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About this mod
Galac Varangian studios Quest and Tacticool Armor Mod
- Requirements
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DLC requirements
DLC name Automatron Far Harbor Nuka World Nexus requirements
Mod name Notes DEF_UI Optional for HUD Galac Tac Mercs and Music Optional for bug updates and more content Overlay Framework Optional for HUD Remnants Bunker Required RU556 - Assault rifle Required RU556 Armoury Project Required Off-site requirements
Mod name Notes Fallout 4 Patch 1.10.162 (Update your game!) If your Fallout 4 is not updated to this version, IT WON'T WORK! Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permission This mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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Translations
- Russian
- Mandarin
- French
- Changelogs
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Version 2.0
- Mercs and Music voice lines and bug fixes
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Version 1.9
- updates needed for Mercs and Music and minor fixes and reduce NPC chatter
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Version 1.8
- updates needed for Mercs and Music and minor fixes
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Version 1.7
- Bug fixes to quests the Foundlings to Anvil and Hammer , In to the Breach, Homefront, and Pirates.
- fix material files for the infantry helmet,
- increased volume of Sandra's lines
- fix to weighting issue on certain gear,
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Version 1.6
- This will fix issues with non-progression at Quincy during the clear out the super mutants stage,
- includes a kick out feature if the player kills to many guards. Killing 3 guards cause them to go hostile on you
- will allow players who have completed the molecular level quest prior to installing the mod giving them access to chapter 3 missions and the ability to complete the game with the guard (assuming they have not chosen a vanilla ending)
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Version 1.5
- Changes corrected Ghost challenge for having all companions for specific missions that require them.
- Fixed Vlad idles where he stopped speaking them and flagged Thomas as Essential rather then protected
- Fixed MM General turn down workshop restoring mechanic, and issue where if the player has completed Foundlings before turning down being the general.
- Fixed missing Heavy Helmet skins and issue with DPM chest skin
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Version 1.4
- Fixed a few minor bugs like Vlad not speaking and a few grammar errors
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Version 1.3.1
- Fixes esp name to work correctly
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Version 1.3
- Fire mission Fixed issue with Big Mac being dead prior to start of mission
- Into the Breach Fixed issue with Father being dead prior to start of mission
- Hoist the black flag Fixed issues with “Intimidation” Scene Added 2 interior cells Added voice lines and lip syncing
- FULLY COOKED GRILLED CHICKEN STRIPS Fixed issues with the terminal entry firing the quest early
- WELCOME TO THE PARTY PAL Removed the Gunner target, key now spawns in the top room and not on the gunner.
- Fixed Batch returns for pod for chapter 2 and 3
- Fixed female lite left arm and right arm
- Fixed NVG placement
- Fixed PA right arm first person
- Companions are less chatty but requires clean save, or new game for effects to take hold
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Version 1.2
- Mission Fire Mission Now has a script to check if the targets are already dead or killed out of order
- Hammer’n Avil Now has a script to check if the targets are already dead or killed out of order
- Gunner mission Junkyard Dogs Now has a script to check if the target is dead.
- Hoist the Black Flag Missing textures have been added, voice lines for Sandy have been added. 2 new interior cells have been added for that mission.
- No missions require use of the vehicles for fast travel. Other than quests that specify taking the vehicle to specific locations. (Lightly Fried Fish Fillets and Into the Breach).
- Ghost no longer accepts PODs during briefing scenes, once the briefing is over the player will be able to return PODs
- PODs can now be returned in large batches
- Super Mutant forces at West Roxbury no longer respawn once the mission is completed.
- Fixed missing crafting recipe for the robin hood/scout hood Can now be crafted at the GT forge under Clothing.
- Fixed stats for the Heavy Helmet, now provides 30 Physical and 30 Energy protection.
- Fixed lite right arm for female half armor
- Fixed Power Armor arms Armor rating
- Fixed Power Armor Right arm Material
- Fixed 4 Chest armor camouflage texture swaps
- Added missing Dev-Thomas Texture patterns for Russian helmet and Mask
- Fixed several spelling mistakes.
- The foundlings now has a script to check if the father is dead or missing, as well as the target.
- Noble will now get out of power armor when ordered to
- VG Troopers no longer fire off idle lines on a timer and will now do it based on your proximity
- Thomas and Ghost no longer talk in their sleep
- Idle chatter fire times for Companions have been adjust, however the effects seem minimal on making them less chatty (Still be investigated)
- rebuilt precombines and previs for FOB location
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Version 1.0
- Fixed Overlay for helmets and added a new UI option for Def_UI
- Initial release and added Hot Fix for patch crash
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Version 1..6
- will allow players who have completed the molecular level quest prior to installing the mod giving them access to chapter 3 missions and the ability to complete the game with the guard (assuming they have not chosen a vanilla ending)
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