Fallout 4

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Neanka and Valdacil and Old Nick and ParasiteX and sekoms

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valdacil

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  1. valdacil
    valdacil
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    Neanka has given me permission to re-release DEF_INV and DEF_HUD. I created a combined fomod installer that I hope will streamline the installation process a bit.

    IMPORTANT: Neanka is under no obligations to support or monitor the status of this file. I am providing this as-is. If you cannot get it to work, instead of complaining just uninstall and move on.

    I am working from memory regarding readme, installation process, FAQ, etc. So for now these things may seem a bit light. I intend to flesh those things out a bit more and will create a FAQ as questions arise.
    1. Old Nick
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      In addition (edited 4 Oct 2016):

      Bethesda made significant changes to the flash files in the 1.7 updates in preparation for the final DLC — Nuka World, and when Nuka World came out and the game expected to find those changes and didn't (as this mod didn't contain them) it crashed, just like what happened with the 1.4 update and Automatron (because of the Mechanist Lair icon missing from the HUD).

      Neanka (the original creator of this mod) has stopped working on the mod and neither me (Old Nick) nor Valdacil have the required skills, so until someone else stepped forward the mod had to remain in its broken state.

      Luckily ParasiteX did step forward , thanks to him we now have a working HUD file for 1.7 and Nuka-World, everyone go give him some kudos

      I uploaded an extra installer with just ParasiteX's new HUDMenu files, while Nuka-World was still in closed beta, and it fixed the CTDs (thanks to the few DLC beta testers for confirming), but I waited to update the main file in case we got a few more little fixes and updates, which we did

      I've now finally updated the main installer with ParasiteX's new HUDMenu files, along with the various other small fixes that have been provided by me (Old Nick), sekoms and ParasiteX again plus some translation files.
  2. valdacil
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    FAQ

    Q: What is the minimum game update that DEF_UI works with?
    Spoiler:  
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    A: DEF_UI requires game update 1.5.x

    Q: Something isn't working. How do I know if I am missing any required files?
    Spoiler:  
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    A: DEF_HUD requires:
    - Data\interface\HUDMenu.swf
    - Data\interface\iconlibs2.swf
    - Data\interface\DEF_CONF\DEF_HUD.xml
    - Data\interface\DEF_CONF\DEF_INV.xml
    - Data\interface\DEF_CONF\DEF_INV_TAGS.xml
    DEF_INV requires:
    - Data\interface\BarterMenu.swf
    - Data\interface\ContainerMenu.swf
    - Data\interface\CustomFonts.swf
    - Data\interface\ExamineConfirmMenu.swf
    - Data\interface\ExamineMenu.swf
    - Data\interface\iconslibs2.swf
    - Data\interface\lyrConf.xml
    - Data\interface\Pipboy_InvPage.swf
    - Data\interface\PipboyMenu.swf
    - Data\interface\translate_xx.txt (where xx is your language code, eg: en, de, fr, etc)
    - Data\interface\Workshop.swf
    - Data\interface\DEF_CONF\DEF_INV_TABS.xml
    - Data\interface\DEF_CONF\DEF_INV_TAGS.xml

    If you are missing any of these files, then something isn't installed right and unexpected results are likely to occur.

    Q: OMG!! OMG!! I have a problem. What do I do now?
    Spoiler:  
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    A: First, don't post a single statement of 'Your mod doesn't work." That doesn't even begin to give enough information for anyone to help you and only serves to frustrate and anger mod authors. The following tips are useful for ANY mod bug report, not just DEF_UI.

    Useful pieces of information:
    1) What is the nature of your problem? Screen doesn't look right, CTD, flying pigs attacking your settlement? Provide something descriptive.

    2) What were you doing in the game when the problem occurred? Also known as Steps to Reproduce. Most of the time mod authors can't fix a problem if they cannot identify the cause which usually requires them to reproduce the problem. Knowing what you are doing when the problem occurred helps them to try to reproduce the problem or at least know what game interactions were occurring at the time.

    3) Screenshot. Most people don't do a great job fully describing in detail what their problem is and some describe expected behavior as a problem. You know what they say: A picture is worth a thousand words. Use Imgur to post screenshots if you don't already have a similar service. Imgur is completely free, takes a few seconds to setup, take a few more to upload the screenshots, then gives you a nice short URL you can share with the author so they can see what you see.

    4) Your load order. This tells the author what other mods you have loaded (some of them may have known issues) and in what order they are loaded (so conflict winner/losers can be identified). In extreme cases, an author can even load the same mods as you to try to reproduce the problem (what a nice author that would be... they definitely deserve a donation). When you do post your load order, don't just dump your load order into the discussion thread. Wrap it in tags. Right before pasting the load order, put a [ spoiler ] (without spaces) tag, and immediately following put a [ /spoiler ] (without spaces) tag. This condenses the load order so everyone doesn't have to scroll past it to see other comments just like this FAQ.

    Q: The top bar is missing in workshop mode. How do I get it back?
    Spoiler:  
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    This will happen if you are not on game patch 1.4.x or later (see minimum game version FAQ above). Update your game patch.

    Q: I am using VIS and have icons instead of tags for most items except armor pieces (ArmL, ArmR, Chest, LegL, LegR). Those show both icon and tag. How do I show just the icon?
    Spoiler:  
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    This is default behavior for these pieces. A lot of people had trouble determining that the icon was and wanted to see both. You can change this behavior in the file data\interface\DEF_CONF\DEF_INV_TAGS.xml. Modify the line for these items to change the 'hidetags' property to 'true'.

    Q: Some UI elements show a $ symbol (like $DPS, $Time, etc).
    Spoiler:  
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    There are 2 possible causes:
    1) You have not properly setup ArchiveInvalidation. Follow this guide.
    2) You are missing your translate file (see FAQ question above regarding required files.

    Q: Pipboy font is small after modifying settings using Settings.swf.
    Spoiler:  
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    Open data\interface\DEF_CONF\DEF_INV.xml with Notepad (or Notepad++ is better) and set the font size to 23.

    Q: The game crashes near the Mechanist's Lair if I have Automotron DLC and DEF_UI.
    Spoiler:  
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    Update to the latest version of DEF_UI. This has been fixed.

    Q: I opened an existing HUD preset in HUDMenuSet.exe from 1.3.0+ but still can't see/move the effects icon bar (Survival Mode Effects Bar).
    Spoiler:  
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    Open your DEF_HUD.xml and replace the HUDActiveEffectsWidget_mc section with the following code. If the below section doesn't exist, paste the below code in on the line right BEFORE the </HUD> tag:


    <FatigueWarning_mc>
    <x>-256.55</x>
    <y>-46</y>
    <scaleX>1</scaleX>
    <scaleY>1</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>RightMeters_mc</parname>
    <defx>-256.55</defx>
    <defy>-46</defy>
    </FatigueWarning_mc>
    <HUDActiveEffectsWidget_mc>
    <x>-30</x>
    <y>-22</y>
    <scaleX>1</scaleX>
    <scaleY>1</scaleY>
    <flags>255</flags>
    <color>0xFFFFFF</color>
    <color2>0xFFFFFF</color2>
    <rotation>0</rotation>
    <parname>RightMeters_mc</parname>
    <defx>-30</defx>
    <defy>-22</defy>
    </HUDActiveEffectsWidget_mc>

    Save and close. Run HUDMenuSet.exe and you should see and be able to move the effects icon bar.


    Q: I get a momentary slowdown switching tabs in Pipboy.
    Spoiler:  
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    This has been brought up quite a few times (scroll back a few pages and I'm sure you'll find posts)... I'll speak to this one more time. DEF_INV has 2 main features for inventory: tag replacement with icons and rollups. Both features require parsing the text of every inventory item to determine whether that item needs an icon and/or should be in a rollup. There is a non-zero impact on processing load for every regex transaction. Nature of the beast, nothing can be done about it.

    Therefore, if your PC is not very powerful, that processing load can cause a slowdown when switching tabs (which cause DEF_UI to calculate all the items on that tab). Additionally, since it has to parse every item in your inventory, having an excessively large number of items in your inventory can amplify the effect.

    Now personally, I've never experienced any noticeable slowdown in the pipboy. I have a decent rig and limit my inventory to only what I need, not carrying around extra items. If you are getting a slowdown and if you don't have a large number of inventory items, then you basically have 2 choices: 1) upgrade your computer or 2) don't use DEF_UI... (or 3) live with the slight hiccup).



    Tutorials

    Installing VIS and DEF_UI by Gopher
    Customizing DEF_UI written by Valdacil
    Quit Screwing With My Interface by yatz - This guide goes over updating mods for 1.5 game patch
  3. valdacil
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    Known DEF_HUD Presets
    Clean HUD by TheDrunkKnight
    Unobtrusive Interface by stabcops
    Organized Simple HUD by kaimar
    Commonwealth Commonsense by kirkonacid
    Ergonomic HUD by aselnor
    Scavver's HUD by Horus5
    Pleasant_DEF_HUD by osmhoze
    Smiths' HUD Pre-set by jsmith256
    Yatz UI Presets by Yatz
    QBITs Small HUD Preset by QBit71
    HUD Redefined 2 by maudkon
    Minimalistic HUD by maudkon
    DarkWolf's Simplistic UI by DarkWolfModding
    Heaven HUD Widescreen by ashismyname
    Simple Immersive HUD by Canilobo
    Small PC User Interface by Henke100
    Survival UI by Nostalgiamate
    SKY DEF_UI Preset by wehrberus
    Reav's Centralized FPS by Reavenant
    Out of Sight Out of Mind by Tarew
    Creed HUD by DatGuyCreed
    twizz0r's 16x10 DEF_UI HUD by twizz0r
    Big N' Juicy HUD by WavySafe

    Patches/Tweaks
    Update ICONSLIB2.swf by omega9380
    DEF_UI Pipboy Controller Support Tweak by ngliii74
  4. valdacil
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    Creating an Updated Translate_xx.txt file (instructions by Old Nick):
    • Rename the Translate_xx.txt file for your language currently installed in Data\Interface\ to something else (e.g. add '_old' to the end)
    • Extract the Translate_xx.txt file for your language from Fallout4 - Interface.ba2 into Data\Interface\
    • Copy the last 11 lines (starting with the $vwt line and ending with the $gtime line) from the DEF_UI version of the file that you renamed, and paste them at the end of the file you just extracted, and save it.
    • You can delete the old renamed file if you like



    Version 1.3.3

    - Updated Translate_de.txt for 1.5.416 provided by DAD214
    - Updated Translate_en.txt for 1.5.416 provided by Old Nick
    1. Old Nick
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      Version 1.3.5

      - Updated Translate_de.txt for 1.6.3 provided by DAD214
      - Updated Translate_en.txt for 1.6.3 provided by Old Nick


      Version 1.3.6

      - Updated Translate_es.txt and Translate_esmx.txt provided by DaWul
      - Updated Workshop.swf from Neanka


      Version 1.3.7

      - Updated Translate_fr.txt for 1.6.3 provided by Aogara
      - Removed settings.swf from the installer package as it's been superceded by settings.exe


      Version 1.3.8

      - Updated Translate_de.txt for 1.6.9 provided by DAD214
      - Updated Translate_fr.txt for 1.6.9 provided by Aogara
      - Updated Translate_en.txt for 1.6.9 provided by me (Old Nick)


      Version 1.4.0

      - Updated HUD for 1.7 / Nuka-World (ParasiteX)
      - Updated Workshop Menu for 1.7 / Nuka-World (sekoms)
      - Updated 21x9 Crafting Menu for Automatron (ParasiteX)
      - Updated 16x10 Crafting Menu for Automatron (sekoms)
      - Updated Container and Barter Menus to stop icons overlapping DPS numbers (Old Nick)
      - Updated en, it, pl, ptbr and ru Translate files for 1.7 (Old Nick)
      - Updated Translate_fr.txt for 1.7 (Aogara)
      - Updated Translate_es.txt and Translate_esmx.txt for 1.6.9 (DaWul)
  5. Neanka
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    how to show Value instead of DPS right in item list in barter menu
    Spoiler:  
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    how to rebind "Back" button for close rollups from spacebar to any free button
    Spoiler:  
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    how to change text 
    https://yadi.sk/i/uCEJBVoxs5eLo

    how to change key binding
    https://yadi.sk/i/NBnvcrRCs5eQZ

     
     
    how to add your own icons (make custom icons library) into def_ui
    Spoiler:  
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    https://www.youtube.com/watch?v=chhdu_CTMTs

  6. MasterCheeses
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    is there no way for me to make the bars stay on screen, mines keep fading
  7. Ifeanyi98
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    Hi, thanks a lot for this mod, it's amazing.
    I just have a small issue, I previously used this and everything worked perfectly. Now I've reinstalled both it and VIS several times and yet, my explosives aren't being placed into the explosives tab like they used to.
    Would appreciate any assistance in fixing this, thanks
  8. 0vermind
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    I'm looking for the information if DEF_UI needs to load BEFORE or AFTER VIS-G. Could you help me? 
  9. AfterfallMiles
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    Royally fucks with workshops, avoid like the plague.
    1. slygeezer
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      Works fine for me and the other 86k+ users who have endorsed the mod.
      Describe in detail what you are seeing ingame and folks here will try to help you.
  10. ArcadiusCasari
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    this has zero effect on my game at all
    1. 0nly0neRoach
      0nly0neRoach
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      you clearly did not read the sticky notes. How can anyone help you with no information as to why it has "zero effect on my game at all"? At least share something instead of nothing and maybe someone can help you make it have an effect on your game. Food for thought. 
  11. Olivier8768
    Olivier8768
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    Merci 👍Direction FallUI maintenant.
  12. VonDietter
    VonDietter
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    Install broke my game despite following every step slowly and precisely. Decently complicated install which did not work for me, going to just choose another Hud mod. 

    edit: After reverting my game files to their original settings, my game was fixed, and the HUD mod worked perfectly fine. Obviously, the author wants us to change game files for a reason, but for now this works no problem, ill still probably change hud mods because I'm sure I'll run into issues later if I simply skip those steps.
    1. Neanka
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      buddy, this mod has long since been abandoned and I recommend using FALLUI
    2. LeCarre
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      Don't know why it's just not removed from nexus.
    3. VonDietter
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      Thanks man, I found FallUI before you mentioned it and its perfect.
  13. Walayimuna
    Walayimuna
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    I'm having issues trying to use this mod alongside another one to fix Ultrawide settings.

    Every time I try to use both together, this mod shows an error, a green box saying I need to create a XML with settings.

    I did, with the programs the mod has, and placed it on the folder where the programs are and the others folders as well, still, the mod says I don't have a XML file with settings.

    Can anyone please help?

    Here, you can see the files where the guide says they should be:

    https://imgur.com/MHsAbvo

    Guide I mentioned:

    https://www.nexusmods.com/fallout4/articles/165/

    Mod I am having issues with:

    https://www.nexusmods.com/fallout4/mods/24630

    Compatibility files I tried to use and did not work:

    https://www.nexusmods.com/fallout4/mods/43278
    https://www.nexusmods.com/fallout4/mods/43275
  14. SanityFlippers
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    Some long dialogues appear and they go off the side of the screen???
  15. HeliosSkrill
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    HELP ME PLEASE!!!!!!!!!!!!!

    I am using HUDFramework, DEF_UI, companion Status remastered, Automated Loadscreens (with Random concept art)  and  Pleasant UI. It doesnt work the companion UI dissapears, but its because DEF_UI and Pleasant UI conflict, but whenever I delete the DEF_UI mod, the ALR goes back to the 3d model instead of working. PLEASE HELP