About this mod

This mod helps clean up the Ragged Flagon and the Ragged Flagon- Cistern. By moving objects around and adding somethings here and there, made sure that the Nav Mesh is all there so it should be Companion friendly.

Permissions and credits
General Information:

Please read this before downloading any of the mod files, there are two main files the basic mod file and one that is to be used with General Stores "ONLY PICK ONE", Same with the optional files only pick the one you need if you use both those mods.

My mod can also be found here
PC: https://bethesda.net/en/mods/skyrim/mod-detail/4016747

Xbox One: https://bethesda.net/en/mods/skyrim/mod-detail/4018306

If anyone that uses my mod has found something that needs to have me check it out please put in the Bugs Section and I will get to in the fastest time I can do, also please put what PC or Xbox One with it so I know where there is a problem.

This is the total number of downloads for both places to get the PC version: 2,961

These are the number of downloads and favorites of my mod so far being up on Bethesda.net (I will be checking these numbers very few days)
PC: 2,355 downloads - 270 favorites (Since May 3, 2017)
Xbox One: 6,703
downloads - 1,280 favorites
(Since May 15, 2017 )
These are the total number of downloads and favorites, add up together:
Downloads: 9,664 -- Favorites: 1,806

Hours put into making this mod: 875

This mod helps clean up the Ragged Flagon and the Ragged Flagon- Cistern. By moving objects around and adding somethings here and there, made sure that the NavMesh is all there so it should be Companion friendly.

PLEASE NOTE: That this mod is designed to be used AFTER the Thieves Guild quests have been completed and have not been tested with an uncompleted and not upgraded area. While I expect it should work without any issues it may look strange, some items may have collision issues etc. Once I can figure out how to avoid this I will update it, but for now, I recommend not running this mod until you've AT LEAST gotten rid of Mercer Fray. This was the saying on the mod page that I had taken over this mod from at link to that mod can be found in the credits section of my mod page.
( I have been working on seeing if anything happens with the thieves guild if my mod is installed before getting rid of Mercer Fray, also I have always had my mod installed and running, so far there has been no problems of any kind.)

If anyone runs into this skyrim bug, that makes Brynjolf not start walking to The Ragged Flagon - Cistern then you may need to use console commands on him in this order and everything after this point will be fine ( disable, enable, and at the Cabinet Secret Door type moveto player) and Brynjolf should open the door if not (use the command unlock on the Cabinet Secret Door) and he should walk to The Ragged Flagon - Cistern, If he does not do that then you will also need to repeat the same console commands just in a different way. So if Brynjolf does not start walking toward The Ragged Flagon - Cistern the you will need to do this ( disable Brynjolf in The Ragged Flagon, then you yourself need to go into The Ragged Flagon - Cistern and then type enable after that just type moveto player again and Brynjolf should be behind you and he will start walking to the center of the room to talk with Mercer Fray). As long as this is done the correct way there should not be any other problems.

I looked at this website http://elderscrolls.wikia.com/wiki/Taking_Care_of_Business and found out
that my mod does not cause this problem, It has been in the game from day one it is just hard to get it to happen.




  • Update.esm
  • HearthFire.esm
  • DawnGuard.esm
  • Dragonborn.esm
  • Unofficial Skyrim Special Edition Patch.esm


How to install [Important]:

Please follow these steps before installing my mod:

A. Nexus Mod Manager
1) Download by clicking download with manager
2) Click install

B. Manual
1) Download by clicking the download manually
2) Unzip the file with a unzip file program
3) Put into the Data folder in your Skyrim folder
4) Data folder found here - Local Disk(C:)/Program Files/Steam/SteamApps/Common/SkyrimSpecialEdition/Data



Here is a list of the current features so far!

1) A remade bar with one more bar stool seat with a cooking pot over the fire to add some lore-ness.
1A) Re-did the bar so that more members could sit at it
1B) Moved the bar of The Ragged Flagon to a different spot so I could get it to work better with other
2) Moved the blacksmith area around and added a custom smelter(NO CC, USES STUFF FOUND IN GAME).
2A) Remade the custom smelter.

3) Moved the alchemy area around and added a tabletop alchemy workbench
4) Moved the area where the guy sells bows and stuff around a bit and added a sign
5) Added a room called the Guild Master's Forge (Must be guild master to get in and have the Tribute key to unlock)
5A) Moved the hallway that (Guild Master's Armory - ultimate storage room in the Ragged Flagon)<-- (This so far is not made for SSE yet) around a bit so I could make it fit the Guildmaster's Forge door nearby.
5B) Made it so the hallway is only able to go down after you get the last Guild upgrade.
5C) Redesigned the Guildmaster's Forge room.

6) The Ragged Flagon is set up so there is room for "More Ragged Flagon Patrons" mod to work.
7) Moved "Thieves' Cross - Teleportation Charm" to the new thieves guild bar to make it easier to find.(Not for SSE yet)
8) Making it so that there will be compatibility patches for most other thieves guilds mods.
9)More features are planned!
9A) More lighting help make it easier to see.
9B) Make the thieves guild armor have better detail like adding a coin purse.
9C) Add a special thieves guild knife (Dagger).


Compatibility Patches:

Mods That Help The Thieves Guild Look Better And Are Compatible With This:

Thieves Guild Bounty Clearer by Assassin
Unofficial Skyrim Special Edition Patch by Unofficial Patch Project Team/Arthmoor
General Stores - Auto Sorting Cloud Storage Resource for packrats SE Convert by Draco1122

Mods That Are Compatible With This But Not Needed:
Ragged Flagon alternate entrance-exit by Ferogain
Ragged Flagon Shortcut by cruinh (needs a patch)
The Thieves Guild Ladder - Skyrim Special Edition by TheTruhvanor (Must use both main file and compatibility patch)

Enhanced Lights and FX by anamorfus (Must use both main files and compatibility patch and must have Unofficial Skyrim Special Edition Patch ) Has a much darker feel not as bright with this patch.

Mods That May Not Be Compatible With This:
Improved Thieves Guild by 9o8o9o (Needs testing to see if some items added in this mod are not in the way)
Shortcuts - Secret Entrances For All Cities Plus Thieves Guild Special Edition by Ichibu (Needs testing to see if there is anything in the way)

Mods That Are Not Compatible With This:
Opulent Thieves Guild by Sokkvabekk
Distinct Interiors by Sokkvabekk (only cause it has what is in the mod above this one )

Mods That Are Compatible With This But Can't Be Used At The Same Time Because of Door Problems:


Version List:

Version 0.5 -  initial start, and added a large wine barrel to one of the hallway alcoves the ragged flagon cistern.

Version 1.0 - I have made the Bar in the ragged flagon a bit bigger so now three people can sit at it and made it so Vekel will stand at the bar facing the new seat and the old two seats but he has been moved a little bit over to work with the new bar setup. The blacksmith area in the ragged flagon has been changed up a bit, I added little decking with railing and moved the forge on to it so I could fit a custom smelter(NO CC, USES STUFF IN GAME). Had to move the blacksmith to the other side of his area so he would not clip with the forge, I put the sharpening wheel next to the forge and put the armor workbench inside the alcove, also moved the blacksmith sign over near the blacksmith area start. Alchemy alcove moved objects around and add a tabletop alchemy workbench. Set the Alchemist and there stand on the other side of the alcove so I had to move the sign a bit, also put some more moss on the sign to help it look nice.

Version 1.1 - I moved the guy that sells bows and stuff around a small bit and gave him a sign, changed where Vekel sleeps to make it look better so it is not cramped up in there. Had to move some objects around because I left a box in one of the ramps, made the two ramps by the Ragged Flagon sign not overlap the small platform that they sit on, Added a cooking pot and stand to the firepit behind Vekel's bar because it seemed to be lore-friendly, like this so Vekel sells food but where does it come from so now it makes it like he makes the food and then sells it. I also moved some objects around so it should work with (Thieves Guild Mission Door -only found on steam).

Version 1.2 - Added a Guild Master's Forge in the same hallway as (Guild Master's Armory - ultimate storage room in the Ragged Flagon) to make it feel right. It's like this you forge a weapon or piece of armor and you won't put it on display. But, don't want to go too far to put it up. So I made it that all you have to do is go into the forge room and make something then leave, turn down the hall and the door to the (Guild Master's Armory - ultimate storage room in the Ragged Flagon) is right there.

Version 1.3 - I made the bar larger so that more members could sit at it, it can now seat up to five members. I had to move the bar to a different area so I could get it to work better with other mods that add more members to the guild, like Thieves Guild Bounty Clearer by Assiassin, More Ragged Flagon Patrons by Finbarr, The Thieves Guild: More Thieves by Pilot!'s and Enhanced Guilds by Scurra. Worked in the hallway with (Guild Master's Armory - ultimate storage room in the Ragged Flagon) in it so that there are no problems happening. Moved "Thieves' Cross - Teleportation Charm" to the new thieves guild bar to make it easier to find, the new location is right next to the horn light.

Version 1.4 - Remade the custom smelter because I did not like how it looked so I added another object to it and changed the broken pipe for a complete pipe. Moved a table to help if NPC move-ability. Made it so when you finish all 4 thieves guild city quest, all beds show the upgraded version for some reason the beds where setup wrong (This is the first time I have touched anything in the settings of them)I have moved the player bed around in its area but that's it. Moved some items around in the Ragged Flagon - Cistern very hard to notice anyway. (Everything after this version is only in the Skyrim Special Edition version of my mod)

Version 1.4.5 -
Small touch-ups here and there, also fixed small Nav Mesh problems and is now working fully on SSE.

Version 1.5 -
Fix's some new Nav Mesh problems made when making Vekel and Dirge's room bigger.

Version 1.6 - A room bounds overlap has been fixed so there should not be any see through walls in the Ragged Flagon. The Thieves Guild Ladder - Skyrim Special Edition by TheTruhvanor now has a compatibility patch for my mod to work together with no problems. Mod now must to be used with USLEEP because USLEEP adds another room to The Ragged Flagon and made new room bounds that need to be edited so that parts on the Flagon don't just look like they disappear when they don't. Redesigned the Guildmaster's Forge room cause it didn't look great in the game as one big room so I changed the walls that where being used so now it still is sort of one big room but sectioned off into areas.

Version 1.7
- Fixes some very unknown errors that where made in past updates
Patch for ELFX-
Now works with ELFX if you use it
General Stores
- General Stores version



People and other help:

Draco1122: For helping me make sure that my mod works with SSE and being very helpful with the Nav Mesh problems there would show up.

For there mod (Wealthy Thieves Guild) that this mod is being made from, it can be found here

Jase1126: For letting me make a patch that moves there teleport cross charm to my new bar to help find it quicker. Their mod can be found here (Thieves' Cross - Teleportation Charm) Only on the versions that are for Skyrim Legendary Edition)

mysticentity and The Creation Kids: For there mod (Forever Free)

Arthmoor: For the mod USSEP

Bethesda: For making the elder scrolls V: Skyrim.

Nexus Mods Site: For being there to find great mods.

Saocyn: For giving me some ideas to add to my mod in the future. (person not found on Nexus)

- Creation Kit
- NifScope
- TES5Edit
- Nexus Mod Manager
- BSAopt x32
- GIMP 2



Q: Will I be making this for Skyrim Special Edition
A: Done.

Q: Will this become a mod that can be played on Xbox One or PS4
A: Yes only for Xbox One, the link is at the top of the page
A: I removed the mod for the PS4 cause of limitations with the PS4

Q: Will I be updating Cleaned up Thieves Guild
A: Yes because I am not done with editing it

Q: I  have an idea for a mod!
A: Great, then download CK and begin to work on it ;) I don't do requests right now!

Q: Something isn't working!
A: Please let me know in the comments, errors/bugs can still be in there! Thanks for telling me!