc</parname>
<defx>0</defx>
<defy>0</defy>
</DirectionalHitIndicatorBase_mc>
<ExplosiveIndicatorBase_mc>
<x>0</x>
<y>0</y>
<scaleX>0.7</scaleX>
<scaleY>0.7</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>180</rotation>
<parname>CenterGroup_mc</parname>
<defx>0</defx>
<defy>0</defy>
</ExplosiveIndicatorBase_mc>
<RolloverWidget_mc>
<x>253</x>
<y>0</y>
<scaleX>0.4</scaleX>
<scaleY>0.4</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>CenterGroup_mc</parname>
<defx>253</defx>
<defy>0</defy>
</RolloverWidget_mc>
<PowerArmorLowBatteryWarning_mc>
<x>0</x>
<y>-410</y>
<scaleX>0.7</scaleX>
<scaleY>0.7</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>RightMeters_mc</parname>
<defx>0</defx>
<defy>-410</defy>
</PowerArmorLowBatteryWarning_mc>
<FlashLightWidget_mc>
<x>55.55</x>
<y>-30.85</y>
<scaleX>0.4</scaleX>
<scaleY>0.4</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>RightMeters_mc</parname>
<defx>0</defx>
<defy>-233</defy>
</FlashLightWidget_mc>
<ExplosiveAmmoCount_mc>
<x>58.2</x>
<y>-24.35</y>
<scaleX>0.4</scaleX>
<scaleY>0.4</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>RightMeters_mc</parname>
<defx>0</defx>
<defy>-150</defy>
</ExplosiveAmmoCount_mc>
<AmmoCount_mc>
<x>56.25</x>
<y>-3.4</y>
<scaleX>0.4</scaleX>
<scaleY>0.4</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>RightMeters_mc</parname>
<defx>0</defx>
<defy>-84</defy>
</AmmoCount_mc>
<ActionPointMeter_mc>
<x>37.85</x>
<y>17.05</y>
<scaleX>0.6</scaleX>
<scaleY>0.5</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>RightMeters_mc</parname>
<defx>-30</defx>
<defy>-32</defy>
</ActionPointMeter_mc>
<PerkVaultBoy_mc>
<x>0</x>
<y>-214</y>
<scaleX>0.7</scaleX>
<scaleY>0.7</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>BottomCenterGroup_mc</parname>
<defx>0</defx>
<defy>-214</defy>
</PerkVaultBoy_mc>
<SubtitleText_mc>
<x>0</x>
<y>12</y>
<scaleX>0.6</scaleX>
<scaleY>0.6</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>BottomCenterGroup_mc</parname>
<defx>0</defx>
<defy>-30</defy>
</SubtitleText_mc>
<CritMeter_mc>
<x>412.45</x>
<y>19.8</y>
<scaleX>0.4</scaleX>
<scaleY>0.4</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>BottomCenterGroup_mc</parname>
<defx>0</defx>
<defy>-80</defy>
</CritMeter_mc>
<CompassWidget_mc>
<x>-392.7</x>
<y>17.35</y>
<scaleX>0.5</scaleX>
<scaleY>0.4</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>BottomCenterGroup_mc</parname>
<defx>0</defx>
<defy>-24</defy>
</CompassWidget_mc>
<FatigueWarning_mc>
<x>-256.55</x>
<y>-46</y>
<scaleX>1</scaleX>
<scaleY>1</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>RightMeters_mc</parname>
<defx>-256.55</defx>
<defy>-46</defy>
</FatigueWarning_mc>
<HUDActiveEffectsWidget_mc>
<x>-30</x>
<y>-22</y>
<scaleX>1</scaleX>
<scaleY>1</scaleY>
<flags>255</flags>
<color>0xFFFFFF</color>
<color2>0xFFFFFF</color2>
<rotation>0</rotation>
<parname>RightMeters_mc</parname>
<defx>-30</defx>
<defy>-22</defy>
</HUDActiveEffectsWidget_mc>
</HUD>
You need the main DEF_UI in order for this preset to work