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Sky91

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Sky91

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About this mod

Fixes overly bright ELF - Exteriors Lights (non -shadow) drowning out the CampfireLight shadows added by "Giant Campfires Cast Shadows". ESL flagged.

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BACKGROUND
ELFX - Exteriors adds light sources to Giant campsites that do not have the "Casts Shadows" flag set. The light sources are added on top of the ones set into the burning log pile by Giant Campfires Cast Shadows.


SOLUTION
  • I provide a list of Campsites edited by both mods. Using that list, I disabled the ELFX - Exteriors light sources in the Campfires (not the small ones around them, torches and stuff).
  • I increased Radius and Fade (=brightness) settings of the fires added by Giant Campfires CS to match those in ELFX - Exteriors. Fade often got an intermediary value.

Fade:   Brightness - above 3 can get blindingly bright
Radius: Illuminated Volume
Shadow Depth Bias:Too low causes striping artifacts, too high lack of contact shadow


In the future I might adjust lighting data for individual fires. For now, that is not the intention of this mod.


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FAQ
Will this work with the EVE- Giant Campfires Cast Shadows - Standard version?
>> Confirmed, works for both versions as the underlying .esp's are identical. The ENB Light version merely has ENB light nodes added to a campfire mesh, and this is of no import for the patch.
>> I overlooked a mismatch in file names ENB Light vs Standard, hence a few entries had to be re-routed. Now there's a version dedicated to it here.


CREDITS
  • koschack for his assistance in testing. Thx!
  • CptMcSplody for pinpointing the issue with the CF Standard version and providing the Patch. Nice job!