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Neanka and Valdacil for DEF_UI
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A simple HUD with most combat information nearer to the crosshair, appearing as if it was on the weapon (at 16:9 1440p, YMMV). Now with 21:9 support!
I've removed a couple of the boxes around HUD elements to free up space, and got rid of the crosshair, hit markers and enemy status markers as I think they take a little away from the experience.
Meant to be played on survival so that the compass is even less populated, but will work fine without.